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super_frea
19 Dec 2009, 15:58
Yeah it doesn't work for me either :(
What a rip.

Akuryou13
19 Dec 2009, 16:05
Yeah it doesn't work for me either :(
What a rip.ah. well, sorry.

if anyone from NA wants the key I'll give it to you instead :p

MtlAngelus
19 Dec 2009, 23:38
ah. well, sorry.

if anyone from NA wants the key I'll give it to you instead :p

Well, I don't have a PS3.... YET. But I'll try snatching one as soon as humanly possible, how long does the beta lasts? I'll probably get my PS3 around the end of January if things go well.

Pyramid
19 Dec 2009, 23:41
What region is your friend from, since the codes may be region specific, since the beta email opt in was north america only.

We're brazillians but the PS3 is North American, so as the PSN adress

Akuryou13
20 Dec 2009, 03:42
We're brazillians but the PS3 is North American, so as the PSN adresswould you like to attempt to try it?

Roboslob
20 Dec 2009, 04:21
Well, I don't have a PS3.... YET. But I'll try snatching one as soon as humanly possible, how long does the beta lasts? I'll probably get my PS3 around the end of January if things go well.

Ouch, you'll just miss it. Beta ends January 10.

Pyramid
20 Dec 2009, 06:17
would you like to attempt to try it?

Well... I believe I would :p

Edit: So far seems to be working in here. it's downloading
Thanks, Aku

MtlAngelus
21 Dec 2009, 05:33
Boo.

Anyway, I've been playing through The Legend of Zelda: Spirit Tracks, it's a pretty fun game.

I was planning on getting Phantom Hourglass as well and playing that one before Spirit Tracks, but I only managed to get Spirit Tracks, so PH will have to wait.

I also got New Super Mario Bros on the DS, and having playing NSMBWii first made it really awkward at the beginning. I kept shaking my DSi trying to extend my jumps for quite a while. :P

ShadowLord
5 Jan 2010, 11:28
Assassin's Creed II is amazing.

Shadowmoon
5 Jan 2010, 15:49
Turns out nukes AREN'T available in care packages on MW2.

Source: MW2 wiki

super_frea
6 Jan 2010, 20:48
Assassin's Creed II is amazing.

I agree with this. The really have improved on the first one one hell of a lot. I didn't even really like the first that much. It seems p*ss easy though, aside from the flying machine mission... that was a b*itch.

Plasma
6 Jan 2010, 22:39
You took your time!

I mean, even the site I linked to that described the care packages had changed the description to not include nukes a while before release!

*Splinter*
6 Jan 2010, 23:10
You took your time!

I mean, even the site I linked to that described the care packages had changed the description to not include nukes a while before release!

Its not a competition?

Shadowmoon
6 Jan 2010, 23:21
You took your time!

I mean, even the site I linked to that described the care packages had changed the description to not include nukes a while before release!

I was busy. Too busy killing people with a silenced UMP :P

And I thought it was true, until it just clicked that all the care packages i've had haven't contained a nuke.


Also, why does a bright green light sometimes appear in Fallout 3, making a weird noise? It's annoying. It's preventing me from carrying on. :|

MtlAngelus
7 Jan 2010, 01:18
Also, why does a bright green light sometimes appear in Fallout 3, making a weird noise? It's annoying. It's preventing me from carrying on. :|
Huh?

...

Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Hu h?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh? Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Hu h?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh? Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Hu h?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh? Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Huh?Hu h?Huh?Huh?Huh?there, that's more than ten characters now. Are you happy, Character Limit?!??!?

robowurmz
7 Jan 2010, 10:03
Also, why does a bright green light sometimes appear in Fallout 3, making a weird noise? It's annoying. It's preventing me from carrying on. :|

Having never played Fallout 3, I would venture some sort of radiation sickness? There's pills for that in-game, isn't there?

Roboslob
7 Jan 2010, 18:28
Also, why does a bright green light sometimes appear in Fallout 3, making a weird noise? It's annoying. It's preventing me from carrying on. :|

The only thing I found out about it was that that green flash, is a very good thing.

"What you probably experienced was the Firelance random encounter.You should search that area thoroughly (if you have Dogmeat ask him to search for a weapon and ammo).
The Firelance is an alien blaster that can only be obtained by finding that random event."
Taken from Gamespot forums.

MtlAngelus
8 Jan 2010, 04:07
The only thing I found out about it was that that green flash, is a very good thing.

"What you probably experienced was the Firelance random encounter.You should search that area thoroughly (if you have Dogmeat ask him to search for a weapon and ammo).
The Firelance is an alien blaster that can only be obtained by finding that random event."
Taken from Gamespot forums.

That's so incredibly freaking unlikely to be the source of the flash. There are only certain Random Event areas in the game, and only certain types of events occur depending on the area(IIRC there are two types of events). Not to mention that the Firelance event can only happen once(and it is the rarest random occurrence), and Shadowmoon makes it sound as if this happens often.

I also don't quire recall a bright green light when poisoned by radiation, although I rarely got rad poisoning during my play through. The only game feature I can remember that resembles what he mentions is when your head is crippled or you are suffering from an addiction to a chemical, then the screen gets blurry and you hear a high pitched sound every once in a while.


On a different note: I now have a 250GB PS3 Slim. :cool:

Shadowmoon
8 Jan 2010, 16:14
I'm not that far into the main game, and every 2-1 minutes, a green light appears, making the screen blurry, which slows me down, making a high pitched noise, as you said.

So how can I possibly stop this? I did get rad poisioning at some point, but just stole some radaway and used it, so it can't be that.

Akuryou13
8 Jan 2010, 18:21
I'm not that far into the main game, and every 2-1 minutes, a green light appears, making the screen blurry, which slows me down, making a high pitched noise, as you said.

So how can I possibly stop this? I did get rad poisioning at some point, but just stole some radaway and used it, so it can't be that.it's possible you're addicted. visit a doctor.

MtlAngelus
8 Jan 2010, 22:01
I'm not that far into the main game, and every 2-1 minutes, a green light appears, making the screen blurry, which slows me down, making a high pitched noise, as you said.

So how can I possibly stop this? I did get rad poisioning at some point, but just stole some radaway and used it, so it can't be that.

Check if you are not crippled or addicted, if crippled you can just apply stimpaks directly on the crippled part of the body. If it's an addiction, you have to visit a doctor, or if you have your own house get the house upgrade that desintoxicates you.

Pyramid
9 Jan 2010, 20:59
I'm trying to get Platinum Trophy on Fallout 3. It's one of the easiest games to achieve this

Roboslob
13 Jan 2010, 05:11
Just a heads up for you guys in Europe:

"Were you a little down this holiday season from missing out on ModNation Racers beta? Well, lift your chin up, there is some good news! Liam Quigley, European Product Manager, has recently made a post on the EU PlayStation Blog about the EU beta starting on January 22nd.

This beta will include four tracks with two of them being exclusive to this version of the beta to race on. In order to participate in this Beta; you will need an EU PlayStation Network account and be one of the first 100,000 people to download from the EU PSN Store on January 21st. This beta will end on February 14th."

MtlAngelus
13 Jan 2010, 05:18
Say that I, for example, were to make an european PSN account for no reason whatsoever. Would I possibly be able to take part in the beta? :p

Shadowmoon
13 Jan 2010, 07:10
I finally got Mirrors Edge, and completed it. Great game, its a shame its underrated.

Mirrors Edge 2 should hopefully recieve more positive attention.

Roboslob
15 Jan 2010, 02:50
Say that I, for example, were to make an european PSN account for no reason whatsoever. Would I possibly be able to take part in the beta? :p

I believe people in EU were able to download and play the NA beta, but could not go online. I would assume the reverse is probably possible. I got bored with MNR after a few days though. Maybe I would play the full version more.

Plasma
16 Jan 2010, 00:25
So... Project Needlemouse. In recent updates:
1: They confirmed that Sonic is the ONLY playable character in the game (in a really cheesey predictable way). Which is good, in the sense that there's no more crappy sidestories for other characters... but it's bad in the sense that it also means there's no second-player Tails following you around, and considering it's a 2D game that really would've been nice.
2: They also confirmed that a Sonic2 enemy, that crab thingie, was in the game. And keep in mind that this is the ONLY enemy to be shown as in the game so far.

Shadowmoon
16 Jan 2010, 09:37
2: They also confirmed that a Sonic2 enemy, that crab thingie, was in the game. And keep in mind that this is the ONLY enemy to be shown as in the game so far.

No, the crab enemy was in Sonic 1 too.

Plasma
16 Jan 2010, 12:24
No, the crab enemy was in Sonic 1 too.
....nnnno, you must be thinking of Crabmeat. The one in the concept art is Shellcracker (http://sonic.wikia.com/wiki/Shellcracker).

*Splinter*
16 Jan 2010, 15:00
Its a crab enemy, who gives a **** which previous design it follows?

Paul.Power
16 Jan 2010, 19:12
Its a crab enemy, who gives a **** which previous design it follows?

Given that Crabmeat is pretty close to being Sonic's Goomba and Shellcracker's one of the toughest badniks in the classic games, quite a difference :p

Shadowmoon
16 Jan 2010, 20:44
....nnnno, you must be thinking of Crabmeat. The one in the concept art is Shellcracker (http://sonic.wikia.com/wiki/Shellcracker).

Ah, okay then.

I hear this'll be download only.

Plasma
16 Jan 2010, 22:32
In matters of actually successful sequels to old-school games, New Super Mario Bros Wii is BRILLIANT! The best 2D Mario game yet, definitely!

It'd be too hard to explain why though, considering that it's all the little things it's made up of that make it great!

I hear this'll be download only.
As a rule: if it's not on the blog/site, it's not confirmed. They are NOT giving out any info to other media for this.

SupSuper
18 Jan 2010, 02:26
Except in interviews:
But with Project Needlemouse, I think that Sega wanted to settle demands, because there’s a lot a nostalgic gamers out there, and on XBOX Live or PlayStation Network…you have a lot of hardcore gamers. And the old versions of Sonic games are selling very well on these platforms, so there’s a real market for these kinds of products. […] The idea really is to finally please all these hardcore gamers, because we love them at Sega
Plus it's one of those next-gen 2D "HD" deals, it's very likely it'll be a XBLA/PSN game.

Paul.Power
18 Jan 2010, 09:16
I really wish they'd produce a PC version of this one (if the Wii's out of the question thanks to HD-ness).

Plasma
18 Jan 2010, 13:23
I really wish they'd produce a PC version of this one
I do not. In fact, I hope it stays as far away as possible from any platform I own!




Can you tell that I expect this game to bomb yet?

Paul.Power
18 Jan 2010, 14:47
I do not. In fact, I hope it stays as far away as possible from any platform I own!

Can you tell that I expect this game to bomb yet?

Possibly, but I don't see what that has to do with my opinion.

I just feel like Sonic Team are finally starting to turn the ship around (a process that begun with Unleashed: for all its flaws, it's still a big step up from Sonic 2006) and it'd be nice to be able to reward them for that in some way. Which I won't be able to if Project Needlemouse doesn't come out for a platform that I own.

Shadowmoon
18 Jan 2010, 21:56
Except in interviews:

Plus it's one of those next-gen 2D "HD" deals, it's very likely it'll be a XBLA/PSN game.

Just what I was going to say.

Can you tell that I expect this game to bomb yet?

Its 2D Sonic. How is it possibly going to bomb so badly?

SupSuper
19 Jan 2010, 03:01
Its 2D Sonic. How is it possibly going to bomb so badly?See GBA/DS Sonic's.

Paul.Power
19 Jan 2010, 12:28
See GBA/DS Sonic's.

They weren't so bad. Okay, Rush had a bottomless pit addiction, Advance 2 had those ridiculous runaway bosses, and I never quite got the deal with Advance 3, but they're still better than most of the 3D games. Advance 1 was the closest thing to a Mega Drive Sonic game we've had since S&K.

Unless you mean purely in terms of sales. No idea how much they sold though, so I can't comment.

Plasma
19 Jan 2010, 12:45
What Sup said, coupled with that the reason why Sega stopped making console 2D games was because the standards of gameplay were changing - 2D was getting old, games tended to need proper stories now (and they proved that with Sonic Heroes), and 3D games were able to be a lot faster than the 2D Sonic ones, whose entire innovative gameplay is because of its speed.
As well as that, there's the whole thing of having different developers to the original, especially in a case like Sonic where the game was made great because of the small things, and not because of the gameplay system as a whole.

Heck, even I'm a big Sonic fan, yet I just played Sonic2 for the first time in ten years... and I HATED it!




They weren't so bad. Okay, Rush had a bottomless pit addiction, Advance 2 had those ridiculous runaway bosses, and I never quite got the deal with Advance 3, but they're still better than most of the 3D games. Advance 1 was the closest thing to a Mega Drive Sonic game we've had since S&K.
(a process that begun with Unleashed: for all its flaws, it's still a big step up from Sonic 2006)

What is it with you and trying to justify bad games by comparing them to even worse games?
I mean, how can you even say Unleashed, which had most of the game playing as an incredibly slow Devil-May-Cry-esque system, deserved praise of any sort? What, because Sonic2006, decried as one of the WORST mainstream games ever, was worse than it?

Paul.Power
19 Jan 2010, 16:08
What Sup said, coupled with that the reason why Sega stopped making console 2D games was because the standards of gameplay were changing - 2D was getting old, games tended to need proper stories now (and they proved that with Sonic Heroes), and 3D games were able to be a lot faster than the 2D Sonic ones, whose entire innovative gameplay is because of its speed.

Well, I've been through this before, but speed is definitely a "too much of a good thing" issue. Just because a character is famous for their speed, doesn't mean that you should focus on making them faster and faster at the cost of control and fair challenge. Not to mention that the speed in later Sonic games feels kind of meaningless thanks to the abundance of dash panels and the like.

Besides, "games tended to need proper stories now"? Well, there's a couple of points there:

1. Why do you need 3D to tell a proper story? There's nothing about two dimensions that intrinsically limits a game's storytelling potential.
2. Why does Sonic need a proper story anyway when Mario can still get away with "Rescue the Princess IN SPACE"?

Heck, even I'm a big Sonic fan, yet I just played Sonic2 for the first time in ten years... and I HATED it!

Yeah, I saw the videos. Good grief, you were playing even worse than me, and that's saying something. And that's not counting the number of facts you got wrong (for reference, Tails does not have manually-controllable flight in Sonic 2 and continues are awarded for racking up 10,000 points in one act). Really makes me wonder what you were trying to achieve by LPing it.


What is it with you and trying to justify bad games by comparing them to even worse games?
I mean, how can you even say Unleashed, which had most of the game playing as an incredibly slow Devil-May-Cry-esque system, deserved praise of any sort? What, because Sonic2006, decried as one of the WORST mainstream games ever, was worse than it?

Simple, I'm a fan of the England cricket team so I have a lot of practice at justifying bad things by comparing them with even worse things :p.

But seriously, most people thought that the daytime stages of Sonic Unleashed were actually pretty decent and if the game had been just them it would have been a good game, albeit one that I'd probably be terrible at myself. Okay, so the game deserves criticism for the whole werehog business and the fact that said werehog stages were so long. It also deserves criticism for some cheap deaths even in the daytime levels. But to say that it deserves no praise of any sort? That's not the right attitude, and it's not going to improve anything.

It's like a child's stick-figure drawing. The stick figures are hardly good, but if their previous effort was just a bunch of random scribbles then you've got to give them some praise in order to build them up and encourage them to go further and keep heading in the right direction. Anything else would be just mean.

(on that note, re your LP, I liked the way you agreed with me on Chemical Plant and Oil Ocean :p)

*Splinter*
19 Jan 2010, 17:33
Yeah, I saw the videos. Good grief, you were playing even worse than me, and that's saying something. And that's not counting the number of facts you got wrong (for reference, Tails does not have manually-controllable flight in Sonic 2 and continues are awarded for racking up 10,000 points in one act). Really makes me wonder what you were trying to achieve by LPing it.

ZING!

More seriously, I agree with the rest of it too

SupSuper
19 Jan 2010, 17:44
What Sup said, coupled with that the reason why Sega stopped making console 2D games was because the standards of gameplay were changing - 2D was getting old, games tended to need proper stories now (and they proved that with Sonic Heroes), and 3D games were able to be a lot faster than the 2D Sonic ones, whose entire innovative gameplay is because of its speed.
What.

What.

None of that makes any sense. That is the last me I try to remotely agree with you.


I'm not gonna go into what made Sonic good, that's more Paul's thing. Sure, his character trait is speed, but the games are about a lot more about that. They pulled every fancy 2D trick in the book to make them a fun experience.

And that's just it. Personally, I think that platformers simply don't work in 3D. Or rather, that genres in 2D and 3D are entirely different. Let's face it, 2D and 3D are entirely different beasts to work with. Different physics, different controls, different scale, different gameplay. I know a lot of people like to bring out examples of "successful ports", like Mario or GTA. But GTA1 and GTA3 are completely different. Sure GTA3 is better, but that's because there's a lot more things GTA3 can do thanks to 3D that would be impossible to GTA1.

Back to platformers, things like Super Mario Bros 2 and Super Mario Galaxy are completely different. Sure, it's still Mario, he can still "run and jump". But Mario had to grow up and change a lot to make it properly in 3D. More health, different controls, lots more moves and different powerups to properly navigate and make the best of a 3D world. Double jumps, wall jumps, grabbing onto ledges, etc. It becomes an entirely different game. Plus Mario is slow, which gives you an advantage, because you need slow and precise to navigate any kind of 3D platforming, or very "auto-lock" controls like most adventuristic games like God of War and such. Nintendo has realized this, which is why the 2D and 3D branches are now completely separate (New Super Mario DS / Wii vs Super Mario Galaxy 1 / 2). There's room for both, trying to mix them is just bad.

Now Sonic, Sonc was designed for 2D. 2D platformers consist of just one horizontal slice of level. You don't have to worry about the player "falling off", he can just go left and right. You can do all kinds of fun tricks, parallax scrolling backgrounds to give the sense of a huge world, multiple layers on top of each other to open up multiple paths and lots of cool crazy moves that are easily restricted within the game's boundaries. In the end, 2D platformers are heavily restricted limited levels, but since they're 2D, they can easily give the impression they're not and exploit a lot of perception tricks.

Now, once you move to 3D, you can't just port that. If you try to just make one of those poor early "2D to 3D ports", trying to keep the same old 2D mechanics in 3D, it won't work. By trying to keep that one slice of level, you inevitably get boring "tunnel levels" or "levels in the middle of a void" which instantly feel like you're trapped in a box when put in 3D. The character can no longer move in just straight line so the controls and camera start to become sloppy as you constantly bump or fall off the simplest paths. Stuff like loops, spin dashes and all start becoming a lot more fidgety unless scripted. (even stuff like Mario can still fall to these problems) And speed is not to your advantage anymore, even in the 2D games it often wasn't when you would easily speed into an unexpected enemy or spike, now it's just multiplied tenfold.


TL;DR: Sonic can go two ways. It can either stay in the 2D world, stick to its strengths, and just improve on what already works for it. Or it can boldly push itself into 3D, reinventing as necessary. Not just silly gimmicks like the "werehog", but honestly sit down, nearly start from scratch, and not just think of what makes a good Sonic in 3D, but what makes a good game in 3D.

robowurmz
19 Jan 2010, 21:58
*very many words*

Well said this man!

In my opinion, Sonic should stick to 2D: it's the formula that works best for the gameplay.

philby4000
20 Jan 2010, 02:48
Sonic Rush is the most progressive Sonic game ever made. It stands apart as the one sonic game that actually is about speed. An evoloution of the 2D sonic formula rather than another lifeless copy of it.

It's a shame the sequel decided to take Phantom Hourglass as it's design blueprint:p

franpa
20 Jan 2010, 06:18
Why would you compare Super Mario BROS. 2 with Super Mario Galaxy? I mean the 2nd game wasn't based on Mario, it was based on Doki Doki Panic!

Akuryou13
20 Jan 2010, 07:13
Why would you compare Super Mario BROS. 2 with Super Mario Galaxy? I mean the 2nd game wasn't based on Mario, it was based on Doki Doki Panic!...does it MATTER which game the example was? was the point any less proven? can you not grasp the concept of "figure it out for yourself" or do you just enjoy being petty?

Paul.Power
20 Jan 2010, 10:54
Sonic Rush is the most progressive Sonic game ever made. It stands apart as the one sonic game that actually is about speed. An evoloution of the 2D sonic formula rather than another lifeless copy of it.

On the other hand, is that speed worth the price of grinding 30+ lives through repeated runs of Leaf Storm, only to lose them all trying to brute-force through Altitude Limit? (I guess it's nice that you can grind lives at all, but I don't think I've ever lost that many lives in one go, before or since). You may as well give the game an infinite lives system if you're going down that route.

Rush is an okay game, and one of the better "modern" Sonic games, but it sacrifices a delicate balancing act in favour of all-out speed, and other parts of the game suffer because of it.

Mind you, saying "slow down a little and give us some contrasts" isn't quite enough. One awkward thing about even some of the better modern Sonics is that they don't manage the contrasting sequences well. Sonic Team seem to interpret "give us some contrasts" as entirely separate levels and character mechanics (werehog, Knuckles sections, etc.), while DIMPS go and put special "enemy rooms" into levels, which seem artificial and jarring. Classic Sonic was more "here's a roadblock/warning/item box to help you slow down in time for the platforming section coming up", which is a nice, natural way to go from fast to slow.

Shadowmoon
20 Jan 2010, 20:42
The sequel to Rush wasn't bad either, but If I remember correctly you had to run through stages, and go through them collecting these objects to unlock new stages. Which frustrated me because I didn't want to keep playing stages over and over again.

Paul.Power
20 Jan 2010, 22:29
The sequel to Rush wasn't bad either, but If I remember correctly you had to run through stages, and go through them collecting these objects to unlock new stages. Which frustrated me because I didn't want to keep playing stages over and over again.

There were also those little mini-stages on tiny islands that you could get stuff from, although I remember some of them being pretty tricky.

philby4000
21 Jan 2010, 03:06
On the other hand, is that speed worth the price of grinding 30+ lives through repeated runs of Leaf Storm, only to lose them all trying to brute-force through Altitude Limit? (I guess it's nice that you can grind lives at all, but I don't think I've ever lost that many lives in one go, before or since). You may as well give the game an infinite lives system if you're going down that route.

Rush is an okay game, and one of the better "modern" Sonic games, but it sacrifices a delicate balancing act in favour of all-out speed, and other parts of the game suffer because of it.

Mind you, saying "slow down a little and give us some contrasts" isn't quite enough. One awkward thing about even some of the better modern Sonics is that they don't manage the contrasting sequences well. Sonic Team seem to interpret "give us some contrasts" as entirely separate levels and character mechanics (werehog, Knuckles sections, etc.), while DIMPS go and put special "enemy rooms" into levels, which seem artificial and jarring. Classic Sonic was more "here's a roadblock/warning/item box to help you slow down in time for the platforming section coming up", which is a nice, natural way to go from fast to slow.
It's true that Rush relies on trial and error memorization much more than the classic games, but I don't see that as a bad thing, the game isn't about replicating classic sonic, the levels are designed around the boost system. If you stuck a sonic 2 level in sonic rush it would play terribly.

Not to mention that sonic's 1-3 had their fair share of dick moves. If you don't know the levels you will constantly run into spikes and enemies. Even Greenhill zone had bottmoless pits!

Although I will admit Rush has it's share of flaws, the aforementioned enemy rooms, godawful story sections and dull repetitive bossfights for example. Regardless it stands out as a modern sonic game where the gameplay actually outweighs the bull****.
The sequel to Rush wasn't bad either, but If I remember correctly you had to run through stages, and go through them collecting these objects to unlock new stages. Which frustrated me because I didn't want to keep playing stages over and over again.
Anoher of the game's failings, why did they think that Sonic of all videogame characters would benefit from RPG-style grinding?

MtlAngelus
21 Jan 2010, 03:59
Finished God of War. Truly a fantastic game.

Also finished the Challenge of the Gods. I'll probably tackle God Mode after I play through God of War 2.

Also I was under the impression that the GoW collection came with the GoW3 demo, but apparently this was only for a limited amount of copies. Pants.

Paul.Power
21 Jan 2010, 10:13
It's true that Rush relies on trial and error memorization much more than the classic games, but I don't see that as a bad thing

I find it hard to see how it could be a good thing in any game franchise. Even in a game with infinite lives it's pretty annoying. In a game without infinite lives it quickly becomes a case of Head Vs. Brick Wall.

Not to mention that sonic's 1-3 had their fair share of dick moves. If you don't know the levels you will constantly run into spikes and enemies.

Spikes and enemies I can deal with: they tend to be tough but fair, because all they do is make you lose your rings. I don't mind running head first into trouble if I can get out of there alive: if I die in a Sonic game purely through a lack of rings, then I'll hold my hand up and say it's my own silly fault.

Even Greenhill zone had bottmoless pits!

This is true. They annoy me. I still think that giving you an invincibility box right before arriving at a bunch of spikes that dump you into a bottomless pit if you're invincible (looking at you, Act 2) is a very cheap move.

And if I get annoyed by them, think how annoyed I get by Rush going "welp, gonna start you off with Blaze in Night Carnival, have fun!"

philby4000
21 Jan 2010, 23:28
I find it hard to see how it could be a good thing in any game franchise. Even in a game with infinite lives it's pretty annoying. In a game without infinite lives it quickly becomes a case of Head Vs. Brick Wall.

Spikes and enemies I can deal with: they tend to be tough but fair, because all they do is make you lose your rings. I don't mind running head first into trouble if I can get out of there alive: if I die in a Sonic game purely through a lack of rings, then I'll hold my hand up and say it's my own silly fault.
That's probably one of the reasons the pits in Rush are so pronounced, not only are there more of them, but the fact that you've practically got invincibility on tap renders anything short of pits trivial for the most part.

This is true. They annoy me. I still think that giving you an invincibility box right before arriving at a bunch of spikes that dump you into a bottomless pit if you're invincible (looking at you, Act 2) is a very cheap move.

To be honest, I find areas where falling down doesn't kill you, but instead forces you to repeat the jumping section far more annoying than the death pits. In both case you have to cover old ground again, but at least going back to a checkpoint lets you potentially take another route. Then again in both cases I'm likely to quit the level and start over because I am hungry for S ranks.
And if I get annoyed by them, think how annoyed I get by Rush going "welp, gonna start you off with Blaze in Night Carnival, have fun!"
The worst thing about this is that blaze is meant to be the easy character, but she starts in the second hardest level in the game. I guess they really wanted you to play through as sonic first, witch begs the question, why unlock her after the first level?:p

robowurmz
22 Jan 2010, 15:02
lets you potentially take another route

Not in Act 2 of Green Hill Zone, it doesn't.

I think that was the one I hated the most, you know. Not even Labyrinth or Scrap Brain annoyed me as much as Green Hill, Act 2.

Plasma
28 Jan 2010, 09:59
Not even Labyrinth
I call memory defunctness on that! Labyrinth was horrible in every possible way!


Edit: except for the second part of GH Act 2. It's not as bad as the Labyrinth Zone boss, but having to jump across a couple of platforms with pretty much instant death if you miss was REALLY annoying, especially since there was an invincibility box right before it!

robowurmz
28 Jan 2010, 11:48
Edit: except for the second part of GH Act 2. It's not as bad as the Labyrinth Zone boss, but having to jump across a couple of platforms with pretty much instant death if you miss was REALLY annoying, especially since there was an invincibility box right before it!

This is exactly what I was saying. To the letter. In fact, have you read a couple of posts above mine? That's what I was saying!

FutureWorm
29 Jan 2010, 08:49
What Sup said, coupled with that the reason why Sega stopped making console 2D games was because the standards of gameplay were changing - 2D was getting old, games tended to need proper stories now (and they proved that with Sonic Heroes), and 3D games were able to be a lot faster than the 2D Sonic ones, whose entire innovative gameplay is because of its speed.

ahahahaha did you just hold up sonic heroes as an example of good storytelling or gameplay or characterization or ****ing anything for that matter

philby4000
29 Jan 2010, 13:15
ahahahaha did you just hold up sonic heroes as an example of good storytelling or gameplay or characterization or ****ing anything for that matter
I'm going to give him the benefit of the doubt here and guess that he meant the exact oposite.

Akuryou13
29 Jan 2010, 16:14
so. Bad Company 2 Beta started up.

Battlefield is back on the PC. and I love it. :cool:

Paul.Power
30 Jan 2010, 10:36
That's probably one of the reasons the pits in Rush are so pronounced, not only are there more of them, but the fact that you've practically got invincibility on tap renders anything short of pits trivial for the most part.

Which suggests to me that invincibility on tap might just be a bad idea. If you reduce every problem except bottomless pits to "just boost through it" then you're removing variety from the game.

To be honest, I find areas where falling down doesn't kill you, but instead forces you to repeat the jumping section far more annoying than the death pits. In both case you have to cover old ground again, but at least going back to a checkpoint lets you potentially take another route. Then again in both cases I'm likely to quit the level and start over because I am hungry for S ranks.

Granted they're both annoying (although personally I'd rather not lose the life, unless the game has infinite lives - which Rush doesn't). But there are other options for platforming sections: you can have situations where you can screw up a platforming section, lose your rings as a penalty, but also skip the section. It's a trade-off: your rings (and the adrenaline-fuelling possibility of death) for not having to do tricky platforming. And it's reasonably common in classic Sonic.

SupSuper
31 Jan 2010, 23:47
so. Bad Company 2 Beta started up.

Battlefield is back on the PC. and I love it. :cool:It left? :confused:

Akuryou13
1 Feb 2010, 04:30
It left? :confused:it's just been a while. Heroes doesn't count AT ALL.

franpa
1 Feb 2010, 04:53
What.

What.
And that's just it. Personally, I think that platformers simply don't work in 3D. Or rather, that genres in 2D and 3D are entirely different. Let's face it, 2D and 3D are entirely different beasts to work with. Different physics, different controls, different scale, different gameplay. I know a lot of people like to bring out examples of "successful ports", like Mario or GTA. But GTA1 and GTA3 are completely different. Sure GTA3 is better, but that's because there's a lot more things GTA3 can do thanks to 3D that would be impossible to GTA1.


Aside from ledge grabbing and vertical aiming, what other things does GTA 3 do that GTA 1 and 2 couldn't do?

SupSuper
1 Feb 2010, 18:00
it's just been a while. Heroes doesn't count AT ALL.How does a game that lets vampires and werewolves fight it out not count? :p

Anyways what's your BC2 name thingy?

Aside from ledge grabbing and vertical aiming, what other things does GTA 3 do that GTA 1 and 2 couldn't do?You mean aside from the whole much bigger 3D world, 3D movement (eg. you can't hide behind obstacles in top-2D) and driving, new weapons (eg. you can't snipe in top-2D), new type of missions, cutscenes, safehouses, police helicopters, secrets, map, etc?

Well I guess it didn't have ledge grabbing, that was only in GTA:SA.

Akuryou13
1 Feb 2010, 18:13
Anyways what's your BC2 name thingy?Xelioth, naturally. I'm predictable :p

franpa
2 Feb 2010, 14:11
You mean aside from the whole much bigger 3D world, 3D movement (eg. you can't hide behind obstacles in top-2D) and driving, new weapons (eg. you can't snipe in top-2D), new type of missions, cutscenes, safehouses, police helicopters, secrets, map, etc?

Bah, I didn't say it how I meant it. I meant more of a, "what would have transpired if they kept evolving the 2d franchise?". Like, how could most of the benefits of 3d not benefit a future 2d GTA game?

Anyways,

Yes, quote all the things that are only naturally going to improve, if there was a sequel to GTA 2 it would very likely have had all of them changes too.

You CAN hide behind things, it saves you from ranged attacks,

You CAN climb buildings and move in 3d fashion as different places are a different level of elevation to other places etc.,

Not sure what you mean about driving, you can have hills and stuff in a top down view, just like Tumblebugs did (<3 that game) though I think that game used a software rendered 3d engine

super_frea
2 Feb 2010, 15:24
Whilst this Sonic debate is enlightening, I have a slightly more pressing issue at hand. Being a skint student I unfortunately only have enough money to buy one game at this current time. So I ask from you forumers, which is better: Fallout3 GOTY, Dragon Age: Origins or Battlefeild Bad Company 2?

franpa
2 Feb 2010, 17:21
I would say Dragon Age and the expansion when it comes out ._. (march)

Shadowmoon
2 Feb 2010, 21:14
Whilst this Sonic debate is enlightening, I have a slightly more pressing issue at hand. Being a skint student I unfortunately only have enough money to buy one game at this current time. So I ask from you forumers, which is better: Fallout3 GOTY, Dragon Age: Origins or Battlefeild Bad Company 2?

Have you tried the demo of Bad Company 2 yet?

Akuryou13
3 Feb 2010, 01:03
Whilst this Sonic debate is enlightening, I have a slightly more pressing issue at hand. Being a skint student I unfortunately only have enough money to buy one game at this current time. So I ask from you forumers, which is better: Fallout3 GOTY, Dragon Age: Origins or Battlefeild Bad Company 2?depends on your requirements.

Bad Company 2 is by far the most hours for your dollar, because it's an online multiplayer game.

FallOut 3 and Dragon Age, however, offer really solid RPG experiences that could allow untold hours similar to or greater than your experience with BC2 dependent upon your game playing habits.

if you tend to play online games as much as I do, I'd say go for BC2. if you're only a moderate online player but tend to play through to completion on singleplayer, then it's FO or DA.

and if you're stuck between FO or DA, just pick if you like sci fi or fantasy more.

MtlAngelus
3 Feb 2010, 03:30
I'd say Fallout3, but I'm a sucker for post-apocalyptic scenarios. I did play that game for 200+ hours with only one of the expansions tho. :P

Plasma
4 Feb 2010, 20:05
So, that Project Needlemouse is revealed as being Sonic4, and is coming in episodes.

They also have a teaser trailer.




So far, 100% of all the info they've given out on the game is PURELY trying to cash in on Nostalgia! Right down to the entire first zone! No, they're not doing what Sonic2 and 3 did, and make the zone graphics reminiscent of Green Hill Zone, they're completely re-using its entire style!

I presume I don't have to point out why this is a horrible horrible sign.




Edit: oh, and just in case you had any doubts about it actually being good, they've now given him the Homing Attack.
RIP: the last reason to go speeding.

wigwam the
5 Feb 2010, 02:40
By this point I'm pretty sure Sonic has a curse on it (fans)

I've decided to refrain from saying anything about Sonic 4 until it comes out because I'm not falling for that trick.

Shadowmoon
5 Feb 2010, 12:22
So, that Project Needlemouse is revealed as being Sonic4, and is coming in episodes.

They also have a teaser trailer.




So far, 100% of all the info they've given out on the game is PURELY trying to cash in on Nostalgia! Right down to the entire first zone! No, they're not doing what Sonic2 and 3 did, and make the zone graphics reminiscent of Green Hill Zone, they're completely re-using its entire style!

I presume I don't have to point out why this is a horrible horrible sign.




Edit: oh, and just in case you had any doubts about it actually being good, they've now given him the Homing Attack.
RIP: the last reason to go speeding.


What the hell. Rush had the homing attack, and was re-created in a different style, unlike Sonic 1, Sonic 2, Sonic 3, Sonic and Knuckles, Sonic CD etc. Yet it was pretty good.

So I don't understand what you are trying to say here.

Oh yes, and the teaser trailer is on the official website. Now that i've seen it, I have to say that in my opinion it does look good. And if its going to be released in episodes, then it is probably going to be the longest 2D sonic ever.

robowurmz
5 Feb 2010, 13:06
The qualm that I have with it is that his run-cycle does not look like he can run as fast as he does.

Where are the wheel-legs I am used to?

franpa
5 Feb 2010, 17:01
Maybe someone stole his special shoes and he needs to hunt them down?

Pyramid
6 Feb 2010, 06:35
The way he moves is so horrible...
It looks like he's walking instead of running, but even for a walk that's bad

franpa
6 Feb 2010, 09:03
I actually wached the vid, the graphics are oldskool which is good but yeah, I agree the running animation is retarded.

Plasma
6 Feb 2010, 23:59
I dunno. I mean, I know it's not wheel-legs because that'd look absolutely retarded in 3D, but I think it's okay. I mean, the teaser part, not the walking-for-some-reason first appearance and slowed-down-animation post-teaser.

Metal Alex
7 Feb 2010, 01:00
I dunno. I mean, I know it's not wheel-legs because that'd look absolutely retarded in 3D

Smash Bros Brawl says hi.

Plasma
7 Feb 2010, 01:05
Smash Bros Brawl says hi.
Oh yeah.


Goddamnit Sonic Team! Even Nintendo can make a better Sonic than you can!

SupSuper
7 Feb 2010, 17:15
Christ Internet, shut up about the bloody running animation already:
Q: Is the running animation in the trailer what Sonic's fastest running animation will look like in Sonic the Hedgehog 4? It looks kind of slow, don't you think?

A: Actually, it is not his fastest speed! There is a faster animation for Sonic's running that was not shown in the trailer, and is more akin to what you might be familiar seeing from Sonic 3 & Knuckles or Sonic CD.http://forums.sega.com/showthread.php?t=312594

It's not just the games that have become gradually worse, it's also the fans.

Metal Alex
7 Feb 2010, 17:20
Christ Internet, shut up about the bloody running animation already:
http://forums.sega.com/showthread.php?t=312594

It's not just the games that have become gradually worse, it's also the fans.

I only said it was possible for it to exist there, since considering they showed just a bit of the game, it's still on the works.

But my guess is that they are actually acting depending on the reactions of the fans. There's so much "complaints" that they have a lot to check from. So maybe all those lousy fans can get to be useful at some point.

robowurmz
7 Feb 2010, 19:39
Well, I'm glad they haven't completely buggered up the animation then. That's alright.

philby4000
7 Feb 2010, 21:51
Freaking out over the running animation in a game's goddamn teaser trailer is unbelievably retarded. There's a reason there was a grand total of 2 seconds of real gameplay on show.

Wait a couple of months for the real trailer before you start worrying about wether Sonic slows down when he runs uphill or wether the first level is a rip off of Emerald Hill (hint: yes it is but nobody gives a crap because it's as Iconic as sonic's shoes and if you expected anything else you're Plasma and I'm so very, very sorry for you and your familly.)

franpa
8 Feb 2010, 02:47
Well, I'm glad they haven't completely buggered up the animation then. That's alright.

Maybe, the trailer show cases the fastest speed possible without any "special abilities" equipped/acquired. Hence why they likely saying it isn't the fastest "speed animation" without mentioning the circumstances which trigger it.

Akuryou13
8 Feb 2010, 04:51
Maybe, the trailer show cases the fastest speed possible without any "special abilities" equipped/acquired. Hence why they likely saying it isn't the fastest "speed animation" without mentioning the circumstances which trigger it.or maybe it simply shows an animation between full speed and not full speed.

or maybe it shows the slowest possible animation.

or maybe aliens will implant larvae into my spine 3 days from now.

or maybe you should all just shut the hell up about a trailer that shows NOTHING about the game, and wait until you have something to talk about, rather than speculating on absolutely nothing.

I mean, really, if someone tells you they're cooking you dinner, do you start complaining that it doesn't taste good before it's even in the pot!?

Paul.Power
8 Feb 2010, 11:56
It's far, far too early to say, guys. Calm down.

yakuza
8 Feb 2010, 12:35
Whilst this Sonic debate is enlightening, I have a slightly more pressing issue at hand. Being a skint student I unfortunately only have enough money to buy one game at this current time. So I ask from you forumers, which is better: Fallout3 GOTY, Dragon Age: Origins or Battlefeild Bad Company 2?

get dragon age



ps: stupid question

I mean, really, if someone tells you they're cooking you dinner, do you start complaining that it doesn't taste good before it's even in the pot!?

would you not complain if you saw me putting 200 grams of salt in your brocoli soup?

philby4000
8 Feb 2010, 18:47
would you not complain if you saw me putting 200 grams of salt in your brocoli soup?
What if the brocoli soup was being prepared in a large vat and meant to feed hundreds of people? What of your salty complaints then?

robowurmz
8 Feb 2010, 19:24
What if the brocoli soup was being prepared in a large vat and meant to feed hundreds of people? What of your salty complaints then?

Then there wouldn't be enough salt... 200g is not enough for hundreds of people. About 150 at best, but certainly not plural hundreds.

Suddenly, it is now a culinary debate.

Shadowmoon
8 Feb 2010, 19:44
Anyone heard that Medal of Honor is going modern this year? keeping my eye on that one.

Metal Alex
8 Feb 2010, 22:34
Anyone heard that Medal of Honor is going modern this year? keeping my eye on that one.

Shhh. I want to know more about salt.

Roboslob
8 Feb 2010, 23:11
Shhh. I want to know more about salt.

This should help you out. (http://www.greghouston.ca/blog/salt-pepper/)

Akuryou13
9 Feb 2010, 12:58
would you not complain if you saw me putting 200 grams of salt in your brocoli soup?this one single animation is hardly 200 grams of salt in this bowl of soup. at worst it's a spoon of cinnamon. an odd choice, to be certain, but not one that's definitely detrimental. it has the potential to be, sure, but we don't know what else is in the soup yet and thereby can't complain about its ingredients.

SupSuper
9 Feb 2010, 16:46
Maybe, the trailer show cases the fastest speed possible without any "special abilities" equipped/acquired. Hence why they likely saying it isn't the fastest "speed animation" without mentioning the circumstances which trigger it.Or maybe it's just a mock-up with pre-rendered animations much like if you'd make a flash animation with sprites?

robowurmz
10 Feb 2010, 12:09
It's a nut cutlet, that's what it is. The shape changes while it's cooking. AND IT'S NOT COOKED YET PEOPLE THAT IS WHY IT IS SO ODD.

franpa
10 Feb 2010, 12:22
Or maybe it's just a mock-up with pre-rendered animations much like if you'd make a flash animation with sprites?

Then why record it in a video format instead of just presenting the flash animation?

robowurmz
10 Feb 2010, 14:07
Then why record it in a video format instead of just presenting the flash animation?

It's called FLV - flash video. Pretty much all embedded video players (youtube, vimeo etc) use FLV to display the content.

franpa
10 Feb 2010, 15:11
Yes, and the content is usually mpeg or .h264 on Youtube and likely is with the Sonic trailer. If it was a FLV presentation why record it as a standard video file and play it in a flash video player when they could just upload the flash presentation without such a flash media player?

SupSuper
10 Feb 2010, 19:25
Then why record it in a video format instead of just presenting the flash animation?...

Or maybe it's just a mock-up with pre-rendered animations much like if you'd make a flash animation with sprites?

...

http://www.fallen-legion.eu/news/data/upimages/DoubleFacePalm.jpg

robowurmz
11 Feb 2010, 18:47
why record it as a standard video file

FLV lS A STANDARD VIDEO FILE MADE IN FLASH AUUUUGH

Melon
11 Feb 2010, 20:00
Supposing I wanted to draw make an flv in flash...what would be a good program to use?

Oft99
11 Feb 2010, 23:09
I don't know how old or new this news may be but, Lego Universe Beta test (http://us.universe.lego.com/en-us/Beta/Default.aspx).

philby4000
12 Feb 2010, 00:18
FLV lS A STANDARD VIDEO FILE MADE IN FLASH AUUUUGH
Nope, FLV is a standard flash-based video container.

The actual vieo file is usualy an .avi or .p4. A true 'video made in flash' would be a .fla animation.

Plasma
12 Feb 2010, 09:31
I don't know how old or new this news may be but, Lego Universe Beta test (http://us.universe.lego.com/en-us/Beta/Default.aspx).
About a day old. We Newsletter Subscribers got the option first!

Oft99
12 Feb 2010, 18:16
About a day old. We Newsletter Subscribers got the option first!

I'm a newsletter subscriber myself, I just don't check my email often. :)

franpa
13 Feb 2010, 04:04
Do PS3 games work with a PS2 controller?
Do many games work with a PS2 controller?

I have a Powerwave brand controller for the PS2 that is much better designed then official ps2 and ps3 ones, better case and the start/select buttons are positioned higher up as well as a Turbo button.

Akuryou13
13 Feb 2010, 05:16
Do PS3 games work with a PS2 controller?sure. all you have to do is plug it in.

franpa
16 Feb 2010, 10:00
Where do you plug them in... from Wikipedia and a quick google search it seems you need a 3rd party adapter/dongle?

*Splinter*
16 Feb 2010, 14:15
Where do you plug them in... from Wikipedia and a quick google search it seems you need a 3rd party adapter/dongle?

Yes .

Akuryou13
16 Feb 2010, 15:11
Where do you plug them in... from Wikipedia and a quick google search it seems you need a 3rd party adapter/dongle?http://skepacabra.files.wordpress.com/2009/08/facepalm.jpg

philby4000
16 Feb 2010, 15:46
http://skepacabra.files.wordpress.com/2009/08/facepalm.jpg
Maybe I missed something here, but I don't see how his a slighly confused reply to your blatant falsehood merits a facepalm.:p

Akuryou13
16 Feb 2010, 15:48
Maybe I missed something here, but I don't see how his a slighly confused reply to your blatant falsehood merits a facepalm.:pbecause said falsehood WAS blatant.

franpa
16 Feb 2010, 16:54
Yes .

kk, I might go for an Xbox 360 then, the only decent ps2 controller I've used is a Powerwave one with the only draw back being the cable length. The official Sony controllers are just terrible and I'm too lazy to figure out what a good adapter would be and too cheap to pay for one.

(this is what I have/like except plain black http://cgi.ebay.com.au/PS2-Controller-Powerwave-Limited-Edition-Car-Print_W0QQitemZ200440113107QQcmdZViewItemQQptZAU_V ideo_Game_Accessories?hash=item2eab2967d3)

Paul.Power
16 Feb 2010, 17:11
because said falsehood WAS blatant.

Only if you know what the features of a PS3 are. I have to admit, I was sitting there thinking "what?"

Akuryou13
16 Feb 2010, 18:00
Only if you know what the features of a PS3 are.he googled it. went through wikipedia etc. the guy did RESEARCH into the question and still fell for my blatant lie. I mean, I thought a quick google of "can you connect a PS2 controller to a PS3" would've made my lie obvious if you didn't catch it the first time around, but he's apparently fallen for it twice.

maybe I'm just a harsh *******, but it seemed pretty obvious to me :-/

Plasma
16 Feb 2010, 18:09
he googled it. went through wikipedia etc. the guy did RESEARCH into the question and still fell for my blatant lie. I mean, I thought a quick google of "can you connect a PS2 controller to a PS3" would've made my lie obvious if you didn't catch it the first time around, but he's apparently fallen for it twice.

maybe I'm just a harsh *******, but it seemed pretty obvious to me :-/
Akuryou13. Loves abusing your trust. Will mock you for trusting his judgement over those of random people on the internet.

Or for even considering it either, considering he did ask you to explain.

Akuryou13
16 Feb 2010, 18:54
Akuryou13. Loves abusing your trust. Will mock you for trusting his judgement over those of random people on the internet.

Or for even considering it either, considering he did ask you to explain.ok... ok... I was being a *******, apparently. I give.

franpa, ignore me. find an adapter.

Metal Alex
16 Feb 2010, 21:30
ok... ok... I was being a *******, apparently. I give.

franpa, ignore me. find an adapter.

Don't worry, the same thing happened to me last week. I completely understand you.

franpa
17 Feb 2010, 01:20
franpa, ignore me.

Why? I wasn't paying attention.

I'm still on the fence deciding which console to get, PS3 has TV recording, live rewind, blu-ray and free online gaming while the xbox 360 has none of that but a wicked awesome controller.

*Splinter*
17 Feb 2010, 01:41
Why? I wasn't paying attention.

I'm still on the fence deciding which console to get, PS3 has TV recording, live rewind, blu-ray and free online gaming while the xbox 360 has none of that but a wicked awesome controller.

In my experience you get used to whichever controller you are using most. To me the dualshock is the natural extension to my hands, whereas a 360 controller is a godless pile of **** which hates orphans.

Akuryou13
17 Feb 2010, 04:39
I'm still on the fence deciding which console to get, PS3 has TV recording, live rewind, blu-ray and free online gaming while the xbox 360 has none of that but a wicked awesome controller.controllers are something you get used to, like Splinter said, but you could also probably find someone who's modded a 360 controller to work on a PS3.

get the PS3. more quality per game and pretty much all of the same features.

Akuryou13
17 Feb 2010, 05:30
you can all officially be hyped for Sonic 4 now! it is NOT being developed by Sega!

http://kotaku.com/5473427/sega-not-developing-sonic-4

Plasma
17 Feb 2010, 10:11
you can all officially be hyped for Sonic 4 now! it is NOT being developed by Sega!

http://kotaku.com/5473427/sega-not-developing-sonic-4
Yes, instead it's being made by Dimps.


THEY MADE SONIC ADVANCE, YOU NUMBNUT!

Paul.Power
17 Feb 2010, 11:37
Yes, instead it's being made by Dimps.


THEY MADE SONIC ADVANCE, YOU NUMBNUT!

Yep, they sure did.

And?

robowurmz
17 Feb 2010, 11:56
Hooray!

Sonic Team haven't made a good Sonic game since CD, whereas Dimps did well with Advance.

Plasma
17 Feb 2010, 12:10
Am I the only one who thinks that the Sonic Advance series was atrocious?

yakuza
17 Feb 2010, 15:20
If my wife told me she bought an xbox instead of a ps3 because of the controller I'd probably get divorced

Akuryou13
17 Feb 2010, 16:15
If my wife told me she bought an xbox instead of a ps3 because of the controller I'd probably get divorcedand would be completely justified in doing so.

robowurmz
17 Feb 2010, 20:19
If my wife told me she bought an xbox instead of a ps3 because of the controller I'd probably get divorced

I think this is just about the only statement that you've made that everyone here will agree with.

Roboslob
17 Feb 2010, 20:21
controllers are something you get used to, like Splinter said, but you could also probably find someone who's modded a 360 controller to work on a PS3.features.

Ben Heck too one of each controller, and modded them into the other. So he made a PS3 360 controller, and a Dualshock 360. Pretty sure he sold the PS3 one for a few hundred dollars.

Paul.Power
18 Feb 2010, 17:45
Am I the only one who thinks that the Sonic Advance series was atrocious?

Well given that all three games are very different, it's not exactly a specific remark.

I liked Sonic Advance 1. It was maybe a little bit slower than classic Sonic, but it's still probably the closest game to those games.

MtlAngelus
25 Feb 2010, 00:36
Cavestory Wii gets released on March 22! :D
Also, this release date seems about 80% more official than the previous ones, so there is good reason to be excited. :cool:

Akuryou13
25 Feb 2010, 00:56
Mario Galaxy 2 gets released May 23rd! woo! :cool:

Metal Alex
25 Feb 2010, 22:33
Wario Ware DIY (Do It Yourself)... Basically a microgame editor.

It's going to be fantastic to challenge your friends/relatives with them. Also injokes from your buddies.

WormGod
27 Feb 2010, 10:17
Spelunky! (http://www.spelunkyworld.com/)

We may well need another thread entirely to discuss how awesome it is; the most infuriatingly stupid deaths people have encountered; the way someone managed to get through the game with it infested by bloodthirsty shopkeepers after a frog exploded in an earlier shop; and so much damn more.

robowurmz
27 Feb 2010, 10:30
I love Spelunky. Played it on the first released, followed its development ever since. It's a mix between retro platforming and a roguelike, it's brilliant.

Getting a console port too, isn't it? Along with La Mulana and Cave Story?

Plasma
27 Feb 2010, 16:09
Spelunky... sucks. Big time.

It's fun for a while. Up until it gets infuriatingly frustrating when you realise that, no matter how good you might be, winning ultimately depends on how lucky you are with the level generation. Especially with items; getting an item makes things FAR easier.

Which is the big difference between level generation in this and level generation in, say, Nethack. In Nethack, luck with the level generation is insignificant because it barely makes a difference, and even in the cases where you do get something really rare (I found/stole Mjollnir in a shop on the second floor of a dungeon once), it balances out because it isn't a really massive bonus and you're going to get it later on anyway (being able to wish for any item in the game, several times, is one of Nethack's better elements). With Spelunky, however, any generated bonus WILL have a notably massive effect and WILL NOT be generated again for a long long time!

Shadowmoon
27 Feb 2010, 16:14
http://uk.wii.ign.com/articles/107/1072043p1.html

I also heard from the same site that Galaxy 2 is coming sometime between June- August.

Mario Galaxy 2 gets released May 23rd

Where did you find that out? damn, it won't be for us brits anyway.

Plasma
27 Feb 2010, 16:23
I also heard from the same site that Galaxy 2 is coming sometime between June- August.

Where did you find that out? damn, it won't be for us brits anyway.
What is this thing called "Wikipedia"?


(It's coming June 11th for Europeans)

Shadowmoon
27 Feb 2010, 16:26
Oh yes, not much long to wait at all. I dreaded the game would come in November or something so that is great news.

franpa
27 Feb 2010, 17:08
May 23rd for NA, June 11th Iirc for EU.

MtlAngelus
27 Feb 2010, 21:15
Spelunky... sucks. Big time.

It's fun for a while. Up until it gets infuriatingly frustrating when you realise that, no matter how good you might be, winning ultimately depends on how lucky you are with the level generation. Especially with items; getting an item makes things FAR easier.

Which is the big difference between level generation in this and level generation in, say, Nethack. In Nethack, luck with the level generation is insignificant because it barely makes a difference, and even in the cases where you do get something really rare (I found/stole Mjollnir in a shop on the second floor of a dungeon once), it balances out because it isn't a really massive bonus and you're going to get it later on anyway (being able to wish for any item in the game, several times, is one of Nethack's better elements). With Spelunky, however, any generated bonus WILL have a notably massive effect and WILL NOT be generated again for a long long time!

I see nothing wrong with that. Not everything has to be fair and/or easy to be fun.

edit: I hadn't actually played the game. I have now, and you suck plasma. This game is awesome.

WormGod
28 Feb 2010, 11:21
Spelunky... sucks. Big time.

It's fun for a while. Up until it gets infuriatingly frustrating when you realise that, no matter how good you might be, winning ultimately depends on how lucky you are with the level generation. Especially with items; getting an item makes things FAR easier.

Which is the big difference between level generation in this and level generation in, say, Nethack. In Nethack, luck with the level generation is insignificant because it barely makes a difference, and even in the cases where you do get something really rare (I found/stole Mjollnir in a shop on the second floor of a dungeon once), it balances out because it isn't a really massive bonus and you're going to get it later on anyway (being able to wish for any item in the game, several times, is one of Nethack's better elements). With Spelunky, however, any generated bonus WILL have a notably massive effect and WILL NOT be generated again for a long long time!

You say that as if you have already won it due to getting lucky with the level generation. The thing with Spelunky is that it's incredibly unlikely to win it with or without items/more easily traversable levels; not only are items/easier levels pretty rare anyway, there's still a multitude of things to die from, and thus have to start a new randomised journey. Even if you get the jetpack, rendering all levels much easier to get through, enemies can still hop up at you/breathe flies in your face/shoot you in the face. Spikes kill you instantly if you happen to fall on them. Being in the blast radius of a bomb will kill you (unless you have more than 10 health points and are extremely lucky). Darts can do a lot of damage if they happen to hit you. Put one foot wrong in a shop, and that one's owner; plus every other one in the game; plus one waiting at the end of every next level; will probably kill you within a few seconds if you come anywhere near them.

What items; shops; anything potentially containing items, and anything that provides money; are put in the game to do is to make you risk. The damsel will give you an extra health point if you take her to the end of the level, but more often than not, you lose more than what you'll gain in trying to do so. The teleport temptingly offers you instant transportation to any other tile in the level. It cannot distinguish whether a tile is occupied, however, and so can nonchalantly transport you into the wall if you give in to its temptation. Of course, there are chances that you will make it out alive after risking everything you have, but very slim ones indeed. The reason so many opportunities for death never induce extreme, disdainful frustration, is that everything is randomised, and so not only will a new adventure be unique, fresh, and as (if not more) rewarding as(/than) the last, but the fact that it's randomised makes you realise there is no evil level designer trying to tempt you into essentially committing suicide. There is only a computer doing what it's been instructed to do - and its instructions state that it must make each level possible, if, inadvertently, exceedingly difficult. You are the one risking your life for treasure. You are the one spelunking in a cavern as randomised as any on Earth. You only have yourself to blame if your risks end up being unsuccessful.

Shadowmoon
28 Feb 2010, 18:12
Has anyone played Sega all stars racing? most reviews for it have been good, surprisingly, with some saying it is better than mario kart. I could do with a mario kart style racer for my xbox.

And yes, I know there's a demo for the xbox360... but its 1 GB and for some reason it takes about 4 hours to download it, so yeah, can't be arsed.

super_frea
28 Feb 2010, 20:08
Played the demo and yeah its pretty much the same as Mario Kart. I wouldn't say it's better though.

robowurmz
1 Mar 2010, 09:46
Plasma, 7 times out of 10 I've died in Spelunky due to taking a risk - a death on my part, not on the random generation. If I play it safe and take no risks, then not only does the game become quite a bit more boring, it also makes it very, very easy to finish.

It is possible to finish the game without any special items at all - I've done this myself, actually - just by being careful. Checking ahead with skulls or rocks to make sure that there are no traps, carrying a rock to attack something with should I be trapped against a wall, that sort of thing.

Where the game comes into its own is when you're taking risks, surviving by the skin of your teeth, and the reward of blowing up some walls and being showered by gems and treasure. Fighting the boss creatures is hard without explosives or other weapons, but it's possible, and it is very rewarding indeed to kill a giant spider or a mummy by jumping on it 20-something times. Especially since they both yield weapons for you to use.

The fact that you can continue from later stages in the game provided you collect cash over time is also a motivator for grabbing all you can grab, risks or not.

Splapp
1 Mar 2010, 16:31
http://kotaku.com/5482328/ps3s-suffering-from-global-network-lockdown-%5Bupdate-5%5D?skyline=true&s=i

It's the apocalyPS3! All the old, fat 'grandad' PS3s in the world are currently borked. Mine included. :(

I'm sure it's something to do with the date, because mine had jumped to 31/12/1999 and the analogue clock in the corner kept spinning around randomly.

GOOD TIMES! :cool:

DrMelon
1 Mar 2010, 16:51
http://kotaku.com/5482328/ps3s-suffering-from-global-network-lockdown-%5Bupdate-5%5D?skyline=true&s=i

It's the apocalyPS3! All the old, fat 'grandad' PS3s in the world are currently borked. Mine included. :(

I'm sure it's something to do with the date, because mine had jumped to 31/12/1999 and the analogue clock in the corner kept spinning around randomly.

GOOD TIMES! :cool:

I guess they're ICE'd then.

*Splinter*
1 Mar 2010, 18:02
Bah, turns out it is something to do with the clock. A fix is expected 'within 24 hours' :(

Akuryou13
1 Mar 2010, 18:47
wish I'd logged in here sooner. I was trying to set up my PS3 for my new place and I ended up formatting thinking there was something corrupt with my memory.

I only had one game's data to worry about, but still. that one game was Demon's Souls...

DrMelon
1 Mar 2010, 19:46
I feel for you Aku, I really do.

;_;

franpa
2 Mar 2010, 13:13
mmm, I'm going to go buy a ps3 in 1 to 3 months time. Sometime after I get a new Geforce 470 and if available, StarCraft 2.

DrMelon
2 Mar 2010, 14:34
mmm, I'm going to go buy a ps3 in 1 to 3 months time. Sometime after I get a new Geforce 470 and if available, StarCraft 2.

The slim ones weren't affected, so you'll be fine.

super_frea
2 Mar 2010, 15:06
My friend claims that his Slim PS3 went crazy as well.

Roboslob
2 Mar 2010, 16:19
Wasn't much of an apocalyPS3, it only lasted about a day, because the PS3's thought that 2010 was a leap year for some reason. Oh well I was one who wasn't effected, and sorry that you lost your save Aku, I hear that game is a b**** to get through.

Akuryou13
2 Mar 2010, 16:30
Wasn't much of an apocalyPS3, it only lasted about a day, because the PS3's thought that 2010 was a leap year for some reason. Oh well I was one who wasn't effected, and sorry that you lost your save Aku, I hear that game is a b**** to get through.unbelievable b**** to get through. granted, having already gotten through it, the lack of a save doesn't affect me much, but it's still irritating a bit.

franpa
3 Mar 2010, 01:32
The slim ones weren't affected, so you'll be fine.

Oh I wasn't even aware of that and it won't affect me at all. Gives me a day to do something else every 4 years like maybe EXERCISE :O GASP !!! Or play my Wii or really coo' PC which will likely be considered ancient in 4 years time when the bug likely occurs again. (unless they release a firmware update by then fixing the issue)

DrMelon
3 Mar 2010, 09:19
Or play my Wii
Haha, I love jokes.

*Splinter*
3 Mar 2010, 17:30
Why would it happen every four years? It was a one-off error in the internal clock's calendar?

Akuryou13
3 Mar 2010, 22:01
Why would it happen every four years? It was a one-off error in the internal clock's calendar?well, theoretically, if they didn't bother to fix it within the next four years it wouldn't be that odd for it to happen again, assuming the problem was it was assigning the wrong years as leap years.

Akuryou13
3 Mar 2010, 22:34
SPECULATION TIME!
http://kotaku.com/5483162/portal-mysteriously-updated-with-secret-radio-codes-new-achievement

valve has announced something. who wants to figure out what that something is?

Splapp
3 Mar 2010, 23:27
SPECULATION TIME!
http://kotaku.com/5483162/portal-mysteriously-updated-with-secret-radio-codes-new-achievement

valve has announced something. who wants to figure out what that something is?

They updated it again not long ago with a NEW ENDING :eek: http://www.youtube.com/watch?v=Vq9oKn-SJCU A robot says "Thank you for assuming the party escort submission position" then starts to drag you back inside!

Portal 2? Surely. Valve are awesome.

Akuryou13
3 Mar 2010, 23:54
Portal 2? Surely. Valve are awesome.that's the general consensus I'm seeing. either that or Episode 3, since the two are so closely related.

DrMelon
4 Mar 2010, 16:06
that's the general consensus I'm seeing. either that or Episode 3, since the two are so closely related.

Or an incredible twist that reveals Portal 2 and Ep3 are one and the same.

Akuryou13
4 Mar 2010, 16:29
Or an incredible twist that reveals Portal 2 and Ep3 are one and the same.which is pretty much exactly what everyone's thinking Ep3 is going to be :p

DrMelon
4 Mar 2010, 19:41
Yeah, everyone's pretty much like "Gordon gets the Portal Gun, end of story".

Which is inevitable really. Borealis and all that.

bonz
5 Mar 2010, 13:30
Or an incredible twist that reveals Portal 2 and Ep3 are one and the same.
Oh!
Then finally all that Gordon/Alyx/Chell hentai will have a proper basis... :p

DrMelon
5 Mar 2010, 13:48
Oh!
Then finally all that Gordon/Alyx/Chell hentai will have a proper basis... :p

Hahaha, yes. Not that any hentai has ever needed a proper basis, but still.
Can't say for sure about any tentacled ones that exist, but if they were to be canon I think that Xen would have a hand in it. As it were.

MtlAngelus
5 Mar 2010, 18:44
Hahaha, yes. Not that any hentai has ever needed a proper basis, but still.
Can't say for sure about any tentacled ones that exist, but if they were to be canon I think that Xen would have a hand in it. As it were.
Hey, they could bring back the hydra thing they removed from HL2 just for that.

DrMelon
5 Mar 2010, 21:47
Portal 2 has been announced! Apparently it has co-op missions too! And new characters! AND A NEW GAME MECHANIC!

.JeT
6 Mar 2010, 00:09
Portal 2 has been announced! Apparently it has co-op missions too! And new characters! AND A NEW GAME MECHANIC!

Holy sandy balls

This is awesome, and now we hopefully get an explanation for the "dinosaur" files and sound-images in the Portal update.

MtlAngelus
6 Mar 2010, 01:54
Time travel portals, for sure!

Akuryou13
6 Mar 2010, 07:46
Time travel portals, for sure!that's actually possible, given that we're leaving the lab in this one....

DrMelon
6 Mar 2010, 10:44
that's actually possible, given that we're leaving the lab in this one....

Sorry, it doesn't look like we are. Not just yet.

http://media1.gameinformer.com/images/site/pages/p2/portalcover2.jpg

super_frea
6 Mar 2010, 14:58
Ok now this is exciting.

Akuryou13
6 Mar 2010, 16:21
Sorry, it doesn't look like we are. Not just yet.

[img]http://media1.gameinformer.com/images/site/pages/p2/portalcover2.jpgthat picture was MY point. note the jungle.

DrMelon
6 Mar 2010, 16:30
that picture was MY point. note the jungle.

In the other photo, it shows that's just an Overgrown version of GLaDOS's chamber. So we can assume this takes place in the future.

bonz
6 Mar 2010, 20:17
Since I'm currently totally hooked on Mafia Wars on Facebook, this sounds to be fun:
We can confirm that WORMS will arrive on Facebook, but no time has been set for this as yet and we are not discussing details of it at this stage.
Source (http://www.facebook.com/notes/team17-software-ltd/title-format-summary-and-recently-asked-questions/375182285265)

SupSuper
7 Mar 2010, 00:20
Now how will all the Worms ripoffs live? :(

It's like when Civ comes to Facebook.

wigwam the
7 Mar 2010, 00:39
Worms is coming to Steam? This interests me.

I never play games on Facebook, so I wouldn't know if that's good news or not. Most of my friends are addicted to Farmville, so my viewpoint is probably unbalanced.

franpa
7 Mar 2010, 07:56
I guess it depends on if the game is flash based or not. Mafia wars isn't flash based though there starting to change some things to flash and making it gay in the process like the properties page for New York.

ShadowLord
9 Mar 2010, 14:23
Just Cause 2 demo is fun. Totally buying it when it's released.

Plasma
9 Mar 2010, 15:51
I guess it depends on if the game is flash based or not. Mafia wars isn't flash based though there starting to change some things to flash and making it gay in the process like the properties page for New York.
A Worms game? It'd pretty much HAVE to be Flash-based! That, or Java based - it's probably not as favourable for the end result, but since T17 have had experience with Java games (Worms for iPhone), it's probably more likely to be.


Well, that's assuming it CAN be Java based. I don't know how Facebook games work.

yakuza
9 Mar 2010, 16:04
So I bought FF13 this morning and played it for a couple of hours.

Who cares right?

Akuryou13
9 Mar 2010, 16:39
So I bought FF13 this morning and played it for a couple of hours.

Who cares right?yet another FF game. will likely be pretty good, but will not likely be anything earth-shattering.

so yeah, no one cares :p

yakuza
9 Mar 2010, 16:46
yet another FF game. will likely be pretty good, but will not likely be anything earth-shattering.

so yeah, no one cares :p

What's earth-shattering for you that has recently been released?

Metal Alex
9 Mar 2010, 17:03
What's earth-shattering for you that has recently been released?

Portal 2 announcement sounds pretty nice, with co-op, new mechanics, and plenty of neat stuff...

And well, Aku's quite right, considering that it's the 13th of the same... I'm not saying it's bad, either. It's just that the first 10 could have been earthshattering, but when it's full of holes, it doesn't make that much difference anymore.

Akuryou13
9 Mar 2010, 17:03
What's earth-shattering for you that has recently been released?I wouldn't know as I haven't PLAYED anything that's been recently released :p

Shadowmoon
9 Mar 2010, 23:47
Modern Warfare 2 DLC details to be announced this week!!!!

Rumoured: 6 maps, 3 from CoD 4, and 3 new. New Spec op's, new weapons, new perks, new challenges. Search Stimulus package dlc on YouTube.

Can't frikkin' wait, if this is true.

yakuza
10 Mar 2010, 08:15
And well, Aku's quite right, considering that it's the 13th of the same...

Yeah man, I wonder why they keep doing these games called firts person shooters, I mean, don't they already have enough of them lolss

"of the same" what exactly?

MtlAngelus
10 Mar 2010, 08:30
So is it any good, yakuza? I plan on getting it on friday.

yakuza
10 Mar 2010, 09:02
So is it any good, yakuza? I plan on getting it on friday.

I'm really liking it, but then again, my favorite was X and XIII is very X'ish (not the systems, since the battle and the character development are all different but the "feel")

Metal Alex
10 Mar 2010, 13:39
Yeah man, I wonder why they keep doing these games called firts person shooters, I mean, don't they already have enough of them lolss

"of the same" what exactly?

Well, same characters, same all of the stuff. Feel free to prove me wrong, but to me, it feels like they are just reusing the name. And most of the first person shooters aren't earthshattering either. "OH MY, another CoD". They are just rereleased just like the 13 Final Fantasies.

For example, games that twist it out, like Portal, and Team Fortress 2, deserve that title. And if people want Half Life 3, it's because the story is quite amazing, and people are DYING to know what happens next, not because originality. And about Final Fantasy... Last time I checked, they have separate stories, and just feels like reusing the stuff. Something like with Zelda games. If anything, since Wind Waker, it's hinted that the story is linked between them, but still the same thing over and over.

Even Mario games learned to be original from each other. The first games, jump and jump. Then, you started to grab stuff, new power ups, riding yoshi, the jump to the 3D was smooth and "earthshattering", then back to the 2D they added parts of the 3D that could work, then Mario Galaxy being yet another twist... Mario doesn't feel old yet because each game changes drastically from the other (Not counting in Mario Galaxy 2 :p)

I'm not saying it's bad, just not as original. But then again, prove me wrong with the game itself, not other games, I didn't know anything about the game, but it's the name what tells me mostly everything. And it's ok if it's not original, it can still be enjoyable and all that.

*Splinter*
10 Mar 2010, 14:31
Well, same characters, same all of the stuff. Feel free to prove me wrong, but to me, it feels like they are just reusing the name. And most of the first person shooters aren't earthshattering either. "OH MY, another CoD". They are just rereleased just like the 13 Final Fantasies.

For example, games that twist it out, like Portal, and Team Fortress 2, deserve that title. And if people want Half Life 3, it's because the story is quite amazing, and people are DYING to know what happens next, not because originality. And about Final Fantasy... Last time I checked, they have separate stories, and just feels like reusing the stuff. Something like with Zelda games. If anything, since Wind Waker, it's hinted that the story is linked between them, but still the same thing over and over.

Even Mario games learned to be original from each other. The first games, jump and jump. Then, you started to grab stuff, new power ups, riding yoshi, the jump to the 3D was smooth and "earthshattering", then back to the 2D they added parts of the 3D that could work, then Mario Galaxy being yet another twist... Mario doesn't feel old yet because each game changes drastically from the other (Not counting in Mario Galaxy 2 :p)

I'm not saying it's bad, just not as original. But then again, prove me wrong with the game itself, not other games, I didn't know anything about the game, but it's the name what tells me mostly everything. And it's ok if it's not original, it can still be enjoyable and all that.

Can I assume you haven't played much of more than, say... one final fantasy game? I'm not a fan of the series either, but saying mario changes more than final fantasy is hilarious

Metal Alex
10 Mar 2010, 14:51
Can I assume you haven't played much of more than, say... one final fantasy game? I'm not a fan of the series either, but saying mario changes more than final fantasy is hilarious

I just want to see examples, so I can know what I talk about. And I guess you didn't play much Mario either (Not saying offensively, I just want to learn, and stuff :p)

Akuryou13
10 Mar 2010, 14:56
Can I assume you haven't played much of more than, say... one final fantasy game? I'm not a fan of the series either, but saying mario changes more than final fantasy is hilariousI'm on your side metal alex, and I've gotta say I agree with splinter here.

Final Fantasy isn't earth shattering because they're all good. pretty much all of them have a good plot, pretty much all of them have well-written characters, and pretty much all of them have a good combat system. None of them really definitely outshine all the rest (with the exception of X-2, which everyone agrees is **** :p). None of them really do anything new for the genre as a whole, and all of them are equally memorable as all the others. this is a good thing and a point in Squares favor that they're all on such a high level, but they do tend to cause a "oh look, another final fantasy" reaction these days with there being so many.

Metal Alex
10 Mar 2010, 15:23
I'm on your side metal alex, and I've gotta say I agree with splinter here.

Final Fantasy isn't earth shattering because they're all good. pretty much all of them have a good plot, pretty much all of them have well-written characters, and pretty much all of them have a good combat system. None of them really definitely outshine all the rest (with the exception of X-2, which everyone agrees is **** :p). None of them really do anything new for the genre as a whole, and all of them are equally memorable as all the others. this is a good thing and a point in Squares favor that they're all on such a high level, but they do tend to cause a "oh look, another final fantasy" reaction these days with there being so many.

I never said they were bad, so yeah, I think we all agree here. And by changes, I mean adapting to new stuff. Just in the sense of comparing the first Mario to the latest. Aside from graphics, where everyone improved, you can mainly define Final Fantasy for its turn based stuff, and Mario for jumping. However, it's how it eveolved my point now. In the beginning, Final Fantasy took turns to defeat everything, and now (unless I'm mistaken) it still does. Mario had to move and jump always to the right to clear a stage, and now, it's way more complex in 3D, where there are different stars per level, giving more freedom, having to replay some after a particular moment, now counting in gravity, and many other stuff.

That's what I meant from evolving on Mario games, now I just want to know the new stuff on Final Fantasy, so I can know what I talk about.

super_frea
10 Mar 2010, 16:06
FFX outshines the rest. They are never going to be able to top it IMO. It's just not going to happen.

Shadowmoon
10 Mar 2010, 16:33
So yeah, it seems 30th March is the release date of the MW2 DLC. It debuts on Xbox360 first, so PS3/PC users will have to wait a month later :P

This is according to a site called mapathy (http://mapathy.com/) hosted by infinity ward.

yakuza
10 Mar 2010, 16:46
I never said they were bad, so yeah, I think we all agree here. And by changes, I mean adapting to new stuff. Just in the sense of comparing the first Mario to the latest. Aside from graphics, where everyone improved, you can mainly define Final Fantasy for its turn based stuff

Well, it's a JPRG so it does share a pattern. But it's really clear you don't really know a thing about the FF franchise, each game has a different battle and progress system, surely it reaches the point were innovation is really hard, but that's why I used the FPS example, it's the same thing.
And I don't know if I understood your previous posts correctly, I hope not, but Final Fantasy games only share the title name, characters, stories etc are not related (except a few exceptions between closs-plataform games)


In the beginning, Final Fantasy took turns to defeat everything, and now (unless I'm mistaken) it still does.

And FPS still use guns, Turn based RPG is a genre.


---

I played more today, I'm really really liking the new battle system, I'm not a fan of real time and not being able to take your time to think, but the jobs system is really awesome. It's all about changing your party roles in-battle to counter mobs abilities. It's very MMORPG-esque in the sense you've got a melee class, a magic damage class, a healer, a tank, a buffer, a debuffer...

yakuza
10 Mar 2010, 17:23
Double post: Anyone here by any chance in the Starcraft Beta?

Metal Alex
10 Mar 2010, 17:52
Stuff

That's what I wanted to hear. Yeah, looks like there's variety between the titles. After all, that's what makes people not get tired. After some little research I did notice some differences between titles, like bars to determine turns, and making it dynamic, which I admit it made it feel fresh inside the turn based thing. And about the FPS thing, yeah, I quite agree with you. However, my tastes go more towards TF2 or Portal, as I said before, the innovative ones.

On TF2, sure, there are guns, but sometimes, it's not how you play a class. Medics with their mediguns (The gun can heal, can't deal damage, you have to rely on a syringe gun or a teammate), spies relying on their backstabs, or pyros having to rely on their flamthrower. Then, add some of the new unlocks, and you even have a jar of ****. And it's one of the most useful co-op weapons out there (granting mini-crits on embarrased-****-coated enemies, putting out teammates or yourself from fire...).

As for Portal, sure, a FPS... But instead of shoting bullets, you shoot portals. And instead of enemies, you have WALLS. Something so trivial managed to be so amazing that people everywhere loved it.

TL;DR: I like most games, as long as they feel like something I didn't play before.

yakuza
10 Mar 2010, 18:18
Thing is, JRPG just doesn't age well, it can't cope with the times. Back in the PSone days JRPGS were the best way to make an epic story game, like FF7. But nowadays, you can have epic stories and depth in games that have more "playability", like Halflife, CoD, whatever. Square knows this and they try very hard to innovate, but JRPG is has limits as a genre.

Akuryou13
10 Mar 2010, 19:59
Double post: Anyone here by any chance in the Starcraft Beta?SupSuper managed it, the lucky bast.

franpa
11 Mar 2010, 00:46
That's what I wanted to hear. Yeah, looks like there's variety between the titles. After all, that's what makes people not get tired. After some little research I did notice some differences between titles, like bars to determine turns, and making it dynamic, which I admit it made it feel fresh inside the turn based thing. And about the FPS thing, yeah, I quite agree with you. However, my tastes go more towards TF2 or Portal, as I said before, the innovative ones.

On TF2, sure, there are guns, but sometimes, it's not how you play a class. Medics with their mediguns (The gun can heal, can't deal damage, you have to rely on a syringe gun or a teammate), spies relying on their backstabs, or pyros having to rely on their flamthrower. Then, add some of the new unlocks, and you even have a jar of ****. And it's one of the most useful co-op weapons out there (granting mini-crits on embarrased-****-coated enemies, putting out teammates or yourself from fire...).

As for Portal, sure, a FPS... But instead of shoting bullets, you shoot portals. And instead of enemies, you have WALLS. Something so trivial managed to be so amazing that people everywhere loved it.

TL;DR: I like most games, as long as they feel like something I didn't play before.

aka:

You like "FPS Class based gameplay" and "Puzzle FPS" games more then JRPG's?

Try the first Disgaea game, if you have a HD display you'll probably need to use composite video cables.

Metal Alex
11 Mar 2010, 03:21
aka:

You like "FPS Class based gameplay" and "Puzzle FPS" games more then JRPG's?

Try the first Disgaea game, if you have a HD display you'll probably need to use composite video cables.

No, no, I enjoyed Half-Life too, but I wouldn't play ONLY those kinds. And also platformers. And some fighting ones (As long as not button mashing).
Damn, I love any kind, even JRPGs if they seemed fun to me. Just that the ones out there right now just don't get to me. I'll have a look at that one you said, just for the kicks.

philby4000
11 Mar 2010, 08:23
aka:

You like "FPS Class based gameplay" and "Puzzle FPS" games more then JRPG's?

Try the first Disgaea game, if you have a HD display you'll probably need to use composite video cables.
Disgaea is not a game you ever want to recomend to somebody that has clearly never played a JRPG before, let alone a SJRPG!

Final Fantasy Tactics Advance is a much better beginners choice, It's fun and it's easy and it doesn't require an entire years worth of grinding to beat the main storyline.

franpa
11 Mar 2010, 11:34
'Sif not start with awesome games first ._.

Akuryou13
11 Mar 2010, 13:04
'Sif not start with awesome games first ._.awesome, yes. beginner friendly, no. disgaea is the most hardcore of hardcore RPGs. it requires FAR too much investment.

SupSuper
11 Mar 2010, 18:15
Double post: Anyone here by any chance in the Starcraft Beta?Right here.

yakuza
11 Mar 2010, 18:20
Right here.

lez play? PM me your account? :D

MtlAngelus
13 Mar 2010, 05:58
Well, I got Heavy Rain instead. I asked for it last week, but had forgotten ff13 was out this week. Had until wednesday to change my order but it was a long day at work and I ended up forgetting to make the call. Still, Heavy Rain is a fantastic game. It really sucks you in. Shame it's buggy tho, only reason I stopped playing just now is because the game froze. :-/

Also, this game reminds me I should really get an HDTV. :(


Edit: Aaaaand finished. This game is awesome. I want ARI sunglasses in real life ASAP.

Plasma
15 Mar 2010, 18:39
Actually, back on Final Fantasy 13, I have two questions. Since I haven't kept track of the Final Fantasy games at all since FF8, I just want to know:

1: Do special moves, especially powerful ones, take bloody ages to do? It really threw me off the whole series when they started doing that (aka: Final Fantasy 7), and even moreso when compared to Pokemon (which has each move take the same amount of time, but more powerful moves are still made better looking).

2: Is the whole system horribly imbalanced? It's really a complaint I have with nearly all JRPGs in general, but it was always prominent in Final Fantasy, and kept becoming so as the series went on.

yakuza
15 Mar 2010, 19:10
Actually, back on Final Fantasy 13, I have two questions. Since I haven't kept track of the Final Fantasy games at all since FF8, I just want to know:

1: Do special moves, especially powerful ones, take bloody ages to do? It really threw me off the whole series when they started doing that (aka: Final Fantasy 7), and even moreso when compared to Pokemon (which has each move take the same amount of time, but more powerful moves are still made better looking).

The new battle system is something totally new. This FF is more like a chapter based strategy game than a JRPG.
The main aspect of it is that your characters can learn different jobs (melee DPS, magic DPS, tank, healer, buffer, debuffer....) You configure your set ups (up to 6), per example, setup for all out damage: Melee/mage/mage for your party of three. Oh **** setup of healer/healer/tank etc etc. And you switch between setups instantly without penalty in fights.

There's many principles but one of the most important ones per example is that as an enemy, let's say a boss takes hits, his chain bar grows, for the periods he stops getting damaged that bar goes down. Per example, if you put your 3 dudes as mages to dish the most damage, they do their attacks and his bar goes up alot, but goes back down really fast because you need a melee dps: melee dps hits whilst not making this bar go up as much, make it empty much slower.

So on a easy begining boss, you'd start with melee, mage mage. Get your attacks chained (you make chains of 1-5 attacks, some take 2 spaces, some 1 etc) when it's filled your character performs all one after the other. Once that happens you switch to mage mage mage to fill up his bar quickly. When that does, boss is "stunned" meaning he receives much more damage, much much more, 3x on average. But stun lasts a certain time and then you repeat this process.

Easy? Well, you won't be able to do this without having to switch to setups with 1 or 2 healers or you'll die, and you can't be healing too much time or your progress on the boss chain bar will return to 0. What if once you fill it and you stun it he inmediatly does his strong attack? (stun doesn't mean boss doesn't attack) you'll have to switch to healer setup while the boss is recovering from stun meaning it's 3x damage being wasted.

Then there's buffs and debuffs etc etc

This game is challenging, very challenging. Each fight, specially once you're done with the early game is a huge challenge. And I'm going to stop before I wall text this too much.



2: Is the whole system horribly imbalanced? It's really a complaint I have with nearly all JRPGs in general, but it was always prominent in Final Fantasy, and kept becoming so as the series went on.

No, you can't become a god in this game.

Plasma
15 Mar 2010, 20:09
Yakuza, you have a special power to make a large wall-of-text about something without ever addressing anything remotely related to the question actually asked.

Akuryou13
15 Mar 2010, 20:29
Yakuza, you have a special power to make a large wall-of-text about something without ever addressing anything remotely related to the question actually asked.um...his point is that it depends entirely on what class choices you've made as to the speed of your attack. perhaps if you'd asked a decent question rather than a horrendously vague one based on some hatred you have for an undefined aspect of the combat in those games (really? comparing to pokemon? could you be a little more confusing?) you'd have gotten an answer more relevant to said question, but for now I think yakuza did a fair job of describing the combat as a whole, covering all possible bases for what your question could be about.

MtlAngelus
15 Mar 2010, 21:04
Plasma, just stick to pokemon and spore, I don't think there's that many other games around built around your horrible taste.

.JeT
15 Mar 2010, 22:55
Bleh

All I'm really doing is playing Battlefield Heroes, once again sinced I joined Closed beta.

Having more than fun with it too.


I'M JUST ALL NOT PAYING ATTENTION TO ANYTHING YOU ARE ARGUING ABOUT

yakuza
15 Mar 2010, 23:05
Yakuza, you have a special power to make a large wall-of-text about something without ever addressing anything remotely related to the question actually asked.

I realize that, I somehow assumed you were inquirying about the battle system. No, attacks all take the same time since the character's attack chain bar is always the same length and once full it throws all the attacks in order instantly. In fact, it's the fastest in that aspect, you don't just throw Fire magic in your turn, you throw 3, and the char spams three fireballs.

MtlAngelus
16 Mar 2010, 00:36
http://www.nicalis.com/blog/2010/03/15/the-nintendo-channel-pixel-interview/

Interview with Pixel, the mind behind CaveStory.

Haven't watched it yet, this computer is being stupid with youtube videos, I'm gonna watch it on the Wii or something.

franpa
16 Mar 2010, 04:05
Or a bigger version here http://www.youtube.com/watch?v=w8XINfralSE&feature=player_embedded#

MtlAngelus
17 Mar 2010, 04:55
Picked up my pre-ordered copy of GoW3 Ultimate Edition.

It's only mind-blowingly awesome, so far.

Akuryou13
19 Mar 2010, 05:04
so. Sup. about that extra SC2 Beta invite you'll be getting..... ;)

SupSuper
19 Mar 2010, 10:07
so. Sup. about that extra SC2 Beta invite you'll be getting..... ;)Already taken, sorry. :p

Akuryou13
19 Mar 2010, 15:39
Already taken, sorry. :pby who? and what address should I have the explosive delivered to?

MtlAngelus
19 Mar 2010, 22:18
Already taken, sorry. :p

http://www.lovehkfilm.com/blog/roninonempty/wp-content/uploads/2009/04/no-darth_vader.jpg

Plasma
20 Mar 2010, 21:20
So I found more Sonic4 screenshots.

http://images3.wikia.nocookie.net/__cb20100219161839/sonic/images/2/2c/S4_Development_Level_Select.jpg
http://images3.wikia.nocookie.net/__cb20100224151413/sonic/images/e/e8/192168169image4.jpg
http://images2.wikia.nocookie.net/__cb20100224150902/sonic/images/d/df/Sonic4newscreen-1024x576.jpg


Anyone else rage horribly at all three of them?

super_frea
20 Mar 2010, 23:07
So what exactly is rage worthy about those screens?

DrMelon
20 Mar 2010, 23:11
So what exactly rage worthy about those screens?

1. Plastic Grass
2. 4 Zones?
3. LOL THEY WANTED RETRO LET'S GIVE THEM EXACTLY THE SAME BOSS AS THEY HAD IN THE FIRST GAME LOLOLOL

But I don't get too raged about it.

super_frea
20 Mar 2010, 23:30
Well exactly. There's no need for the rage.
I wasn't aware that people were actually expecting this to be good.

Akuryou13
20 Mar 2010, 23:39
Well exactly. There's no need for the rage.
I wasn't aware that people were actually expecting this to be good.people aren't. plasma is. :cool:

DrMelon
21 Mar 2010, 10:32
people aren't. plasma is. :cool:

http://www.facepunch.com/fp/emoot/iceburn.gif

franpa
21 Mar 2010, 15:04
Thats 48 levels all up, a nice amount so long as they are decent length. The grass is hopeless though. The grass looks like the plastic a Jumping Castle is made of, yay 48 levels of inflatable worlds.

leaked sonic footage http://www.destructoid.com/leaked-sonic-4-footage-confirms-it-s-a-sonic-game-163943.phtml

Oft99
21 Mar 2010, 16:31
As much as it's true that Sega have been throwing out some pretty crap stuff at us for too long now, it does kind of frustrate me how many things people are complaining about in this game before it is released. Weird-looking grass? Slow animation? Same old boss? Okay, sure, slightly annoying to some, but don't blow that out of proportion; Sega are finally going out of their way in order to give all the old die-hards something they might like, so perhaps people should actually apretiate the fact that they've done this, even if it may not be perfect. Half of this stuff might be fixed during developement anyway, I mean, I somehow doubt that there'll only be four zones in the final product, especially since there's seven chaos emeralds to be had.
Judging by the video, It's looking pretty decent so far if you ask me besides a bit of general pollishing needed here and there.

philby4000
21 Mar 2010, 16:47
Thats 48 levels all up, a nice amount so long as they are decent length. The grass is hopeless though. The grass looks like the plastic a Jumping Castle is made of, yay 48 levels of inflatable worlds.

leaked sonic footage http://www.destructoid.com/leaked-sonic-4-footage-confirms-it-s-a-sonic-game-163943.phtml
Yes because 2d sonic is famed for it's realistic depiction of plantlife.

franpa
21 Mar 2010, 16:58
the first 3 sonic games have substantially better terrain graphics.

SupSuper
21 Mar 2010, 18:17
Sega's mistake was announcing Sonic 4 at all. If it was yet another 3D game nobody would give a damn, but since it's "sonic FOOOOOOOOUR" it's pretty much gonna be picked through with a fine comb and a magnifying glass on every single thing that someone would've done better if they did it (which they don't) and scrutinized for everything it isn't yet again.

Akuryou13
21 Mar 2010, 18:39
Yes because 2d sonic is famed for it's realistic depiction of plantlife.eh. I actually kind of agree with them on this one. the terrain is fairly crap.

and I don't give a damn about sonic one way or the other.

Plasma
21 Mar 2010, 20:39
leaked sonic footage http://www.destructoid.com/leaked-sonic-4-footage-confirms-it-s-a-sonic-game-163943.phtml
Well it doesn't look too bad. I mean, the animations are still off-putting (especially the really slow spin Sonic does), and the whole thing of trying to ride on the success of its predecessors has reached maximum level now, but it does have multiple paths alright (which is the thing I was worried most about).


...at least, that's what I was thinking, up until the point where the player had difficulty going up a loop after hitting the spring, and where Sonic started standing near-horizontally and walking in place (and exactly horizontally), at which point I immediately thought "Sonic 2006"!

franpa
22 Mar 2010, 04:59
It's probably beta footage.

Akuryou13
22 Mar 2010, 05:44
It's probably beta footage.beta footage means the graphics are glitchy, not poorly made. I've played tons of betas. the overall look is final by that point.

franpa
22 Mar 2010, 06:11
beta means anything can change. Release Candidate is when things are set in stone and there focus testing for bugs/quirks/glitches.

Akuryou13
22 Mar 2010, 06:22
beta means anything can change. Release Candidate is when things are set in stone and there focus testing for bugs/quirks/glitches.right. and beta testing almost ALWAYS result in a complete revamp of the landscape graphics in games. happens all the time!

bonz
22 Mar 2010, 08:57
It could be.
I've seen betas where some models and textures had low-poly and low-res placeholders for stuff that hasn't been created.

This here seems pretty finished though.

DrMelon
22 Mar 2010, 09:44
For example, the TF2 beta had a different graphical style for all the classes - they had different uniforms, and a different shader too. They were reworked.

It happens all the time.

yakuza
22 Mar 2010, 10:00
I guess SEGA doesn't understand nerds and their nostalgia goggles.

That old sonic game the Sonic 4 game tries to emulate is not a good game by today's standards. Just because people remember being 12 years olds and playing that game whilst having lots of fun doesn't mean it is.