Star&Moon
15 May 2013, 02:33
I'm pretty sure Team17 doesn't take ideas for full games, but I came up with this idea and it's awesome and I feel like sharing it.
So, imagine a full-scale war, in the Worms world, that's what would be the glory of Worms: Modern Fortfare.
So, in Modern Fortfare, at your fort, you prepare for battle with rivaling forts, who will win? Your Scientist stays at the fort and you control troop movements, structure and vehicle buying, and placing structures, and buying worm troops with him. The other classes make up the bulk of your army. The goal is to reach the other player's base and to wreck it, but that won't be easy. If two groups of different armies meet on the isometric battlefield, you go into a skirmish, which is classic turn-based warfare between two or more worm teams. The setting of the skirmishes and the schemes are all based the different areas of the map that troops could meet. When you win a skirmish, the enemy's troops must temporarily retreat and you are allowed to move on. However, as you get closer, the skirmishes get more and more fierce, as the enemy is allowed to have their own structures in skirmishes as well as sentry guns and minefields. If you prove your worth and reach the enemy's base, a skirmish starts, with the base as a structure, and you must infiltrate the enemy's base and destroy the Scientist's computer. This is the only time he is allowed in battle.
So, other than large scaled battles? What's new in this game idea of yours? Well, structures! Structures can be placed, and will be part of the skirmish's battlefield if skirmishes occur near them. Structures can be tall, and house many worms with sentry guns, or they can be flat and covered with mines and barrels.
Vehicles! Worms can move around the battlescape much quicker with them, and in skirmishes they can be useful for transporting worms and getting around mines quickly.
There can be a lot in depth and strategy with Worms: Modern Fortfare. What do you guys think of my idea?
So, imagine a full-scale war, in the Worms world, that's what would be the glory of Worms: Modern Fortfare.
So, in Modern Fortfare, at your fort, you prepare for battle with rivaling forts, who will win? Your Scientist stays at the fort and you control troop movements, structure and vehicle buying, and placing structures, and buying worm troops with him. The other classes make up the bulk of your army. The goal is to reach the other player's base and to wreck it, but that won't be easy. If two groups of different armies meet on the isometric battlefield, you go into a skirmish, which is classic turn-based warfare between two or more worm teams. The setting of the skirmishes and the schemes are all based the different areas of the map that troops could meet. When you win a skirmish, the enemy's troops must temporarily retreat and you are allowed to move on. However, as you get closer, the skirmishes get more and more fierce, as the enemy is allowed to have their own structures in skirmishes as well as sentry guns and minefields. If you prove your worth and reach the enemy's base, a skirmish starts, with the base as a structure, and you must infiltrate the enemy's base and destroy the Scientist's computer. This is the only time he is allowed in battle.
So, other than large scaled battles? What's new in this game idea of yours? Well, structures! Structures can be placed, and will be part of the skirmish's battlefield if skirmishes occur near them. Structures can be tall, and house many worms with sentry guns, or they can be flat and covered with mines and barrels.
Vehicles! Worms can move around the battlescape much quicker with them, and in skirmishes they can be useful for transporting worms and getting around mines quickly.
There can be a lot in depth and strategy with Worms: Modern Fortfare. What do you guys think of my idea?