Sipuncula
10 Jan 2013, 02:52
Heya, all. Once upon a time I was wondering what a waste it would be, if there wasn't an official Worms game in Facebook and look... there was! And when I had got the closed beta invitation, it was time to play, which started a little bit more than a week ago.
And I have to say it has been a nice time, though it took a while to get grip of whole game, but after I got beyond that, it's has been enough fun. The first days I spent mostly on Challenges, because I needed the fast money, but usually once in every reinforcement set I played against professor, which NEI (non-existed intelligent) is quite stupid, but at least I have been able to practice with bazooka and grenades and become quite good with them though not any near perfect. I have spent my money to hats (some of which are now useless, because I have almost the best coin "collectors"), my island and of course weaponry, though I mostly concentrate on task and achievement weapons.
Here are some notions I've made during the week. Some of this stuff is said already in Suggestions or in Bugs subforums, but since these are only my own thoughts, I'll post them here anyway.
- Achievements are nice and quite motivating, even though I'm saving the money one for the last (I'm kinda against using real money on FB games). That won't take too much time either, since I think Finish 4000 games online achievement will be the second to last to be finished and I've managed to play total two online games during the week, so... any day now. :D
- Where are the team names? I have my worms named, but what fun is it, if you can't set up a team name?
- Levels become quite useless after lvl 13, when you can buy holy hand granades and that was when I changed my xp hats to money hats (except for one worm for which I saved money to buy the Trapper Hat). There are no more weapons to unlock and if you are looking for maximum amount of money or xp, all the best hats can be get at that point or before. Of course there is that reinforcement issue (+1 worm at every tenth level), but few worms either way doesn't yet make a big difference to total play time.
- I know making games isn't free and that why your purpose is to try to get players money and stuff (I don't mean this as mean way as I put it, sorry), but the reinforcement thing is a kinda dull. Since I can have now 17 worms, it takes 85 minutes to get them full, when you can only play like 20 minutes or so per session (if you don't level up during that). I want to buy weapons and stuff with my game money so I don't use them on worms itself, so it is always a long wait with reinforcements, so I don't wonder why so many are stopping playing the game because of that (according to Stop playing -thread). Of course this is the way many FB games operates, but usually there is even a chance you don't lose your live, so your game would cost lives only if you lose the game. That's why Worms is the strictest one I've seen so far. That's why there should be even some kind of practice game mode (or something), which you could play when your worms are gone, but which wouldn't get you any money or xp or anything ("Try this" in shop isn't quite enough).
Though I must admit that I watch my clock more often when waiting the reinforcements to regenerate and usually start to play just after they are full, which may have caused that I play more per day than I would otherwise. :p Even now that I'm writing this I'm on this mandatory break from game. :D
- Thanks to this forum I got enthusiastic about decorating my island and I've built one silly figure with island parts (maybe sending a pic later), but I'm having trouble with pieces. I build the figure and it is just fine for a moment, but after a while (after some refreshes or days) the game mixes them and they are not in the same order than it was at first, for example putting a sword behind the tower and after a while the sword is actually in front of the tower. Also if I put the pieces on air in some order, after a while the game makes a mess of them.
- First I thought that I cannot connect to online matches because of my slightly slow computer (this is almost six years old and running on Vista) but then I noticed from here that it's much more common problem and doesn't (maybe) have anything to use with my own computer. This doesn't matter me much, because until it's been investigated and fixed, I can use my time practicing against Professor and collecting some money to weapons to be ready when the war really starts. ;) What is more irritating is the fact that if I'm not playing for while but keeping the game screen open and come back later and trying to join the battle with Professor, the globe will spin forever and game never starts and I have to refresh the page. In match game has also crashed twice at the end of the match, so I have had to refresh the page and even though I would have won the match, I haven't got the rewards or anything, but lost the worms. Yippee!
- And why does the challenge points lower during the week? I don't get it.
- 3 minute rounds are just too short and it's almost impossible to get all enemy worms killed in that time. Especially when playing against Professor he usually waits until last second before skipping go. That why the game would definitely need some kind of Last Worm(s) Standing option which wouldn't be based on time but would let you to fight to the very end. And if this kind of option would come, it would make these next things more reasonable to put in game, when you would have to spend time with them ;) :
- Wind. I'm not that perfect with bazookas, but it was still much more fun to try operate them with wind.
- Ropes (and ninja ropes) and blowtorches. Now it's based on luck what kind of weaponry you can use in different kind of situations, because sometimes you are stuck behind tall tree/tower or inside the rock and can't use even grenades properly. With ropes (and ninja ropes) your changes to attack with much different weapons would be much better and blowtorches would help you get out of the bad places. Of course now blowtorch would be useless, because (at least with Professor) there's usually only one worm to have a second turn. Blowtorches would mean also campers, but with ropes there would be painful medicines for that.
Even if this sounded like a rant, this is just a collection of my thoughts formed during this week and I'm mostly enjoyed playing this game. Music is great and it's always fun to see other team's worms to hit or kill themselves. I also cannot wait this to be launched officially.
And I have to say it has been a nice time, though it took a while to get grip of whole game, but after I got beyond that, it's has been enough fun. The first days I spent mostly on Challenges, because I needed the fast money, but usually once in every reinforcement set I played against professor, which NEI (non-existed intelligent) is quite stupid, but at least I have been able to practice with bazooka and grenades and become quite good with them though not any near perfect. I have spent my money to hats (some of which are now useless, because I have almost the best coin "collectors"), my island and of course weaponry, though I mostly concentrate on task and achievement weapons.
Here are some notions I've made during the week. Some of this stuff is said already in Suggestions or in Bugs subforums, but since these are only my own thoughts, I'll post them here anyway.
- Achievements are nice and quite motivating, even though I'm saving the money one for the last (I'm kinda against using real money on FB games). That won't take too much time either, since I think Finish 4000 games online achievement will be the second to last to be finished and I've managed to play total two online games during the week, so... any day now. :D
- Where are the team names? I have my worms named, but what fun is it, if you can't set up a team name?
- Levels become quite useless after lvl 13, when you can buy holy hand granades and that was when I changed my xp hats to money hats (except for one worm for which I saved money to buy the Trapper Hat). There are no more weapons to unlock and if you are looking for maximum amount of money or xp, all the best hats can be get at that point or before. Of course there is that reinforcement issue (+1 worm at every tenth level), but few worms either way doesn't yet make a big difference to total play time.
- I know making games isn't free and that why your purpose is to try to get players money and stuff (I don't mean this as mean way as I put it, sorry), but the reinforcement thing is a kinda dull. Since I can have now 17 worms, it takes 85 minutes to get them full, when you can only play like 20 minutes or so per session (if you don't level up during that). I want to buy weapons and stuff with my game money so I don't use them on worms itself, so it is always a long wait with reinforcements, so I don't wonder why so many are stopping playing the game because of that (according to Stop playing -thread). Of course this is the way many FB games operates, but usually there is even a chance you don't lose your live, so your game would cost lives only if you lose the game. That's why Worms is the strictest one I've seen so far. That's why there should be even some kind of practice game mode (or something), which you could play when your worms are gone, but which wouldn't get you any money or xp or anything ("Try this" in shop isn't quite enough).
Though I must admit that I watch my clock more often when waiting the reinforcements to regenerate and usually start to play just after they are full, which may have caused that I play more per day than I would otherwise. :p Even now that I'm writing this I'm on this mandatory break from game. :D
- Thanks to this forum I got enthusiastic about decorating my island and I've built one silly figure with island parts (maybe sending a pic later), but I'm having trouble with pieces. I build the figure and it is just fine for a moment, but after a while (after some refreshes or days) the game mixes them and they are not in the same order than it was at first, for example putting a sword behind the tower and after a while the sword is actually in front of the tower. Also if I put the pieces on air in some order, after a while the game makes a mess of them.
- First I thought that I cannot connect to online matches because of my slightly slow computer (this is almost six years old and running on Vista) but then I noticed from here that it's much more common problem and doesn't (maybe) have anything to use with my own computer. This doesn't matter me much, because until it's been investigated and fixed, I can use my time practicing against Professor and collecting some money to weapons to be ready when the war really starts. ;) What is more irritating is the fact that if I'm not playing for while but keeping the game screen open and come back later and trying to join the battle with Professor, the globe will spin forever and game never starts and I have to refresh the page. In match game has also crashed twice at the end of the match, so I have had to refresh the page and even though I would have won the match, I haven't got the rewards or anything, but lost the worms. Yippee!
- And why does the challenge points lower during the week? I don't get it.
- 3 minute rounds are just too short and it's almost impossible to get all enemy worms killed in that time. Especially when playing against Professor he usually waits until last second before skipping go. That why the game would definitely need some kind of Last Worm(s) Standing option which wouldn't be based on time but would let you to fight to the very end. And if this kind of option would come, it would make these next things more reasonable to put in game, when you would have to spend time with them ;) :
- Wind. I'm not that perfect with bazookas, but it was still much more fun to try operate them with wind.
- Ropes (and ninja ropes) and blowtorches. Now it's based on luck what kind of weaponry you can use in different kind of situations, because sometimes you are stuck behind tall tree/tower or inside the rock and can't use even grenades properly. With ropes (and ninja ropes) your changes to attack with much different weapons would be much better and blowtorches would help you get out of the bad places. Of course now blowtorch would be useless, because (at least with Professor) there's usually only one worm to have a second turn. Blowtorches would mean also campers, but with ropes there would be painful medicines for that.
Even if this sounded like a rant, this is just a collection of my thoughts formed during this week and I'm mostly enjoyed playing this game. Music is great and it's always fun to see other team's worms to hit or kill themselves. I also cannot wait this to be launched officially.