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View Full Version : Worms: the Director's Cut


Joeyjoejoe
1 Jan 2007, 07:20
I thought this would be the most appropriate forum to post this but I read about this game. It said there was only 5000 copies sold. Anyone here got one? What was the game like compared to Worms Reinforcements? It would be great to know a bit about this game.

Vercetti
1 Jan 2007, 08:01
http://www.dream17.co.uk/softography.php?id=34

bonz
1 Jan 2007, 14:15
On the page Vercetti linked to you can find a download section where you can get diskette images of the whole game legally and for free.
All you need is an original Amiga machince or an Amiga emulator (http://www.amigaforever.com/).

The game itself was only released for Amiga as sort of an goodbye present in 1997 shortly before Worms 2. It was Team17's last Amiga release, as the Amiga had already vanished from the mainstream market by that time.

The graphics is the same as Worms 1, but there where already many features and weapons that would end up in the games from Worms 2 and onwards, like some super weapons (concrete donkey, old woman, mailstrike, super sheep, sheep strike, ming vase...).
It also exclusively includes the fabled Sheep-on-a-rope (http://forum.team17.co.uk/attachment.php?attachmentid=19109&d=1105832335).
Also, a lot of type-in cheat codes are available. E.g. the cheat "kartong apa" activates the monkey mode, which changes all weapon names to Swedish (Andy Davidson's favourite language) and changes the Sheep-on-a-rope to "Kenny (http://forum.team17.co.uk/attachment.php?attachmentid=19111&d=1105832346)-på (http://forum.team17.co.uk/attachment.php?attachmentid=19110&d=1105832342)-ett-rep (http://web.archive.org/web/19961018190552/http://www.team17.com/T17/garden/party/a.jpe)".
The cheat "magical mystery tour" disables all the worms' name tags and makes you guess which worms are yours.

Andy Davidson worked almost alone on this game, AFAIK.