Star&Moon
2 May 2013, 02:13
Pleeease?
The Scout is one of my favorite new classes, but the scout isn't very good strategically, here's what I personally thing should be changed:
1. Less Downsides:
The Scout takes damage more than other worms, the scout is knocked around farther than any other worm, the scout can't deal that much damage with weapons. That is quite a lot for downsides... there really doesn't need to be that much.
2. Add distinguishing features:
I'm guessing it's too late to change this, but the scout is very unattractive in the fact that he is just a tiny Soldier. He should have like a bigger tail, I mean, it doesn't make sense that the scout can move around with such a small tail. Maybe he could be given a curly tail akin to 2nd generation worms.
3. Add a weapon advantage:
The Scout needs an advantage on some weapons, or at least, some weapons that DON'T have damage subtraction. Perhaps he could have a buff with Water Weapons.
4. Make it so the Scout can move around in those forts:
I'm not kidding, the scout's high/long jumps make it so he has a very hard time getting around in forts.
I hope you consider all these, and make the Scout awesomer!
The Scout is one of my favorite new classes, but the scout isn't very good strategically, here's what I personally thing should be changed:
1. Less Downsides:
The Scout takes damage more than other worms, the scout is knocked around farther than any other worm, the scout can't deal that much damage with weapons. That is quite a lot for downsides... there really doesn't need to be that much.
2. Add distinguishing features:
I'm guessing it's too late to change this, but the scout is very unattractive in the fact that he is just a tiny Soldier. He should have like a bigger tail, I mean, it doesn't make sense that the scout can move around with such a small tail. Maybe he could be given a curly tail akin to 2nd generation worms.
3. Add a weapon advantage:
The Scout needs an advantage on some weapons, or at least, some weapons that DON'T have damage subtraction. Perhaps he could have a buff with Water Weapons.
4. Make it so the Scout can move around in those forts:
I'm not kidding, the scout's high/long jumps make it so he has a very hard time getting around in forts.
I hope you consider all these, and make the Scout awesomer!