PDA

View Full Version : Questions and problems with PX Scheme Editor


Timecock
11 Jan 2013, 23:02
Hello, people of Team17 Forum.

I've recently started playing Worms again. As a long-time Worms fan I was absolutely ecstatic to find out about the development process W:A has gone through since I last played it in my youth. After using SchemEddy to create a couple super-weapon enabled schemes to play with my friends, I discovered Project X. I nearly crapped myself when I realized the extent to which I can customize my game experience with this tool. I have however, been struggling with a couple things.

1. How can I create a new weapon in PX Scheme Editor?
I have only managed to duplicate the default weapon table and edit items in the second table, but how do I individually add and delete weapons?

2. How do I switch tables?
Assuming I have a PX scheme with 2 weapon tables enabled, with the second table having a couple created weapons, how would I select weapons from the second table?

3. How can I isolate all my game settings to a PX scheme?
I noticed some included PX schemes have "Embedded" .wsc files. How can I make my PX scheme responsible for all settings such as weapon damage and ammo as well as in-game settings such as round time and retreat options?

If you could help answer any of these questions, I'd be really grateful.

raffie
12 Jan 2013, 11:54
Do a search on the PX forums and you'll find all the answers you need:
http://px.worms2d.info/forum/index.php?sid=60fed985eefac1bee18d0d9415db2ccb

To answer your 2nd question, if there are multiple weapon panels in the PX scheme, you can change the weapon panel ingame by pressing the + key (the one that isn't on the numpad).

Timecock
12 Jan 2013, 23:12
Thanks for your help.