Timecock
11 Jan 2013, 23:02
Hello, people of Team17 Forum.
I've recently started playing Worms again. As a long-time Worms fan I was absolutely ecstatic to find out about the development process W:A has gone through since I last played it in my youth. After using SchemEddy to create a couple super-weapon enabled schemes to play with my friends, I discovered Project X. I nearly crapped myself when I realized the extent to which I can customize my game experience with this tool. I have however, been struggling with a couple things.
1. How can I create a new weapon in PX Scheme Editor?
I have only managed to duplicate the default weapon table and edit items in the second table, but how do I individually add and delete weapons?
2. How do I switch tables?
Assuming I have a PX scheme with 2 weapon tables enabled, with the second table having a couple created weapons, how would I select weapons from the second table?
3. How can I isolate all my game settings to a PX scheme?
I noticed some included PX schemes have "Embedded" .wsc files. How can I make my PX scheme responsible for all settings such as weapon damage and ammo as well as in-game settings such as round time and retreat options?
If you could help answer any of these questions, I'd be really grateful.
I've recently started playing Worms again. As a long-time Worms fan I was absolutely ecstatic to find out about the development process W:A has gone through since I last played it in my youth. After using SchemEddy to create a couple super-weapon enabled schemes to play with my friends, I discovered Project X. I nearly crapped myself when I realized the extent to which I can customize my game experience with this tool. I have however, been struggling with a couple things.
1. How can I create a new weapon in PX Scheme Editor?
I have only managed to duplicate the default weapon table and edit items in the second table, but how do I individually add and delete weapons?
2. How do I switch tables?
Assuming I have a PX scheme with 2 weapon tables enabled, with the second table having a couple created weapons, how would I select weapons from the second table?
3. How can I isolate all my game settings to a PX scheme?
I noticed some included PX schemes have "Embedded" .wsc files. How can I make my PX scheme responsible for all settings such as weapon damage and ammo as well as in-game settings such as round time and retreat options?
If you could help answer any of these questions, I'd be really grateful.