wtfpantera
8 Jan 2013, 11:32
I don't really know where exactly to post it, but since I saw 2nd gen Worms graphics in my dream and it's more of a curiosity submitted for discussion, rather than a legitimate suggestion, I'll try posting it here.
In my dream last night, I saw my girlfriend playing a Worms mode that doesn't exist, but it seemed interesting enough to share.
It started on a isometric map (like old RTS games) where you picked where your base would be. The player would then enter a "move phase" where he would move his worm on this isometric map. After the movement was completed, he would switch to "battle phase", which would make the level shift into 2D (a la classing 2nd gen Worms) and then the game would act as a normal Worms turn being played out. The shifting is a bit tricky to explain - the overhead map is covered in a square grid which the player views form an angle. When switching into "battle phase" the player would choose the row of squares that would be taken into account to produce the 2D level.
That's mostly what the dream covered. When thinking about it later, I found that there are loads of possibilities hidden in this thing. It essentially could act as a mix between, say, Heroes of Might and Magic and Worms. In the base, we'd summon new Worms, buy weapons for our teams, research upgrades (like, say, Super Sheep = Aqua Sheep). On the overhead map, Worms would collect resources and secure resource generating sites that would fuel the actions performed in the base. And then there is the old favourite combat system based on good old 2nd gen Worms.
So what do you think? Add to this idea, criticise it, let's discuss!
In my dream last night, I saw my girlfriend playing a Worms mode that doesn't exist, but it seemed interesting enough to share.
It started on a isometric map (like old RTS games) where you picked where your base would be. The player would then enter a "move phase" where he would move his worm on this isometric map. After the movement was completed, he would switch to "battle phase", which would make the level shift into 2D (a la classing 2nd gen Worms) and then the game would act as a normal Worms turn being played out. The shifting is a bit tricky to explain - the overhead map is covered in a square grid which the player views form an angle. When switching into "battle phase" the player would choose the row of squares that would be taken into account to produce the 2D level.
That's mostly what the dream covered. When thinking about it later, I found that there are loads of possibilities hidden in this thing. It essentially could act as a mix between, say, Heroes of Might and Magic and Worms. In the base, we'd summon new Worms, buy weapons for our teams, research upgrades (like, say, Super Sheep = Aqua Sheep). On the overhead map, Worms would collect resources and secure resource generating sites that would fuel the actions performed in the base. And then there is the old favourite combat system based on good old 2nd gen Worms.
So what do you think? Add to this idea, criticise it, let's discuss!