View Full Version : Crashed during local gameplay
I tried to send a report to the developers, but I got an error. Failed to send (This made me add WA.EXE to the McAfee Firewall Program Permissions manually, hopefully the next time I send).
I have attached the zip file with ERRORLOG.TXT and CRASH.DMP created 12/20/2012 at 2:24 PM Pacific Time. Developers, see if you can analyze this problem.
From a game within "Create a single or multi-player game".
3.7.0.0 on Windows 8 x64
Crashed during gameplay? Do you have a replay file of that happening?
Pac-Man
21 Dec 2012, 12:43
"Operating system: unknown Windows version (6.2.9200)."
didn't we just have an update? :D
CyberShadow
21 Dec 2012, 12:50
Could you please post the replay file from that game?
Replays are automatically saved to the User\Games subfolder.
Could you please post the replay file from that game?
Replays are automatically saved to the User\Games subfolder.
http://www.mediafire.com/?2ord6b6wczthv1h Because this replay is over 100KB.
Played on a custom image import island terrain, the apocalypse bunker with scheme "The Full Wormage." Human team with 1 worm and three CPU 5 teams with 8 worms each. After the very first turn by a CPU with Shotgun, the game crashed and the replay ended here.
Deadcode
31 Dec 2012, 06:34
http://www.mediafire.com/?2ord6b6wczthv1h Because this replay is over 100KB.
Played on a custom image import island terrain, the apocalypse bunker with scheme "The Full Wormage." Human team with 1 worm and three CPU 5 teams with 8 worms each. After the very first turn by a CPU with Shotgun, the game crashed and the replay ended here.
Thank you for reporting this bug and posting the replay!
I have now figured out what caused the bug and fixed it. This crash happens if a CPU Worm, while enumerating possible places to which to walk, reaches its maximum search depth at a point in its path where it would fall and retain control.
Because the entire right side of the map is a tall steep slope, every pixel on it is a point where a worm would fall if it walked there. This results in a high chance that a CPU Worm will crash when analyzing walking routes if it's close enough to that slope.
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