View Full Version : Cant move screen further of island
Towelie
19 Dec 2012, 22:28
Or dunno how to say, hopefully pic will say it:
http://www.dodaj.rs/t/1U/V8/rlnPxiE/bugxmass.jpg (http://www.dodaj.rs/?1U/V8/rlnPxiE/bugxmass.png)
See Mile Bubreg is stuck there and I cant move screen to see him as I could before :\ Its limited to the island ends now?
Also, noted in challenges, they are zoomed in and cant zoom them out, so I have to play both, games and challenges in full screen :\
Yeah,I also think the island fitted to screen is not a good solution. In the case from Towelie's picture, I usually do a fire punch in the low section of the mace & jump quickly across now open path,so that the trapped worm is in a safer position and able to do more than air damage on his next turn. BUT- The problem is that you can't see your worm clearly,which is annoying. It was better with movable screen. Also,Mile Bubreg worm's situation REALLY makes me miss the wind effect ;) (yeah,I know I nag about this every time)
Towelie
21 Dec 2012, 22:34
Another thing, sometimes worm fly out of screen into water and now you cant collect bonuses yourself which means you wont see how much you got when they auto-collect :\
And yes, this is why wind is needed in game, regardless it affects only bazookas, tho i think it should also affect banana & cluster shards?
Also, right bar showing mini map should be reorganized since there is still empty space in the middle, so that sound and screen options along with unavailable achievements button don't block the terrain view?
Also, right bar showing mini map should be reorganized since there is still empty space in the middle, so that sound and screen options along with unavailable achievements button don't block the terrain view?
Today it happened - I tried to lock on an enemy hidden behind the achievements button with homing missile,and almost failed. There was barely a visible part of the ground that i could click on to lock a strike at all. This isn't good if your win depends on that hit,so I call it a proof that this fitted map doesn't work.
The scrolling issue really is a problem, and I'm sorry, Zoom Out is a weak answer. I have clicked on to the FB ad to the right of my screen taking a shot numerous times trying to shoot a worm just off screen before my time runs out.
Also a bit more up & down action is needed for when a worm is close to the water, particularly the far bottom right.
How about scrolling keys on the key board? Then we can move and scroll at our own pace.
amm.. you guys made the LEFT side scrollable.. we need the right,if both is too much.
It appears that on a widescreen monitor teh map is just dandy. Great. feelsbadman.jpg
luisromano
25 Dec 2012, 23:47
Also, noted in challenges, they are zoomed in and cant zoom them out, so I have to play both, games and challenges in full screen :\
This zoomed in thing is taking me precious seconds of the first round, since the rounds in the challenges are usually shorter than the battle ones .-.
Another thing that I want to add here is that sometimes your 'click' does not work: when I click in the inventory and then I click in the weapon that I want, sometimes it does not select and, because of the short time of the challenges, I lose the round =/
Thanks for all your bug notes guys and sorry for the frustration. This is now on our bug database as an 'urgent' priority! :)
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