View Full Version : Worms classes damage
Hi,
I can't find anything on the web wich give us HP, damage taken by worms.
Is it confidential ?
It would be wonderful to have these information, relative to Soldier Class :
Heavy Worm : take 75% damage, give 150%
Scout : take 150%, give 50%
Scientist : take 120%, give 80%
Please :cool:
There's this: http://www.gamefaqs.com/pc/665657-worms-revolution/faqs/65125
There is no difference in the damage received by the different classes of worm. The lighter worms do fly further from being hit than heavier worms do though, so they may end up falling further and receiving more fall damage.
jesterrace
18 Oct 2012, 23:35
This is another one of those things that I don't feel is explained very well in the game. I don't have the page open in front of me, but I think that the "How to Play" guide just says that the Heavy is "stronger" and the Scout and Scientist are "weaker". It's something vague like that. Without setting up games to test damage received, I assumed that the Heavy took less damage than other worms, but if scowy is right, it's all about damage given. Does it effect all offensive weapons? I don't think that the game gives you this information.
I'm a little concerned that the Heavy unit's negative attributes far outweigh the positive ones. The Soldier and Scientist are both quite useful, though I'm not sure how the Scientist's telekinesis is better than the other classes. I seem to remember that it is supposed to be, anyway. As for the Scout, it's definitely nice to have a quick and nimble unit, but I'm not yet convinced that it's enough.
I'm keeping my squad of one of each type of worm. I have faith that Team 17 put a lot of thought into balancing, but I'm not quite seeing it yet.
_Kilburn
19 Oct 2012, 08:31
The in-game guide says that the Heavy has more health and the Scout has less health. Which is not true.
In addition to the guide above:
Damage output (Order: Heavy | Soldier | Scientist | Scout)
Bazooka/Grenade/Homing Missile/Mine/Boggy B:
55 | 45 | 40 | 35
Cluster Bomb*:
60 | 50 | 45 | 40
Banana Bomb*:
160 | 150 | 145 | 140
Shotgun*/Uzi*:
60 | 50 | 40 | 40
Fire Punch/Dragonball/Kamikaze/Baseball Bat/Petrol Bomb/Bunker Buster/Blowtorch*/Drill*:
35 | 30 | 25 | 20
Dynamite/Sheep/Super Sheep:
75 | 65 | 60 | 55
Holy Hand Grenade/Old Lady/Concrete Donkey*:
80 | 70 | 65 | 60
Mole:
30 | 25 | 20 | 15
Airstrike*:
75 | 65 | 55 | 45
Wrench:
15 | 10 | 5 | 5
__________________
*Multiple shot/cluster weapons. The damage listed above is the damage cap (max damage you can deal to a single worm in disregard of single shot damage)
• Cluster Bomb: The initial explosion and each bomblet deals 12 damage, in disregard of the worm's class.
• Banana Bomb: The initial explosion and each bomblet deals as much damage as Dynamite (75 | 65 | 60 | 55).
• Shotgun: You can fire this weapon twice within the same turn and also move around (but not switch weapons/tools) between your shots.
(Single shot damage: 30 | 25 | 20 | 20)
• Uzi: Bullet spread allows you to hit multiple enemies.
(Single bullet damage: 3 | 2 | 2 | 2)
• Blowtorch/Drill: Digging tools that deal damage on contact with other worms.
Depending on the worm's speed the interval in which you can cause damage may increase or decrease, however this doesn't affect the damage cap.
(Single hit damage: 6 | 5 | 4 | 4)
• Concrete Donkey: This weapon will continue to crush the landscape and objects until it falls into the base water. There is (apparently) no damage cap on this weapon, the damage listed above is the damage it deals on single hit.
• Airstrike: This weapon drops five bombs from a plane.
(Single bomb damage: 45 | 35 | 40 | 35 - Interestingly, the Soldier does deal less damage with single bombs than the Scientist, however his max damage is still higher.)
vBulletin® v3.8.6, Copyright ©2000-2013, Jelsoft Enterprises Ltd.