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View Full Version : Tutorial lighting and collision detection


chaos58
23 Aug 2012, 17:31
ver 0.98 Live 23/08/2012 18:01 BL

When the tutorial started there was a rectangle around the active worm that made things lighter in it.

Also when the enemy worm dropped on his fellow worm they were a few pixels away not sitting on top of each other.

JLo
4 Sep 2012, 16:55
The rectangles have been used to show where the Worm needs to walk. But it's possible we might change this in the future.

We'll keep an eye out for the gap (when a worm lands on another). Do you have a screenshot?

thanks!