View Full Version : Need HELP!!! Color error.
xUCxTriad
7 Aug 2012, 19:26
hi guys i have a problem with my map.
http://wmdb.org/21230 as you see in there map looks good. But when i load in WA, this happens in preview pic
http://img856.imageshack.us/img856/8734/screen0037p.png
theres np when play it but it looks lame in preview. Any idea?
hi guys i have a problem with my map.
http://wmdb.org/21230 as you see in there map looks good. But when i load in WA, this happens in preview pic
http://img856.imageshack.us/img856/8734/screen0037p.png
theres np when play it but it looks lame in preview. Any idea?
there's no way around this - it's frontend-specific dithering for colour maps. Frontend's palette has lack of the colours that you used in the map.
It's natural to all colour maps. Some match WA's own palette, some don't
Doesn't frontend dither that down to fit?
It dithers it down to fit a palette appropriate during gameplay, not for displaying it in the front end. or at least thats how I think it works, leaving a window of opportunity for the map to not look correct in some situations.
xUCxTriad
8 Aug 2012, 20:48
well but i found that wkPX caused that
when i load map without wkPX
http://img84.imageshack.us/img84/9682/screen0039v.png
when i load with wkPX
http://img109.imageshack.us/img109/862/screen0038.png
well but i found that wkPX caused that
when i load map without wkPX
when i load with wkPX
methods of dithering are different.
How would you expect a dithering of 32-bit (RGB) maps otherwise? Frontend still runs in 256 colors
CyberShadow
9 Aug 2012, 11:14
The map is 8-bit, though...
The map is 8-bit, though...
I think he means that the system responsible for dithering the image, has been tweaked to best handle 32bit images to the detriment of 8bit images. (When Project X is active)
I think he means that the system responsible for dithering the image, has been tweaked to best handle 32bit images to the detriment of 8bit images. (When Project X is active)
yes, that's what I meant
CyberShadow
10 Aug 2012, 04:10
Ah, so it replaces the original ditherer for all cases. I imagine it uses the wrong palette for color reduction, then.
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