nullptr
14 Oct 2011, 09:42
Disclaimer: Purchaser of Worms, and Worms Armageddon for PS3.
I had so much enjoyment playing Worms World Party during my college years. Amazing game, and I was much more of an FPS guy at the time.
Imagine excitement, many years later, when my roommate has a PS3 and I can buy multiple worms games! And I can play online!
Except the entire experience seems to have been half assed. Has there been so much developer turnover there that no one has any more pride?
Biggest gripes? Well, glitches, for starters. ESPECIALLY the damned background problem. Blow up the foreground and replace it with something that ISN'T the normal background? WTF. How did that get past basic QA?
But biggest problem? Look - I don't care if I lose online. Seriously. But your starting placements are effing atrocious. Oh hey, two of my worms on top of a barrel next to the water? Sweet. 3 people next to each other and a mine? Awesome. But it's cool, we can teleport in. Oh wait.
And if I did care about my stats? Wow, letting people quit right after you've won? Seriously? Glad I don't take that side of things seriously, but I'd be furious.
Why no basic chat system? This is one of the slowest online games I can think of. So much time for chat. But I have no way of saying, "nice shot", or "way to take advantage of my 3 dudes that got boned by the worms gods and placed next to the water" without resorting to a headset (which XBOX live has learned me to avoid like the plague. Glad to see faggot is alive and well among 15 year old gamers' vocabularies everywhere though. Sigh.)
I dunno, as a coder, it just really gets to me that if you're not going to allow teleporting in, no one could take the time to write a half decent starting location algorithm. Feels like you guys phoned it in. Really ruins a lot of the fun though. I'd say 75% of my games start off with a huge handicap for me or the other player because of it.
Hope the cash cow's treatin ya well.
I had so much enjoyment playing Worms World Party during my college years. Amazing game, and I was much more of an FPS guy at the time.
Imagine excitement, many years later, when my roommate has a PS3 and I can buy multiple worms games! And I can play online!
Except the entire experience seems to have been half assed. Has there been so much developer turnover there that no one has any more pride?
Biggest gripes? Well, glitches, for starters. ESPECIALLY the damned background problem. Blow up the foreground and replace it with something that ISN'T the normal background? WTF. How did that get past basic QA?
But biggest problem? Look - I don't care if I lose online. Seriously. But your starting placements are effing atrocious. Oh hey, two of my worms on top of a barrel next to the water? Sweet. 3 people next to each other and a mine? Awesome. But it's cool, we can teleport in. Oh wait.
And if I did care about my stats? Wow, letting people quit right after you've won? Seriously? Glad I don't take that side of things seriously, but I'd be furious.
Why no basic chat system? This is one of the slowest online games I can think of. So much time for chat. But I have no way of saying, "nice shot", or "way to take advantage of my 3 dudes that got boned by the worms gods and placed next to the water" without resorting to a headset (which XBOX live has learned me to avoid like the plague. Glad to see faggot is alive and well among 15 year old gamers' vocabularies everywhere though. Sigh.)
I dunno, as a coder, it just really gets to me that if you're not going to allow teleporting in, no one could take the time to write a half decent starting location algorithm. Feels like you guys phoned it in. Really ruins a lot of the fun though. I'd say 75% of my games start off with a huge handicap for me or the other player because of it.
Hope the cash cow's treatin ya well.