StepS
13 Oct 2011, 19:19
http://img27.imageshack.us/img27/8314/stepsweaps40.png
Hello, this is my presentation of some new weapons I made so far with the help of Project X :o
Initially, there wasn't even an idea for me to make all of these weapons. It started out when I tried to reproduce the Cloned Sheep from Worms 2.:D
The latest version: 4.0
So, here they are:
Homing Cluster Bomb (http://worms2d.info/Homing_cluster_bomb) - like in Worms 2, a cluster bomb with clusters that can fly to the selected location.
Gas Canister (http://worms2d.info/User:StepS/Weapons/Gas_Canister) - a canister containing some gas, like a dynamite it explodes after 5 seconds. Produces some toxic gas, which is affected by wind.
Wormy Army (http://worms2d.info/Cloned_Sheep) - a herded army of worms, up to 5 as usually. They walk and jump almost like the real worms do, and after pressing spacebar they explode and produce some toxic gas. Vulnerable to sheep glitch (herd must be 1).
Homing Air Strike (http://worms2d.info/Homing_Air_Strike) - like in Worms 2, it's a combo of Air Strike and Homing Missile. After selecting the target, all missiles fly to that location.
Cloned Sheep (http://worms2d.info/Cloned_Sheep) - like in Worms 2, it represents a usual sheep, except these sheeps have different sprite and come in herds. Vulnerable to sheep glitch (herd must be 1).
StepS' Bible Strike (http://worms2d.info/User:StepS/Weapons/StepS%27_Bible_Strike) - a special weapon; the sprite for it I took from the unused bible.spr in Gfx.dir. It's similar to Carpet Bomb, except the book amount is 6, they are bouncier, produce a bit more damage and the drop+bounce sound remind you of a holy grenade.
Ents Launcher - a funny bouncy weapon, representing a tale being (http://en.wikipedia.org/wiki/Ent), used commonly in the talk by some PX team guys. They will understand what it means. :D
-----v2 Update-----
RubberWorm Launcher - launches a rubber worm. Once it stops bouncing, it explodes into 5 rubber worms, which explode after 2 seconds.
Burning Sheep Launcher (http://worms2d.info/User:StepS/Weapons/Burning_Sheep_Launcher) - launches a burning sheep, the one from French Sheep Strike. Performs 2 bounces and fire, as usually.
-----v3 Update-----
Terrain Exploder (NEW!) - explodes the terrain vertically where selected. Pressing spacebar/enter will make it go horizontally. Stops on contact with a worm. Not for a cavern. Not for an indy terrain.
Object Pusher (http://worms2d.info/User:StepS/Weapons/Object_Pusher) (NEW!) - once fired, it can blow the worms/mines/graves/weapons and other objects in the air at the high height. Works only in the top. Not for a cavern.
Golden Grenade (http://worms2d.info/Golden_Grenade) (NEW!) - an extended Cluster Bomb with more power. Idea goes to Zippy, the sprites were the hardest work for me.
Instant Mine (http://worms2d.info/User:StepS/Weapons/Instant_Mine) - an instant mine. It acts as usual one, except it explodes instantly on contact (not earlier than 4 seconds after throwing).
Ghost Sheep - an extended Aqua Sheep, it can also go through textures and objects, explodes on contact with a worm. Can swim, can also be launched from/on the water without having to fly first.
Terrain Digger - digs the terrain until it loses its power (air gap). Not for a cavern. Not for an indy terrain.
Super Terrain Digger - a Terrain Digger with a bigger quantity of drills and an improved surviving. Not for a cavern. Not for an indy terrain.
Hole Punch - makes holes in the terrain vertically. Works in cavern. Not for an indy terrain.
Super Hole Punch - a Hole Maker with an increased hole making rate and a possibility to choose the angle. Works in cavern. Not for an indy terrain.
Doncrete Conkey (http://forum.team17.co.uk/showpost.php?p=742700&postcount=30)
Acid Rain (http://worms2d.info/User:StepS/Weapons/Acid_Rain) - acid rain from the heaven.
Cake Drop (http://worms2d.info/User:StepS/Weapons/Cake_Drop) - a cake from WWP.
Reversed Parachute - it is a normal parachute, except it flies to the opposite side. Useful to switch between usual one and a reversed one when flying.
Damage x2 (http://worms2d.info/Damage_x2_as_a_real_weapon) - as a real weapon - a Damage x2, which can be used as a real weapon, and it isn't instant.
-----v3.5 Update-----
Trollface Launcher (http://worms2d.info/User:StepS/Weapons/Trollface_Launcher) - launches a troll face, that flies around very randomly and produces a laugh when bouncing from a wall/roof/floor.
Poor Worm - throw a worm which will explode after the set delay like the usual one does.
Crate Spy (http://worms2d.info/Damage_Spy_as_a_real_weapon) - as a real weapon - a crate spy that can be activated or deactivated manually.
Fixed some weapon names.
Gas Canister in v3.5 updated to FINAL revision (fully restored original WA canister weapon). It is also possible to set "Gas canisters" collision flags too!
-----v3.8 Update-----
Sprite fixes - now Ghost Sheep has semi-transparent gray pull sprite, pink trail removed but is still accessible as a number 635 now.
Super Suicide Bomber (http://worms2d.info/User:StepS/Weapons/Super_Suicide_Bomber) - omg DAT WORM IS BIG! -- normal Suicide Bomber is inaccessible right now.
Farting Sheep - a Super Sheep that farts while flying. Fly is activated by double space (1 - fart, 2 - fly) to prevent instant poisoning, cannot swim. Vulnerable to Sheep Glitch.
Holy Grenade Strike - a strike of Holy Grenades. The best interpretation, the real holy grenade behavior.
Worm Strike - a remake of a "default" but not introduced W:A weapon, now available here (was present in 0.6.5 schemes also).
"Super" Teleport (http://worms2d.info/Super_Teleport) - just doesn't end turn (if the multishot option isn't enabled). Added for the sake of suggester in the left said link. Also useful not change weapon tables to teleport.
Diggers improved - moving drill + sound.
Some other weapon fixes.
-----v4.0 Update-----
http://stepsfiles.tk/wa/other/flyingworm.gif
Wings (http://worms2d.info/User:StepS/Weapons/Wings) (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. Special thanks to Zed for helping me out with the problems occured.
Reversed Bungee (http://worms2d.info/User:StepS/Weapons/Reversed_Bungee) (NEW!) - a bungee that goes up to the sky! Crazy!
ExTurnSide script (http://px.worms2d.info/forum/viewtopic.php?f=13&t=365) (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (this could be done to avoid them, but it's useless).
Some little fixes.
To access my weapons in game, press the + button. Project X (http://wormspx.com) is required.
DOWNLOAD (http://myfiles.my1.ru/wa/other/stepsweaps.rar) (1.47 MiB)
Official Project X forum thread (http://px.worms2d.info/forum/viewtopic.php?f=13&t=338)
Wiki on my weapons (http://worms2d.info/User:StepS/Weapons) (unfull)
Hello, this is my presentation of some new weapons I made so far with the help of Project X :o
Initially, there wasn't even an idea for me to make all of these weapons. It started out when I tried to reproduce the Cloned Sheep from Worms 2.:D
The latest version: 4.0
So, here they are:
Homing Cluster Bomb (http://worms2d.info/Homing_cluster_bomb) - like in Worms 2, a cluster bomb with clusters that can fly to the selected location.
Gas Canister (http://worms2d.info/User:StepS/Weapons/Gas_Canister) - a canister containing some gas, like a dynamite it explodes after 5 seconds. Produces some toxic gas, which is affected by wind.
Wormy Army (http://worms2d.info/Cloned_Sheep) - a herded army of worms, up to 5 as usually. They walk and jump almost like the real worms do, and after pressing spacebar they explode and produce some toxic gas. Vulnerable to sheep glitch (herd must be 1).
Homing Air Strike (http://worms2d.info/Homing_Air_Strike) - like in Worms 2, it's a combo of Air Strike and Homing Missile. After selecting the target, all missiles fly to that location.
Cloned Sheep (http://worms2d.info/Cloned_Sheep) - like in Worms 2, it represents a usual sheep, except these sheeps have different sprite and come in herds. Vulnerable to sheep glitch (herd must be 1).
StepS' Bible Strike (http://worms2d.info/User:StepS/Weapons/StepS%27_Bible_Strike) - a special weapon; the sprite for it I took from the unused bible.spr in Gfx.dir. It's similar to Carpet Bomb, except the book amount is 6, they are bouncier, produce a bit more damage and the drop+bounce sound remind you of a holy grenade.
Ents Launcher - a funny bouncy weapon, representing a tale being (http://en.wikipedia.org/wiki/Ent), used commonly in the talk by some PX team guys. They will understand what it means. :D
-----v2 Update-----
RubberWorm Launcher - launches a rubber worm. Once it stops bouncing, it explodes into 5 rubber worms, which explode after 2 seconds.
Burning Sheep Launcher (http://worms2d.info/User:StepS/Weapons/Burning_Sheep_Launcher) - launches a burning sheep, the one from French Sheep Strike. Performs 2 bounces and fire, as usually.
-----v3 Update-----
Terrain Exploder (NEW!) - explodes the terrain vertically where selected. Pressing spacebar/enter will make it go horizontally. Stops on contact with a worm. Not for a cavern. Not for an indy terrain.
Object Pusher (http://worms2d.info/User:StepS/Weapons/Object_Pusher) (NEW!) - once fired, it can blow the worms/mines/graves/weapons and other objects in the air at the high height. Works only in the top. Not for a cavern.
Golden Grenade (http://worms2d.info/Golden_Grenade) (NEW!) - an extended Cluster Bomb with more power. Idea goes to Zippy, the sprites were the hardest work for me.
Instant Mine (http://worms2d.info/User:StepS/Weapons/Instant_Mine) - an instant mine. It acts as usual one, except it explodes instantly on contact (not earlier than 4 seconds after throwing).
Ghost Sheep - an extended Aqua Sheep, it can also go through textures and objects, explodes on contact with a worm. Can swim, can also be launched from/on the water without having to fly first.
Terrain Digger - digs the terrain until it loses its power (air gap). Not for a cavern. Not for an indy terrain.
Super Terrain Digger - a Terrain Digger with a bigger quantity of drills and an improved surviving. Not for a cavern. Not for an indy terrain.
Hole Punch - makes holes in the terrain vertically. Works in cavern. Not for an indy terrain.
Super Hole Punch - a Hole Maker with an increased hole making rate and a possibility to choose the angle. Works in cavern. Not for an indy terrain.
Doncrete Conkey (http://forum.team17.co.uk/showpost.php?p=742700&postcount=30)
Acid Rain (http://worms2d.info/User:StepS/Weapons/Acid_Rain) - acid rain from the heaven.
Cake Drop (http://worms2d.info/User:StepS/Weapons/Cake_Drop) - a cake from WWP.
Reversed Parachute - it is a normal parachute, except it flies to the opposite side. Useful to switch between usual one and a reversed one when flying.
Damage x2 (http://worms2d.info/Damage_x2_as_a_real_weapon) - as a real weapon - a Damage x2, which can be used as a real weapon, and it isn't instant.
-----v3.5 Update-----
Trollface Launcher (http://worms2d.info/User:StepS/Weapons/Trollface_Launcher) - launches a troll face, that flies around very randomly and produces a laugh when bouncing from a wall/roof/floor.
Poor Worm - throw a worm which will explode after the set delay like the usual one does.
Crate Spy (http://worms2d.info/Damage_Spy_as_a_real_weapon) - as a real weapon - a crate spy that can be activated or deactivated manually.
Fixed some weapon names.
Gas Canister in v3.5 updated to FINAL revision (fully restored original WA canister weapon). It is also possible to set "Gas canisters" collision flags too!
-----v3.8 Update-----
Sprite fixes - now Ghost Sheep has semi-transparent gray pull sprite, pink trail removed but is still accessible as a number 635 now.
Super Suicide Bomber (http://worms2d.info/User:StepS/Weapons/Super_Suicide_Bomber) - omg DAT WORM IS BIG! -- normal Suicide Bomber is inaccessible right now.
Farting Sheep - a Super Sheep that farts while flying. Fly is activated by double space (1 - fart, 2 - fly) to prevent instant poisoning, cannot swim. Vulnerable to Sheep Glitch.
Holy Grenade Strike - a strike of Holy Grenades. The best interpretation, the real holy grenade behavior.
Worm Strike - a remake of a "default" but not introduced W:A weapon, now available here (was present in 0.6.5 schemes also).
"Super" Teleport (http://worms2d.info/Super_Teleport) - just doesn't end turn (if the multishot option isn't enabled). Added for the sake of suggester in the left said link. Also useful not change weapon tables to teleport.
Diggers improved - moving drill + sound.
Some other weapon fixes.
-----v4.0 Update-----
http://stepsfiles.tk/wa/other/flyingworm.gif
Wings (http://worms2d.info/User:StepS/Weapons/Wings) (NEW!) - an innovate and universal travelling tool, with wings you can fly to any side with any speed. Also useful for racing (scheme included). Included as a separate library. Special thanks to Zed for helping me out with the problems occured.
Reversed Bungee (http://worms2d.info/User:StepS/Weapons/Reversed_Bungee) (NEW!) - a bungee that goes up to the sky! Crazy!
ExTurnSide script (http://px.worms2d.info/forum/viewtopic.php?f=13&t=365) (NEW!) - allows you to turn around on rope/bungee/firing/blowtorching/jumping and many many more using special keys (rope/bungee - Z/X, others - Left/Right). Parachute isn't turnable for the sake of Wings and Hang-Glider, which were made from the parachute (this could be done to avoid them, but it's useless).
Some little fixes.
To access my weapons in game, press the + button. Project X (http://wormspx.com) is required.
DOWNLOAD (http://myfiles.my1.ru/wa/other/stepsweaps.rar) (1.47 MiB)
Official Project X forum thread (http://px.worms2d.info/forum/viewtopic.php?f=13&t=338)
Wiki on my weapons (http://worms2d.info/User:StepS/Weapons) (unfull)