View Full Version : Rope Knocking in Worms Reloaded
matteobin
9 Feb 2011, 22:37
I have a small question... Does it exist the Rope Knocking in Worms Reloaded?
Is it possible to do it during an online multiplayer match?
If it doesn't exit are you going to insert it later (maybe in some updates)?
Does it exist the Rope Knocking in Worms Reloaded?
According to the developers during the beta, yes.
Is it possible to do it during an online multiplayer match?
Yes.
It supposedly is quite hard to pull off. Not as easy and with such profound effect as in WA.
AFAIK, you need high velocity and the correct angle.
matteobin
10 Feb 2011, 14:10
Thank you.
Anyway I think I'm the only one who like more Reloaded Rope than Armageddon one.
You never know. :rolleyes:
Well, I haven't got a real favourite. The only rope I disliked was the one of the DS version of Open Warfare anyway :p
matteobin
13 Feb 2011, 10:13
Well I like Worms Armageddon Rope, but I think it is wrong focus only on Ninja Rope during a match. Worms is not a Rope game... there're strategy and other weapons too.
I don't like very much all the Rope based game on WormNET.
You know that you can host games yourself, right? That allows other players to join the game types you'd like to play. I have recently successfully hosted multitudes of strategy-oriented games on WA's WormNET. Just because plenty of other people seem to be more interested in rope-oriented schemes doesn't mean your hosted games have to follow suit.
You know that you can host games yourself, right?
Tell me how, I can't.
Alternatively I can use Hosting Buddy though. But I have to wait for players relatively long for some reason, and if people join, they tell me "go go go". I then explain I'm not used to Hosting Buddy and setting up games takes a long time to me, which causes them to leave. Subsequently, no or only few people will show up again.
Hosting is a real torture.
Waiting for other people to create lobbies, more than 80 percent are rope based. The only non-rope based ones that are played frequently are deathmatch and hysteria. Once in a while I even see B'nG, Forts or Team17... like one each day...
Tell me how, I can't.http://worms2d.info/Hosting_guideAlternatively I can use Hosting Buddy though. But I have to wait for players relatively long for some reason, and if people join, they tell me "go go go". I then explain I'm not used to Hosting Buddy and setting up games takes a long time to me, which causes them to leave.http://worms2d.info/HostingBuddyHosting is a real torture.It's actually very easy and fast to get games once you learn how to host yourself with the proper network configuration as fully described in the article linked first in this post. Make sure to give your games nice names like "Dabble And Fidget (strategy)", which has worked very well for me, maxing out on players in the first minute of hosting sometimes.Waiting for other people to create lobbies--Don't wait then. Take control and create games that you enjoy. It's really not that hard. Anyone who couldn't host 5 years ago before HostingBuddy or WormNAT existed was considered a total and utter noob. Hosting used to be the first thing everyone learned on WormNET. New players have it too easy.
http://worms2d.info/Hosting_guidehttp://worms2d.info/HostingBuddy
I know about these sites, however I can't change anything on our router and I sure won't be allowed to until I have a home of my own. HostingBuddy again requires remembering a lot of commands and you have to type them fast to make sure the people stay in your lobby... since I play W:A no more than one time per week (or less), I'll have a hard time doing so. Therefore, hosting will stay a torture for me, sadly.
Have you tried WormNAT2 (http://worms2d.info/WormNAT2)? It's the last resort, but it's definitely nicer to use than HostingBuddy in my opinion. There are so many ways to prevent hosting from being "a torture". With WormNAT2, you literally just put it in your WA directory and run WormKit.exe instead of WA.exe, then you can host. It requires no further configuration.
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