Statistici
10 Jan 2011, 18:59
Hello there fellow wormers or whatever you call yourselves.
I have a slight problem, in which I need the help of anyone who knows the parabolic flight path of a worm that jumps (by pressing enter once). I calculated the function f(x) = -31/1584 * x² + 155/99 * x
If you can understand anything of that.
It seems to get close to the correct flight path, but I doubt it is the perfect one.
I need this information for doing successful battlerace maps. It isn't 100% crucial, but would be a great assistance.
EDIT: Ok so I pretty much found the functions for every jump jumpable:
Horizontal jump:
y = - 2 / 81 x² + 16 / 9 x
Horizontal jump against a wall:
y = - 2 / 25 x² + 16 / 5 x
Backjump:
y = - 5 / 32 x² + 5 x
Backjump against a wall:
y = - 19 / 64 x² + 19 / 2 x
Backflip:
y = - 32 / 49 x² + 96 / 7 x
Backflip against a wall:
y = - 2 x² + 24 x
So yeah. I'm attempting to make some hard-ass br-maps, but before that I'm publishing a website that tells every little bit of information that could be helpful in some point of battlerace-mapmaking and maybe even in battleracing itself :cool:
I have a slight problem, in which I need the help of anyone who knows the parabolic flight path of a worm that jumps (by pressing enter once). I calculated the function f(x) = -31/1584 * x² + 155/99 * x
If you can understand anything of that.
It seems to get close to the correct flight path, but I doubt it is the perfect one.
I need this information for doing successful battlerace maps. It isn't 100% crucial, but would be a great assistance.
EDIT: Ok so I pretty much found the functions for every jump jumpable:
Horizontal jump:
y = - 2 / 81 x² + 16 / 9 x
Horizontal jump against a wall:
y = - 2 / 25 x² + 16 / 5 x
Backjump:
y = - 5 / 32 x² + 5 x
Backjump against a wall:
y = - 19 / 64 x² + 19 / 2 x
Backflip:
y = - 32 / 49 x² + 96 / 7 x
Backflip against a wall:
y = - 2 x² + 24 x
So yeah. I'm attempting to make some hard-ass br-maps, but before that I'm publishing a website that tells every little bit of information that could be helpful in some point of battlerace-mapmaking and maybe even in battleracing itself :cool: