Mataro
28 Aug 2010, 03:59
Let me start by saying I'm not the oldest Worms player ever. Nor am I the most dedicated. I hadn't even heard of Shoppa. I played for hours and hours and hours with a core group of friends. And I had fun.
I made an account to post purely about this. Because I had heard you guys are really listening to your community, and because I don't see a lot of people voicing their opinions about the new physics in a reasonable way. There's a lot of people complaining about their rope being underpowered. And a lot of others saying "suck it up."
Anyone here with any sense of reason knows that change is a must to keep things fresh. But the physics as they currently are, are.. Invariably clunky. Worms don't slide any more. On a decent slope, it used to be a reasonable strategy to aim for the head with the shotgun and push them down. But on an 80 degree slope, I keep seeing worms come to a halt after only slipping a few pixels. I don't think making the terrain ice would solve anything.. But truthfully speaking, the worms just feel a heck of a lot heavier than a tiny poop-machine without a spine amidst a maelstrom of explosions should. Worms don't ricochet off terrain quite like was so characteristic of them. They move slower, and grip the terrain too much in general. They also shed momentum much too readily (indeed, I feel this is the biggest gripe with the new rope mechanics). If they maintained momentum a bit more, slid a little more, and weighed just a tad less, you'd have the perfect compromise between a classic feel and a more robust system.
In summary, I remember reading that the system was "more robust" and "reduced 'WTF' moments".. But in my first few matches alone I've had numerous moments where I could do nothing but sit there and wonder why enemy worms had the properties of particularily sticky molasses.
Did I have fun? Certainly. Could we be having more fun, as a community? I definitely think so. But who knows, maybe I'm alone with this. You, the developers, are the ones making this game after all. But if you really are paying attention to the community, let's see what the majority says, once, and for all.
All in favor, say "Aye."
I made an account to post purely about this. Because I had heard you guys are really listening to your community, and because I don't see a lot of people voicing their opinions about the new physics in a reasonable way. There's a lot of people complaining about their rope being underpowered. And a lot of others saying "suck it up."
Anyone here with any sense of reason knows that change is a must to keep things fresh. But the physics as they currently are, are.. Invariably clunky. Worms don't slide any more. On a decent slope, it used to be a reasonable strategy to aim for the head with the shotgun and push them down. But on an 80 degree slope, I keep seeing worms come to a halt after only slipping a few pixels. I don't think making the terrain ice would solve anything.. But truthfully speaking, the worms just feel a heck of a lot heavier than a tiny poop-machine without a spine amidst a maelstrom of explosions should. Worms don't ricochet off terrain quite like was so characteristic of them. They move slower, and grip the terrain too much in general. They also shed momentum much too readily (indeed, I feel this is the biggest gripe with the new rope mechanics). If they maintained momentum a bit more, slid a little more, and weighed just a tad less, you'd have the perfect compromise between a classic feel and a more robust system.
In summary, I remember reading that the system was "more robust" and "reduced 'WTF' moments".. But in my first few matches alone I've had numerous moments where I could do nothing but sit there and wonder why enemy worms had the properties of particularily sticky molasses.
Did I have fun? Certainly. Could we be having more fun, as a community? I definitely think so. But who knows, maybe I'm alone with this. You, the developers, are the ones making this game after all. But if you really are paying attention to the community, let's see what the majority says, once, and for all.
All in favor, say "Aye."