franpa
27 Aug 2010, 12:50
1) You can not move the camera when another player is using an air strike
2) You can not move camera between turns (Are you ready? screen) or when there is lag. Does each players camera position have to sinc up all the time for some horrible reason?
3) You can not open chat between turns or when there is lag.
4) The chat window takes up 90% of the screen, can you add an alternate style chat window that is similar in simplicity to W:A's? It takes up 10% (if that) of the screen and allows plenty of lines of chat. A widescreen chat window would be nice to see.
5) Many tooltips require the tooltip to scroll, can't you use a smaller size font or multiple lines of text? Scrolling text was phased out many, many years ago due to it being anything but productive.
6) A simple plain Arial font would be great to see everywhere in the game, your font takes up a ton of screen real estate for no good reason.
7) Jumping, the rotating worm sprite makes it incredibly difficult to judge where you should be standing before performing the jump.
8) Weapon Panel, god that is just retarded. Over emphasized icons that look NOTHING like what they are meant to be (mostly utilities). the weapon panel also takes up 90% of the screen, what happened to something like W:A?
9) Add a divider line between players in chat like this (beneficial for team games):
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Franpa: G'day!
Franpa: I'm new here.
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Zeus: Oh hello!
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Franpa: Thanks :)
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10) Remove the "Are you ready?" message when it is actually someone else's turn and NOT yours.
11) An option to reverse the locations of the Wind and Timer would be nice.
12) Being able to see what you drew in water/lava in the map editor would also be nice as at the moment you have to be careful so the Fill Tool doesn't fill the whole screen.
13) An option to disable timer transparency when it is hovering over an important object.
14) Worm preview always shows the chosen Victory Dance, making it hard to see how good a particular hat looks like etc.
15) No HUD previews.
16) Add the ability to customize the button that closes chat.
17) Rotating girders and aiming air strikes no longer use the ubber intuitive arrow keys, why? Do you feel you need to use obscure letters just for kicks?
18) Soundbanks are lower quality/excessively crisp compared to most previous PC Worms games.
19) Weapon Panel doesn't show you the appropriate F key to use to quik select the weapon, there is also a lack of a key for Utilities, probably because it was thought it was good to replace that function with chat controls.
20) Weapon Panel lists weapons randomly (presumably alphabetically) and doesn't group them, making it harder to quickly learn the layout of things. Utilities should be at the end on the last horizontal row.
21) Aiming shotguns and similar weapons is hard, it doesn't give you the the smooth extremely controllable aiming that Worms 2, W:A and WWP have.
22) Computer player like skipwalks making it very annoying hearing it scootch so frequently.
23) Chat should have configurable Open and Close keys, not just one key that serves both purposes.
24) Jump 2 should ONLY perform a backflip.
25) The game should allow the same key be assigned to multiple tasks. This allows Point 23 to be configured so that one key can indeed be used to open and close chat like it is seemingly meant to do now.
2) You can not move camera between turns (Are you ready? screen) or when there is lag. Does each players camera position have to sinc up all the time for some horrible reason?
3) You can not open chat between turns or when there is lag.
4) The chat window takes up 90% of the screen, can you add an alternate style chat window that is similar in simplicity to W:A's? It takes up 10% (if that) of the screen and allows plenty of lines of chat. A widescreen chat window would be nice to see.
5) Many tooltips require the tooltip to scroll, can't you use a smaller size font or multiple lines of text? Scrolling text was phased out many, many years ago due to it being anything but productive.
6) A simple plain Arial font would be great to see everywhere in the game, your font takes up a ton of screen real estate for no good reason.
7) Jumping, the rotating worm sprite makes it incredibly difficult to judge where you should be standing before performing the jump.
8) Weapon Panel, god that is just retarded. Over emphasized icons that look NOTHING like what they are meant to be (mostly utilities). the weapon panel also takes up 90% of the screen, what happened to something like W:A?
9) Add a divider line between players in chat like this (beneficial for team games):
----------------------------------------------------------------------
Franpa: G'day!
Franpa: I'm new here.
----------------------------------------------------------------------
Zeus: Oh hello!
----------------------------------------------------------------------
Franpa: Thanks :)
----------------------------------------------------------------------
10) Remove the "Are you ready?" message when it is actually someone else's turn and NOT yours.
11) An option to reverse the locations of the Wind and Timer would be nice.
12) Being able to see what you drew in water/lava in the map editor would also be nice as at the moment you have to be careful so the Fill Tool doesn't fill the whole screen.
13) An option to disable timer transparency when it is hovering over an important object.
14) Worm preview always shows the chosen Victory Dance, making it hard to see how good a particular hat looks like etc.
15) No HUD previews.
16) Add the ability to customize the button that closes chat.
17) Rotating girders and aiming air strikes no longer use the ubber intuitive arrow keys, why? Do you feel you need to use obscure letters just for kicks?
18) Soundbanks are lower quality/excessively crisp compared to most previous PC Worms games.
19) Weapon Panel doesn't show you the appropriate F key to use to quik select the weapon, there is also a lack of a key for Utilities, probably because it was thought it was good to replace that function with chat controls.
20) Weapon Panel lists weapons randomly (presumably alphabetically) and doesn't group them, making it harder to quickly learn the layout of things. Utilities should be at the end on the last horizontal row.
21) Aiming shotguns and similar weapons is hard, it doesn't give you the the smooth extremely controllable aiming that Worms 2, W:A and WWP have.
22) Computer player like skipwalks making it very annoying hearing it scootch so frequently.
23) Chat should have configurable Open and Close keys, not just one key that serves both purposes.
24) Jump 2 should ONLY perform a backflip.
25) The game should allow the same key be assigned to multiple tasks. This allows Point 23 to be configured so that one key can indeed be used to open and close chat like it is seemingly meant to do now.