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Akuryou13
27 Aug 2010, 06:53
ok, we have a suggestion thread and a map thread, I figure this game is littered with enough bugs to warrant a glitches thread as well. this way the suggestions and the bugs don't get piled into one place.

ANYWHO: if you press escape and hit restart mission while in the middle of blowtorching, the last space your blowtorch was creating persists into the next round. the rest of the tunnel you've dug resets, but the very last bit doesn't.

oh, and if there's a bug report button somewhere in the game, it's poorly located and I can't find it.

edit: random glitch 2: I had skip go selected from the previous turn. I walk forward a few steps and press space to use it. It used my fire punch instead for some reason. I'm playing the Chateau Assassin recreation, so you can imagine I'm annoyed that I lost my only attack.

Akuryou13
31 Aug 2010, 06:36
well, no one else may be using this, but I will:

I just opened my chat up while in-game with 2 friends. it then announced that "this session is no longer available" and kicked me out of the game.

edit: and I'd also like to note that both me and johnnynet have had occurences where we select a weapon, press space to fire it, and the game doesn't register that we've held the space bar, so it simply drops the weapon at our feet. mine was a grenade, his was a bazooka.

krainert
31 Aug 2010, 11:56
Gameplay
Sheep: When using the Sheep while swinging (Rope) or flying (Jetpack), the ability to detonate it becomes unusable after the expiry of the current swinging or flying effect.

Local
Multiscreen: Apparently the actual cursor is allowed to move outside the current screen; sometimes when looking around and clicking any mouse button, focus is given to my secondary screen, resulting in WA minimizing.

darkfoot
31 Aug 2010, 12:36
was playing the pc and got traped in a small map curve looked easy to get out but had to blow up the worm...

WeXzuZ
31 Aug 2010, 12:56
I was playing a match of 4 teams consisting of 4 worms, after someone used skip go a crate dropped and after that the worm started the Skip Go animation again and the game did not continue anymore, the Game timer just counted down to sudden death (which I didnt wait for). Had to restart the game there.

EDIT:
Just played Warzone where the AI used the shotgun ALOT! But when the AI made both shots, the worm suddenly teleported about 5 wormlengths away from where it stood and its retreat time was increased to 20 seconds.

Oh, and is it just me, or is Steal not available on the Weapons Panel?

Thurbo
31 Aug 2010, 16:52
Is this a thread for all bugs you find? Because I really have a lot :-/
I'll just start out:


1st (http://img29.imageshack.us/img29/9858/screen014k.png) - The totally annoying bulb bug! You all know it I guess, chat shows what happens...

2nd (http://img819.imageshack.us/img819/3290/screen013.png) - These are two bugs in one picture. First, the map's texture is messed up for some reason. Second, do you see the green sentry? Actually, it belongs to me (I'm the blue player, Thurbo), so why is it green? Some sort of a texture bug?

3rd (http://img339.imageshack.us/img339/3073/screen011.png) - The magnet's textures are in front of the water's one. Should be the other way around.

4th (http://img822.imageshack.us/img822/4111/screen010h.png) - Dynamite really shouldn't stuck into landscape.

5th (http://img836.imageshack.us/img836/1834/screen009w.png) - Landscape generator bug - Hell theme doesn't feature generated vertical maps for a reason.

6th (http://img836.imageshack.us/img836/3668/screen008.png) - Worms also shouldn't stuck into landscape (happened after he roped to that spot and suddenly he stucked there, in the end of his turn)

7th (http://img339.imageshack.us/img339/1486/screen005a.png), 7th(2) (http://img185.imageshack.us/img185/8588/screen004z.png) - On-line mode only texture bugs: The landscape background texture (that dark texture that rests after you blasted the landscape) sometimes disappears between turns. Also, as you can see, the girder at the right side looks a little darker than usually...

8th (http://img843.imageshack.us/img843/299/screen001m.png) - Projectile water hopping feature bug: If you shoot it at an angle of about 45 - 60 degree it will hop (almost) forever, as you can see in the screenshot.

9th (http://img255.imageshack.us/img255/6748/screen015c.png) - Jungle background animation sudden death glitch - the temple actually flew away in Worms: Open Warfare. But Worms: Open Warfare didn't feature vertical maps and Team17 didn't animate it furthermore...

That's all I got so far, I might find more as I keep playing :p

Djoszee
31 Aug 2010, 18:52
Online Dragonball Bug
http://www.youtube.com/watch?v=fnEplGyNvYI&feature=related

A bug that happens online, this is how to reproduce it:
- Your enemy fires a dragonball
- The dragonball does it's thing
- Everytime a player starts, you will hear the dragonball explosion-sound. It sounds like a volcano erupts every time a player starts his/her turn.

Anyone experienced this too?

Thurbo
31 Aug 2010, 18:58
Happens randomly after explosions, too, as well as with some other weapon sounds like the HHG, Donkey or Sentry.

Akuryou13
31 Aug 2010, 19:02
Online Dragonball Bug
http://www.youtube.com/watch?v=fnEplGyNvYI&feature=relatedhold on. someone actually using the dragonball?! why?! :p

MtlAngelus
31 Aug 2010, 20:36
Game also crashes often, apparently randomly. Just crashed when I was about to start a ranked game, has also crashed for me when using Shift+tab to view steam community thingie.

Draconis
31 Aug 2010, 20:45
hold on. someone actually using the dragonball?! why?! :p

Maybe like me they were under the false impression that a worm hit with it would actually budge an inch.

mandragore
31 Aug 2010, 21:36
I noticed two other bugs
1) when the computer is using the shotgun the turn doesn't end with the 2nd shot. one has to wait for the timer to reach 0.
2) there is not enough money in the compaign mode to buy everything in the shop. I finished all missions except the last one (35?) because I can't afford it.
Is this normal ?

Thanks, great game.

Akuryou13
31 Aug 2010, 21:55
Maybe like me they were under the false impression that a worm hit with it would actually budge an inch.haha. someone thinking the dragonball is a usable weapon. what a silly idea!

MtlAngelus
31 Aug 2010, 22:07
*sigh*

Stuck at "waiting for players"

Basically, I just had this epic ranked standard match in one of those tall island maps. Three of my worms way placed horribly at the top and died early with me just killing one if his worms. However, I soldiered on and with a single worm managed to tie the game, so I was really looking forward to the autorematch, but got stuck on the "waiting for players" screen. D:

So lame.

Griffix
31 Aug 2010, 22:28
I teleported onto a health crate. Although I'm touching it, I couldn't pick it up!
This was the result. (see screenshot) :P
http://img413.imageshack.us/img413/9321/omfgt.jpg (http://img413.imageshack.us/i/omfgt.jpg/)

MtlAngelus
31 Aug 2010, 22:32
From my experience with the game you have to be closer than that to grab a crate. :-/

Next time telport on top of it?:p

krainert
1 Sep 2010, 11:12
2) there is not enough money in the compaign mode to buy everything in the shop. I finished all missions except the last one (35?) because I can't afford it.
Is this normal ? Thanks, great game.
The final standard mission yields the last coins needed to purchase all remaining unlocks. Yes, its A LOT.

Griffix
2 Sep 2010, 19:09
Come on MtlAngelus, stop fetching bullets for T17. The game has some horrible sneaky small bugs that need to be fixed. Including this one...

I wonder if anyone already figured out the physics of the grenade? If I want to bounce a grenade off a wall,.. I can not predict where it lands. It seems too much based on luck instead of skill. :(

Akuryou13
2 Sep 2010, 23:12
Come on MtlAngelus, stop fetching bullets for T17. The game has some horrible sneaky small bugs that need to be fixed. Including this one...

I wonder if anyone already figured out the physics of the grenade? If I want to bounce a grenade off a wall,.. I can not predict where it lands. It seems too much based on luck instead of skill. :(it's because of the sliding mechanic. everything in the game will randomly slide across terrain or objects. worms slide over other worms when they use the torch, grenades slide against walls at very specific angles, etc etc etc. everything slides, and it throws a wrench in a human's ability to predict. the AI can figure it out just fine, but for those of us with human brains, it's impossible.

CyberShadow
2 Sep 2010, 23:58
2) there is not enough money in the compaign mode to buy everything in the shop. I finished all missions except the last one (35?) because I can't afford it.
Is this normal ?Did you skip training?

Akuryou13
3 Sep 2010, 01:17
Had another glitch. I deployed a concrete donkey and the worm it hit first launched up into the air and then stopped just above the donkey's head and hovered there until it was all over, at which point he killed himself with the normal animation, and his grave fell like he should have.

MtlAngelus
3 Sep 2010, 04:13
Come on MtlAngelus, stop fetching bullets for T17. The game has some horrible sneaky small bugs that need to be fixed. Including this one...

I wonder if anyone already figured out the physics of the grenade? If I want to bounce a grenade off a wall,.. I can not predict where it lands. It seems too much based on luck instead of skill. :(

I'm not fetching bullets for T17, I am aware just how crappy this game is but honestly, you have to get closer than that to grab a crate. Perhap they should expand the distance a bit, but I don't really see that as a bug or glitch, more like yet another debatable design choice.

poninja
3 Sep 2010, 04:15
I got a HUGE crash changing Video Options

MtlAngelus
3 Sep 2010, 04:20
Here, take away the hair and you can see just how barely you are actually touching the crate. It's just how it works.

poninja
3 Sep 2010, 04:26
ANGELUS gimm'e your STEAM userNAME! :mad:

MtlAngelus
3 Sep 2010, 04:53
ANGELUS gimm'e your STEAM userNAME! :mad:
metal.angelus

poninja
3 Sep 2010, 04:56
metal.angelusInvitation Sent

Filledukke
3 Sep 2010, 16:11
Magnet + magnet + sentry very close to each other make them go into a never ending wait-till-it-stops moment.

Akuryou13
3 Sep 2010, 16:55
Magnet + magnet + sentry very close to each other make them go into a never ending wait-till-it-stops moment.now I've got to know: in what situation that THAT arise!?

Filledukke
3 Sep 2010, 17:40
I placed a sentry and two magnets, then an enemy worm blow them closer together into this.

bonz
3 Sep 2010, 18:01
Could happen even more easily with an earthquake.

Thurbo
4 Sep 2010, 10:51
it's because of the sliding mechanic. everything in the game will randomly slide across terrain or objects. worms slide over other worms when they use the torch, grenades slide against walls at very specific angles, etc etc etc. everything slides, and it throws a wrench in a human's ability to predict. the AI can figure it out just fine, but for those of us with human brains, it's impossible.

I seem to have an AI brain then :rolleyes:
No really, you can use the slidings to your own advantage if the landscape allows you so. See:
(Man anybody show me a good, free recording program, I'm fed up with taking screenshots)
1 (http://img101.imageshack.us/img101/7602/screen026.png) - 2 (http://img534.imageshack.us/img534/5510/screen027h.png) - 3 (http://img839.imageshack.us/img839/2681/screen028.png) - 4 (http://img37.imageshack.us/img37/4083/screen029se.png) - 5 (http://img243.imageshack.us/img243/7951/screen030.png)

Djoszee
4 Sep 2010, 12:47
I seem to have an AI brain then :rolleyes:
(Man anybody show me a good, free recording program, I'm fed up with taking screenshots)

http://fraps.com/

Plasma
4 Sep 2010, 14:00
http://fraps.com/
Keep in mind that it's not fully free - IIRC, the demo version only takes up to 30 seconds of recording - but it should be plenty for small demonstration videos like this!

Djoszee
4 Sep 2010, 14:40
I teleported onto a health crate. Although I'm touching it, I couldn't pick it up!
This was the result. (see screenshot) :P



How about this then :D (wasn't my teleport btw)

Akuryou13
4 Sep 2010, 16:56
I seem to have an AI brain then :rolleyes:
No really, you can use the slidings to your own advantage if the landscape allows you so. See:
(Man anybody show me a good, free recording program, I'm fed up with taking screenshots)
1 (http://img101.imageshack.us/img101/7602/screen026.png) - 2 (http://img534.imageshack.us/img534/5510/screen027h.png) - 3 (http://img839.imageshack.us/img839/2681/screen028.png) - 4 (http://img37.imageshack.us/img37/4083/screen029se.png) - 5 (http://img243.imageshack.us/img243/7951/screen030.png)*sigh* that's not exactly the situation I was referring to. in fact, it's not at ALL the situation I was referring to. the situation I was referring to was the one I mentioned by name, actually. go figure.

bouncing a grenade off the wall? like we were discussing? you can never tell where the grenade will land. it's because the grenade will sometimes slide for a split second. at least, this is my experience in the matter, perhaps it's only looked like it went a little further up when it bounced, I've not really tested it much. either way, I KNOW you can take advantage of the sliding. nice shot, btw. but the point is that some times the sliding makes your tosses unpredictable because your grenade might not touch the land very much at all in your shot, but if it does it could either bounce or slide depending on some variable MY human brain, at least, can't predict.

Thurbo
4 Sep 2010, 18:18
Hm, you sorta missed my point. Yes, the grenade doesn't bounce off a wall as much as in WA. So if this doesn't work anymore... so what? Both W:A and W:R physics seem to have (dis)advantages - W:A also had some unpredictable stuff, like this strange "I jump against a small pixel at the bottom and therefore the other way" (http://www.youtube.com/watch?v=_J8N_7XkXsk) which sometimes even results into your worm drowning. Also, I can tell you this would never have worked in W:A (http://www.youtube.com/watch?v=eNo1jZPu0v8). And this (http://www.youtube.com/watch?v=kmPe3hyDx_M) was just annoying compared to W:R (http://www.youtube.com/watch?v=XXkJ2dYgBas).

As for the last two vids, you see the W:R physics are way more smoothed than the W:A ones, and I like it.

Akuryou13
4 Sep 2010, 18:50
Hm, you sorta missed my point. Yes, the grenade doesn't bounce off a wall as much as in WA. So if this doesn't work anymore... so what?but that's kind of what we were talking about before. he'd mentioned the grenade bouncing off the wall unpredictably and I said it seemed to be because of the sliding physics. I rather like some of the grenade's sliding. like that shot you'd posted in your earlier post. I like how that's possible. it's interesting. but the sliding also screws some things up because it's got some glitches in its programming or something that makes it effect some things in odd ways. that's all I was saying. I like the new physics. I've said so since release, remember? the sliding is just awkward at times.

Thurbo
4 Sep 2010, 19:01
I don't think W:A physics are really better in that case. Yes, actually they are slightly more predictable than the W:R ones - but at times very illogic. People who are new to W:A are probably surprised the grenade in WA doesn't roll down hills properly, stuff like that.

SilPho
5 Sep 2010, 16:39
Another small glitch, when a worm kills itself, the detonator doesn't always appear on the same depth level as the worm using it. Sometimes the detonator is behind nearby graves or worms.

Djoszee
5 Sep 2010, 18:22
Is this supposed to happen? Both were crate drops

Draconis
5 Sep 2010, 18:25
Is this supposed to happen? Both were crate drops

Haha, I've had stacks of up to four before.

Speaking of crates, I've noticed that if someone uses the dragonball in a round then that sound will be played again whenever a crate is dropped. Very odd.

KRD
6 Sep 2010, 14:10
Hm, you sorta missed my point. Yes, the grenade doesn't bounce off a wall as much as in WA. So if this doesn't work anymore... so what? Both W:A and W:R physics seem to have (dis)advantages - W:A also had some unpredictable stuff, like this strange "I jump against a small pixel at the bottom and therefore the other way" (http://www.youtube.com/watch?v=_J8N_7XkXsk) which sometimes even results into your worm drowning. Also, I can tell you this would never have worked in W:A (http://www.youtube.com/watch?v=eNo1jZPu0v8). And this (http://www.youtube.com/watch?v=kmPe3hyDx_M) was just annoying compared to W:R (http://www.youtube.com/watch?v=XXkJ2dYgBas).

As for the last two vids, you see the W:R physics are way more smoothed than the W:A ones, and I like it.

The way you're trying to spin this is shameful and embarrassing for, I imagine, quite a few of us actual WA players. You should not be allowed to do it on the developer's own forum.

Djoszee
6 Sep 2010, 16:13
Isn't the magnet supposed to sink?
(was in a fort game)

Djoszee
6 Sep 2010, 16:15
chatbox annoyance

i'ev = i've

It places the character next to the ['] at the end of the line. You'll have to arrow your way around to make the text look like it's supposed to look...

Anyone else has this too?

Thurbo
6 Sep 2010, 17:01
Hey people how about not posting bugs/glitches that have been posted before? Kind of annoying really :rolleyes:

Djoszee
7 Sep 2010, 18:37
Mind you I sorted these on upload date, meaning some videos are absolete because the bugs have been solved.

Worms Reloaded DANCING WORM BUG
http://www.youtube.com/watch?v=ti3fZfoyoo0

Worms Reloaded Teleporting AI Bug
From the author description, this has been posted on the steam17 forums. I had this happen to me as well, but not lately (also because I do not play offline nomore)
http://www.youtube.com/watch?v=7Diy7cnq0HA

Worms Reloaded BUG Jetpack
Lifting enemy worms using the jetpack, making them dissapear like the drillbug
http://www.youtube.com/watch?v=30W0Uj7e9hA

Worms Reloaded physics bug (magnet + sentry = everlasting cycle)
http://www.youtube.com/watch?v=AybQ6ZOL07Y

That are all videos currently available using 'worms reloaded bug' as a youtube search query. I'm not posting those about drill, because they are known.

Thurbo
7 Sep 2010, 18:56
Worms Reloaded Teleporting AI Bug
From the author description, this has been posted on the steam17 forums. I had this happen to me as well, but not lately (also because I do not play offline nomore)
http://www.youtube.com/watch?v=7Diy7cnq0HA

This is not actually a bug, rather a small glitch - if the A.I. actually wanted to be somewhere else but did something wrong on the way there (wrong jumps, for example) or simply did a completely wrong turn apart from the one it actually wanted to do (I don't know why that happens), the game does some kind of a "re-sync", just like it (rarely) happens in on-line matches. This glitch first appeared in Worms: Open Warfare and also in OW2 and W2:A. It didn't exist in Space Oddity for some reason.

Worms Reloaded physics bug (magnet + sentry = everlasting cycle)
http://www.youtube.com/watch?v=AybQ6ZOL07Y

This also sometimes happen if a magnet rolls on a worship statue. Just wanted to add that ;)

Djoszee
7 Sep 2010, 21:12
Speaking of crates, I've noticed that if someone uses the dragonball in a round then that sound will be played again whenever a crate is dropped. Very odd.
I posted quite a simular bug above. Guess it comes in different shapes and sizes :D

TheAbdBoy
11 Sep 2010, 08:50
Here's an interesting bug I've got to share. Was playing a fort match online, and the game hung after one worm dropped a dynamite, then the worm fell in an unusual manner. I managed to capture it on Fraps. Also, the frame rate while recording with Fraps went down to 1 fps after the bug occurred.

http://www.youtube.com/watch?v=9nQbVKDi07g

MtlAngelus
11 Sep 2010, 14:06
You're pretty?

:p

EliteAce
11 Sep 2010, 14:58
Here are 2 glitches I encountered...

1. I backflipped and dropped dynamite from a parachute onto an enemy worm. I landed from my parachute very close by, so I dropped down a rather large cliff to get away. For some reason I took no fall damage, and then the game wouldn't continue. It didn't freeze, the turn just never ended.

2. In a ranked match, it started the game while me and my opponent were on the same team, so the game crashed once the worms loaded.

Plasma
11 Sep 2010, 15:40
Here's an interesting bug I've got to share. Was playing a fort match online, and the game hung after one worm dropped a dynamite, then the worm fell in an unusual manner. I managed to capture it on Fraps. Also, the frame rate while recording with Fraps went down to 1 fps after the bug occurred.

http://www.youtube.com/watch?v=9nQbVKDi07g
Connection error. You can see from where the worm kept constantly backjumping but snapping back to its original position.

TheAbdBoy
11 Sep 2010, 16:27
You're pretty?

:p

Thank you.

Connection error. You can see from where the worm kept constantly backjumping but snapping back to its original position.

You sure? What I encountered actually sounds like what EliteAce described:


1. I backflipped and dropped dynamite from a parachute onto an enemy worm. I landed from my parachute very close by, so I dropped down a rather large cliff to get away. For some reason I took no fall damage, and then the game wouldn't continue. It didn't freeze, the turn just never ended.

Griffix
13 Sep 2010, 21:21
How about this then :D (wasn't my teleport btw)

Ohh ya, thnx Djoszee! This is just what i mean! Awful!!!

Killajax
13 Sep 2010, 23:08
I get this glitch almost all the time :

In a game lobby, the names and Avatars can get misplaced.
same with your lightbulb or room position.
It usually happens after a game, or when someone leaves.

Also "Customize" is spelled wrong on the main menu.

Griffix
14 Sep 2010, 00:31
I just played a Pro Ranked on this map!

Yes, that's me up there!!

My opponent saw a cave, while i was playing open! (with airstrikes) ;)
He could not see my worm or any of the attacks I made up there...
On the left you can see the path of bunkerbuster strike

The game didn't crash... I just attacked him from above and won the game :p

http://img814.imageshack.us/img814/1936/naamloos2i.jpg (http://img814.imageshack.us/i/naamloos2i.jpg/)

Thurbo
14 Sep 2010, 12:49
I faced the same problem. This only happens in Hell theme for some reason (seems to be quite buggy, as you can't play on vertical maps there either)

Because I didn't have corners but he had, I was able to cheat and I didn't even realize it. The game seems to resync. any time you do something the other player couldn't see. For example, my opponent once jumped off the level into the lava, and my turn I saw my worm was hit and he was still alive ô.0

Djoszee
14 Sep 2010, 18:26
Ok I just had the weirdest experience ever, I'm hoping to hear from you if you encountered this:
- I jumped from a great hight onto a health crate
- I collected the crate
- I got extra health
- The crate acted like it exploded, blasting me up
- I faced a mine and got damage and it all went quite fast, so I don't know how much damage I got from the crate.

It happened online.
Anyone seen this before?

bonz
14 Sep 2010, 18:43
Ok I just had the weirdest experience ever, I'm hoping to hear from you if you encountered this:
- I jumped from a great hight onto a health crate
- I collected the crate
- I got extra health
- The crate acted like it exploded, blasting me up
- I faced a mine and got damage and it all went quite fast, so I don't know how much damage I got from the crate.

It happened online.
Anyone seen this before?
Seems to be the fun bug that me and some others already experienced during the beta, but no one knew a sure way to reproduce it.

I had it when I fell, grabbed a health crate, then hit the ground and got blown around as if there was a giant, invisible pit of fire making me jump. My worm even left a smoke trail.

It seems to happen if you fall of the rope (as in my case), but also by simply jumping and falling deep enough.
We were not sure if your worm has to be invisible, as in my case (most likely not).
Also, it seems to only happen if you have velocity in the horizontal direction, as we couldn't recreate by falling straight down.

Djoszee
14 Sep 2010, 19:58
Also, it seems to only happen if you have velocity in the horizontal direction, as we couldn't recreate by falling straight down.
I jumped forward into a pit, in a vertical map.

Rope Bug
http://www.youtube.com/watch?v=4jJMS9SGilY&

Steps to reproduce:
- Get stuck with the rope
- Try to get over land
- Magically rope over and find your rope doing groovy stuff

mrchampipi
15 Sep 2010, 08:54
I just played a Pro Ranked on this map!

Yes, that's me up there!!

My opponent saw a cave, while i was playing open! (with airstrikes) ;)
He could not see my worm or any of the attacks I made up there...
On the left you can see the path of bunkerbuster strike

The game didn't crash... I just attacked him from above and won the game :p


What a cheap way of kicking my ass, wasn't it ;)

Thurbo
16 Sep 2010, 17:12
Since the last update the game crashes a lot... I already collected a total of 10 crash reports in the WR folder :rolleyes:

And guess what, moar glitches!

1.) A.I.'s sometimes use the Lightning Strike on gravestones that drowned, and it even works. The resurrected A.I. skips immediately if it comes to its turn. It's not killable, however you win if you kill all other worms left on the battlefield.
http://i597.photobucket.com/albums/tt52/Thurbo1/Screen046.jpg?t=1284653192

2.) If an invisible worm drowns the, um... round magic stripes will stay there forever.
http://i597.photobucket.com/albums/tt52/Thurbo1/Screen043.jpg?t=1284653344

3.) Oh noes! In a ranked match the health bars disappeared! I've neither an idea why it happened nor how to recreate it. After a few turns had passed they reappeared.
http://i597.photobucket.com/albums/tt52/Thurbo1/Screen045.jpg?t=1284653420

Djoszee
16 Sep 2010, 19:49
I saw a crate landing on water, or what appeared to be water, and explode on landing (because it was, probably, water) :)

Thurbo
16 Sep 2010, 21:23
Oh yea right. Those aren't glitches but...

why do crates, mines and barrels explode if they touch water? I'd prefer it if this was turned off eventually.

Also: If dynamite drowns, the fuse won't go out and it explodes, while grenade family weapons just vanish. I really wonder what kind of logic that is? It's really confusing sometimes :confused:

EliteAce
16 Sep 2010, 23:14
In a ranked match, my opponent didn't make any movement on one turn. I attacked one of his worms, and once it was his turn again, the worm I attacked was holding up the white flag, while the selected worm was holding a bazooka. I won once his turn was ready, and then when I went to the awards window, the game crashed.

Thurbo
18 Sep 2010, 00:05
The game already crashed three times in a row in ranked matches, and everytime it takes a point from my rank. That's just great.

Xinos
18 Sep 2010, 12:37
Yeah I'm having major crash bugs.

I've been trying to play four player games but it's impossible. First time it showed "loading.. please wait" for at least a minute, then it just kept randomizing maps, about 15 maps got generated then the game crashed.

Second time in the lobby people told me to ready, but what I saw was only I had ready'd and another player was having network problems. I rejoined the game and then it crashed upon loading the map.

On a 1 vs 1 pro match it crashed just as the match was drawing to an epic conclusion, which ruined my morning.

Killajax
18 Sep 2010, 22:13
This "Waiting for other players" thing that occurs every five seconds needs to stop.
I know it means its trying to sync with the other players, but really.
it occurs WAYYY too often, and usually crashes my game.
also Players you recently played with on worms don't go on the "Players recently played with" list when adding a friend.

Thurbo
19 Sep 2010, 07:19
How often this message appears depends on your and the other players' connection, so you maybe unlucky and play a lot of matches together with players with poor connection :rolleyes:

Look here, please: http://www.youtube.com/watch?v=vZTVr-I8_xk

I don't get how this worship decides on what side you are. I used a team with standard settings (particles = standard, HUD = Water). Can you conclude from the video when your statue is the donkey and when the buffalo? I can't, to be honest (although, note that when I used a grenade to shoot an enemy I dropped the donkey, whereas I dropped the buffalo after an airstrike).

Djoszee
20 Sep 2010, 20:02
I've seen zooks go through thin slice of land (2/5 mm thick) like there was no land, thought i'd mention. I'm sure yo guys gave seen it...

Thurbo
20 Sep 2010, 21:11
First time I saw that was in Worms Open Warfare :p. I think it's necessary though because otherwise players would shoot the smallest edges in the landscape (If you stand on a cliff and the enemy's under it). Still happens a lot, even with this tweak...

Akuryou13
20 Sep 2010, 22:50
First time I saw that was in Worms Open Warfare :p. I think it's necessary though because otherwise players would shoot the smallest edges in the landscape (If you stand on a cliff and the enemy's under it). Still happens a lot, even with this tweak...there is an ENTIRE WEBSITE devoted to random pixels screwing people up in worms games. this is not a legacy we need to lose. if you can't see a thin wall, you deserve to shoot it.

Plasma
20 Sep 2010, 23:11
It's really a programming "bug".

I say "bug" because it's not really an error in the code, but an expected result of the way they calculate collision, that's actually quite hard to fix. You'll find it in many 2D games with small-but-fast projectiles and thin obstacles, including every one of the 2D Worms games.

Thurbo
21 Sep 2010, 16:05
there is an ENTIRE WEBSITE devoted to random pixels screwing people up in worms games. this is not a legacy we need to lose. if you can't see a thin wall, you deserve to shoot it.

That's not what I meant. I mean, otherwise you'd have massive problems if you try to shoot down a cliff like this:
http://i597.photobucket.com/albums/tt52/Thurbo1/lsbug.png?t=1285081427
I think if the zook couldn't go through a small amount of pixels it was nearly impossible.

You'll find it in many 2D games with small-but-fast projectiles and thin obstacles, including every one of the 2D Worms games.

Actually, Worms Open Warfare was the first (I'm not sure about Worms (United/Director's Cut)). In Worms Armageddon this wouldn't happen, except you stand as close as possible in front of a thin wall. I'm not sure why but I guess it's because the worm that shoots the bazooka would get hit instantly otherwise, since it's the first pixels the projectile's got to pass.

Akuryou13
21 Sep 2010, 21:26
That's not what I meant. I mean, otherwise you'd have massive problems if you try to shoot down a cliff like this:
http://i597.photobucket.com/albums/tt52/Thurbo1/lsbug.png?t=1285081427
I think if the zook couldn't go through a small amount of pixels it was nearly impossible.oh you mean when the shell is just exiting the bazooka, it might pass through a couple pixels? then yeah. exactly what you said, necessary "glitch".

Thurbo
24 Sep 2010, 18:19
Okay, I just had the worst match ever.

First turn, I started. I killed an enemy worm next to the sea. By trying to jump back to cover, I let my worm drown in the sea as well (because if the time reaches zero and you try to press "jump" two times, it won't count the second one and my worm jumped forward instead. I'll count that as a glitch).
Second turn, my opponent uses the jet pack to kill one of my worms close to water. He flies away.
Third turn. He idotically landed next to a mine and I tried to kill him by activating it, right after I collected a crate containing a banana. It was instant, I drown as well as my opponent.
Fourth turn - my opponent hurts me with a mine and jumps into a deep hole (hurts himself).
Fifth and last turn (my worms: 1, hostile worms: 2): I try to kill the worm that jumped down with the banana, getting away with the rope. Unfortunately, instead of rolling down it just stucked into the landscape (like this (http://img822.imageshack.us/img822/4111/screen010h.png), already reported). One of the clusters flies away so far it hits my worm which flies straight into the water. Game over. I could kill this game for its frustrating gameplay and bugs. I mean it.

Akuryou13
25 Sep 2010, 04:18
oh wow. that is a HECK of a string of terrible glitches! sounds like the game doesn't want you to play it :p

MIOwns
25 Sep 2010, 04:25
had a cam bug today..the cam (field of view) always moved to the right side..even if i was a spectator or while im moving...pretty annoying

Djoszee
1 Oct 2010, 21:59
found a vid of a jetpack-bug, the result seems to be simular to the drill-bug.
I dont know if this is fixed and whether it is known to t17

Do they ever look here anyway? BillT17 never posts here, whoever he is....

heres the vid: (not mine)
http://www.youtube.com/watch?v=30W0Uj7e9hA&

Djoszee
4 Oct 2010, 14:05
I found the most awesome bug yesterday, heres a video which I made myself

http://www.youtube.com/watch?v=45swFUHwewA

Thurbo
4 Oct 2010, 17:00
?!?!?

This bug was introduced in 2006, when Worms: Open Warfare released. Open Warfare 2 also contained it, but in 2008 with A Space Oddity, they fixed it. I can't believe it's there again!

Djoszee
5 Oct 2010, 17:57
really? lolz!

Thurbo
5 Oct 2010, 18:32
really? lolz!

I don't think that to be funny. There's this feeling deep inside me growing bigger... the feeling Team17 might be - *gulp* - incapable of fixing bugs!

Then again, they managed to release A Space Oddity with next to no bugs. Maybe there's still hope :p

Djoszee
6 Oct 2010, 15:19
it happens to a lot more weapons, look
http://www.youtube.com/watch?v=bwBmzP_5ynA

Djoszee
6 Oct 2010, 15:29
A weird thing in the Worms Reloaded physics. Apperantly you can not destroy boxes with bats, but all other weapons that can interact with objects DO have an interaction with crates:

- Punch: You will collect the crate
- Dragonball: You will destroy the crate
- Kamikaze: You will collect the crate (or destroy it when the kami explodes)
- Drill: You will destroy the crate
- Torch: You will collect the crate
- Bat: nothing happens (which doesn't make sense)

http://www.youtube.com/watch?v=ahU5TqrHyG0

Djoszee
6 Oct 2010, 15:44
1) The barrel explodes, while it's not being hit. The firepunch doesn't have a blast radius like this in any other circumstance
2) The mine is hit, but remains in a floating position (there is no land, because that was punched away)
3) The mine does get affected by the punch, but mainly because I jumped prior to punching.

Though the setting in situation 3 is different then the one in situation 2, the effect described is clearly the same when both situations are equal.


http://www.youtube.com/watch?v=9jYAtTevZiU

Djoszee
10 Oct 2010, 10:14
Hey Thurbo, how about this then?

http://forums.steampowered.com/forums/showpost.php?p=17451475&postcount=1128

http://www.youtube.com/watch?v=JLL-Ro5vufI

I thought about this beeing possible, turns out it actually is :D

Thurbo
10 Oct 2010, 12:59
It's some time ago but I wasn't motivated to post this bug here, but now as I know Team17 takes notice of this thread:

I was in a fort match, both my opponent and I had only one worm left. He had low energy and made a mistake, so I went to pull my shotgun and shoot him... There was a barrel directly behind me... look what happened...

http://www.youtube.com/watch?v=licOzBDmjRo

Doesn't seem to happen if you stand next to worms tho.

Djoszee
10 Oct 2010, 15:04
I heard it also happens with the zook

Thurbo
10 Oct 2010, 16:22
The newest patch kinda changed the campaigns. Some of the A.I. worms aren't were they were actually supposed to be at the beginning of the match.

Campaign 8 (http://i597.photobucket.com/albums/tt52/Thurbo1/Screen071.jpg?t=1286724115) has gotten impossible therefore, for instance.

Djoszee
10 Oct 2010, 16:53
The newest patch kinda changed the campaigns. Some of the A.I. worms aren't were they were actually supposed to be at the beginning of the match.

Campaing8 works just fine here...

Djoszee
16 Oct 2010, 14:16
I was playing a game with the latest patch. The computer used 2 shotgun shots (the second one harming his own worms because of a mine), his turn however did not end. The worm stood there frozen for 20 secs...

edit1: it happens again (for the third time now) The worm is showing a series of thought bubbles (LOL)
edit2: http://www.youtube.com/watch?v=3C3TIHEeEU0 (lol)

Boriso
16 Oct 2010, 19:27
There will be no damage if one hit a head with shotgun or bazooka...

How we can play Private match on the same environment several times?
After score 1:0 (or 0:1) and pressing "Continue" game enters lobby :(

Djoszee
16 Oct 2010, 20:16
There will be no damage if one hit a head with shotgun or bazooka...

Aim for the eyes, not the hat

Thurbo
17 Oct 2010, 11:40
I was playing a game with the latest patch. The computer used 2 shotgun shots (the second one harming his own worms because of a mine), his turn however did not end. The worm stood there frozen for 20 secs...

edit1: it happens again (for the third time now) The worm is showing a series of thought bubbles (LOL)
edit2: http://www.youtube.com/watch?v=3C3TIHEeEU0 (lol)

Got that issue since the the game released, actually :p

Just
26 Oct 2010, 20:07
worst bug/glitch ever

Had to format my PC(and reinstall steam), now all finished campaigns are gone.
Please tell me how to get them back, had only one missing to get the achievment.....

Akuryou13
27 Oct 2010, 18:19
worst bug/glitch ever

Had to format my PC(and reinstall steam), now all finished campaigns are gone.
Please tell me how to get them back, had only one missing to get the achievment.....when you wipe your harddrive, you lose all your information. there IS no way to get it back...

Thurbo
27 Oct 2010, 23:17
worst bug/glitch ever

Had to format my PC(and reinstall steam), now all finished campaigns are gone.
Please tell me how to get them back, had only one missing to get the achievment.....

I wonder what happened if I sent you the datas with the game fully completed? Would you get the achievement as you start Steam rightaway or never unless you complete them yourself?

Got two more bugs, btw:

When the host you play with selects a user landscape, it (rarely) happens it looks like this (http://img163.imageshack.us/img163/4271/screen085.png). This game kinda got data transfering issues :p it also comes to sync problems, of course.

And now: Imagine you're in-game, attached to a rope and want to attack with a sheep. You press enter to let it loose and want to rope away: You press space to detach from the rope, and space again to shoot the next one. But as you press space the second time, the sheep will explode as well as you shoot a new rope! Man! How did you get THIS bug into the game again? It worked properly in all Worms before, the sheep exploded only if you pressed enter! Gosh :-[

poninja
28 Oct 2010, 01:47
When the host you play with selects a user landscape, it (rarely) happens it looks like this (http://img163.imageshack.us/img163/4271/screen085.png).

That happens all the time, mostly with some Wropers maps

Thurbo
28 Oct 2010, 12:47
That happens all the time, mostly with some Wropers maps

Well I dunno, I played a lot of matches on these maps and it's the first time it happened to me :p

Djoszee
28 Oct 2010, 13:18
that's not a glitch, that happens because not everyone has the custom map selected by the host.

Thurbo
28 Oct 2010, 13:35
that's not a glitch, that happens because not everyone has the custom map selected by the host.

First, everybody had the map (including myself), second, even if other players haven't got it, maps usually just turn black for them instead of getting unplayable.

ScardyBob
13 Nov 2010, 19:59
This occurred on the 9th campaign map. Jumped from the upper yellow box to the lower one and the worm effectively froze in place. I couldn't move him or select the weapons menu. Also, the worm didn't take any damage or end its turn. There was also no timer to end the turn either. I had to restart the map.

http://imgur.com/eYsAAs.jpg (http://imgur.com/eYsAA.jpg)

Djoszee
22 Nov 2010, 20:18
Yeah that happens a lot, the worm gets stuck flying.

wormz1000
7 Dec 2010, 22:31
While T17 have released so many patches I can't understand why so many bugs remain.

1 Release the sheep, no obstruction ahead and it immediately jumps backwards and away from the target.

2 Fire the bazooka and while still holding down the space key the missile just blows up in your face instantly. Throw a grenade and it drops at your feet. Use the blowtorch and it lasts a split second. I believe these are all the same problem just with dofferent weapons.

3 Fire punch a guy who's right on top of you and although the 30 damage number appears, no change in the opponents health.

4 It's happened to me a few times where the opponent places a turret and moves away...everything fine so far. As the turn changes to me, the turret and the opponent that placed the turret are nowhere near where they were when the turn ended. They've hyperspaced to another location.

5 Sound resets to zero every time I start the game...intro is loud enough to wake my neighbours though. This sound problem must surely be easy to rectify and since it isn't, I doubt if any effort is being made on the more difficult ones that ruin the gameplay.

It's way overdue these bugs were sorted. This game is simple and was perfected a decade ago so it's unforgivable that since it's release there have been so many problems. The only hassles fixed so far have been the Steam connectivity.

Will this game ever be fixed or is the joy of stupid hats meant to placate us ripped off players.

vleismes
17 Dec 2010, 16:41
OK I have a really weird problem. I installed Worms reloaded through steam. When i started playing the tutorial it all works fine but when my worm or the worm of the computer faces right it disappears, when I hit the left arrow it appears again. Can anyone help me PLEASE?!!

Plasma
17 Dec 2010, 21:49
They're there, it's just that you're looking at them from a different angle.


They're flatworms, y'see!



Okay, bad jokes aside, that's the first time I've heard that happening.

KRD
18 Dec 2010, 04:05
I had exactly that in Worms Blast two computers ago. My graphics card and/or its drivers didn't quite meet the requirements, so things tended to break like that.

Thurbo
20 Dec 2010, 03:33
Okay, this is odd, VERY odd. Suddenly, some of the items in the shop are LOCKED AGAIN! the game still says I played through the missions though, the unlockable missions are ALSO green (for finished), but I can't play them, they are LOCKED.

Quick get a fix on this, because I can't use banana bombs for my own schemes anymore, as well as some gravestones are relocked.

http://i597.photobucket.com/albums/tt52/Thurbo1/Screen205.jpg?t=1292816235

http://i597.photobucket.com/albums/tt52/Thurbo1/Screen204.jpg?t=1292816236

stuckmojo
30 Aug 2011, 21:42
Please fix custom roping or any other maps. Maps I create or load do not load for other players. It works maybe 10% of the time. Most of the time the worm positions are messed up and they can not see the terrain. Hurry up and fix this has been going on forever

Coolmanio
1 Jan 2012, 22:37
We play with my friend with custom scheme. We setup all weapons to minimum at start and setup many crates. We playing in worms re-loaded about 14 months, but we never saw bazooka, granades, fire punch and more other weapons in crates. It is very sad issue. We want all weapons in crates.

catmanz
25 Jan 2012, 04:44
does worship not spawn in multiplayer or something? I have 170hours of worms reloaded on steam and have never seen it used once

Thurbo
1 Jun 2012, 18:44
One of the recent updates seems to have broken the lobby list. If there were more open lobbies than space in the box there used to be seperate pages. Now all games get simply listed outside of the box which makes looking for specific lobbies quite hard.

http://uppix.net/6/b/6/e848d1ab3cedad4d6134352587a75.jpg

Just for getting attention to this issue, Reloaded is F2P for this weekend and afterwards the amount of lobbies will fall again, but it's still rather annoying.

Aeph
23 Jul 2012, 06:41
Does my game freezing very frequently(sometimes they're 30secs apart) for up to 5 minutes count as a glitch? :( Game is unplayable most of the time. Just got it a few days ago during the steam sale.

shadree
17 Apr 2013, 15:19
I noticed two other bugs
1) when the computer is using the shotgun the turn doesn't end with the 2nd shot. one has to wait for the timer to reach 0.

Is this problem getting fixed anytime soon? I notice it was a problem almost 3 years ago!

Madmaxquinn
19 Apr 2013, 08:28
Multiscreen: Apparently the actual cursor is allowed to move outside the current screen; sometimes when looking around and clicking any mouse button, focus is given to my secondary screen, resulting in WA minimizing.

Me too. Please check out this thread: http://forum.team17.co.uk/showthread.php?t=64594