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View Full Version : Possible Dynamite Bug In 3.6.29.0


jrolson
11 Aug 2010, 16:10
I was playing a friend in multiplayer on a local LAN network, and we noticed every once in a while (rarely) the dynamites blast radius was alot larger than normal. Probably 5x bigger... Anyways this should be looked at when possible.

CyberShadow
11 Aug 2010, 16:17
So it's not just a matter of an edited scheme? If so, please find and post the replay file.

jrolson
11 Aug 2010, 17:16
No it's not from an edited scheme, where do I find the replay file?

I will take pictures and record video the next time it happens but it could take a while since it only happens once every maybe 10-15 games.

CyberShadow
11 Aug 2010, 17:22
W:A automatically records all games played to replay files (.WAgame) and saves them to your User\Games folder, under W:A's installation folder.

jrolson
11 Aug 2010, 22:59
Here's the reply, bug happens around 4 min. into the game.

Dynamite was only set on 3 stars of power yet when the bug happens it acts like it's set on full power.

CyberShadow
12 Aug 2010, 00:24
Please consult page 26 of your W:A manual (http://worms2d.info/Worms_Armageddon_Manual).

Alternatively: http://wormopedia.worms2d.info/Double_Damage

:rolleyes:

jrolson
12 Aug 2010, 00:40
Ahhhh, your right. Forgot about the Double Damage, thank you for pointing it out.

Explorer
13 Aug 2010, 14:21
Speaking of Double Damage, I remember that in WWP (and probably old version of W:A) there's a maximum size of the crater. Any double-damage'd weapon that would have larger radius will be changed to be equal to this limit.

EDIT: I've read the readme. This limit was changed since v3.6.19.7 (http://worms2d.info/Worms_Armageddon_ReadMe_%28English%29/v3.6.19.7_Beta_Update) .