Film11
25 Mar 2010, 17:03
Someone said they're posting the entire chat log. I took the dev answers on their own though. Most of them have context and where they haven't I've put it in myself using square brackets. Many smilies removed to adhere to image limit. Enjoy. (Full chat log here (http://www.kutaghs.co.cc/WRBC.txt) courtesy of kutagh)
16:07 - kelauce: weapon window - nope that wont be changing but F-key shortcuts are in and working
16:07 - kelauce: your phone is in your bedroom, under your bed
16:07 - kelauce: we are going to look into having a Wormnet style lobby for viewing online games
16:07 - Shteamy Bruce: Feel like W:A - We're making various tweaks to get the game more akin to feeling more like W:A
16:08 - kelauce: shopper and race modes will be available
16:08 - kelauce: you can create your own schemes (will be able to in the full version)
16:08 - Shteamy Bruce: The Rope will be tweaked yes to feel more like W:A
16:08 - kelauce: beta is multiplayer only
16:09 - kelauce: yes, online multiplayer sorry
16:09 - kelauce: it will be limited to 4 players in a match
16:10 - kelauce: 6 is a little high for the map sizes
16:10 - kelauce: there wont be another beta wave (as in new testers), but we will have another beta build hopefully next week
16:13 - Chuckles: There is no LUA in WR - Sorry Gran PC
16:12 - Shteamy Bruce: yes in steam [regarding the release of the full game]
16:14 - kelauce: cost and pre-order - thats still being discussed internally
16:14 - kelauce: oh and Chuckles is T17,sorry missed you there Chuckles is a senior coder here
16:14 - kelauce: the beta test will go on for another 4 weeks
16:15 - kelauce: the price wont be as high as that [50 euros]
16:15 - Shteamy Bruce: Yes Jay Waters [did the music composition] - that is right
16:16 - Shteamy Bruce: [he is] Our in house Audio specialist
16:16 - Chuckles: Gran PC -> we needed a scripting language because the single-player campaign was far more complicated in 3D.
16:17 - Shteamy Bruce: Yes you can customise [worms]
16:18 - Team17 Admin: 6 players will not be an option for launch
16:18 - Shteamy Bruce: The 'test' names in the ranks are probably coders, who have tested their implementation and such
16:18 - Shteamy Bruce: not actual testers
16:19 - kelauce: t17test are some of our coders and internal QA bods
16:19 - Team17 Admin: Yes, 4 players only, we have enough problems with all the connections for 4 players
16:20 - Wormbert: Text issues are currently being addressed - we're awaiting translations for some of these
16:20 - kelauce: [regarding the lobby] its not useless, it just doesnt show all the results from Steam, if it was opened up like Wormnet it wouldnt make it anymore useful, the same games would still be there
16:21 - Kutagh: One more question: Worm select. In worms 2 you could select which worm to utilize. Are there any plans to implement that in any form or shape?
16:21 - kelauce: Kutagh yes
16:21 - Shteamy Bruce: worm select will be an option to have or not within creating your schemes
16:22 - kelauce: Gran - im not sure if its the same people who are doing these translations
16:22 - kelauce: but if any come back and you're not happy, let me know and i'll go round to their offices with a baseball bat
16:22 - kelauce: worm select will be an option, dont like it in your game? switch it off
16:22 - Team17 Admin: Acheivements should be reset after the Beta.
16:22 - Xenomortis: will the ability to import image files as maps or something similar be available? or are we stuck with the in-game terrain editor?
16:23 - kelauce: Xeno - we're looking into this, whether it happens for an update or even at all, i dont know yet
16:24 - Shteamy Bruce: the level editor will be there yes, similar to the one seen in W:A.
16:24 - Team17 Admin: We will look into russuan translation nearer launch, it depends on how big the market is to be honest
16:24 - kelauce: F4ever - it has a great level editor and there will be plenty of options for the more advanced player
16:25 - Team17 Admin: You shouldn't read too much into files you find in the game.
16:25 - Shteamy Bruce: it will be different from its current state (Level Editor) and made much more suitable to the PC
16:26 - Commander ZUN on Hakurei Beer: also please tell me you are going to make the teleporter cursor and similar stuff controllable by mouse
16:27 - Shteamy Bruce: Thats right yes Commander
16:27 - kelauce: we've had 4 player in for the whole current generation of Worms and we just haven't found the need for more, it even gets dull at times waiting for your turn to come round in a 4 player game so it'd be worse with 6
16:28 - kelauce: it has controller support for ingame
16:28 - Team17 Admin: We are commited to making 4 players work well over the network.
16:29 - kelauce: in all our hours of playing we've just never come across the need to increase the number of worms per team in this current gen
16:30 - Team17 Admin: For the last time 6 player games will not be supported at launch.
16:30 - <chill> Paul.Power: This has probably already been pointed out, but it'd be nice to be able to move the air strike, bunker buster, homing missile etc with the mouse as well as the keyboard
16:31 - Shteamy Bruce: Paul Power - Yes, you wil be able to use the mouse
16:32 - Team17 Admin: Let's put it this way, we plan on supporting this game for a long time to come.
16:33 - Team17 Admin: Pre Orders will be sorted out in the next week or two
16:34 - Team17 Admin: The lobby is undergoing a number of changes especially relating to how games are listed
16:33 - Thurbo: What about changing the lobby options to how they worked in the old games? I want to choose between being the host or not
16:34 - kelauce: Thurbo - i mentioned this one earlier, we're looking into the whole matchmaking / lobby
16:35 - Team17 Admin: Mission creator is not something we are implementing for launch, but again I will say we are planning on supporting this game for a long time to come
16:35 - Team17 Admin: T17 test speechbank is adult material so will not be in the release build
16:35 - kelauce: lol admin
16:36 - <chill> Paul.Power: How about soundbanks from W3D/W4M? (I miss Welsh :p)
16:36 - kelauce: PP - im not sure if we have the same samples to cover all bases, going from the 3D ones to the OW series
16:37 - kelauce: HH - yes the campaign mode is the same as 360
16:37 - Team17 Admin: without promising anything, let's just say we are all aware of how much worms players like to mod the game.
16:37 - Shteamy Bruce: no - no joining mid game
16:37 - kelauce: GG - we can look at the team colours if there are problems with colourblind peeps not being able to tell the difference with team colours
16:38 - kelauce: you can create custom schemes yes
About creating custom schemes: Are they like in Worms 2 or are there going to be more options to be able to create custom schemes like shopper?
16:39 - Shteamy Bruce: Kutagh - Head Hunter - We'll probably discuss internally if we are to add more of the older options you speak of within the scheme creation side of things so i guess thats a 'watch this space'.
16:39 - kelauce: oh these are Steam accounts setup for WR
16:40 - Team17 Admin: Project X remake is not on the cards for the immediate future, we have too many other things on the go at the moment.
16:40 - Team17 Admin: Same answer for superfrog i'm afraid.
16:40 - kelauce: yes, the current map sizes is what will be in the final release
16:40 - kelauce: we're going to remix some of the classic WA tunes i think
16:41 - kelauce: the map size, worm size, util size, its all different to WA but they all work fine in the context of the new game
16:41 - kelauce: we're happy with how they play
16:41 - Team17 Admin: Final fantasy is not our IP so we won't be doing anything with it.
16:42 - kelauce: yeah i'll have a stab at remaking Final Fantasy for you, which one shall i do?
16:42 - kelauce: np, i'll have em ready next week
16:42 - Team17 Admin: welcome to the president
16:42 - kelauce: Kutagh, they're a mixture of puzzles and deathmatch games [regarding singleplayer]
16:42 - Team17 Admin: FFS was my fave
16:43 - kelauce: no real story as such
16:43 - kelauce: no axe im afraid
16:43 - kelauce: but lots of new weapons to the PC series
16:43 - Team17 Admin: No crashing, but lots of ignoring [regarding questions]
16:44 - Team17 Admin: We will look into doing something cool for those who preorder WR
16:45 - kelauce: yeah the pigeon was l33t
16:45 - kelauce: the beta testers will all be getting their names in the credits, so thats something
16:45 - Team17 Admin: GranPC no it doesn't, but...we love you guys so you will get something cool too [regarding testing counting as preordering]
16:46 - Team17 Admin: Cost of the game is still TBD, but when it is, we will put it up for preorder
16:46 - kelauce: Red - 300 [people in the beta]
16:46 - TG_Judgement: ya know
16:46 - kelauce: but we're considering opening it up
16:48 - Team17 Admin: We are looking at the price this next week or two, so preorder will happen then or soon after
16:49 - Team17 Admin: GetGrenade, we are considering bringing some back catalog stuff to Steam, but will be well after this version
16:49 - Shteamy Bruce: i think the Sentry Guns default at 50 health points
16:49 - Team17 Admin: I'm sure there will be a good incentive for pre ordering
16:50 - kelauce: Worms Reloaded is based on the current generation of Worms, its about getting the PC gamers a new and kick **** version of Worms
16:50 - kelauce: its based on the current console version but with more content
16:50 - Team17 Admin: Kutagh, not considered that possibility yet, let's get this one out first [regarding worms mega pack]
16:51 - kelauce: the old weapon window rocked back in the day but things have moved forwards, the new one is much prettier
16:51 - kelauce: Thurbo - you mentioned that in Mantis, we'll look into it for you [gravestones stopping uzi/shotgun]
16:51 - Team17 Admin: [release] Date depends on how the Beta goes TBH
16:51 - Shteamy Bruce: pixel.PlumbEd: No you wont, looking at your weapons window and deciding what to do is part of your actual turn;. [looking at your weapons during other people's turns]
16:54 - Kutagh: Would it be an idea to add one of the older worms games as an incentive for pre-orders? (Perhaps have multiple options in case someone lready got them)
16:55 - Team17 Admin: Kutagh, we don't have time to do that, but it's a nice idea
16:55 - kelauce: achievements - i think the ones listed at the moment are final. bring back beer - lol not, yet, maybe in a few hours. Staff - there are 12 of us
16:55 - kelauce: and 300 beta testers
16:55 - kelauce: so 312 members of staff
16:56 - kelauce: HeadHunter - there will be more to buy from the shop than on 360
16:56 - kelauce: we aim to have more content in WR
16:57 - Team17 Admin: Is there any serious questions left? nearly time to go to the pub
16:56 - kelauce: Xena - no plans for anymore of the old WA weapons but we will be bringing in new ones
16:56 - Shteamy Bruce: yes Zun [ingame currency]
16:57 - kelauce: if you save up enough coins in the game then you can have a date with Wormbert irl
16:57 - Wormbert: ...
16:57 - Team17 Admin: White Lion is a great local pint
16:57 - kelauce: beer? im a fan of Sol
16:58 - kelauce: we've been looking into moddable soundbanks internally this past week
16:58 - kelauce: it may happen, it may not
16:58 - kelauce: certainly wont be for launch anyway
16:58 - kelauce: as Admin said, we will be supporting it post release
16:58 - Shteamy Bruce: i think that about does it?
16:58 - Team17 Admin: Thanks to Shteamy Bruce, Kelauce and Wormbert and thanks to you lovely worms players, we will do this again soon
16:07 - kelauce: weapon window - nope that wont be changing but F-key shortcuts are in and working
16:07 - kelauce: your phone is in your bedroom, under your bed
16:07 - kelauce: we are going to look into having a Wormnet style lobby for viewing online games
16:07 - Shteamy Bruce: Feel like W:A - We're making various tweaks to get the game more akin to feeling more like W:A
16:08 - kelauce: shopper and race modes will be available
16:08 - kelauce: you can create your own schemes (will be able to in the full version)
16:08 - Shteamy Bruce: The Rope will be tweaked yes to feel more like W:A
16:08 - kelauce: beta is multiplayer only
16:09 - kelauce: yes, online multiplayer sorry
16:09 - kelauce: it will be limited to 4 players in a match
16:10 - kelauce: 6 is a little high for the map sizes
16:10 - kelauce: there wont be another beta wave (as in new testers), but we will have another beta build hopefully next week
16:13 - Chuckles: There is no LUA in WR - Sorry Gran PC
16:12 - Shteamy Bruce: yes in steam [regarding the release of the full game]
16:14 - kelauce: cost and pre-order - thats still being discussed internally
16:14 - kelauce: oh and Chuckles is T17,sorry missed you there Chuckles is a senior coder here
16:14 - kelauce: the beta test will go on for another 4 weeks
16:15 - kelauce: the price wont be as high as that [50 euros]
16:15 - Shteamy Bruce: Yes Jay Waters [did the music composition] - that is right
16:16 - Shteamy Bruce: [he is] Our in house Audio specialist
16:16 - Chuckles: Gran PC -> we needed a scripting language because the single-player campaign was far more complicated in 3D.
16:17 - Shteamy Bruce: Yes you can customise [worms]
16:18 - Team17 Admin: 6 players will not be an option for launch
16:18 - Shteamy Bruce: The 'test' names in the ranks are probably coders, who have tested their implementation and such
16:18 - Shteamy Bruce: not actual testers
16:19 - kelauce: t17test are some of our coders and internal QA bods
16:19 - Team17 Admin: Yes, 4 players only, we have enough problems with all the connections for 4 players
16:20 - Wormbert: Text issues are currently being addressed - we're awaiting translations for some of these
16:20 - kelauce: [regarding the lobby] its not useless, it just doesnt show all the results from Steam, if it was opened up like Wormnet it wouldnt make it anymore useful, the same games would still be there
16:21 - Kutagh: One more question: Worm select. In worms 2 you could select which worm to utilize. Are there any plans to implement that in any form or shape?
16:21 - kelauce: Kutagh yes
16:21 - Shteamy Bruce: worm select will be an option to have or not within creating your schemes
16:22 - kelauce: Gran - im not sure if its the same people who are doing these translations
16:22 - kelauce: but if any come back and you're not happy, let me know and i'll go round to their offices with a baseball bat
16:22 - kelauce: worm select will be an option, dont like it in your game? switch it off
16:22 - Team17 Admin: Acheivements should be reset after the Beta.
16:22 - Xenomortis: will the ability to import image files as maps or something similar be available? or are we stuck with the in-game terrain editor?
16:23 - kelauce: Xeno - we're looking into this, whether it happens for an update or even at all, i dont know yet
16:24 - Shteamy Bruce: the level editor will be there yes, similar to the one seen in W:A.
16:24 - Team17 Admin: We will look into russuan translation nearer launch, it depends on how big the market is to be honest
16:24 - kelauce: F4ever - it has a great level editor and there will be plenty of options for the more advanced player
16:25 - Team17 Admin: You shouldn't read too much into files you find in the game.
16:25 - Shteamy Bruce: it will be different from its current state (Level Editor) and made much more suitable to the PC
16:26 - Commander ZUN on Hakurei Beer: also please tell me you are going to make the teleporter cursor and similar stuff controllable by mouse
16:27 - Shteamy Bruce: Thats right yes Commander
16:27 - kelauce: we've had 4 player in for the whole current generation of Worms and we just haven't found the need for more, it even gets dull at times waiting for your turn to come round in a 4 player game so it'd be worse with 6
16:28 - kelauce: it has controller support for ingame
16:28 - Team17 Admin: We are commited to making 4 players work well over the network.
16:29 - kelauce: in all our hours of playing we've just never come across the need to increase the number of worms per team in this current gen
16:30 - Team17 Admin: For the last time 6 player games will not be supported at launch.
16:30 - <chill> Paul.Power: This has probably already been pointed out, but it'd be nice to be able to move the air strike, bunker buster, homing missile etc with the mouse as well as the keyboard
16:31 - Shteamy Bruce: Paul Power - Yes, you wil be able to use the mouse
16:32 - Team17 Admin: Let's put it this way, we plan on supporting this game for a long time to come.
16:33 - Team17 Admin: Pre Orders will be sorted out in the next week or two
16:34 - Team17 Admin: The lobby is undergoing a number of changes especially relating to how games are listed
16:33 - Thurbo: What about changing the lobby options to how they worked in the old games? I want to choose between being the host or not
16:34 - kelauce: Thurbo - i mentioned this one earlier, we're looking into the whole matchmaking / lobby
16:35 - Team17 Admin: Mission creator is not something we are implementing for launch, but again I will say we are planning on supporting this game for a long time to come
16:35 - Team17 Admin: T17 test speechbank is adult material so will not be in the release build
16:35 - kelauce: lol admin
16:36 - <chill> Paul.Power: How about soundbanks from W3D/W4M? (I miss Welsh :p)
16:36 - kelauce: PP - im not sure if we have the same samples to cover all bases, going from the 3D ones to the OW series
16:37 - kelauce: HH - yes the campaign mode is the same as 360
16:37 - Team17 Admin: without promising anything, let's just say we are all aware of how much worms players like to mod the game.
16:37 - Shteamy Bruce: no - no joining mid game
16:37 - kelauce: GG - we can look at the team colours if there are problems with colourblind peeps not being able to tell the difference with team colours
16:38 - kelauce: you can create custom schemes yes
About creating custom schemes: Are they like in Worms 2 or are there going to be more options to be able to create custom schemes like shopper?
16:39 - Shteamy Bruce: Kutagh - Head Hunter - We'll probably discuss internally if we are to add more of the older options you speak of within the scheme creation side of things so i guess thats a 'watch this space'.
16:39 - kelauce: oh these are Steam accounts setup for WR
16:40 - Team17 Admin: Project X remake is not on the cards for the immediate future, we have too many other things on the go at the moment.
16:40 - Team17 Admin: Same answer for superfrog i'm afraid.
16:40 - kelauce: yes, the current map sizes is what will be in the final release
16:40 - kelauce: we're going to remix some of the classic WA tunes i think
16:41 - kelauce: the map size, worm size, util size, its all different to WA but they all work fine in the context of the new game
16:41 - kelauce: we're happy with how they play
16:41 - Team17 Admin: Final fantasy is not our IP so we won't be doing anything with it.
16:42 - kelauce: yeah i'll have a stab at remaking Final Fantasy for you, which one shall i do?
16:42 - kelauce: np, i'll have em ready next week
16:42 - Team17 Admin: welcome to the president
16:42 - kelauce: Kutagh, they're a mixture of puzzles and deathmatch games [regarding singleplayer]
16:42 - Team17 Admin: FFS was my fave
16:43 - kelauce: no real story as such
16:43 - kelauce: no axe im afraid
16:43 - kelauce: but lots of new weapons to the PC series
16:43 - Team17 Admin: No crashing, but lots of ignoring [regarding questions]
16:44 - Team17 Admin: We will look into doing something cool for those who preorder WR
16:45 - kelauce: yeah the pigeon was l33t
16:45 - kelauce: the beta testers will all be getting their names in the credits, so thats something
16:45 - Team17 Admin: GranPC no it doesn't, but...we love you guys so you will get something cool too [regarding testing counting as preordering]
16:46 - Team17 Admin: Cost of the game is still TBD, but when it is, we will put it up for preorder
16:46 - kelauce: Red - 300 [people in the beta]
16:46 - TG_Judgement: ya know
16:46 - kelauce: but we're considering opening it up
16:48 - Team17 Admin: We are looking at the price this next week or two, so preorder will happen then or soon after
16:49 - Team17 Admin: GetGrenade, we are considering bringing some back catalog stuff to Steam, but will be well after this version
16:49 - Shteamy Bruce: i think the Sentry Guns default at 50 health points
16:49 - Team17 Admin: I'm sure there will be a good incentive for pre ordering
16:50 - kelauce: Worms Reloaded is based on the current generation of Worms, its about getting the PC gamers a new and kick **** version of Worms
16:50 - kelauce: its based on the current console version but with more content
16:50 - Team17 Admin: Kutagh, not considered that possibility yet, let's get this one out first [regarding worms mega pack]
16:51 - kelauce: the old weapon window rocked back in the day but things have moved forwards, the new one is much prettier
16:51 - kelauce: Thurbo - you mentioned that in Mantis, we'll look into it for you [gravestones stopping uzi/shotgun]
16:51 - Team17 Admin: [release] Date depends on how the Beta goes TBH
16:51 - Shteamy Bruce: pixel.PlumbEd: No you wont, looking at your weapons window and deciding what to do is part of your actual turn;. [looking at your weapons during other people's turns]
16:54 - Kutagh: Would it be an idea to add one of the older worms games as an incentive for pre-orders? (Perhaps have multiple options in case someone lready got them)
16:55 - Team17 Admin: Kutagh, we don't have time to do that, but it's a nice idea
16:55 - kelauce: achievements - i think the ones listed at the moment are final. bring back beer - lol not, yet, maybe in a few hours. Staff - there are 12 of us
16:55 - kelauce: and 300 beta testers
16:55 - kelauce: so 312 members of staff
16:56 - kelauce: HeadHunter - there will be more to buy from the shop than on 360
16:56 - kelauce: we aim to have more content in WR
16:57 - Team17 Admin: Is there any serious questions left? nearly time to go to the pub
16:56 - kelauce: Xena - no plans for anymore of the old WA weapons but we will be bringing in new ones
16:56 - Shteamy Bruce: yes Zun [ingame currency]
16:57 - kelauce: if you save up enough coins in the game then you can have a date with Wormbert irl
16:57 - Wormbert: ...
16:57 - Team17 Admin: White Lion is a great local pint
16:57 - kelauce: beer? im a fan of Sol
16:58 - kelauce: we've been looking into moddable soundbanks internally this past week
16:58 - kelauce: it may happen, it may not
16:58 - kelauce: certainly wont be for launch anyway
16:58 - kelauce: as Admin said, we will be supporting it post release
16:58 - Shteamy Bruce: i think that about does it?
16:58 - Team17 Admin: Thanks to Shteamy Bruce, Kelauce and Wormbert and thanks to you lovely worms players, we will do this again soon