View Full Version : batty rope glitch
b1llygo4t
18 Jul 2009, 16:18
i was asked to upload this. worm with 0 life hanging from rope locks up game
Heh that's a funny one. The turn starts at around 3:55 or something btw.
SgtFusion
18 Jul 2009, 23:30
I'm pretty sure that's a known bug with BattyRope.
Deadcode
20 Jul 2009, 16:18
Actually, I did not know about this bug. It appears that this bug is related to the skim-but-continue-roping glitch. If the rope attaches at the same moment as the worm gets hurt, the rope stays attached.
Thanks for the post, b1llygo4t.
The bug is common in Batty Rope enabled games, but the game simply continues after the teams turn is complete. I have never seen/heard of the worms losing all their health and locking the game like that, though
b1llygo4t
22 Jul 2009, 01:17
glad to help.
Deadcode
22 Jul 2009, 08:50
Aw, this turns out to be a bug that we already fixed between 3.6.28.0 and 3.6.29.0, but since .29.0 didn't have its own teststuff the bug was emulated in your game.
are you going to implement before the new scheme format a way to enable teststuff features not as engine versions? or, is the new scheme format near?
b1llygo4t
24 Jul 2009, 12:53
oh well :)
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