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Mr Church
6 Jul 2009, 06:22
I know Worms is a strategy game. I know that fully.

But, I would LOVE to see a non-turn based game, it's just a simple 3D shooter. Now, I know fans would be like, "I wanted a real Worms game! Not some lame shooter!" but I don't think it would really hurt Team 17. People would still buy it, and if it was made well, play it. I know it takes the strategic element out of the game, but it would still be fun. A shooter, with the Worms weapons and name. Worms: Modern Wormfare?

MtlAngelus
6 Jul 2009, 21:31
There's a myriad reasons why this would not work. Just, no.

Mr Church
7 Jul 2009, 05:56
Ever heard of Halo Wars? It was an RTS, made under an FPS title. Although it would not be classic Worms, it would still be under the Worms title. Of course the little buggers would have to move faster. The game could still be cartoony, and feature explodable/destructible elements. Worms still can't swim, and you still get your favorite weapons, and maybe even some vehicles, like a train.

Shadowmoon
7 Jul 2009, 08:48
God, not this again.



Can we have a Call of Duty/Halo clone plz?


If you want a clone, just play those games. Simple as.

robowurmz
7 Jul 2009, 11:02
This discussion has been had a zillion billion times. It always boils down to "does not work very well at all."

MtlAngelus
7 Jul 2009, 16:26
Ever heard of Halo Wars? It was an RTS, made under an FPS title. Although it would not be classic Worms, it would still be under the Worms title. Of course the little buggers would have to move faster. The game could still be cartoony, and feature explodable/destructible elements. Worms still can't swim, and you still get your favorite weapons, and maybe even some vehicles, like a train.

And it was done by a different studio, not Bungie. Not to mention the popularity of Halo is way beyond the popularity of worms, so spin-offs are more likely to do well.

Mr Church
7 Jul 2009, 21:58
What makes any one think this would be a clone? Halo is different than CoD, and so would this be. You get the crazy weapons from Worms, just first person. Holy crap, you people are close minded. Try to imagine a non-turn based Worms 3D or Worms 4.

Plasma
7 Jul 2009, 22:28
Well, its that said crazy weapons work neither in a First Person Shooter nor in a real-time action game. Mainly because nearly all of them arc a LOT rather than going straight ahead, as necessary for all guns in FPS games, and because they require time to think out and fire.

MtlAngelus
8 Jul 2009, 02:27
What makes any one think this would be a clone? Halo is different than CoD, and so would this be. You get the crazy weapons from Worms, just first person. Holy crap, you people are close minded. Try to imagine a non-turn based Worms 3D or Worms 4.

We are not close minded son, it's just that this idea is terrible. It wouldn't work out.

There is no motivation, no reason to do this. This game would not bring anything new or interesting for FPS fans.

Worms are slow, they squirm around. You'd either end up with slow and sluggish characters or really bad looking movement. Worms cannot run. They can squirm faster, but would never equate to the average running speed in FPS games. Having a bunch of worms running and jumping around like you normally see in FPS games would look stupid as hell.

Worms weapons also do not translate well for FPS. Destructible terrain is out of the question, other than having a bunch of structures that could collapse...

Basically, it would end up being a mediocre at best experience.

It's like asking Fallout to be turned into a 2d side-scrolling platformer, or Halo into into a puzzle game, or Call of Duty into a racer. Nothing good can come from it.

Mr Church
8 Jul 2009, 06:36
OK. You don't understand. This is a video game. Worms do not have to be slow if Team 17 decides not to make them slow. This is NOT reality. And, uh, why don't the worms weapons translate well? Take out the wind effect and you have a bazooka. Like the rockets in Halo or the grenade launchers is CoD. I'm not asking to turn something that is very clearly a shooter into a racer. That's fairly retarded. I'm asking to have something like Worms 3D, with out the turn based, and move faster. As of yet, you have provided no ACTUAL reasons why this would be bad other than "I think it would suck."

MtlAngelus
8 Jul 2009, 07:26
OK. You don't understand. This is a video game. Worms do not have to be slow if Team 17 decides not to make them slow. This is NOT reality. And, uh, why don't the worms weapons translate well? Take out the wind effect and you have a bazooka. Like the rockets in Halo or the grenade launchers is CoD. I'm not asking to turn something that is very clearly a shooter into a racer. That's fairly retarded. I'm asking to have something like Worms 3D, with out the turn based, and move faster. As of yet, you have provided no ACTUAL reasons why this would be bad other than "I think it would suck."
Try to animate worms running and jumping around without it looking retarded. It doesn't have to be realistic, but motion has to look at least remotely plausible otherwise it bothers the eye.

Frankly if I wanted T17 to make a fps/tps I would be asking for an Alien Breed game or an entirely new ip.

Muzer
8 Jul 2009, 07:57
If you had infinite bazookas/grenades it would just be madness. You would really need to base it around guns, and once you do that, it turns into an FPS that is no different from every other FPS out there, apart from the fact that you occasionally get a funny weapon.

Mr Church
8 Jul 2009, 09:13
Is it really so painful to imagine Worms a different way?

Muzer, I see your concern, and would like to bring your attention to the newest addition to the Quake series, QUAKE Live. Pretty much the only gun used in that game is the rocket launcher. Some times if your desperate, you will use another weapon, but you have an almost unlimited supply of ammunition, and everyone has rockets. Halo 3, grenades are easy to come by, and it's not madness.Of course there would have to be some practical uses for the other weapons in the series, like the weapons crates positioned around the map that randomly distribute weapons or grenades, or means of transportation such as the Jet Pack or Parachute.

And Angelus, have you ever looked at a Worms game? You said it would look retarded to have Worms running and jumping around. Obviously the backflips and current movement is retarded then. It doesn't seem to bother your eye now. You just speed it up. You don't have to do anything special. No huge maps, faster movement speed, yada yada yada. Remote controlled Sheep ala Frontlines Fuel of War (Like how you control the llittle RC car that explodes),

MtlAngelus
8 Jul 2009, 10:21
And Angelus, have you ever looked at a Worms game? You said it would look retarded to have Worms running and jumping around. Obviously the backflips and current movement is retarded then. It doesn't seem to bother your eye now. You just speed it up. You don't have to do anything special. No huge maps, faster movement speed, yada yada yada. Remote controlled Sheep ala Frontlines Fuel of War (Like how you control the llittle RC car that explodes),
Movement in current worms games is not fast paced. Worms squirm around. If you want to see a worms running it would look like its on crack, twitching it's little tail like crazy.

More importantly, what you want is blending a bunch of stuff taken from well established games in the genre and just plastering Worms on top of the mess. It's a bad idea.

Shadowmoon
8 Jul 2009, 12:42
Why change a very popular series into a series of mediocrity? why, why why?


Doing this would earn little money for Team 17.

robowurmz
8 Jul 2009, 14:27
People trying this idea were probably eaten by the demons of bad games (they live inside Atari ET cartridges).

Maybe it's time you sat down and thought about this properly, as a professional game designer would.

For example, our characters = worms. Worms, by nature, have no feet. Just their bodies. Okay, so they can squirm around and leap in the game series. That's fine. However, how the hell would you make one strafe sideways (which happens to be a staple movement, key for success in FPS games)? Or for that matter, move above walking pace without looking like someone just pushed fast forward on the animation?
As has been said, the weapons are physics based. This is not necessarily a bad thing (see Tribes) but if they curve too much, it becomes too difficult to aim and fire in the small timespace you are given. You would be limited to people spamming the bazooka at point blank.

I challenge you with this: if you can animate a worm in 3D running above human walking speed and/or strafing sideways in combat (without it looking like it has severe motor skill problems), then I'll seriously consider supporting your ideas.

Now, before you post, STOP. Read the thread again. Take in everything everyone has just said. Make sure you know what we are saying.

Mr Church
9 Jul 2009, 05:39
Robowurmz, if I could animate you one, I would. I have no experience whatsoever in the area. Shadowmoon, don't say anything unless you can be contrstuctive, and you THINK this would earn little money, yet you know not. Angelus, I am NOT saying just take all the fetures from CoD and Halo and put Worms in. I am saying CREATE an experience based around the Worms.

Now, as for strafing, have you ever moved you foot sideways with out just sliding it? You know, putting your heel over then following with the front of your toes? Same principal. The tail goes to the side, then the rest of their body follows. To make it look not like fast forward, you make it look more like bounding and less like squirming. Physics based is easy. Bazooka acts as a grenade launcher would. Same kind of cross hairs. Grenades and the like, well that's easy. The worms don't have to be above walking speed, the speed just has to be proportionate to the maps. This game would be more of a TPS anyways, which would make animation critical I understand.

MtlAngelus
9 Jul 2009, 08:05
It. Would. Not. Work.

Mr Church
9 Jul 2009, 08:13
Can. You. Say. Why?

MtlAngelus
9 Jul 2009, 09:22
Can. You. Say. Why?
Because it is a dumb idea. I really don't think you're thinking this through.

kayne
9 Jul 2009, 10:44
well i can see where the idea evovles from the 3d games have a first person kind of view to them and for whats it worth move around well enough but i really cant see how they can move around fast enough in that current state for a FPS which requires pretty quick movements.

even so the idea does amuse me im just not seeing it actually going off well as it is the 3 d worms games have enough trouble much less complicating the matter more.

but supposing we get a good 3 d moving worm now what? the worms dont exactly have a stellar story but i dont mind a whole lot more 3 d animated skits which are usually funny which would have to save the game.

the weapons is where we hit our problem. not sure how well homing pigeons and the like are going to fit the FPS genre and as state team 17 hasnt exactly hit the 3d games perfectly like their 2d counter parts.

i suppose all this could end up possibly somehow working but im not sure why they would its kind of like how sega keeps trying 3 d sonic games by adding tons of unneccssary crap to the picture and therefore always fails on the basics and kills the games i have a feeling this might happen here as well though if a worms 5 3 d comes out which id like one too and it hits it and irons out all the bugs then well give me a 3 d worm that animates well and doesnt look like its sped up on crack and maybe well have something but i doubt given the fans here arent entirely behind this idea either.

and im not completely sold on the idea either. sure i get where it comes from but the weapons face a huge problem in the whole transititon and im not sure how to overcome that.

Shadowmoon
9 Jul 2009, 11:41
contrstuctive


It's constructive.



Shadowmoon, don't say anything unless you can be contrstuctive



Don't say anything unless you can give good reasons as to why this would work, as of yet you haven't provided any



Seriously, which hardcore COD/Halo fan would buy this after having a look at the box and the screenshots? barely any of them, because they know it would suck, they'd know by the box that it would be childish, what with worms throwing banana bombs and throwing sheep at each other, what hardcore COD/Halo fan would buy that?


At best, this game would probably be really mediocre, and would probably bring in a lot of children because of its looks, and some other people who would think it would be awesome.


It'd be overshadowed by the good FPS games, and would attract barely any hardcore FPS fans at all, because it would be a mediocre game.



Would the game have the speechbanks? would the game have the cartoony look to it? would it have most of the wacky weapons worms is known for? would it have those silly hats and gloves and moustaches from Worms 4 mayhem?



It would be children who would buy it, then.

yakuza
9 Jul 2009, 11:44
I thought I posted in this thread.

Mr Church
10 Jul 2009, 06:23
Um Shadowmoon, that's like saying adults won't buy the normal Worms because it's to cartoony. And I never said ge tthe hard core Halo/CoD fans.

MtlAngelus
10 Jul 2009, 08:00
Um Shadowmoon, that's like saying adults won't buy the normal Worms because it's to cartoony.
Wrong. Games are judged differently depending on the genre.

yakuza
10 Jul 2009, 08:17
Most stupid argument ever, only in this forum. Thank you Shadowmoon.

World of Warcraft and Team Fortress 2, two of the best selling games of their genres, were pioneers in cartoony looks in the time were their competitors were all trying to be realistic and badass. And look what happened.
Did I also mention Warcraft 3?

MtlAngelus
10 Jul 2009, 08:26
Most stupid argument ever, only in this forum. Thank you Shadowmoon.

World of Warcraft and Team Fortress 2, two of the best selling games of their genres, were pioneers in cartoony looks in the time were their competitors were all trying to be realistic and badass. And look what happened.
Did I also mention Warcraft 3?

TF2 did get a lot of hate when it was first revealed that it would be cartoony. I would say it managed to get past that by having excellent gameplay and really charismatic characters, not to mention being bundled with Episode 2 and Portal. Valve just really knew how to play that one.

Shadowmoon
10 Jul 2009, 23:15
Um Shadowmoon, that's like saying adults won't buy the normal Worms because it's to cartoony. And I never said ge tthe hard core Halo/CoD fans.

You never said it, but if barely any of those fans would get the game it'd be pointless.


Yakuza, did TF2 have flying sheep? what about concrete donkeys that fall from the sky? no didn't think so..... did it have silly hats, gloves, moustaches and the same speechbanks?

No.

I didn't even say cartoons in general.

Plasma
10 Jul 2009, 23:23
World of Warcraft and Team Fortress 2, two of the best selling games of their genres, were pioneers in cartoony looks in the time were their competitors were all trying to be realistic and badass. And look what happened.
They... stayed ignored by a lot of the hardcore CoD/Halo/CS:S fans. TF2 is borderline hated by the usual CoD4 guys as far as my experiences go!

Mr Church
11 Jul 2009, 03:02
You never said it, but if barely any of those fans would get the game it'd be pointless.


Yakuza, did TF2 have flying sheep? what about concrete donkeys that fall from the sky? no didn't think so..... did it have silly hats, gloves, moustaches and the same speechbanks?

No.

I didn't even say cartoons in general.

Why do you keep assuming that they need to pull in the fans of other games? I am a fan of both Halo and CoD. I still play Worms. I think that you believe all people who play those games refuse to play other games.

SupSuper
11 Jul 2009, 04:04
They... stayed ignored by a lot of the hardcore CoD/Halo/CS:S fans. TF2 is borderline hated by the usual CoD4 guys as far as my experiences go!Not to mention the hardcore QWTF/TFC fans that made a whole new mod out of spite.

MtlAngelus
11 Jul 2009, 04:37
Not to mention the hardcore QWTF/TFC fans that made a whole new mod out of spite.

If you're talking about Fortress Forever, I don't think it was made out of spite. I'm pretty sure that mod was in the works way before Valve announced the new TF2.

If you're talking about another mod then it must be something I've never heard of. :p

SupSuper
11 Jul 2009, 16:17
If you're talking about Fortress Forever, I don't think it was made out of spite. I'm pretty sure that mod was in the works way before Valve announced the new TF2.

If you're talking about another mod then it must be something I've never heard of. :pYes I am, I was exaggerating, but the FF community's reaction towards TF2 is... unfriendly, to say the least. :p

Regulator
14 Jul 2009, 18:43
Well in MY boring opinion, a lot of people like TF2 AND CoD!

That is what this thread is about, correct?

Squirminator2k
14 Jul 2009, 20:16
I'd still like to see a Worms RTS, but an FPS just would not work. Not at all.

yakuza
15 Jul 2009, 07:25
Yakuza, did TF2 have flying sheep? what about concrete donkeys that fall from the sky? no didn't think so..... did it have silly hats, gloves, moustaches and the same speechbanks?



First of all, hats, gloves and moustaches, as well as speechbanks wouldn't make anyone decide against buying the game, as an exclusive reason, what kind of logic are you using? They're costumization options everyone loves, even in FPS.

Secondly, Worms open warfare didn't have super sheep either, what the hell are you trying to say here? The game would be adapted, design choices would be made, concrete donkey would possibly be left out in favor of other weapons. God, you people make no sense at all.

yakuza
15 Jul 2009, 07:26
They... stayed ignored by a lot of the hardcore CoD/Halo/CS:S fans. TF2 is borderline hated by the usual CoD4 guys as far as my experiences go!

Yeah whatever, but what's the relevance of this?

Mr Church
15 Jul 2009, 07:46
Well in MY boring opinion, a lot of people like TF2 AND CoD!

That is what this thread is about, correct?
I like TF2, Half Life, CoD, Halo, Counter Strike, all sorts of FPSs. Most of us play more than one game you know.

Shadowmoon
15 Jul 2009, 07:51
The odd thing about COD (which is better than TF2 imo) you can get a futuristic raygun on it in 5.


A worms RTS would likely work out, would like to see worms in realtime in 2D though after playing mordi's worms.

robowurmz
15 Jul 2009, 08:55
The odd thing about COD (which is better than TF2 imo) you can get a futuristic raygun on it in 5.


A worms RTS would likely work out, would like to see worms in realtime in 2D though after playing mordi's worms.

Realtime Worms project is still in ongoing development in Project-X.

Played the other day, and now it has join/host buttons (in the game's frontend!), and the terrain is transferred upon connection, so no worries about differing terrain or anything.

MtlAngelus
15 Jul 2009, 11:03
First of all, hats, gloves and moustaches, as well as speechbanks wouldn't make anyone decide against buying the game, as an exclusive reason, what kind of logic are you using? They're costumization options everyone loves, even in FPS.

Secondly, Worms open warfare didn't have super sheep either, what the hell are you trying to say here? The game would be adapted, design choices would be made, concrete donkey would possibly be left out in favor of other weapons. God, you people make no sense at all.

Do you actually support the idea of a Worms FPS or are you poking holes on the arguments against it just for kicks?

yakuza
15 Jul 2009, 11:17
Do you actually support the idea of a Worms FPS or are you poking holes on the arguments against it just for kicks?

Support is relative. Would I support Valve making a Worms FPS? Most certainly would look into it. but the general idea of a Worms FPS is not my cup of tea. Not because it can't work, but because the way the market is right now I wouldn't bet on it being any good. Again, not because it cannot be good (which is what people are debating here) but because I don't think it would, in practice.

Many super hits would have never been launched if it were for the line of thought of this forums, arguments such as "it would suck because no one wants cartoony worms in a FPS", or "it can't work because the concrete donkey wouldn't work in a FPS" are stupid, and they assume a specific way of designing the game which we simply don't know how it would go.

It's like asking if a plumber with a moustache would work in a plataformer and being told that people are more into bad ass heroes and no one is interested in collecting mushrooms, that they rather eat energy drinks from space (in a videogame).

There is no intrinsic reason as to why a Worms FPS wouldn't work, things like theme and weaponry are already there to be exploited, and things like Worms being too slow to take part in a FPS are not real limitations, as design choices can be made to obsolete this pseudo-limitations, like giving all worms a jetpack by default, a la soldat.

the generic arguments against the idea are not only flawed but simplistic, and I'm just giving prespective, read as much into it as you like, but please stick to the topic, even if that means you have to stop posting.

MtlAngelus
15 Jul 2009, 11:28
Support is relative. Would I support Valve making a Worms FPS? Most certainly would look into it. but the general idea of a Worms FPS is not my cup of tea. Not because it can't work, but because the way the market is right now I wouldn't bet on it being any good. Again, not because it cannot be good (which is what people are debating here) but because I don't think it would, in practice.

Many super hits would have never been launched if it were for the line of thought of this forums, arguments such as "it would suck because no one wants cartoony worms in a FPS", or "it can't work because the concrete donkey wouldn't work in a FPS" are stupid, and they assume a specific way of designing the game which we simply don't know how it would go.

It's like asking if a plumber with a moustache would work in a plataformer and being told that people are more into bad ass heroes and no one is interested in collecting mushrooms, that they rather eat energy drinks from space (in a videogame).

There is no intrinsic reason as to why a Worms FPS wouldn't work, things like theme and weaponry are already there to be exploited, and things like Worms being too slow to take part in a FPS are not real limitations, as design choices can be made to obsolete this pseudo-limitations, like giving all worms a jetpack by default, a la soldat.

the generic arguments against the idea are not only flawed but simplistic, and I'm just giving prespective, read as much into it as you like, but please stick to the topic, even if that means you have to stop posting.

Well, yes. If you create decent gameplay then you can make your characters whatever you want and people will enjoy it. But why the hell would you want to make a worms FPS instead of using new IP? There is currently nothing in the worms franchise that would make for any type of interesting FPS. There's nothing you see in any current worms game that you can think "Hey, I would like to see that in a FPS!". That's why I think it's a stupid idea. Wanting to force the worms franchise into a FPS when you could have fresh, new stuff instead.

yakuza
15 Jul 2009, 11:33
There's nothing you see in any current worms game that you can think "Hey, I would like to see that in a FPS!".

What about the humor, the theme and the huge arsenal of cool weapons and utilities that could work in a FPS? That doesn't count?

MtlAngelus
15 Jul 2009, 12:05
What about the humor, the theme and the huge arsenal of cool weapons and utilities that could work in a FPS? That doesn't count?
The same humor can be achieved without the worms name on it, and the weapons would need to be considerably reworked to work on a fps, to the point where the only resemblance would be the name and maybe the appearance, meaning they might just as well create new weapons for it. The theme itself (worms) isn't a particularly amazing one. There are already "Rat" maps on CS:S and TF2, and there's that korean game where you play as toys, so the "miniature soldiers battling in common locations" theme is already covered.

yakuza
15 Jul 2009, 12:12
The same humor can be achieved without the worms name on it, and the weapons would need to be considerably reworked to work on a fps, to the point where the only resemblance would be the name and maybe the appearance, meaning they might just as well create new weapons for it. The theme itself (worms) isn't a particularly amazing one. There are already "Rat" maps on CS:S and TF2, and there's that korean game where you play as toys, so the "miniature soldiers battling in common locations" theme is already covered.

Oh really? These are the ones that would need no change or very small change in order to work:

zook, grenade, cluster, holy hand grenade, bananas, pidgeon, homing misile, mortar, mine, sheep, cow, skunk, uzi, pistol, minigun, shotgun, firepunch, dragonball, parachute, bungee... etc etc...

You would have to have worm classes because there's too many weapons, and each class would have its set of weapons. You would have a power bar to shoot, depending on how much time you hold the left mouse button. Left button would be more jetpack and there you have it, an extremely fun deatmatch worms game.

Not to mention how super fun it would be to baseball bat any projectile being thrown at you back at the thrower.

Mr Church
15 Jul 2009, 19:55
The same humor can be achieved without the worms name on it, and the weapons would need to be considerably reworked to work on a fps, to the point where the only resemblance would be the name and maybe the appearance, meaning they might just as well create new weapons for it.
Have you EVER played an FPS before? Grenade launchers, air strikes, grenades, missile launchers, trip mines, parachuting, all that is in games (Cough *CoD, Halo, and BF* Cough). Even remote controlled weapons such as the sheep or super sheep have been done before (Frontlines Fuel of War).

Shadowmoon
15 Jul 2009, 20:15
What about the humor, the theme and the huge arsenal of cool weapons and utilities that could work in a FPS? That doesn't count?

No


Sorry

robowurmz
15 Jul 2009, 20:33
I think a good idea would be to prototype it in an existing engine first, just to see how it would play out.
The Unreal Tournament 2004 Engine is easily moddable (and also UT2004 is dirt cheap now) as is the Source Engine (from Valve).

MtlAngelus
15 Jul 2009, 20:34
Oh really? These are the ones that would need no change or very small change in order to work:

zook, grenade, cluster, holy hand grenade, bananas, pidgeon, homing misile, mortar, mine, sheep, cow, skunk, uzi, pistol, minigun, shotgun, firepunch, dragonball, parachute, bungee... etc etc...

You would have to have worm classes because there's too many weapons, and each class would have its set of weapons. You would have a power bar to shoot, depending on how much time you hold the left mouse button. Left button would be more jetpack and there you have it, an extremely fun deatmatch worms game.

Not to mention how super fun it would be to baseball bat any projectile being thrown at you back at the thrower.
But how would you logically distribute them in classes? How do you balance it out so that there are no overpowered classes? How would you make sure all classes get used? Barring the ones that are found in several other fps's, I don't see the rest of them getting much use. If the sheep is remote controlled, it would require you to just hide somewhere and throw it and try to find someone who's distracted enough not to notice a freaking sheep heading towards him. Most of the time the sheep would get shot down or someone will find and kill your worm while you're cruising around on the sheep. Same goes for the cow and skunk. And if they are not remote controlled, then you won't be hitting much people either. The HHG explodes only after it stops moving, that would make it extremely hard to use properly, as most of the time it would bounce a bit giving enough time for your enemy to run away from it. The pigeon would have to loose it's instability.
I think approaching a class based game with a pre-existing set of weapons is dumb. It would be better to design the classes and then design weapons for each class. It gives you freedom to make sure all of them are worth playing as, and to make sure they are all balanced without having to use cheap techniques for balancing.
Have you EVER played an FPS before? Grenade launchers, air strikes, grenades, missile launchers, trip mines, parachuting, all that is in games (Cough *CoD, Halo, and BF* Cough). Even remote controlled weapons such as the sheep or super sheep have been done before (Frontlines Fuel of War).

Obviously the ones found in other fps's can work, sherlock. And those same weapons would work in a brand new ip without the worms title plastered on it.

MtlAngelus
15 Jul 2009, 20:36
I think a good idea would be to prototype it in an existing engine first, just to see how it would play out.
The Unreal Tournament 2004 Engine is easily moddable (and also UT2004 is dirt cheap now) as is the Source Engine (from Valve).
Someone did make a Worms FPS mod for the original HL engine. It wasn't very popular. :p

yakuza
16 Jul 2009, 07:25
But how would you logically distribute them in classes? How do you balance it out so that there are no overpowered classes? How would you make sure all classes get used?

What the hell are you own about? This are all design choices that can be made. You speak as if it was something of an impossible task...


If the sheep is remote controlled, it would require you to just hide somewhere and throw it and try to find someone who's distracted enough not to notice a freaking sheep heading towards him. Most of the time the sheep would get shot down or someone will find and kill your worm while you're cruising around on the sheep. Same goes for the cow and skunk. And if they are not remote controlled, then you won't be hitting much people either.

Again, design choices. Sheep could explote on proximity or a little window could open on the top right of your screen which allows you to view through the sheep so you can press fire again to make it explode whenever you want. Cow explodes on contact, so it would be useful to use in corridors that end in a crossroad. And these are just random thoughts of mine. Functionality of weapons would be tweaked to fit the gameplay, is this alien to you?


The HHG explodes only after it stops moving, that would make it extremely hard to use properly, as most of the time it would bounce a bit giving enough time for your enemy to run away from it. The pigeon would have to loose it's instability.

What the hell are we arguing here? This is so stupid. You're pretending the game is already been built and are discussing the functionality of weapons in that build you have imagined. Except it doesn't work that way. Since a bunch of design choices can be made to make the HHG useful, as well as other weapons. But no, let's pretend the HHG would have to work the way you've mentioned, and let's pretend the Worms FPS would play just like CS, and then let's make comments about the HHG not working in said enviroment. That's what you're doing (besides wasting my time).




Obviously the ones found in other fps's can work, sherlock. .

Thanks for that little man.

No


Sorry

If you have nothing to say, better shove it up your than come make little sneaky comments. It's summer kid, go play in the sun, too much forum for you.

Shadowmoon
16 Jul 2009, 09:28
What is a than, yakuza?

And if you think he's wasting your time, don't post in the thread.

Yes you can do that, y'know.

MtlAngelus
16 Jul 2009, 09:52
I'm not saying it's impossible Honey Boy, I'm just saying it's unnecessarily complicated and not worth doing. Why trouble yourself converting worms into a fps when you could come up with new ip and new ideas?

All you've mentioned is the humor, theme and weapons. I told you, the humor is not exclusive to the theme, the theme itself is not that interesting of an idea and the weapons, well they are not ground-breaking game-defining elements. Do you have anything else?

All you keep saying is that with the proper design choices it could be a great game, well oh em gee. Any idea well executed can be a success. Why don't they also make a paltformer starring a pènis. I'm sure with the proper design choices it could make for a great game too!

yakuza
16 Jul 2009, 10:05
Why don't they also make a paltformer starring a pènis. I'm sure with the proper design choices it could make for a great game too!

Exactly. You finally understood that "worms crawl too slowly to feature in a FPS" is a retarded argument. Thanks for seeing the light, took you long enough.

MtlAngelus
16 Jul 2009, 10:18
Exactly. You finally understood that "worms crawl too slowly to feature in a FPS" is a retarded argument. Thanks for seeing the light, took you long enough.
I still don't see how this helps support the idea of a worms FPS not being a stupid idea.

yakuza
16 Jul 2009, 10:33
I still don't see how this helps support the idea of a worms FPS not being a stupid idea.

Because if they asked you about making a Worms Puzzle Bubble, Arkanoid or Golf game you'd also claim it's a stupid idea. Thankfuly, your insight is not taken into account by anyone.

MtlAngelus
16 Jul 2009, 10:40
Because if they asked you about making a Worms Puzzle Bubble, Arkanoid or Golf game you'd also claim it's a stupid idea. Thankfuly, your insight is not taken into account by anyone.

Why would I? Those are arcade games. There's a huge difference between making an arcade game with the worms theme on it than to make a worms FPS, surely even you can see that?

yakuza
16 Jul 2009, 11:37
Good excuse. I don't know why I'm arguing this. Worms 3D and Worms Mayhem are essentially turn based FPSers. Which would clearly work in a real time FPS with the right design choices et al. You're just arguing it wouldn't based on features you assume it would include and gameplay elements you expect to be in when in reality those negative points could easily be avoided.
Real time "worm clones" work perfectly in 2D, even those that went further and included a rope (teewars), so the jump to 3D would work. You would have unique elements, and not only in the weapon variety, but in other things such as water instantly killing the worms, barrels etc... you give all the worms a timed jetpack that recharges automaticly when not in use and you've got yourself a game.

I've had enough arguing hypotheticals with people that do not understand hypotheticals to begin with.

SupSuper
16 Jul 2009, 16:54
Because if they asked you about making a Worms Puzzle Bubble, Arkanoid or Golf game you'd also claim it's a stupid idea. Thankfuly, your insight is not taken into account by anyone.And all those games have fallen into obscurity. Gee I wonder why.
You would have unique elements, and not only in the weapon variety, but in other things such as water instantly killing the worms, barrels etc... you give all the worms a timed jetpack that recharges automaticly when not in use and you've got yourself a game.Those are not unique elements.

Even if a Worms FPS is feasible, it would be hardly different from any other deathmatch FPS, be overshadowed by any other popular FPS, the genre is saturated enough as it is, get people whining about "not returning to its roots" all over again and fall into obscurity like every other spinoff.

bonz
17 Jul 2009, 09:45
I think it would have to be a 3rd person shooter, to allow seeing your own character with all the customization like hats and gloves. :rolleyes:

genroxbro
1 Aug 2009, 20:22
i have a dynamic generated level like in worms 2D.
Now i have the problem how to add ground bodies of box2d to this level
to handle the collision.
I thought to add "1 pixel ground bodies" only on the top of the genereated terrain,
but thats to much for box2d and the performance

anybody can give me hints? it would help me ...

mfg,
Andreas

Globalnet
9 Aug 2009, 10:02
Argh.
Here are things you need to udnerstand
http://worms2d.info/Real_Time_Worms

READ IT.Then understand.