View Full Version : List Of Known Glitches/Bugs/Concerns
Iggyhopper
3 Jul 2009, 16:30
Alright, I've done some glitch testing, and found quite a few. Some are major, and some are minor.
November 20th Fix List (http://forum.team17.co.uk/showthread.php?t=38984#5) || Facebook Source Thread (http://www.facebook.com/topic.php?uid=64566768063&topic=10590#topic_top)
Launch
Glitches
1. Falling-Select Glitch
This glitch allows you to fall/jump off a cliff and then select a weapon that requires you to select a location, like air strikes, girder packs, and lightning strike.
I've done this with everything, so with homing missiles, air/poison/napalm strikes, bunker buster, and most remarkably, the girder pack.
The only two weapons that will keep you in the air are the girder pack and lightning strike.
If you want to test this easily, since you are probably wondering how I scroll the weapon menu so fast, I don't. I have it open, then press B X B (lol Halo). It closes it, lets me jump, then brings it back before it's completely gone off-screen, allowing me to keep my highlighted weapon.
2. Parachute Dropping
Alright, this one is a bit different. If you have parachutes, and you're on a cliff. You can plant a weapon (mine, dynamite, etc.) and then jump off, then you can have the game open and close the parachute really fast, making you fall faster, but not take damage. I have not tested this with limited parachutes, so I'll get back to you on that.
To do this, select a parachute and use it once, then after you land, drop something. Now, press X and jump off the cliff, then you can press X and A together, and it will open/deploy at the same time. You can keep pressing this to fall faster and take fall damage.
If you don't get it, just select the parachute and press X and A together, over and over, you'll see what I mean.
3. Baseball Glitch
Alright, this one is weird. You simply stand on top of a worm, use the baseball bat, and there you go. You do not fall and remain stationary in the air until you move or another worm passes you by, or your turn with that specific worm begins again.
4. Super Firepunch
If you press X and A with firepunch selected, you will go as high as if you were to backflip and then use it.
5. Barrier Super Firepunch
If you use the super firepunch (explained above) on the top barrier of a closed landscape, and then you hit it, you will continue to go up, and up, and up. You can end the game and freeze the Xbox of all players.
Bugs
1. When you trip off a mine while on the rope (not dropping anything), and another worm goes into the water, you will get detached from the rope automatically. Sometimes this has happened without a worm being preset, I set off a mine, with nothing else near it. I go off into the water.
2. When editing a gametype, if you set the rope ammo count to infinite, it will be set to ten in-game.
3. When using lightning strike, it doesn't show the health of the resurrected worm.
4. In rare instances, the attraction magnet can sometimes attract mines and will not make them stay somewhere permanently. This makes the game never stop so that the next turn can go on.
5. Sometimes, the avatar from the game lobby gets frozen onto the screen. If and when it does happen, it happens to the host. New: It can also happen to clients.
6. I can confirm that this "sticky edge bug" happens. I've had it happen because I was going to slide off of a ledge, but a dud mine prevented me from going anywhere, and was slightly on top of my worm. I was stuck between the mine and the edge and the turn did not stop.
7. I've only had this happen once, but a holy hand grenade landed in a small puddle, it played the "hallelujah" sound effect, then disappeared (due to being in water). After that, it played the same sound effect after every turn. This was on a team forts game.
8. EDIT You can land on vertical slopes and the next turn will make your worm fall, if that worm was going to go next, you lose your turn.
9. The magnets, when repositioned (keyword "re") before a match, does not update the location for all players. The "aura" and the magnet are not in the same place, and sometimes the magnet graphic isn't even there.
10. When throwing a holy hand grenade, if it lands in water and manages to bounce it self back out to land, it will play the hallelujah sound, but not detonate.
11. When a crate drops and lands on fire, and a worm gets hurt by the explosion of the crate, the game will stall, and do nothing. It calculated the damage, acted like it was passing on to the next player, but it didn't. It just sat there. Similar to the effect when a mine meets an attraction magnet and doesn't stop. I've only had it happen once, and it is hard to replicate it due to lack of control where packages spawn.
12. Even when deactivated, the camera centers itself between a magnet and a metal object.
13. When restarting a game, any currently looping sound effects will continue to loop forever until that sound is heard again.
14. Even when a scheme is set to have more then one round, it sometimes returns to the game lobby anyway.
15. When a sheep lands directly onto a mine, it gets stuck. I've only had this happen once.
16. When your worm is resurrected, it can only pick up packages by standing directly on them, the collisions are really messed up for resurrected worms.
17. If you release any weapon that requires you to detonate it, from the rope or jetpack, and then get off your rope/jetpack, you must get back on to detonate it.
18. When you are playing a 4 team local custom match with 3 CPU worms and set it to artillery mode (worms cant move) and with jetpacks, the game will freeze if a CPU worm grabs a crate using a jetpack when it's sudden death.
19. The camera controls are a bit bad, sometimes you can free roam around the map while the enemy is doing their thing, and sometimes you can't. While I know that it isn't random. It needs to be fixed. You are stopped from roaming when the enemy worm opens their weapon menu.
20. The game does not recognize its saved content when played in a different console other then the one that the owning profile was created on. You will be asked to run the wizard, and also your achievement stats will be erased.
21. When you throw or drop a weapon, if it lands on your worm, the physics will not effect it anymore (throwing a grenade in the air, letting it land on your worm, then walking out from under it).
Concerns
1. Xbox Menu Frame Rate Issues
When you use the Xbox Menu during the game a lot, it can tend to slow down your frame rate after some time. I also opened my menu when I was joining a lobby and after that, the frame rate was near the one second mark, and it was bad.
2. Completed Games
My buddy Crook AI noticed there might be something wrong with the "completed games" stat. I agree with him, he said that he has not left a single game and his completed games are less then games played.
We obviously have no clue on how this works. It'd be nice to get some clarification.
3. Emergency Teleport
I'm not sure if this weapon has a "safe spot guarantee". I've had some of my worms teleported together on a mine. Also, If you jump onto a mine and then use it before it detonates, you get hurt, canceling your own teleport (but not other team worms).
4. Forts: Cluster Bomb
I sometimes think that having infinite cluster bombs in the forts gametype is a little absurd, since they have also ramped the effectiveness of it all together. I seriously think the ammo count should be 3-4, but definitely not infinite.
November 20th Update
Glitches
1. Falling-Select
2. Parachute Dropping (Unimportant)
3. Baseball Bat On Head
4. Super Firepunch
You can still do this glitch, all you need to do is to find a corner where you have no jumping room. Hold X and keep jumping, then press A. If done right, you will do a super firepunch. You can still do this in the open, all you need to do is time it right, as soon as you land after holding X for a jump, you press A and are able to do this. I still applaud Team 17's efforts, they just made this glitch harder to do.
5. Barrier Super Firepunch
Bugs
1. Weird Auto-Release From Rope
2. Infinite Rope Issue
3. Missing Resurrection Health
10.
12. Deactivated Magnet Camera Issues
13. Looping Audio Issues
16. Resurrected Worm Collision Issues
17. Rope/Jetpack Detonation Problems
20. Game Save Issues
21. Sticky Head Grenade
Any number not listed has not been tested.
Thanks for taking the time to post a detailed list of issues Iggyhopper. I will draw it to the team's attention.
All of these were online;
A guy used an Airstrike at 1 second of turn time, and it froze - forcing one of us to quit out.
I was hit by a grenade, that hit me onto a weird edge, which made my worm fall forever - again causing one of us to quit out.
I took damage and lost my turn from a simple jump onto geometry of equal height.
Just before my turn, my last worm fell through the floor into the water, then it told me to ready up, then it immediately ended my turn, and lost me the game.
I'll sticky this thread for ease of reference :)
Please keep this thread to just listing bugs/glitches/concerns that have not been reported, leave discussion for the other threads.
Iggyhopper
3 Jul 2009, 18:18
November 20th Update
• Fixed issue whereby user would lose all save data if the hard drive was moved to another console
• Fixed hard locking issues when generating landscapes bought in the shop
• Fixed issue where you could get a regular soft lock if a mine attracted to a magnet didn't come to rest
• Back flip input slowed down to stop incorrect jumps harming the player
• Air Strike was incorrectly hitting for 65 this has now been capped to 50 and damage spread has been correctly fixed
• Fixed a Leader board exploit awarding "billion" scores after disconnect exploit stopped
• Strict NAT users were unable to ready up in a lobby, now fixed
• Exploit fixed - Player can no longer use the ninja rope after deploying a weapon
• Fixed bug where first player was not selected randomly in online matches
• Fixed host migration issues in 3/4 player matches
• Forts and Rope Race matches can now be played as Private games
• Fixed an issue whereby fire punching the ceiling would result in the worm falling through the landscape
• Fixed bug which made crates in Forts matches only land on the right hand side
• Fire will now only burn the landscape between turns - this stops players losing their turn due to fire damage beyond their control
• Bunker Buster was hitting slightly to the right of the aiming reticule - this is now fixed
• Super weapon probability in crates reduced - Chance of Donkey removed from forts games
• Fixed an issue where you couldn't move the camera while your opponent had their weapon panel open
• Fixed an issue where sometimes worms were spawned in onto a mine at the start of a match
• Fixed an issue where sometimes the placing of Magnets would be out of sync between client and host
• Fixed occasional non functional magnet and magnets likelihood of flying around the screen erratically after being hit
• Fixed ability to place a girder anywhere on the landscape - the useable distance for the girder has now been reduced
• Dragon ball collision increased to stop it missing enemy worms at close range
• Fixed an issue where bringing up the Guide during online games caused slowdown
• Fixed an issue where strike weapons would appear in cavern landscape crates
• Landscape choice forced on host incorrectly after 10 seconds this now correctly waits for 30 seconds before forcing the decision
• Probability of vertical landscapes in Ranked matches was too high - this has been greatly reduced
• Fixed an issue where some players Avatars remained on screen obstructing play during online games
• Fixed an issue where some weapons/utilities SFX would loop at the start of every turn if the game was restarted during them being played. Most obvious example was the HHG.
• "Likes the Drink" achievement could be gained incorrectly by killing 8 worms in a single blast in the firing range
• Pressing jump while fire punching resulted in a "super" fire punch - this is now fixed
• Sheep now correctly travels down tunnels instead of bouncing on the entrances
• Fixed an issue where team names were not displaying on "Your turn" screen
• Missing particles added to Holy Hand Grenade
• Damage display font will no longer incorrectly scale larger on certain shots
• Tidied up the start of Online matches where Worms would be placed twice at the start of the game
• References to WOW 2 Leader boards (Maggie's Drawers & Valiant Failures) Removed
• AI teams are now using the correct speech banks in the campaign
• Spelling mistake - Incorrect weapon names in collected crates
• Fuse settings are now 3 seconds default for all relevant weapons & Toggling fuse increase by one rather than changing to 1 second before increasing by 1 sec per press
• Analogue aiming is now possible in game
• Girder "aiming" movement speed increased to allow for quicker placement
• Jetpack weapon cycling implemented on left stick click
• Online game search now defaults to ranked instead of player
• Ninja ropes now have a limit to the repeat number of swings - this is set to 5 by default in Ranked games and can be toggled in the customisation menu for player matches
• Allied options can now be applied to player matches to allow for 2V2 and 3V1 matches
• Kick player option added to Player match lobbies after reports of much grieving
• Shotgun laser sight turned off by default in all styles except beginner - this is also now a toggle able option for user created styles
• New style option requested - number of oil drums (many, few, none)
• New style option requested - number of mines (many, few, none)
• Added menu functionality to allow a switch between Party and Game chat during online matches
Glitch
5. Barrier Super Firepunch
If you use the super firepunch (explained above) on the top barrier of a closed landscape, and then you hit it, you will continue to go up, and up, and up. You can end the game and freeze the Xbox of all players.
This is priority one.
Someone showed me this yesterday, but it didn't freeze the game on neither of our 360's. All that happened was he went above the barrier, then came shooting back down through the map (like a Kamikaze without the explosion) and died in the water.
Iggyhopper
3 Jul 2009, 19:30
DaleENG, next time try using the super firepunch (X and A), not the normal one. I said you went up, and up. I know about the fall/backfire when you try to firepunch the top barrier.
Shadowmoon
3 Jul 2009, 19:47
Here's a glitch- If I use bunker buster and restart the game before it finishes exploding, the noise continues throughout the game forcing me to exit the game and start again.
what about the backjump sometimes does a normal jump even if you hit the jump key twice really fast??
SpaceInsom
3 Jul 2009, 19:50
I've also had my console freeze on me--this was during the xbox live lobby screen--I've seen my xbox live avatar not show up, and I've not been able to host any of the new game types using their default schemes.
I'm just happy to know Team 17 are pretty good about fixing bugs in their games. I've read elsewhere that they know about some of this stuff, and are already working on fixing it.
Shadowmoon
3 Jul 2009, 19:52
Another concern I have- people quitting. I had a long match with someone that lasted for ages, eventually won, and then he decided to be a bad loser and quit.... can't you make it that if someone quits/disconnects the other person gets the point?
Another concern I have- people quitting. I had a long match with someone that lasted for ages, eventually won, and then he decided to be a bad loser and quit.... can't you make it that if someone quits/disconnects the other person gets the point?
I agree with you on that :D
Iggyhopper
3 Jul 2009, 19:59
Here's a glitch- If I use bunker buster and restart the game before it finishes exploding, the noise continues throughout the game forcing me to exit the game and start again.It does that with the sentry gun too. If you get caught and it starts firing at you and you restart it (like a challenge), it will continue the sound.
Another concern I have- people quitting. I had a long match with someone that lasted for ages, eventually won, and then he decided to be a bad loser and quit.... can't you make it that if someone quits/disconnects the other person gets the point?It does.
I've had people quit on me, and I got the win/point.
It does.
I've had people quit on me, and I got the win/point.
It's quite inconsistent with this; I've had people quit on me before, and I got the point, but someone has just quit on me at the very beginning, and the stats are the same.
One concern of mine, Is that the worms are to small. Why is there a limit to how much you can zoom in. You can hardly read how much health each worm has. However on the videos of the game it looks a lot closer and I just wish i could zoom in that much. Its also hard to read how much ammo you have of each weapon. I have a SD tv by the way.
Andy Snook
3 Jul 2009, 23:02
* Xbox Live Private Game - only works with one game mode (Online Deathmatch). Any attempt to play another type like Rope Race and Forts will result in the game ignoring you and doing a normal deathmatch.
* When you are the host, the game sometimes crashes bringing your game and your entire Xbox to a halt. The only solution is to restart your Xbox. This is confirmed by over 10 different people with different types of Xbox (some brand new ones as well as launch ones etc).
* If you are lucky enough to have more than one Xbox, or have friends with consoles if you load up your profile and load up Worms, the game will reset all your mission status, coins you earned as well as unlockables you bought in the shop. It will also erase all your achievement status (like if you needed 25 Super Sheep in a ranked game for the achievement and you had 21 done, this is also reset as shown in the Achievement status screen). When you then go to load your profile back on your original console this data is still not recoverable.
Dark Neo
4 Jul 2009, 00:14
* Xbox Live Private Game - only works with one game mode (Online Deathmatch). Any attempt to play another type like Rope Race and Forts will result in the game ignoring you and doing a normal deathmatch.
* When you are the host, the game sometimes crashes bringing your game and your entire Xbox to a halt. The only solution is to restart your Xbox. This is confirmed by over 10 different people with different types of Xbox (some brand new ones as well as launch ones etc).
* If you are lucky enough to have more than one Xbox, or have friends with consoles if you load up your profile and load up Worms, the game will reset all your mission status, coins you earned as well as unlockables you bought in the shop. It will also erase all your achievement status (like if you needed 25 Super Sheep in a ranked game for the achievement and you had 21 done, this is also reset as shown in the Achievement status screen). When you then go to load your profile back on your original console this data is still not recoverable.
I've been having that same problem with the game saving. I've left my profile on my hard drive. When I was playing I got to mission 20 and then the next day I had to start over. I couldn't edit my team, my schemes, all the things in the shop were gone. I also keep getting the message that says I'm a new recruit.
Iggyhopper
4 Jul 2009, 01:05
I've had the same problem sometimes too Andy. I even picked death match, and it went to forts. So it works either way sometimes.
goodBEan
4 Jul 2009, 01:50
Every time I try to connect to an online game I can't get passed the lobby. It will get into some loop where I hit the ready button, The "conacting host" message shows up for a while, and then it goes back like nothing happened.
Also how do I tell who is the host?
LegendaryM
4 Jul 2009, 03:52
I've been having that same problem with the game saving. I've left my profile on my hard drive. When I was playing I got to mission 20 and then the next day I had to start over. I couldn't edit my team, my schemes, all the things in the shop were gone. I also keep getting the message that says I'm a new recruit.
I get this every single time I start up W2:A. I have played multiple player matches and have started the game up like 5 or 6 times. Each time it says I'm a new recruit and it clears my created teams... however when I go to campaign all the teams that I've made previously are able to be selected. I haven't checked to see if my progress for the campaign is still there or not but I'm quite annoyed that it makes me make my team every single time I start the game.
Iggyhopper
4 Jul 2009, 06:57
Red is always host, goodBEan.
Here's another interesting thing I found, glitch or not.
If you are under another worm, and use the jetpack to go straight up, you can lift the worm above you.
I can also confirm that I have replicated the glitch where others say they are stuck on the edge and will not stop sliding, and so having to end/quit the game.
I bought all landscapes available and can't choose any of them. Everytime my xbox freezes.
Crunchbite
4 Jul 2009, 11:46
If you are lucky enough to have more than one Xbox, or have friends with consoles if you load up your profile and load up Worms, the game will reset all your mission status, coins you earned as well as unlockables you bought in the shop. It will also erase all your achievement status (like if you needed 25 Super Sheep in a ranked game for the achievement and you had 21 done, this is also reset as shown in the Achievement status screen). When you then go to load your profile back on your original console this data is still not recoverable.
Ah! So this is what's happening. So because I'm not playing on the original console I purchased the game on it's wiping my save data?
Dodgymat
4 Jul 2009, 12:40
I'd like to add a few things I've seen.
-----
When attempting to use the teleport placement icon, the timer 'tick down sound' for the last 10 seconds of your turn doesn't work at all, resulting in you not knowing your turn time is nearly up. May also happen with other weapons that use the placement icon (untested)
I had the need to use the Team Teleport feature in an offline game. Two of my worms were re-set right on top of each other, literally. Glad I wasn't in a ranked online match!
"Likes TheDrink" achievement can be gained simply by placing 8 / 10 dummy worms near the water's edge on Firing Range 1 then blowing them all into the water with a dynamite, thus 170 'sploshers' are not required.
The AI habitually likes to shoot a first shotgun shot, then move and skip go. Fair enough. But sometimes, they don't skip go or take a second shot, resulting in the player having to wait for the AI turn to end before carrying on.
On some of the campaign missions, the retreat time for the Ninja Rope is set to 0. Don't have the mission numbers unfortunately, but it has happened to me twice on different missions. Once the result was me suiciding along with what would've been the last kill, so I failed and had to replay the entire mission.
I have heard on various other messageboards that if you deploy a sheep in a ranked match, then goto a training mode you can release another 24 sheep and unlock the "Cheeky Flocker" achievement (untested by myself, as I want to do it legitimately)
-----
Apart from these, I have to say I think Team17 have made an excellent, solid game, and I know they'll do the best they can to fix these issues in a timely manner.
robowurmz
4 Jul 2009, 13:24
I was standing next to a barrel and I placed an attracting magnet next to it. A mine on the other side got sucked towards the magnet but was stopped by the barrel. It kept bouncing 1 pixel up and down, even after my retreat time ended: this caused the game to get stuck waiting for the mine to stop, which it wasn't going to do.
I had that before, all you have to do is wait for the current landscape to be drawn completely before selecting a bought pre-made landscape.
I'll try that. Thanks.
Dodgymat
4 Jul 2009, 17:02
I bought all landscapes available and can't choose any of them. Everytime my xbox freezes.
I had that before, all you have to do is wait for the current landscape to be drawn completely before selecting a bought pre-made landscape.
Maybe Team17 could make it so you can't select a pre-made landscape before the current landscape is drawn completely, then the crash wouldn't happen at all.
I had that before, all you have to do is wait for the current landscape to be drawn completely before selecting a bought pre-made landscape.
I tried letting it load up first(gave it more than enough time to have a think about it, if im honest)
Still freezes up, although I have only bought half the landscapes in the shop. I dont see why that should matter though.
Iggyhopper
4 Jul 2009, 17:37
When attempting to use the teleport placement icon, the timer 'tick down sound' for the last 10 seconds of your turn doesn't work at all, resulting in you not knowing your turn time is nearly up. May also happen with other weapons that use the placement icon (untested)That is not a bug. This also happens with the homing missile and air strike IIRC.
Shadowmoon
4 Jul 2009, 20:41
It does that with the sentry gun too. If you get caught and it starts firing at you and you restart it (like a challenge), it will continue the sound.
It does.
I've had people quit on me, and I got the win/point.
Ooops, I meant that if someone quits on you in a match the game isn't counted towards your achievement progress in "Ranked Master"
Iggyhopper
4 Jul 2009, 21:00
Ooops, I meant that if someone quits on you in a match the game isn't counted towards your achievement progress in "Ranked Master"Oh wow. That's weird, so I guess you have to win normally without anyone quitting.
That's going to be really frustrating, since almost everyone quits as soon as they see their last worm die, meaning it's still not going to count towards that achievement.
:/
Dodgymat
4 Jul 2009, 21:29
When attempting to use the teleport placement icon, the timer 'tick down sound' for the last 10 seconds of your turn doesn't work at all, resulting in you not knowing your turn time is nearly up. May also happen with other weapons that use the placement icon (untested)
That is not a bug. This also happens with the homing missile and air strike IIRC.
That's my point. When using any weapon with a placement icon the turn timer "tick down" doesn't sound at all. Who are you to say this is intentional or isn't a bug? I'll take Team17's word on it, thanks anyway.
TehOwchies
5 Jul 2009, 01:05
I had that before, all you have to do is wait for the current landscape to be drawn completely before selecting a bought pre-made landscape.
Maybe Team17 could make it so you can't select a pre-made landscape before the current landscape is drawn completely, then the crash wouldn't happen at all.
This isn't true! I waited for the landscape to be drawn before I found these forums, and when the generation was complete, with all features added, I went to select a pre-made landscape and my Xbox froze.
This un-nerved me as the COD: World at War beta froze my 360 and promptly gave me the RROD. Fortunately I haven't had that unpleasant experience with Worms 2 - yet - but it could still happen.
BAD Team17! Releasing buggy software without properly testing it! :mad:
Iggyhopper
5 Jul 2009, 05:02
When a HHG detonates in the water, the HHG sound effect will be played after, and after all turns until the game ends.
I had this happen once, it landed in a puddle and it was a hilarious game after that.
Super Fire Punch:
http://www.youtube.com/watch?v=nGi1TJ6Gcb0
Iggyhopper
5 Jul 2009, 21:00
Here's a video of a bunker buster gone completely wrong.
Video (http://www.youtube.com/watch?v=unYamtgDd3E&feature=related)
I do not know what causes it, but this has happened to me also, it was in a local match, and it happened when the bomb was directly on top of the worm.
If you hit restart in a campaign mission when repeating noises are occuring (countdown beeps, bunker buster drill noise), the noise will continue playing endlessly, until the noise occurs again in normal gameplay.
Just come across an awful bug.
The match was a draw, so it loaded up a new level after I clicked on continue... Only the level was in bits, with massive black lines all over, flying mines/barrels, worms in the geometry and I never got a turn. I wait a few minutes to see what happens, then it comes up that I've just lost. I sent the guy a message, and he could move etc.
Iggyhopper
5 Jul 2009, 22:10
Dale, what landscape was it? Also, what type? Open/Closed? Horizontal/Vertical?
That is weird.
http://img248.imageshack.us/img248/7149/p0507092148.th.jpg (http://img248.imageshack.us/i/p0507092148.jpg/)
I also made a quick video of it, but all it shows is exactly what's on this pic, plus a non existent worm falling into water.
KarlHungus
6 Jul 2009, 02:53
Super Fire Punch:
http://www.youtube.com/watch?v=nGi1TJ6Gcb0
thats something that has existed in other worms games that i have played, not so much a glitch as it is programmed to do so, i believe...
however, i found that if you backflip > firepunch, you worm takes fall damage when he lands, and you obviously cant retreat...seems silly that a move as common as the backflip firepunch would make you take fall damage, the fall damage distance seem to be too small to me...
blazeforce
6 Jul 2009, 07:06
Just come across an awful bug.
The match was a draw, so it loaded up a new level after I clicked on continue... Only the level was in bits, with massive black lines all over, flying mines/barrels, worms in the geometry and I never got a turn. I wait a few minutes to see what happens, then it comes up that I've just lost. I sent the guy a message, and he could move etc.
I have also had this glitch occur, multiple times, both after a draw... a new game starts and skips the lobby screen, everything has black lines over it and the first time it happened 6 worms fall into the drink and i got the 6 pest achievement.
Rafael W2A
6 Jul 2009, 16:02
what about the backjump sometimes does a normal jump even if you hit the jump key twice really fast??
???
please, help me.
:confused::confused::confused:
Iggyhopper
7 Jul 2009, 03:48
I have also had this glitch occur, multiple times, both after a draw... a new game starts and skips the lobby screen, everything has black lines over it and the first time it happened 6 worms fall into the drink and i got the 6 pest achievement.Did it look something like this? Dale had something happen that sounds similar.
http://img248.imageshack.us/img248/7149/p0507092148.th.jpg (http://img248.imageshack.us/i/p0507092148.jpg/)
z3row0rm
7 Jul 2009, 05:42
A few things I have noticed....
I have played over 60 matches of Ranked Fort mode and EVERY match has one side (team) that is heavily favored for weapon and health drops. Usually higher than 5:1 ratio. This is a BIG problem.
Also during sudden death, players can just save their Bunker Busters to get an instant kill on the remaining worm(s). I think that the water level should be the only thing that changes for Fort's Sudden Death.
Sometimes the worms will spawn together or in between mines and barrels. There should be an option to have a respawn before the game starts.
The Names (or Health) of the other worms can get in the way of the landscape if you are trying to do a backflip or jump off of their heads. Just adding the option to turn off the names would work.
Other than that the game has been a BLAST to play. Thanks Team 17.
blazeforce
7 Jul 2009, 06:33
Did it look something like this? Dale had something happen that sounds similar.
http://img248.imageshack.us/img248/7149/p0507092148.th.jpg (http://img248.imageshack.us/i/p0507092148.jpg/)
Yeh sorry that is the pic I was referring too, must've forgot to quote.
The screen looked just like that.
themainman
7 Jul 2009, 13:44
*
* When you are the host, the game sometimes crashes bringing your game and your entire Xbox to a halt. The only solution is to restart your Xbox. This is confirmed by over 10 different people with different types of Xbox (some brand new ones as well as launch ones etc).
*
mine crashes all the time on this game, its when im waiting for players or looking for games my xbox 360 freezes, im worried if there something wrong with my xbox or is it just a really buggy game ???
sometimes the magnet does not work (set it to repel, and the cpu player fires a zook right at you and it simply does not work) on mission 27 this really annnoyed me.
bakerbay
7 Jul 2009, 15:00
I mention this in another thread, but I've been playing lots of local matches with several other people in the room and most of us have played quite a bit of Worms from previous installments and ALL of us are accidentally jumping into the water because the Back flip double tap is sooo fast that it's difficult to pull off for younger gamers.
This is necessarily a bug, but if it could be tweaked so that slower fingers could pull it off, we would enjoy the game more and be more inclined to say good things about it.
I am having trouble when I play a local match on a custom game. When I select a landscape that I bought from the game's shop like Easter Island or Windmill for example the game would completely freeze. Also sometimes the sound effects of the game would sometimes glitch and not stop like the Sentry gun for example.
Apparently, the workaround is to wait until the previous map has fully generated before trying to load one you bought.
Iggyhopper
8 Jul 2009, 19:58
I've found an interesting glitch with the jetpack. When you are hovering with it and then a worm gets blown up and that worm hits you, the jet thrusters would stay on the screen where you were previously hovering.Same glitch with the rope if you get hit by another worm. The rope graphic stays on-screen.
Shadowmoon
8 Jul 2009, 20:50
Online Game stopped carrying on today.
Opponent used armageddon, the result was 1 worm left of mine and 1 low health worm of his, and it just stopped carrying on, the music kept playing too. No "waiting for other players" came up, and I had to quit.
Iggyhopper
9 Jul 2009, 01:56
I see another bug.
Alright, it was a vertical map, we both had one worm so I hit this one worm way off to the bottom, but then it hits the ground in a somewhat odd/slanted spot. It then gets its head out of the ground (animation), and falls again! This guy loses because it calculated the damage on his turn, thus making him automatically lose his turn, giving me the win.
I was tempted to be a good guy and skip a turn (in crazy crates, movement is everything), but not this time.
I'll add this to the list.
Frag Out
9 Jul 2009, 05:20
This is a list of glitches I found on Worms 2: Armageddon local custom games and online games.
Holy Hand Grenade glitch:
I was playing a custom fort game on local match against the AI. I threw a holy hand grenade which bounced off a ledge and it skimmed across the water onto my side of land. It played the hallelujah song but no explosion.
Regular grenades won't explode after leaving the water:
This glitch is similar to the Holy Hand Grenade but it happened to the standard grenade.
Cluster Bomb and water Glitch:
I was testing the Cluster Bomb's reaction to water in a local custom game. If a Cluster Bomb detonates under water, the clusters would break apart without an explosion. The pieces themselves will not explode on impact because the original explosion was underwater. The Cluster Bomb will explode if it gets back onto dry land.
Worms jump on restart:
Are the worms suppose to jump up and down while they are spawning when you restart a game?
Replays are not accurate:
Sometimes the replays don't show what really happened or miss explosions. (The Armageddon weapon is very inaccurate during replays.)
Replays are mediocre:
Sometimes in a game of Forts, the game gives the computer controlled worms a replay even though their attack was a less than stellar performance. (Examples: CPU worms get a replay just for shooting their shotgun twice at nothing but the terrain; CPU worms get a replay for throwing a Petrol Bomb high up in the air and then lands in the water.)
Sudden death music plays on restart:
When you restart a game that was on sudden death, the music plays through the start of the next game.
Worms drowning on land:
Are worms suppose to drown and fade away on land like they do underwater even though they got pushed back onto land?
(Note: I noticed in the training game called firing range, worms that get crushed by the concrete donkey and fall into the water and back onto land, they would self destruct like worms that run out of health.)
Worm drowning animation glitch:
There are 2 animations I know of. Lying down drowning underwater on landscape and sinking tail first to the bottom of the level. Sometimes the game confuses them with each other. l saw a worm drowning tail first on landscape underwater. The same happened with the other animation. The worm was lying down while sinking to the bottom of the abyss. This happens to me on local custom games.
Sentry Gun shoots early:
If you are playing a local custom game with sentry turrets on the map, they will shoot worms in their range before the match even starts. I noticed they are motion sensitive so to fix it make the turrets activate when someones turn is in play instead of right after choosing the landscape. This glitch always happens on the Science Lab landscape.
10 Ninja Rope glitch & utility crates drop items set to infinite:
I was playing a local custom match that I set the Ninja ropes to infinite but instead of having unlimited ropes, it gave me 10 ropes which is weird because the maximum number other than infinite is 9. I fixed this by editing the game type again to infinite. Also I noticed that the utility crate drops items that I have set to unlimited like the Blow Torch for example.
Ninja Rope keeps the contour of land that blew up:
I was using the Ninja Rope to get a crate at the bottom but I set off a mine that was on an edge. The mine destroyed part of the edge that the rope was wrapped on but the rope did not go slack.
Splash Damage:
I noticed that explosion splash damage can still damage you even if you are behind cover or terrain that's intact. Is this a bug or purposely built into the game?
-Well the splash damage through the terrain can be a good thing especially if there is someone hiding in the terrain on top of a closed landscape.-
Game freezing & glitched sound effects:
I am having trouble when I play a local match on a custom game. When I select a landscape that I bought from the game's shop like Easter Island or Windmill for example the game would completely freeze. Also sometimes the sound effects of the game would sometimes glitch and not stop like the Sentry gun for example.
Jetpack glitch:
I've found an interesting glitch with the jetpack. When you are hovering with it and then a worm gets blown up and that worm hits you, the jet thrusters would stay on the screen where you were previously hovering.
Another jetpack glitch:
One time a computer controlled worm was using a jetpack when it got stuck going up a steep incline. It was stuck until his turn was over. I'm playing this game a lot so any glitches I find I'll post.
Bunker Buster glitch:
When I used 2 Bunker Buster bombs on an enemy computer controlled worm, both of them drilled straight through him even though they were dead on target and as a result, when it was his turn he fell and took damage skipping his turn.
Super firepunch glitch:
Holy crap! I was usually editing these glitches as I found them, but this deserves its own post.
Glitch
5. Barrier Super Firepunch
If you use the super firepunch (explained above) on the top barrier of a closed landscape, and then you hit it, you will continue to go up, and up, and up. You can end the game and freeze the Xbox of all players.
This is priority one.
I did this glitch in a local custom game but my worm got stuck in the firepunch pose and kept on falling & carving through the terrain until he hit the water.
Random landscapes lack detail:
I noticed when generating random landscapes many of them have very few detail objects like trees and buildings for example.
Unable to change Fort's landscape environment theme:
I am unable to change a Fort game's landscape theme even though you can for the other game types.
- Online crate glitches:-
These glitches happened to me on online ranked Crazy Crates. First glitch was that you can't see falling crates. They just spawn on the landscape where they are suppose to fall on. The second one is when you are playing on a vertical landscape some crates get stuck in midair on the top of the map.
Worm floats in midair after getting hit with the Concrete Donkey:
This glitch happened in a local custom game. I dropped a Concrete Donkey that hit 2 computer controlled worms. One on the top of the landscape and the other got hit after the donkey dug through the middle of the landscape. The second worm got launched up and got stuck in midair in the area where the donkey burrowed through. That worm fell just before his turn and as a result it skipped his turn.
-Online lag issues:-
For some reason this game feels like it has more lag than it should. Me and a friend were playing online and he decided to lock on a Homing Missile in the air. The missile flew around in circles until it ran out of fuel and fell on top of him but it happened to him first and then I saw it happen on my screen about 2 seconds later. I new this because of his startled reaction on the headset when he got hit by the missile.
-Worm takes poison damage during his turn:-
I was playing a friend online when I poisoned one of his worms with the Gas Pump. When he used that worm, It took poison damage skipping his turn as a result. Aren't the worms suppose to take poison damage between turns?
the very WORST bug is still the fact that the game cannot support 4 players over xbox LIVE :mad:
Frag Out
9 Jul 2009, 10:53
Apparently, the workaround is to wait until the previous map has fully generated before trying to load one you bought.
I tried that but it still froze sometimes. Right now those Landscapes are working fine but I won't count on it until the game is patched.
Holy Hand Grenade glitch
I was playing a custom fort game on local match against the AI. I threw a holy hand grenade which bounced off a ledge and it skimmed across the water onto my side of land. It played the hallelujah song but no explosion.
And what happened to the grenade? It dissapeared?
I noticed that explosion splash damage can still damage you even if you are behind cover or terrain that's intact. Is this a bug or purposely built into the game?
I... think its meant to be that way.
Frag Out
9 Jul 2009, 12:02
And what happened to the grenade? It dissapeared?
Yes. It disappeared without an explosion even though it was on land.
^I've seen that a few times, but I don't think it's anything.
Iggyhopper
9 Jul 2009, 18:07
This is a list of glitches I found on Worms 2: Armageddon local custom games.
Holy Hand Grenade glitch:
I was playing a custom fort game on local match against the AI. I threw a holy hand grenade which bounced off a ledge and it skimmed across the water onto my side of land. It played the hallelujah song but no explosion.
Worms jump on restart:
Are the worms suppose to jump up and down while they are spawning when you restart a game?
Worms drowning on land:
Are worms suppose to drown and fade away on land like they do underwater even though they got pushed back onto land?
Worm drowning animation glitch:
There are 2 animations I know of. Lying down drowning underwater on landscape and sinking tail first to the bottom of the level. Sometimes the game confuses them with each other. l saw a worm drowning tail first on landscape underwater. The same happened with the other animation. The worm was lying down while sinking to the bottom of the abyss. This happens on local custom games.
Sentry Gun shoots early:
If you are playing a local custom game with sentry turrets on the map, they will shoot worms in their range before the match even starts. I noticed they are motion sensitive so to fix it make the turrets activate when someones turn is in play instead of right after choosing the landscape. This glitch always happens on the Science Lab landscape.
10 ninja rope glitch & utility crates drop items set to infinite:
I was playing a local custom match that I set the Ninja ropes to infinite but instead of having unlimited ropes, it gave me 10 ropes which is weird because the maximum number other than infinite is 9. I fixed this by editing the game type again to infinite. Also I noticed that the utility crate drops items that I have set to unlimited like the Blow Torch for example.
Splash Damage:
I noticed that explosion splash damage can still damage you even if you are behind cover or terrain that's intact. Is this a bug or purposely built into the game?
-Well the splash damage through the terrain can be a good thing especially if there is someone hiding in the terrain on top of a closed landscape.-
Game freezing & glitched sound effects:
I am having trouble when I play a local match on a custom game. When I select a landscape that I bought from the game's shop like Easter Island or Windmill for example the game would completely freeze. Also sometimes the sound effects of the game would sometimes glitch and not stop like the Sentry gun for example.
Jetpack glitch:
I've found an interesting glitch with the jetpack. When you are hovering with it and then a worm gets blown up and that worm hits you, the jet thrusters would stay on the screen where you were previously hovering.
Another jetpack glitch:
One time a computer controlled worm was using a jetpack when it got stuck going up a steep incline. It was stuck until his turn was over. I'm playing this game a lot so any glitches I find I'll post.
Super firepunch glitch:
I did this glitch in a local custom game but my worm got stuck in the firepunch pose and kept on falling & carving through the terrain until he hit the water.Nice work! I'll test that HHG skimming glitch and some others and add it to the first post if I can recreate it. The sentry guns really do suck at game start :(.
Some of those glitches, like the ammo count of the rope resetting to ten, happens to me too.
The worm drowning then going back onto land? That's funny, I think it happened on Worms too.
Splash damage is supposed to be that way. Worms: Armageddon is also like that.
Also, if something explodes but doesn't show the graphics. It's maybe because there is already too many things going on in the map.
If You Fire a Bunker Buster and Pause the Game Whilst it is Drilling Through the Terain, and Select Restart Round.
The Sound of the Drilling will be on an Endless Loop. Not a Major Bug but an Annoying one none the less.
Temporary Fix until Patched. Just Return to the Title Screen and start the Game again.
Cell478
10 Jul 2009, 07:35
I think quitting on a ranked match is still a big iissue.
It`s not only ruining my stats, it`s ruining the experience.
I thought i would get the "win" if someone quits early but unfortunately thats not the case :-(
This should be fixed prio1 so that quitting becomes less "attractive"
Shadowmoon
10 Jul 2009, 14:19
Online Game stopped carrying on today.
Opponent used armageddon, the result was 1 worm left of mine and 1 low health worm of his, and it just stopped carrying on, the music kept playing too. No "waiting for other players" came up, and I had to quit.
Aaaannnddd it happened again. 2 times, so I had to quit both of those times, putting me down the leaderboards....
Please fix this in the patch team 17.
Also, yesterday, my enemy launched a buffallo of lies, it went into the water, and the buffallo's grunts came on for a few turns.
Frag Out
10 Jul 2009, 19:21
Aaaannnddd it happened again. 2 times, so I had to quit both of those times, putting me down the leaderboards....
Please fix this in the patch team 17.
Also, yesterday, my enemy launched a buffallo of lies, it went into the water, and the buffallo's grunts came on for a few turns.
The same happened with the Armageddon. I notice that Sound effects that loop have a tendency to not stop when they are suppose to.
I just did a 4 team player match. The players Xbox Live profile pictures or whatever were not correct. My picture was showing up next to someone else's gamertag and I got had someone else's picture showing up for me.
lol now I just started to host a ranked match and seeing another graphical error. My avatar is in the middle of the rectangle as usual. However there is also a slightly bigger, still copy of him to the lower left. To give you an idea of location he his hand it behind the foot of the one that is supposed to be there and his feet are sitting on the top of the bottom of the lighter blue border around the lobby screen. His right leg is covering up the Played/Won/Damage text.
And I just left the lobby because no one joined after an unusually long period and the guy was still on the screen through all the menus. I restarted the game at that point and he was gone. If it makes a difference this happened right after I started a 3 team player match and on the first turn it said game session no longer available.
Iggyhopper
11 Jul 2009, 05:24
However there is also a slightly bigger, still copy of him to the lower left. To give you an idea of location he his hand it behind the foot of the one that is supposed
lolwut????
Iggyhopper
11 Jul 2009, 16:00
Moar bugs.
When a crate drops down onto fire and a worm is near, and gets hurt by the explosion, the game will get stuck. It won't freeze, it just stalls forever and ever, like with other glitches including the dud mine and the attraction magnet.
Shadowmoon
13 Jul 2009, 18:21
Something odd happened just now...... I used an airstrike, and now I can move the rope (I had the rope selected previously) but not do anything.... the timer isn't moving either, and there's just a beep beep beep sound playing.
This is annoying..... especially because the ****ing asshole himself won't quit, I was even winnning by a mile.
Iggyhopper
15 Jul 2009, 00:50
Trying. Looks like a mine was also in play.
Also, even when deactivated, the camera centers itself between a magnet and a metal object.
Cyantre
15 Jul 2009, 07:37
If you drop a Bunker Buster and restart the round before the drilling sounds completes, that sound will continue to play in your new round. To get around this you must exit the game, restarting will not work. This glitch isn't limited to just the Bunker Buster, it affects other sounds as well, such as the countdown timer on land mines.
In an online game, I dropped a Super Bunker Buster and the game froze when it made contact with the target.
Dodgymat
16 Jul 2009, 09:56
Just wanted to mention that you don't have to do the so-called 'Super Fire Punch' to get that particular bug. If you press X&A together with Fire Punch selected and hit the top barrier on a map, the worm will fly upwards. If you use just a normal Fire Punch it will hit the barrier, then fly all the way down through the land until it hits the water. Cost me a ranked match the other day...
Also, for people whose game freezes when selecting a pre-made map bought from the shop. I'll amend my previous fix by saying instead of just waiting for the current landscape to be drawn before choosing a premade map, actually change the map that's generated, then wait for that to be drawn before choosing a premade map ......and the game will not freeze.
Splash damage is supposed to be that way. Worms: Armageddon is also like that.Yep, if there was a spherical explosion 2 times my height occurring near me, I think the noise would deafen me lol. terrain does not impede a blast effect either.
edit: and the 2 second delay thing is intentional, keeps the game looking fluid for all players.
slimmer
16 Jul 2009, 10:47
I bought all landscapes available and can't choose any of them. Everytime my xbox freezes.
that occurs every time I do that, but only to the ones I bought in the shop
pfunk81
16 Jul 2009, 19:29
why in private matches can I only change the landscapes two or three times before it just picks one for me?
Also, has anyone been in party chat and successfully finished a round in private or player match? I have two friends who have the game and someone's xbox ends up freezing EVERY SINGLE TIME. Its happened to all three of us. Very frustrating.
Iggyhopper
17 Jul 2009, 15:32
that occurs every time I do that, but only to the ones I bought in the shopWow, that's bad.
Also, why is it that when a scheme has more then one round, it will still return you to the lobby after one round?
Iggyhopper
18 Jul 2009, 17:17
I just used a sheep, and it jumped directly onto a mine, and got stuck. It didn't seem like it was that bad, but it was, I mean wow.
Anyone ever notice now sometimes on the map there is white rings where a magnet should be but there is nothng there just the white rings effect
Iggyhopper
18 Jul 2009, 19:33
The "auras" (only good name I could come up with, short and simple)?
Yeah, that happens almost every game. The magnet and the aura (the glowing white rings) are never in the same place.
Wriggles
20 Jul 2009, 08:58
I had a weird bug the other day! It was a local match, 2 human teams and 2 AI teams. After a couple of rounds, I took my turn and my worm was holding a mine, going to the weapon select menu, I could highlight a different weapon but, selecting it wouldn't work. From there on, every worm was only able to use mines. There was nothing unusual about the settings, it was on the standard scheme.
Scrubber
22 Jul 2009, 13:07
dunno if its been mentioned but every time im setting up a game single or multiplayer when i choose a landscape bought from the shop my XBOX freezes and i have to turn it off and start again. it does this EVERYTIME without fail and ****es me off incredibly.
is this a known problem and will it get fixed?
xe-cute
22 Jul 2009, 16:05
A few things I have noticed....
Also during sudden death, players can just save their Bunker Busters to get an instant kill on the remaining worm(s). I think that the water level should be the only thing that changes for Fort's Sudden Death.
Sometimes the worms will spawn together or in between mines and barrels. There should be an option to have a respawn before the game starts.
I like both them ideas for forts.
Especially the option to respawn your own worms if you don't like the 1st roll of the dice.
I'd also like to see air strike removed.
Shadowmoon
22 Jul 2009, 20:23
Yeah, a respawning of your worms once if you don't like the original position would be pretty good. Bouncy castle I think puts 2 worms near the water and its incredibly annoying, because your opponent can just lob a grenade or bazooka and send them both flying into the drink.
As for the worms not having their health put to 1 by sudden death because a bunker buster is in instant kill, I disagree, it is annoying to keep getting a worm with grenades or bazookas.
xe-cute
24 Jul 2009, 02:30
Not sure if this has already been mentioned or not.....
I was taking some time out chilling and training in the target range for the 1st time and I lined up a load of dummy worms and throw a holy hand grenade at them.
To my disspleasure (as I don't boost) I got the kill 6 worms achievement.
I also see fire throws and ropes count there too (I tried one of each to test if it incremented the counter).
I think this must be a glitch as surely training should not count as if they are ranked matches!
I'm kinda a litle moody about this tbh as I'd of loved to have got the kill 6 worms achievement in the proper circumstances for the buzZ :(
No satisfaction getting it this way by mistake :(
As the worms say "Oh well!".
kinkdxm
26 Jul 2009, 05:09
what about the backjump sometimes does a normal jump even if you hit the jump key twice really fast??
Happens all the time to me.
:(
Frag Out
26 Jul 2009, 23:10
what about the backjump sometimes does a normal jump even if you hit the jump key twice really fast??
Make sure you double jump only if your worm is on the ground.
Will the patch be coming sooooooooon?
Iggyhopper
28 Jul 2009, 04:52
Oh god, oh my god.
Someone just used an emergency teleport and it put his worm inside the terrain.
Technically, the worm was inside the terrain, but otherwise, it spawned two worms, one on top of the other, in the same spot and one of them just managed to "sink in" a little further then you would want.
Shirdel
28 Jul 2009, 09:26
Yeah, a respawning of your worms once if you don't like the original position would be pretty good. Bouncy castle I think puts 2 worms near the water and its incredibly annoying, because your opponent can just lob a grenade or bazooka and send them both flying into the drink.
Well, at least there is Emergency Teleport on most schemes.
xe-cute
30 Jul 2009, 22:53
Well, at least there is Emergency Teleport on most schemes.
Yeah, but not in fort...
Also TBH, it would not work in fort anyway if added as it would defeat the point if you ended up on other side.
Fort needs (in my opinion; let me know if you agree please):
1) More fort types (a lot more choice, to stop the game getting stale).
2) Remove air strike (far too powerful in fort match - perhaps replace with gas strike or napalm instead).
3) May be sudden death only raises water and does not reduce to 1 point (for more fun endings, also by that time it is pretty hard to hide anyway - I can just see it being much more fun trying to escape the water rather than worry about health - may be just reduce health by 50% instead).
4) Remove concrete donkey crate drop (too powerful on a small island).
5) Perhaps add an extra Gurder or 2.
jackspades
3 Aug 2009, 19:01
Here's one:
A couple times now, during a private 4-player match, my Gamer Picture has changed on its own, mid-game, to a picture of a Worm. This only shows up during the match itself though -- when I exit the game and play anything else that uses Gamer Pictures (like Burnout Paradise), it now shows my Gamer Picture as the blank default, and I have to go into my settings and select my original picture again!
This might have something to do with the save game bug, as I'm playing on a console different from the one I purchased the game on.
In unlockable mission 1, a CPU worm at 10 health refused to take damage from the oil drum on top of the T, this was despit him being launchedon to the apex of the A by it.
using the jetpack, it is almost impossible to fly down diagonal tunnels, you seem to stick to the ceiling and fly towards the highest point, even when up is not held.
Grenades seem to bounce and roll a lot more than I'm used to.....
I'm another one whose backflip seems to work whenever it wants.
mission 29, the AI seems to have airstrikes far too early.
Does anyone else have problems with the blow-torch for tunneling?
Mine doesn't always work in certain situations.
I dunno if this is intentional or not.
The reason I ask is "sometimes" in "certain" holes/windows etc. The blow-torch will switch itself off. But in other different gaps it will not.
Also you can walk on top of ground with it on in full effect continuously, so why the glitch sometimes in certain, but not all, pockets of gaps?
In other news: just as a reminder, the shotgun re-centres on the worm with it when adjusting the aim which is annoying as hell as you have to zoom out or re-align the camera after EVERY tweak in angle. I think you already know about this though from Facebook thread.
Keep up the good work chaps and don;t get too down about things. Seems more communication is happening at last.
wormsalot
4 Aug 2009, 07:49
Hey sorry if these were already mentioned but I thought I'd share them incase nobody has.
1.) Transport on item glitch. This one really ticks me off and occurs frequently. I just fall through the item and the next person can land on my head and get it.
2.) sheep stuck in wall. just about everytime a sheep hits the side of a wall it gets stuck until it blows.
more stuff:
Hitting enemy worms with the blowtorch sometimes cancells the blowtorch
CPU worms can skip go after one shotgun blast, Human players cannot.
Oh I just remembered a major glitch.
Me and a friend was playing crazy crates and some of the weapons we where picking up was not showing in our inventory.
I remember specifically The lightening strike/cloud one was not showing up.
My friend pointed it out to me and I kinda shrugged it off as him making a mistake, but then later in the same game it happened to me too.
The weird thing is that I think the game after did not have these problems as I do remember using lightening and we both commented again about it missing from selection in the previous game.
P.S. I do have a theory for this actually, dunno if it is any use.... The 1st game it happened in may of been when we where trying to play Forts but the game pushes you in to crazy crates... As such, the weapon selections may of been only choosing fort ones, even though crazy crates selections drop on map. Then the 2nd game for a re-match I am guessing the code then knows it is crazy crates and so them pickups show and then can be selected. Anyway, this is just a hunch/theory to this otherwise weird problem.
Frag Out
5 Aug 2009, 14:16
I found a new glitch that makes the game freeze. When you are playing a 4 team local custom match with 3 CPU worms and set it to artillery mode (worms cant move) and with jetpacks, the game will freeze if a CPU worm grabs a crate using a jetpack when it's sudden death. This glitch happened to me twice in a row using the same settings.
LeafHater
5 Aug 2009, 20:51
Oh I just remembered a major glitch.
Me and a friend was playing crazy crates and some of the weapons we where picking up was not showing in our inventory.
I remember specifically The lightening strike/cloud one was not showing up.
My friend pointed it out to me and I kinda shrugged it off as him making a mistake, but then later in the same game it happened to me too.
The weird thing is that I think the game after did not have these problems as I do remember using lightening and we both commented again about it missing from selection in the previous game.
I have had this problem as well with the lightning strike. It was confusing the heck out of me I was picking it up but it did not show in the inventory
good to know it just wasn't me
Wormageddn
5 Aug 2009, 22:16
I'm pretty sure it's because lightning strikes can't be used on indoor maps. Of course if that's the case the game shouldn't give us lightning strikes indoors, in place of an actual usable weapon.
1. When you're on Jetpack and you open your inventory, you're supposed to see only usable weapon. The Parachute appears here, but if you select it, it turn the Jetpack off (which doesn't happen with Ninja Rope), wasting it.
2. This happened durging a ranked Forts game. While my oppenent was playing, i go to read a message in Xbox Guide. After come back in the game, I saw the opponent that seems to panic (jumping in its own fort with Sheep on its and) and end to not make action. But when my turn started, I see a black (like a shadow) girder above my forts.
3. Dirty bugs in ranking : as I’m writing, the players at the top of the Normal and Crates rankings have both played only 1 game and got an amazing 10 digits score.
4. When you release a Sheep while on a Ninja Rope or a Jetpack, if you turn Rope/Jetpack off, you won’t be able to manually blow up your (still) walking Sheep anymore. Nor X or A button works.
As the “who starts the game” concern, here’s my log on my last 45 ranked games :
- Opponent: 5
- Me: 40
Great for me, but a bit unfair…:p
2.) sheep stuck in wall. just about everytime a sheep hits the side of a wall it gets stuck until it blows.
Sheep does that on 90 degree angled walls, at least in Worms: Armageddon. (old pc game)
Hitting enemy worms with the blowtorch sometimes cancells the blowtorch
Just don't let them get knocked into your worm (if that is happening)
A couple of more bugs to mention...
Can't move around map view when other player is selecting a weapon (I'm sure this one is known).
Also is shotgun supposed to be so fiddly to aim and so sensitive?
also a weird one I kept thinking was me tripping but seems real...
If fire explodes a health pack or crate after end of tune, on the next turn (like fire drops on it and explodes it) than if there is a girder on the map that also explodes even when on other side of map well away from the fire. it just seems to blow up and disappear. (has anyone had this? It is hard to replicate but I could swear down it has happend twice in the last week). Unsure if other player noticed as both times I was playing against someone who either didn't ahve a mic or was to shy to say!
EDIT - Only list the above if someone else can confirm it too, as it does seem a weird one, which I thought would of been reported by now if wide spread. BTW the game type was Forts.
I knew I shouldn't of done LSD in vietnam on duty in the 1960s.
Iggy, are you still updating the bug, glitch and concerns list 1st opening post to include everything reported as there seems to be some stuff mentioned that's missing.
Just if Team17 are going to have a look at it, at some point in time, than it would be good to have all things listed if possible in one place as nicely as you started out doing it.
Also it stops duplicate complaints as peeps read the 1st post and can see there bug, glitch or concern listed already.
P.S. Keep up the good work m8. it's much appreciated.
Here's something else I just uncovered, but not that important really, but still a little annoying tbh.
I experimented making a few different custom teams of worms. Problem is every-time I went to play a game it would automatically choose the same new team (instead of the last one used) and I'd sometimes forget to change it.
This bugged me a lot so I deleted all my extra teams so I was just left with the one team I made/customised 1st ages ago which I was accustomed to using.
However now the game auto-picks as default "teamsters" every time. So I now have the same problem persisting, where before every match I must remember to change the team name to my custom one or be using a default team (which bugs me when I forget to do so and throws me off my game).
Gggrrrr.
P.S. On a completely unrelated note: Is there any way at all to turn off the distracting animated backgrounds please? No option to have a blank or static background? They are slightly irritating for me (also they kinda suck anyway, soz whoever drew & animated them - Just I feel they are not needed and detract from the experience).
Iggyhopper
10 Aug 2009, 15:53
Yeah, it does not save your "last team used" so when you accept an invite to someones game, it will automatically choose teamsters.
I've also been off for at least 4 days. I'm updating now though :).
Spaceboy
10 Aug 2009, 19:36
Yeah, it does not save your "last team used" so when you accept an invite to someones game, it will automatically choose teamsters.
I've also been off for at least 4 days. I'm updating now though :).
Especially annoying for those of us with the save game problem. I can't ever play with a custom team unless I start a freshly downloaded game, make all my custom stuff, and play online. Every single time.
MRMIdAS
12 Aug 2009, 01:01
Hitting enemy worms with the blowtorch sometimes cancells the blowtorch
Just don't let them get knocked into your worm (if that is happening)
they should be knocked into your blowtorch fire, then bounce off the wall and back into the fire, like when you drill a worm.
you move towards the wall as you burn right? eventually the worm will cover the flame sprite and touch the wall simaltaneuosly which means it will pass through unscathed knocking your worm.
Iggyhopper
14 Aug 2009, 18:19
You move with the wind when burning most of the time, and sometimes you move against it after hitting a wall or there's a lot of fire and no where to go.
Also, you can land on totally vertical land, so if you do land there, next turn you will fall.
Also...
3 Worms.
1 Spot.
Closed Area.
Good thing, because this wasn't me that had the totally ridiculous spawns. The guy left as soon as he figured out his game was over before it started.
This patch better be godly, this is the worst spawn I've ever seen.
matthunt
15 Aug 2009, 09:51
The guy left as soon as he figured out his game was over before it started.
Am I just optimistic, or isn't that where emergency teleport comes in? I'd have gone for it. I'd be more annoyed if they were like that, you went first and had a dynamite! :)
Agree though that the spawns should impose some sort of minimum distance between your own and enemy worms.
Iggyhopper
16 Aug 2009, 07:11
Am I just optimistic, or isn't that where emergency teleport comes in? I'd have gone for it. I'd be more annoyed if they were like that, you went first and had a dynamite! :)
Agree though that the spawns should impose some sort of minimum distance between your own and enemy worms.I'm 90% sure that it was a crazy crates game, which makes it even worse for him, not being able to get any crates.
this morning I had a realy bad glitch/bug :mad:
played a ranked standard game and first round was 0:0 :p
second round I had only 1 worm left and the enemy 2,
one worm of his team gets shoot by me and had only 10% health left.
after my turn ends his worm stands now on a other place at the map
and has full 100% health ???
thats the worst bug I have ever seen at worms 2: armageddon
on a online live match :(
what could be the reason for this glitch/bug ???
game went out of sync then resynced at th end of your turn with the last agree'd state.
just angry, 10 minutes ago I had a worm stuck in the
bottom in middle of the land ^^
plus in this game a mine and 2 creates were stuck in air :rolleyes:
xe-cute
17 Aug 2009, 04:33
The craziest glitch I have seen, but never reported it, as it only happened the once.......
I aimed at a crate with a shotgun to blow it up, but me not being too good a shot... Although in my defense I think the HD Wide screen TV screws the aiming angle somehow ... anyway, where was I, yes, Instead of hitting the crate and exploding it I missed (nothing new there), However, My shot went and hit my opponents worm at the back of the map on the pirate ship... We both had mics and commented at the same time that the shot was impossible. it literally went straight through the land, not affecting it may I add, is if it was invisible and not there to directly hit his worm, who happened just to be unluckily in the line of site (although as said behind plenty of land for it not to count).
I only saw this glitch that once. Anyone else ever shot through the landscape before to hit a worm? Without actually eroding it away and the block of land being quite dense/wide/thick/long where a shot should never go through anyway?
xe-cute
21 Aug 2009, 03:14
Here is a weird glitch or hack that just happened to me, I'm fairly sure it is a one-off but just had to post it (but not worth its own thread)....
I was playing a game of forts and my opponent had 3 worms grouped together. Basically, from the looks of things, he on purpose threw a very short grenade to knock all 3 worms in the water.
Now I just thought I was against some idiot just messing about due to poor starting position.
So yeah, he throws a grenade and 3 worms land in the water all drowned.
However, next turn, my go, they are all back there in original position and no damage to the land mass or health, as if he hadn't had a go.
Glitch, Connection or Hex Hack?
BTW: This was not the 1st turn in the round either, I'd already had a turn before him.
Iggyhopper
22 Aug 2009, 05:50
It's a de-synchronization problem. There must have been a connection problem on his turn. When it gave control back to you it updated it all to what really happened on his turn.
Iggyhopper
30 Aug 2009, 06:47
I added a bug.
Woo.
I've read this thread completely. I also had my campaign, teams reset. As previously stated. When you try to play Worms 2 on a different console, but with your savegame - the game treats you as a new player.
With my it happened because on of my 360 - consoles broke down (I own 2). I swapped the hardddrive and wanted to continue playing and the campaign reset happened. After reading this, I replicated the problem on the console of a friend of mine.
Very annoying, is there any word on a update to remedy this and other problems?
http://forum.team17.co.uk/showpost.php?p=703297&postcount=8Very annoying, is there any word on a update to remedy this and other problems?
xe-cute
13 Sep 2009, 05:25
Does this game have a problem avoiding peeps you give bad reputation to?
Every quitter I play I give bad rep in the hope to avoid them (that is why it is there isn't it?).
This is Team17 basic response to the quitter problem we have.
However, I still keep meeting up with those on my bad rep list who quit.
Yet again they quit and so I go to give them bad rep to realise they are already there.
So is it the game or a general xbox live problem?
It sucks playing against peeps I have already pointed out to the system I don't want to play anymore!
xe-cute
13 Sep 2009, 06:58
The lobby system really needs to be sorted out.
If someone falls asleep at there console in a lobby (or they are just being a complete idiot thinking it is funny or avoiding skilled players by pretending to be AFK) that they have open, everyone is just going in-and-out-and-in-and-out of there lobby none stop, and so can't get a game unless someone sacrifices themself to sit there holding the AFKs hand to take up the spare space just so others can have a game by leap frogging over them.
Imagine the chaos this causes if you leave your console on all day sitting in a lobby and how many peeps you can p!ss off.
I hope this is sorted in the patch.... you are still working on a top secret patch Team17 right? Even though you don't even have an official bug list drawn up, so the guesses are even when the patch does hit than some stuff like this will be missed out!!!
ffs. worst PR game/publishing company in the world (I mean I dunno who is worse, you or EA).
What went wrong since the Amiga days, eh?
Oh, here is my last post from the previous page quoted too, so it does not get missed, as it is bugging me too......
Does this game have a problem avoiding peeps you give bad reputation to?
Every quitter I play I give bad rep in the hope to avoid them (that is why it is there isn't it?).
This is Team17 basic response to the quitter problem we have.
However, I still keep meeting up with those on my bad rep list who quit.
Yet again they quit and so I go to give them bad rep to realise they are already there.
So is it the game or a general xbox live problem?
It sucks playing against peeps I have already pointed out to the system I don't want to play anymore!
The Bad Rep scenario is XBL's bad.
The description itself says 'avoid this player'. That's all it does, avoids.
If there are other players to fill in the gap it goes for it but if dude-Bad Rep is the only one, you're getting matched.
I'm not sure to what degree developers can modify this or if at all but just saying it's rooting from XBL.
Anyway, I share your concern! There are numerous things requiring attention and I'm afraid 17 will miss some.
I've said it several times and keep on taunting that the quitting issue must be resolved.
I honestly do not want to play this game knowing my wins won't achieve me anything.
I'm going to curse this game and 17 to the nearest swamp if they can't fix it. ;(
MRMIdAS
31 Mar 2010, 19:58
has anyone else noticed worms fall the wrong way? head down while rising, head up when falling.
makes it weird when the worm gets it's head stuck in the ground.
doveshack
9 Jul 2010, 16:11
I just downloaded the Battle Back and hopped right into Warzone. I got to level 12 and had to go to work. When I booted up the game again later all of my progress had vanished. Every title I had earned and levels I had completed- gone. Oddly enough, the new edits I had made with my team (new voice, new helmet) had remained. Has this happened to anyone else? I want to play, but I don't want to go through this crap again! Thanks.
Couple bugs:
1. Last night I played a few games in a row where I got a really frustrating camera glitch. Basically every time I would take an action that ends your turn, as soon as the action starts, the camera would jump to the bottom of the map, zooming out most of the time as well. It made it so that continuing to aim something like the uzi or blowtorch and retreating after dropping or throwing something had to be done blindly. Suffice it to say, I must've been looking pretty stupid to my opponents.
This was at 2AM or so after a Friday night, so let's just say my mind wasn't really in a state to be noting any odd circumstances that might've lead to this bug. They were ranked pro matches, if that helps. After the third game of it, I quit to the dashboard before playing again and things were fine.
2. Pretty much anytime I hide worm names and then hit select again later to show them again, only some worm names will reappear from each player side. Hitting select over and over doesn't cause the missing names to appear. However, after the end of the current turn they'll appear again. It's not that big of a deal, but it can be annoying when the reason I wanna reshow them is to determine upcoming turn order in order to do some strategizing during my turn or before the end of my opponent's.
EDIT: Here's another minor one
3. When going to Manage Game Styles and viewing the default game styles, every single one lists all types of crate drops as off.
swineflu
6 Aug 2010, 08:24
yes.
huge issue with right side first player hosting forts... every turn that ends in anything exploding shifts camera view to the extreme bottom left.
this has lost me 4 games today... very annoying.
last week an issue with choosing a weapon and firing it ended turn and no weapon fired like the turn timed out but with a minimum of 10 sec left on turn...
this has only been an issue for the past 8 or 10 days... no update or anything seems to have taken place... very FRUSTRATING
There is a problem with the scoring system on body count.
Noticed people were getting high speed bonuses and yesterday figured out how.I have posted the top score on manhatten of 46k with 0 kills and only 6 turns taken to highlight the problem with the restart function.
Please sort this out Team 17.
swineflu
9 Aug 2010, 02:27
there also seems to be an issue with bananabomb stalls...
Wow it seems there are endless problems with this game and not much chance of the glitches being addressed properly though this forum.
I thought i would get some kind of responce to my earlier post regarding the fault with the scoring system in body count as it makes the whole thing obsolete!!!
I mean how stupid can you get....RESETING THE GAME DOESNT RESET YOUR SCORE! THATS HOW STUPID lmao
swineflu
10 Aug 2010, 01:21
also there has been a recent rash of fire, magnets and power bars being invisible.
Couple bugs:
1. Last night I played a few games in a row where I got a really frustrating camera glitch. Basically every time I would take an action that ends your turn, as soon as the action starts, the camera would jump to the bottom of the map, zooming out most of the time as well. It made it so that continuing to aim something like the uzi or blowtorch and retreating after dropping or throwing something had to be done blindly. Suffice it to say, I must've been looking pretty stupid to my opponents.
This happened to me several times and it can be game-deciding and is therefore very very annoying!
Greetings,
Trav
Couple new ones I noticed:
1. Ranked Lobby stats seemed bugged: Currently my Ranked Pro stats appear as follows when seen in the lobby:
Timescale (Played/Completed # - Won #)
----------------------------------------
Weekly (184 - 101)
Monthly (18 - 9)
Ongoing (68- 37)
But when I check the Pro leaderboard and check the different timescales, the scrolling stats in the top right list my stats as:
Ongoing (184 - 101)
Weekly (18 - 9)
Monthly (68 - 37)
Obviously the stats shown on the leaderboards would have to be correct. So the ranked lobby seems to be labeling the Ongoing stat as Weekly, the Weekly stat as Monthly, and the Monthly stat as Ongoing.
2. Minor text bug: With a 13-letter (max length) worm name, the "should work in a chemists--" award gets cut off as I've shown. I've never seen the award before so I'm assuming it's probably supposed to say "chemists' lab" or something.
Wow it seems there are endless problems with this game and not much chance of the glitches being addressed properly though this forum.
I thought i would get some kind of responce to my earlier post regarding the fault with the scoring system in body count as it makes the whole thing obsolete!!!
I mean how stupid can you get....RESETING THE GAME DOESNT RESET YOUR SCORE! THATS HOW STUPID lmao
It's ridiculous of you to be expecting a response so soon, let alone within only 2 days. Patches on consoles can take a considerable amount of time (and occasionally money), so it's not like Team17 can just whip up a fix and implement it immediately. And because of the nature of console patches, it's often in their best interest to patch bugs along with a planned update, rather than at the whim of demanding forum members.
Concerning the camera bug: I think I found something reproducible:
It doesn't seem as if it has to do something with the new landscapes. Instead I seem to get the camera bug only if I continue with a new round after playing one round till the end. So if I start a new round without returning to the main menu first, I get that annoying game-breaking camera bug. If I start a new game/round I have no problems.
@Team17: PLEASE, FIX THIS! This is not a minor bug. And even worse: It hasn't been there before the last update.
Greetings,
Trav
Katamari
3 Aug 2011, 16:39
Dear Team17,
I'm having some problems unlocking the titles that came with the Battle Pack DLC: I didn't use the blow torch at all a whole round, yet still got "Engineer" for doing a teleport right at the end of the match, triggering a nearby mine that was then set off, thus kiling the last cpu opponent. I should have gotten "Trekkie" for doing that, rather than "Engineer". In order to unlock "Trekkie" I also tried to teleport my worm (with 3 health points) high above the last cpu opponent so that he fell down, died and killed himself and the last cpu worm but the title didn't unlock.
Furthermore I have not been able to trigger "Navvie", "Drilla", or "Mad Scientist" - even though, afaik, I have done everything (countless times) required for those titles. I have all of the rest... at least all of the weapon-finishes-based ones, and the warzone-mode-completion-based ones, anyways. So I'd like to know if I'm doing anything wrong or if those titles are glitched and if you're going to release a patch?
Fellsil3nt
3 Aug 2011, 17:32
Ive tried EVERYTHING to get the Trekkie title !!
its not possible lol
Andybob35
5 Aug 2011, 19:07
having a quick glance at the previous posts, i thought i would add to the 'looping sound' glitch.
Its been present since i can remember but has not been fixed in the 'battle packs' DLC for ps3. Local match/default audio settings.
All of these happen from replays, sometimes the music cuts out completely leaving just one of the following...
jetpack going whooosh until the end of the round.
super sheep 'cape' endlessly fluttering (picture rolf harris wobbling wood until the end of the round)
mines and sentry guns (just end the game if this happens...)
The only way round this, we've found is to either suffer as your mates ***s you knowing that skipping it will mean looping sounds... however if you earn the reply its the same back...
However we have noticed after a few seconds of the reply, all other sounds suddenly stop (even if a mine is still flashing or sentry is turning round) by pressing 'X' when all goes quiet you dont get the sound glitch...
muting tv is always option as is mp3 player in the AUX. Please Team17, fix this annyoing bug, we can all live sheep getting stuck on 90' wall, its a given since worms world party. One glitch that has been fixed imo since wwp on psx is the pausing the game (local 4player) to gain extra time choosing weapons. cheers!
Looking at the issue of online 'rage quitters' leaving just before end... that reason i dont play online, there is no honor online... local play 4 player wins hands down, no lag, no excuses, loser makes gets me a beer and visa versa!
Fellsil3nt
11 Aug 2011, 04:25
to be honest i havent heard any glitched audio for a long time
having a quick glance at the previous posts, i thought i would add to the 'looping sound' glitch.
Its been present since i can remember but has not been fixed in the 'battle packs' DLC for ps3. Local match/default audio settings.
All of these happen from replays, sometimes the music cuts out completely leaving just one of the following...
jetpack going whooosh until the end of the round.
super sheep 'cape' endlessly fluttering (picture rolf harris wobbling wood until the end of the round)
mines and sentry guns (just end the game if this happens...)
The only way round this, we've found is to either suffer as your mates ***s you knowing that skipping it will mean looping sounds... however if you earn the reply its the same back...
However we have noticed after a few seconds of the reply, all other sounds suddenly stop (even if a mine is still flashing or sentry is turning round) by pressing 'X' when all goes quiet you dont get the sound glitch...
muting tv is always option as is mp3 player in the AUX. Please Team17, fix this annyoing bug, we can all live sheep getting stuck on 90' wall, its a given since worms world party. One glitch that has been fixed imo since wwp on psx is the pausing the game (local 4player) to gain extra time choosing weapons. cheers!
Looking at the issue of online 'rage quitters' leaving just before end... that reason i dont play online, there is no honor online... local play 4 player wins hands down, no lag, no excuses, loser makes gets me a beer and visa versa!
Hi,
I am also experiencing the jetpack infinite sound on WA on PS3 (with BattlePack and the latest updates and packs).
It seems to start when exiting quickly from a replay of an action where jetpack was used, and it lasts even after the end of the round, until quitting the game.
This is quite annoying.
Additionally I also have the following issues :
Sometimes the player 2 worm will walk "by itself" in one direction. You may stop it by holding the stick in the other direction but if you release the stick it will keep walking.
Workaround is to move the stick in all directions.
I do not think this is a defect with my controllers because it only happens to player 2.
Has anyone experienced this ?
Last thing : I have spent all the "money" earned in the campaign to buy the items from the shop.
I have been able to use them for example to create a custom mode.
Since the last update (it seems), the items are not bought anymore and I can't re-buy them because I have no more money, and doing the solo again does not allow to get some.
Consequence : I can use items like the holy grenade in the modes I created in the past but I cannot use them in a new mode I would be creating now...
Any way thanks for reading this, and for replying !
Fellsil3nt
19 Aug 2011, 14:00
I cant really say because I play the xbox version and havnt experienced any Money glitches like you mentioned or worms walking by themselves.
I would just chalk this up on the long list of problems with W2A
MrPurple
29 Aug 2011, 07:14
I haven't seen anyone post anything about this yet so I don't know if it's a common issue. My friend recently bought Worms 2:Armageddon and the Battle Pack for PS3, we've been playing local multiplayer quite extensively. We noticed that when you edit the "Forts Pro" fort a team uses the name of the fort on the team page doesn't match up with what the fort looks like in a Forts Pro match. The "Kev's House" fort was an island with stone statues, the "Temple" fort was a giant weather vane, the "Wicker Worm" fort was a statue of a horseman with a traffic cone on his head, etc. We tried repeatedly to see if the names would remain associated with the incorrect fort and they did. Does anyone know why this is happening? Is it common?
Fellsil3nt
1 Sep 2011, 11:14
Something is deffinetly wrong there.
Dev's ! write this one on that long list too !
afaaaaaa
13 May 2012, 16:09
I can't believe how old this thread is. I just bought Worms Armageddon 2 for PS3, and the jetpack looping sound glitch has happened many times. It's starting to annoy me. Is there a patch for it? A way to fix it?
Thanks to anyone who replies.
I can't believe how old this thread is. I just bought Worms Armageddon 2 for PS3, and the jetpack looping sound glitch has happened many times. It's starting to annoy me. Is there a patch for it? A way to fix it?
Thanks to anyone who replies.
I play almost every night, at least 1,000 games, and have never had this problem. Try deleting and redownloading the game. (Yes I'm also on the PS3 version).
afaaaaaa
14 May 2012, 22:29
I play almost every night, at least 1,000 games, and have never had this problem. Try deleting and redownloading the game. (Yes I'm also on the PS3 version).
If I use the jetpack to attack (for example use the jetpack, drop a dynamite and then fly away) and there's a replay, skipping the replay will cause the jetpack sound to loop all the time until the game ends. What I have to do is not skip the replay, which gets boring if the replay is long... This never happened to you? I'll try to reinstall it then.
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