dzani
30 Jun 2009, 22:41
Well, have to tell you that it's kind a possible.
And since I was always involved in this "tweaking" thing i thought i could give it a try.
These files can be modified, although i haven't listed all of them here.
Nothing much for now, but stay tuned.
Scheme file ( Beginner ):
/////////////////////////
// Scheme Data
HotSeatTime = 5
TurnTime = 60
RoundTime = 20
RoundsToWin = 1
RetreatTime = 5
RopeRetreatTime = 5
WinCondition = 0
DisableCrates = 0
WeaponCrateChancePC = 18
HealthCrateChancePC = 6
UtilityCrateChancePC = 6
//CratesPerTurn = 1
//CrateChancePercentage = 75
GameType = 0
DisableSpecialEvents = 1
//LaserSight = 255
/////////////////////////
// Weapon Data
// (If the weapon data isn't in this list, then it will have zero ammo)
Bazooka = (255,0)
HomingMissile = (2,0)
Grenade = (255,0)
ClusterBomb = (4,0)
Dynamite = (2,0)
AirStrike = (2,2)
Shotgun = (255,0)
FirePunch = (255,0)
Excavator = (255,0)
Sheep = (1,2)
Girder = (4,0)
JetPack = (4,0)
Teleport = (4,0)
SkipGo = (255,0)
Surrender = (255,0)
Mission related :
Time Attack 2 Team 2
// Team Script
WormsHealth = 100
NumWorms = 0
GraveStone = 1
SpeechBank = 2
Control = 3
// 0. Human Controlled
// 1. Vengeful
// 2. Reckless
// 3. Cocky
// 4. Stupid
// 5. Strategic
AlliedGroup = 2
Flag = 5
Helmet = 6
Skin = 0
ArtilleryMode = 0
//DYNAMITES AND JETPACKS - REMOVE THEM
TeamWeaponOverride = 1
// CPU Team Inventory:
Bazooka = (255,0)
//HomingMissile = (1,5)
Grenade = (255,0)
ClusterBomb = (255,0)
//BananaBomb = (255,0)
Dynamite = (1,0)
//AirStrike = (1,10)
Shotgun = (3,0)
Uzi = (1,0)
FirePunch = (2,0)
DragonBall = (1,0)
Prod = (255,0)
BlowTorch = (4,0)
Mine = (3,0)
//Sheep = (1,0)
//Kamikaze = (255,0)
//ConcreteDonkey = (255,0)
//BunkerBuster = (255,0)
//HolyHandGrenade = (255,0)
Parachute = (3,0)
//SentryGun = (255,0)
//Boomerang = (255,0)
//SuperSheep = (255,0)
//BuffaloOfLies = (255,0)
//LightningStrike = (255,0)
//Electromagnet = (255,0)
Rope = (1,0)
Girder = (4,0)
//JetPack = (255,0)
//Teleport = (255,0)
SkipGo = (255,0)
Surrender = (255,0)
PneumaticDrill = (2,0)
More info here (http://www.giga-game.tk/)
And since I was always involved in this "tweaking" thing i thought i could give it a try.
These files can be modified, although i haven't listed all of them here.
Nothing much for now, but stay tuned.
Scheme file ( Beginner ):
/////////////////////////
// Scheme Data
HotSeatTime = 5
TurnTime = 60
RoundTime = 20
RoundsToWin = 1
RetreatTime = 5
RopeRetreatTime = 5
WinCondition = 0
DisableCrates = 0
WeaponCrateChancePC = 18
HealthCrateChancePC = 6
UtilityCrateChancePC = 6
//CratesPerTurn = 1
//CrateChancePercentage = 75
GameType = 0
DisableSpecialEvents = 1
//LaserSight = 255
/////////////////////////
// Weapon Data
// (If the weapon data isn't in this list, then it will have zero ammo)
Bazooka = (255,0)
HomingMissile = (2,0)
Grenade = (255,0)
ClusterBomb = (4,0)
Dynamite = (2,0)
AirStrike = (2,2)
Shotgun = (255,0)
FirePunch = (255,0)
Excavator = (255,0)
Sheep = (1,2)
Girder = (4,0)
JetPack = (4,0)
Teleport = (4,0)
SkipGo = (255,0)
Surrender = (255,0)
Mission related :
Time Attack 2 Team 2
// Team Script
WormsHealth = 100
NumWorms = 0
GraveStone = 1
SpeechBank = 2
Control = 3
// 0. Human Controlled
// 1. Vengeful
// 2. Reckless
// 3. Cocky
// 4. Stupid
// 5. Strategic
AlliedGroup = 2
Flag = 5
Helmet = 6
Skin = 0
ArtilleryMode = 0
//DYNAMITES AND JETPACKS - REMOVE THEM
TeamWeaponOverride = 1
// CPU Team Inventory:
Bazooka = (255,0)
//HomingMissile = (1,5)
Grenade = (255,0)
ClusterBomb = (255,0)
//BananaBomb = (255,0)
Dynamite = (1,0)
//AirStrike = (1,10)
Shotgun = (3,0)
Uzi = (1,0)
FirePunch = (2,0)
DragonBall = (1,0)
Prod = (255,0)
BlowTorch = (4,0)
Mine = (3,0)
//Sheep = (1,0)
//Kamikaze = (255,0)
//ConcreteDonkey = (255,0)
//BunkerBuster = (255,0)
//HolyHandGrenade = (255,0)
Parachute = (3,0)
//SentryGun = (255,0)
//Boomerang = (255,0)
//SuperSheep = (255,0)
//BuffaloOfLies = (255,0)
//LightningStrike = (255,0)
//Electromagnet = (255,0)
Rope = (1,0)
Girder = (4,0)
//JetPack = (255,0)
//Teleport = (255,0)
SkipGo = (255,0)
Surrender = (255,0)
PneumaticDrill = (2,0)
More info here (http://www.giga-game.tk/)