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Iggyhopper
16 Jun 2009, 18:28
Now, I want to discuss some weapons ideas for this Worms game, because I was pretty sure I read that there are 4 extra weapons slots, which are blank (assuming DLC will fill them).

Here is a weapon I have imagined.

Fragmentation Balloon
Type: Cluster Weapon
Effected By Wind: Yes
Damage Per Cluster: 6-12
Controlled Detonation: Yes

Alright, that's the gist of it. Now you would "release" the balloon and it would fly upwards, with the wind. It floats until you detonate it and contains about 4 cluster bombs inside. The bombs will drop below and hopefully hurt someone.

Do you have any ideas?

Shadowmoon
16 Jun 2009, 21:24
I doubt that Team 17 will add peoples weapon ideas in the possible DLC update if your thinking that.

robowurmz
16 Jun 2009, 22:04
That balloon idea is damn fine though. Sounds like a good strategic weapon.

Iggyhopper
17 Jun 2009, 05:17
I doubt that Team 17 will add peoples weapon ideas in the possible DLC update if your thinking that.It won't hurt.

I'm thinking that, but it doesn't mean I'll be sad if they don't take any of our ideas.

This is for fun as well.

BetongÅsna
17 Jun 2009, 08:39
Nice idea, that one. Glad the magnet is finally getting a look-in, too. I've been suggesting that one for years!

Shadowmoon
17 Jun 2009, 09:03
That balloon idea is damn fine though. Sounds like a good strategic weapon.


Indeed. I'd like to see it in the game myself.

Wormetti
17 Jun 2009, 14:58
I'd love a vampire/parasite/leech mode that takes a percentage of the damage you do and adds it to your health. Hedgewars has that mode and I think it's really fun.

Vader
17 Jun 2009, 15:09
I want:

Sheep jumping from crates.
Sheep heaven.

I see no reason to exclude either. I am sorely disappointed that neither appear to be in the final game so I am hopeful that they will be included in a DLC update. :(

BetongÅsna
17 Jun 2009, 16:24
You're just sheep mad.

Are you Welsh, actually?

Vader
17 Jun 2009, 16:39
No, I'm not. I like blowing them up.

Up.

BetongÅsna
17 Jun 2009, 16:52
Purely for my own amusement, I'll endeavour ignore every instance of the word 'up' you say from now until the release of the game on PC.

Vader
17 Jun 2009, 18:03
Oh, do shut the opposite of down. :p

bonz
18 Jun 2009, 07:50
I want the SOAR and the laser.

robowurmz
18 Jun 2009, 09:18
A hang glider would add an interesting dimension to travel (or indeed, as an explosive) sort of like a directional parachute that you can go up a little with, if it's facing into the wind.

Control it with the arrow keys sort of thing. Point up, point down.

Shadowmoon
18 Jun 2009, 17:18
A spider grenade or mine.


Does the same damage except it can move and jump pretty high.

Kel
18 Jun 2009, 17:22
I doubt that Team 17 will add peoples weapon ideas in the possible DLC update if your thinking that.

Please don't respond negatively to people suggesting ideas on our behalf. We love hearing what people come up with :)

Shadowmoon
18 Jun 2009, 18:53
Didn't really mean to be negative, just pointing that out there.

SupSuper
18 Jun 2009, 21:58
Please don't respond negatively to people suggesting ideas on our behalf. We love hearing what people come up with :)I thought you weren't legally allowed to listen to the ideas of anyone outside the company or risk the wrath of an army of snazzily-dressed lawyers. :p

Vader
18 Jun 2009, 22:09
Probably less so now that they're self-publishing. ;)

jsgnext
18 Jun 2009, 23:24
I want super sheep....i havent seen it in any of the vids.

Wormetti
18 Jun 2009, 23:31
I'm sure Super Sheep is still there. It was in Worms Open Warfare 2 and this has most of the weapons from that and more.

It's also mentioned in the UGO preview (http://gamesblog.ugo.com/games/worms-2-armageddon-hands-on-preview).

The Weapons and Items
I asked specifically to take a picture of the inventory screen while I was playing through the game, but Team 17's lead designer wouldn't let me, so I'll have to go off of my notes. The following weapons and items are in the game: Holy Hand Grenade, Super Sheep, Nuclear Bomb, Bunker Buster, Super Bunker Buster, Lighting Bolt, Earthquake, Shotgun, Minigun, Grenade, Cluster Grenade, Air Drop, Napalm Drop, Magnet, Auto Turret, Jet pack, Girder, Parachute, Mine, Dynamite, Baseball bat, Uzi, Fire Punch, Dragon Punch, Prod, Teleport. One new item is called the gas pump, which you can fire into tunnels, causing poison-giving gas to spread throughout. Take that, Dark Siders! Keep in mind, that's not everything...that's just all I was able to get down. In total the screen appeared to have about 40 open slots for weapons, including about 6 locked slots, which are apparently being saved for DLC.

Incomplete weapons panel from the Reactions teaser video (http://gtamp.com/images/worms2armageddon-weapons.jpg) - shows 48 slots.

jsgnext
19 Jun 2009, 00:07
I'm sure Super Sheep is still there. It was in Worms Open Warfare 2 and this has most of the weapons from that and more.

It's also mentioned in the UGO preview (http://gamesblog.ugo.com/games/worms-2-armageddon-hands-on-preview).


Incomplete weapons panel from the Reactions teaser video (http://gtamp.com/images/worms2armageddon-weapons.jpg) - shows 48 slots.

Skip Go and surrender arent weapons.....so we got 46 weapons.....the other guy said that we have 6 locked weapons......so we are going to have more or less 40 weapons at first.

Rezzzo
23 Jun 2009, 19:22
They should make an Alien Invasion weapon, like little green worms in UFO's come and either destroy the place, kind of like an air strike, or either teleport all the worms into different random locations.

If it teleported all the worms into random locations, it would definitely put a twist on the game.

Iggyhopper
25 Jun 2009, 20:05
How about a weapon that detonates when motion has ceased?

Vader
25 Jun 2009, 22:52
Is there a flamethrower in W2:A? If not, there should be.

Wormetti
26 Jun 2009, 00:42
Flame thrower didn't make the cut. I'm too lazy to find the facebook post from Team17 that confirms it will not be in the game. It's a bit strange considering they added flame particles.

SupSuper
26 Jun 2009, 02:25
How about a weapon that detonates when motion has ceased?The Holy Hand Grenade?

Or do you mean some other kind of motion.

Iggyhopper
26 Jun 2009, 03:18
The Holy Hand Grenade?

Or do you mean some other kind of motion.Something a little less "holy".

That thing packs a punch.

BetongÅsna
26 Jun 2009, 07:17
An HHG with the power turned down? :-/

Iggyhopper
26 Jun 2009, 23:02
I don't really know, setting a grenade to 5 seconds then throwing it could produce the same results.

We need something wacky.

Vader
26 Jun 2009, 23:08
We need something wacky.

Wacky baccy? A big blunt which reduces enemy worms' reaction times and effectiveness, gives them the munchies and induces paranoia, making them attack their own team members but at the same time increases the concentration, creativity and gives them the giggles?

Iggyhopper
27 Jun 2009, 06:06
What about a magnet rocket?

A bazooka type weapon that's really only effective if there's a magnet on the field, and instead of pushing it away, it actually pulls the rocket in.

Metal Sheep?

Crazy Rocket? (Think old baseball cartoons with that crazy-ass screwball)

BetongÅsna
27 Jun 2009, 16:56
The magnet works both ways already.

And metal sheep? You need to give more than just a weapon's name :p

Iggyhopper
27 Jun 2009, 18:46
A metal sheep, that is affected by magnets. Maybe contains a mine instead of just explodes.

Vader, lawl.

MtlAngelus
27 Jun 2009, 18:53
I think more rare super weapons would be awesome. Like a Mini-Nuke. With a blast 10-20 times as powerful as the HHG. :cool:

BetongÅsna
27 Jun 2009, 18:55
Bring back the homing strike and cluster!

Blue weapons ftw!

Iggyhopper
27 Jun 2009, 20:07
I think more rare super weapons would be awesome. Like a Mini-Nuke. With a blast 10-20 times as powerful as the HHG. :cool:I think it should be even. 2-3 weapons, and/or 1-2 power weapons.

I also think a fire bow would be cool. Instead of bringing poison, it explodes shortly after impact (which includes actually sticking into the terrain).

I'm not sure if it's effected by wind, but I'm pretty sure it will be.

So.

Fire Arrow
Affected By Wind: Yes
Damage: 25-35
Blast/Damage Radius: Small

This fiery arrow is shot from the worm, and once fired, it flies through the air and embeds itself into any terrain it hits, then shortly after, explodes and does some damage. The bow is also set on fire so it's graphic animation is very nice.

I also think a nice barrel would do well, as an extra.

Barrel
Place one of those green things you hate to sit on, but love to shoot.

MtlAngelus
27 Jun 2009, 21:32
Hmm for Barrel placement I preferred the W:4 approach of being able to "fish" crates or barrels with the Ninja Rope. I wonder if that would work well on 2d...

Shadowmoon
28 Jun 2009, 00:02
Rolling Barrel- Roll that annoying barrel you hate towards your enemies.

Laser gun- A gun causing 50 damage, and goes through the landscape

Boulder- It rolls, and Squashes enemy worms it hits into the ground, taking off 30 health points, breaks after a certain ammount of time.


Lastly, i'd like to see starbust (W4M) return in 2D, as well as fatkins strike, bovine blitz and inflatable scouser in the future.

Iggyhopper
28 Jun 2009, 01:12
Reflective Laser, that's one I forgot.

Bounces off all terrain 5-7 times, 'nough said.

Vader
28 Jun 2009, 17:04
Frisbee!

Like a wind affected Longbow.

You can throw the Frisbee to your team mates and they'll catch it and be able to throw it again (the timer continues for the duration). If it hits an enemy worm, they get knocked like they would if an arrow had hit them.

MtlAngelus
28 Jun 2009, 17:23
Hmm, I like the idea of being able to catch a weapon with another team worm and relaunch it again within the turn time.

*thumbs up*

robowurmz
28 Jun 2009, 17:36
I vote for the Frisbee.
Is it able to keep flying if it hits an enemy worm, but does not hit landscape?

Vader
28 Jun 2009, 17:50
I would say it should not keep flying.

It's power would be the same as that of a Longbow. The advantage would be that if you don't have worm select enabled (not the weapon, the tab-pressing) and you don't have a clear shot to the enemy you have the chance to get one by throwing to a team mate. Also, it's affected by wind so it's not too easy and further decreases the inconvenience inherent of the aforementioned scenario.

Iggyhopper
29 Jun 2009, 01:05
What about Foamer / Foam Gun?

Something in which solidifies and creates terrain. The graphic looks much like the poison in the trailer, but more grayish. The bubbles stick to themselves and terrain, so you could essentially build a makeshift girder, wall, or barricade.

I wouldn't mind that weapon, it could prove useful.

Lurker77
29 Jun 2009, 06:09
Black Hole
TYPE: Grenade
DAMAGE: 35 Max
DESCRIPTION: When the weapon is thrown, it will pull things into it. It affects mines, crates, barrels, worms ect. When the fuse goes off, the bomb explodes, damaging everything that was pulled in. Throw this across the landscape to cause complete chaos.

Detonator
TYPE: Grenade
DAMAGE: 45 Max
DESCRIPTION: Thrown weapon. Does not use a fuse, rather you press the fire button to detonate it.

Super Detonator
TYPE: Grenade
DAMAGE: 60 Max
DESCRIPTION: Same as Detonator, except you can detonate it 3 times.

wickedfool
1 Jul 2009, 18:04
What about a new classification of weapon?

"Traps" - Traps are set into the ground and after they are thrown, you dont see any visual indication as to where they are. You have to remember that a trap was setup and where it was dropped. Teams pick 1 trap as their specialty. Team only gets 1 trap per game. Traps are only worth 1 hp if tripped but cost the victim their turn. Traps can be disarmed by any damage taken to the area they affect.

1. Oil Slick. Drop an oil slick in the entrance of your newly created hole. A worm comes in contact sliding them away.

2. Quicksand. A quickly dissolving trap. A worm walks over the trap, the land immediately dissolves leaving the worm helpless to the space or water underneath. Only dissolves to the length of a backflip.

3. Fly Swatter. A huge fly swatter smacks the worm. instantly stopping the worms movement and their turn.

narkolepzy
1 Jul 2009, 21:49
After playing the game I'd have to say above all the other wacky ideas out there I'd just rather see more of the good originals (mole bomb, carpet bomb, air mail) if anything at least the super banana bomb.

I'll throw in my two cents on an idea though:

Boomerang Grenade: Strongly affected by wind, very situational but very powerful. Good way to get at someone hiding behind a wall when the wind is pushing against your throw. That's what I thought I saw in the gameplay video but it was just a grenade affected by a magnet.

Shirdel
3 Jul 2009, 09:19
There are, all-in-all, 6 empty Weapon Slots. Expect some new weapons in the near-future. (Hopefully.)

alexdom
6 Jul 2009, 10:07
maybe a fire bomb ? ^^
http://www.postimage.org/image.php?v=gx1c76Rr
http://www.postimage.org/image.php?v=PqIaT_r

BetongÅsna
6 Jul 2009, 17:41
Frisbee!

Like a wind affected Longbow.

You can throw the Frisbee to your team mates and they'll catch it and be able to throw it again (the timer continues for the duration). If it hits an enemy worm, they get knocked like they would if an arrow had hit them.
^^^ THIS

:o
OH GOD THIS :D

indiix2
6 Jul 2009, 21:28
You really need some kind of weapon that slows down the worm and restrict it's movement. You can use girders to restrain the worms momentarily but they can teleport out. How about some kind of sticky weapon.

I imagine it being either A) Shot from a gun (like a rocket launcher or grenade launcher) or B) dropped down from above (similar to Air Strike). The bomb would explode on impact causing an explosion of sticky "goo". It would mimic the way a Petrol Bomb explodes with the "goo" acting similarly to the flames. The "goo" wouldn't last forever, it would be more like the flames from a barrel or napalm. After x number of rounds it would dissolve. It would allow the worm to move left or right, but at a VERY slow rate (i.e. it would take a few rounds before they could inch their way out of it). You cannot Jump, Backflip, Jet Pack, Ninja rope or Teleport (except for emergency teleport) to get away from it. It would essentially act like sticky melted marshmallow goo on the ground. Any physical contact (baseball bat, punch, poke, etc..) would knock the worm out of the "goo". Explosions (grenades, etc) would knock the worm out of the "goo" (based upon the physics of what and where, they could get bounced back into it) and the "goo" would last x rounds so that other worms could be knocked into it.

The worm can still continue to use any type of weapon. It only limits their movement. It does no actual damage. However if ignited by fire (either Napalm, Petrol Bomb or barrel) it will cause the flames to burn hotter (say +50% of normal burning damage) and the entire area of the "goo" would stay lit, but the fire would cause the "goo" to burn thus burning away all the goo in say 1 round.

This seems like it could really impact strategical play without being overly powerful.

It could be called something like "Goo Gun", "Goo Bomb" or "Goo Grenade".

Iggyhopper
7 Jul 2009, 04:05
What about a Wiffle Grenade?

Wind effected, non-metal grenade?

Mr Church
7 Jul 2009, 05:54
Sump pump? Sprays "dirt" at your enemies. Works the same as the turret (Which happens to look a lot like the turret from TF2), little more damage, but a longer range.

blazeforce
7 Jul 2009, 07:07
Electromagnetic Super Sheep
Basically the super sheep and electromagnet combined, fly the sheep around the level drawing in all mines, barrels, magnets, and sentry guns that you get close too. The sheep explodes on impact just as the super sheep does but with the combined explosive force of all the items it has drawn in.

Phony Weapon Drop
Select a position on the map to drop a phony crate which will explode when picked up by any worm, then take your turn as you normally would. (ie. throw a grenade, drop a mine etc.) The crate will then drop after your turn as if it was a normal crate.

Girder Disruption Bomb
Thrown like a grenade, any girder within the explosion radius will become affected by physics and fall to the ground, damaging the landscape and any worms they hit.

Plasma
7 Jul 2009, 13:18
What about a Wiffle Grenade?

Wind effected, non-metal grenade?
So... its a weapon that gets the two most basic weapons of the game, that are nearly always infinite, takes the disadvantages of both weapons, and combines it into one.

Why yes, that's sure to be an absolutely brilliant weapon!

Shadowmoon
7 Jul 2009, 14:39
So... its a weapon that gets the two most basic weapons of the game, that are nearly always infinite, takes the disadvantages of both weapons, and combines it into one.

Why yes, that's sure to be an absolutely brilliant weapon!


*sigh*

There's nothing wrong with it. Its a wind affected version of the grenade. It'd be more challenging than the grenade too. Would be interesting, i'd like to see it.




Now here's something that would be awesome:




Concrete Donkey Strike.

Vader
7 Jul 2009, 14:57
Concrete Donkey Strike.

What about a smart bomb which kills everything on the map except for your worms? That would be an awesome weapon! Then I'd barely have to play to win! :p



How about a Hindenburg Strike? Might be a good replacement for the Napalm.

Plasma
7 Jul 2009, 15:00
There's nothing wrong with it. Its a wind affected version of the grenade. It'd be more challenging than the grenade too. Would be interesting, i'd like to see it.
You don't see anything, anything at all wrong with having a weapon in every way worse than the standard, nearly-always-infinite weapons?
And if it was made more powerful than its two counterparts, then it would only be used as a pseudo-dynamite by putting it straight down and used by the AI to absolutely bugger the hell out of human opponents for such an impossible-to-use weapon!

Concrete Donkey Strike.
So... its like Armageddon, only where its nigh-on guaranteed not to kill your last worm...

Edit: Nuggets, Vader beat me to it!

Iggyhopper
7 Jul 2009, 17:26
*sigh*
Concrete Donkey Strike.

OH LAWDY, get your hard hats on.

Also, magnets don't effect wiffle grenades, so that's a benefit.

Vortex Strike? A tornado appears and throws five random mines/grenades/missiles in a random direction.

Concrete Pony
Smaller, compact version of the donkey, comes from above, bounces three times. Does 30 damage each bounce.

robowurmz
7 Jul 2009, 17:49
"Classic Bomb"
Essentially, the black shiny bomb with the fuse. Blows shrapnel everywhere, and has a large blast radius. However, the fuse is random. Use at your own risk!
http://www.wesleyjsmith.com/blog/uploaded_images/Bomb-706581.jpg

Vader
7 Jul 2009, 18:41
A cluster bomb with a random fuse?

Nothing should be random in Worms, IMHO. Unless it's to do with sheep jumping out of crates, of course. Their direction should be random... ish... like in W:A.

Plasma
7 Jul 2009, 20:06
hard hats
Now that's an idea! A utility that reduces damage given to the using worm, for... a number of turns, and doesn't take up a turn.

Nothing should be random in Worms, IMHO. Unless it's to do with sheep jumping out of crates, of course. Their direction should be random... ish... like in W:A.
I always prefer random mine fuse myself. It allows for possible bouncing around, but isn't predictable enough to usually make trying to move past it worth the risk.

Vader
7 Jul 2009, 20:48
0 second mines, please.

Mr Church
7 Jul 2009, 22:27
What about a lasso? Works like ninja rope, but draws in items and enemy worms.

Iggyhopper
8 Jul 2009, 01:25
A cluster bomb with a random fuse?

Nothing should be random in Worms, IMHO. Unless it's to do with sheep jumping out of crates, of course. Their direction should be random... ish... like in W:A.

Randomness? Worms?

They go hand in hand, really.

Jack Kal
8 Jul 2009, 05:07
One of the best things about worms is the destruction you're able to cause. Let's face it, blowing up big chunks from the landscape is always fun.

So with such a manipulable landscape, I always wondered why there wasn't a weapon/item that did the opposite of destroy the landscape? Sure, we can throw down girders and girder packs, but I always thought something that allowed you to "create" more of the landscape during the game would be fun and open up a whole new level of strategery (thank you, Mr. Bush). A sort-of "reverse" explosion.

For a quick example, you could have an item that basically functions like a grenade (throws the same, fuse timer, bounce, etc.), but when it explodes, it doesn't take a big circle out of the landscape, but rather it creates a new circle of landscape.

Such a weapon/item might not even do any damage directly if it detonates next to a worm, but it could open new doors of play mechanics. Like, when it "explodes" and the new circle of land is created, it could have a solid push or knockback effect, allowing you to tumble worms off edges from a distance, or push them into that awaiting landmine.

It could be used to trap worms or to throw up a protective barrier for your own worms. But be careful! If it detonates too close to your worm, it could push them right off the edge of the map and into the drink when that new land forms from the nether.

It would also be interesting as a multi-dropped "airstrike" item. The jet could drop several of the anti-matter grenades and they bounce around and "explode" creating several new "circles" of land from their detonation points.

(Yes, I realize it would technically be a "matter" grenade, but "anti-matter grenade just sounds more fun and wormy.)

Vader
8 Jul 2009, 10:13
Randomness? Worms?

They go hand in hand, really.

To some extent I agree but I don't think a weapon you are using should be so random that you can't prepare a shot with it. If I want to throw a 2 second grenade then blast it all, I'll throw a 2 second grenade.

Frag Out
9 Jul 2009, 06:58
Turtle Tank!:
I've got a good idea for a weapon. The "turtle tank". It's Deployed like a sheep but moves a bit slower. you can aim and fire it like a rocket but does more damage, has a greater blast area and it's not affected by the wind and when you finish using it, it will retract back into its shell and stay on the terrain like a used electromagnet for example.

Shoop da Woop:
http://http://www.droidz.org/resources/1208080293.gifThis should be a weapon. You put it on like a mask and then; "Ima firn' mah lazor!!! It will make a large horizontal hole in the direction it's pointing. It does lots of damage but the worms are not moved or pushed forward. The worms only fall if the land is vaporized by the laser. (for those who don,t know what a Shoop Da Whoop is here is a image in this post. Here is the Shoop Da Whoop in action.http://www.youtube.com/watch?v=kRJi1sqR1-E )

Travelling Balloons:
They should make balloons that you hold on to that make you float up but you can only travel in the direction of the wind.The faster the wind the faster you move. They will pop one by one after a while decreasing your altitude and when you let them go they'll just float away. If you hit the ceiling they will pop and you will fall.

Custom weapon and item crates:
They should make a new weapons and items crates that lets you turn on or off certain weapons or items so if you want you can make these crates drop only one type of weapon or item.

Shark Grenades:
Here is another idea.The Shark grenade is a grenade you throw into the water. It will grow bigger so that a shark fin will appear that you can control left or right. When you press the A button it will fly up through the terrain with jet thrusters carving a hole similar to the Concrete Donkey. If you throw it on land it will flap around like a fish for a few seconds until it falls in the water or dies. It will be funny to make it if it dies a seagull flies off with it.

Zombie lightning strike:
This version of the Lightning Strike would be similar to its counterpart but instead you can resurrect dead enemy worms that you can control. They would look like zombies as well. One good strategic drawback is that if both teams have the same gravestone and you resurrect your worm by mistake, the other team controls that worm. When the zombie worm gets killed It will have its own gravestone so if its resurrected, it would be neutral AI and attack both teams.

Plasma
9 Jul 2009, 11:32
Shoop da WoopThis should be a weapon. You put it on like a mask and then; "Ima firn' mah lazor!!!
I'm... sorry, is this some sort of plan to turn the Worms series into GaiaOnline?

Shadowmoon
9 Jul 2009, 11:45
Shoop da WoopThis should be a weapon. You put it on like a mask and then; "Ima firn' mah lazor!!!

Greatest idea evar!!!

Frag Out
9 Jul 2009, 13:02
I'm... sorry, is this some sort of plan to turn the Worms series into GaiaOnline?
Is Gaia some type of rpg? and what does shoop da whoop have to do with that? shoop da whoop is a weapon not a hat or something. (only Chuck Norris can defeat the shoop da whoop!)http://www.youtube.com/watch?v=MauTTZXQTTA&feature=channel_page Hmm. Maby Chuck Norris should be a weapon in worms.

indiix2
9 Jul 2009, 14:13
Maby Chuck Norris should be a weapon in worms.

Now THAT would be an awesome weapon. You deploy the "Chuck Norris" and this Chuck Norris-looking worm comes out and just beats the utter crap out of the closest worm. Does 99 damage. Worms that get beat-up and survive the "Chuck Norris" have black and blue bruises all over them until the end of the game.

Frag Out
9 Jul 2009, 14:41
Now THAT would be an awesome weapon. You deploy the "Chuck Norris" and this Chuck Norris-looking worm comes out and just beats the utter crap out of the closest worm. Does 99 damage. Worms that get beat-up and survive the "Chuck Norris" have black and blue bruises all over them until the end of the game.
It should be a costume the worm puts on. When you press A to activate it, the "Walker Texas Ranger" theme music plays and then the worm turns into a cloud of smoke like a cartoon fighting. Any worm caught in the smoke would be tossed around inside and receives major damage. (This was suppose to be sarcastic but now it sounds like a good idea.)

Plasma
9 Jul 2009, 14:43
Is Gaia some type of rpg? and what does shoop da whoop have to do with that? shoop da whoop is a weapon not a hat or something.
GaiaOnline is a discussion board / RPG that really really loves turning internet memes such as that one into items. It... gets a lot of commotion over it, especially from 4Chan, home of the internet memes.

Frag Out
9 Jul 2009, 17:42
Rolling Barrel- Roll that annoying barrel you hate towards your enemies.

Laser gun- A gun causing 50 damage, and goes through the landscape

Boulder- It rolls, and Squashes enemy worms it hits into the ground, taking off 30 health points, breaks after a certain ammount of time.


Lastly, i'd like to see starbust (W4M) return in 2D, as well as fatkins strike, bovine blitz and inflatable scouser in the future.

That's what Shoop Da Whoop's for.

chaos_d
9 Jul 2009, 19:42
Rabbid Badger Bomb.

A Rabbid Badger that Charges at Chosen Target and is able to Navigate and Climb over Terain. Explodes on Contact with Target.

Targeting System: Same as Airstrikes Target Painting.

Controlled Detonation Yes.

Limitations: Like any Explosive Badger will Explode if it comes into direct contact with Fire.