hundreds
24 Apr 2009, 16:58
Some of the following has already been posted, but I believe it is necessary to start this thread:
==== BEGIN REDUNDANT INFORMATION ====
Why has MnP never released a Pirates vs. West India Company map? I had begun some work on a One-Eyed Willy map a while back and after putting a pretty good amount of the ship together, I either lost interest in it, or more likely, I dreaded having to design the cave ceilings and walls around it.
Well, we have recently realized that a "forts style" Pirates vs East India Company map would be quite fun. Mostly Bazookas and Petrols would help to establish a great scheme where your ships are slowly beaten to pieces!
I have a pirate ship that would probably just love being raised from the dead. Bits of it were taken to produce the small pirate-like float on Last Resort.
Bonz mentioned that the name could be: "Arrrgh!" (nice one)
==== END REDUNDANT INFORMATION ====
I have decided that we are going to have to start with only one version of this map, as opposed to a series of maps based on this theme. Someday, there may be more, but for now, it will be just one.
A few questions for our readers:
1. The pirate ship I worked on previously is a side view, basically a profile view of the ship, with a few masts and the like. For THIS map, I was considering a straight-on view of the battling ships. I was thinking this would be a better PLAYING view since it allows players to rely more on accurate offence since the ship itself will be a bit "leaner". Also, the straight-on view would be, I think, a more realistic battle. I want to emphasize the hectic nature of the gun room in this map. I want easy access to slots in the side of the vessel where worms can spew forth bazookas and receive incoming missiles. I also wanted to reduce the amount of sails that I would have to navigate over if I wanted to get a worm to the "front lines". The sail problem would also tend to lead to a more tedious match as each player tries to slowly carve a hole to their targets through 3 gigantic sails. Not fun. I think the pace of this map should be quick and calculated. So... I guess the first question is, what is YOUR take on the view choice? Any other benefits of the straight-on view that you can think of? Cons? Don't understand what the heck I am talking about???
I did have another question, but it will have to wait till the next time I can post. I have somewere to be, and have to go.
But please ponder this one, and let's see if all you geniuses out there can help me make this one come to life.
==== BEGIN REDUNDANT INFORMATION ====
Why has MnP never released a Pirates vs. West India Company map? I had begun some work on a One-Eyed Willy map a while back and after putting a pretty good amount of the ship together, I either lost interest in it, or more likely, I dreaded having to design the cave ceilings and walls around it.
Well, we have recently realized that a "forts style" Pirates vs East India Company map would be quite fun. Mostly Bazookas and Petrols would help to establish a great scheme where your ships are slowly beaten to pieces!
I have a pirate ship that would probably just love being raised from the dead. Bits of it were taken to produce the small pirate-like float on Last Resort.
Bonz mentioned that the name could be: "Arrrgh!" (nice one)
==== END REDUNDANT INFORMATION ====
I have decided that we are going to have to start with only one version of this map, as opposed to a series of maps based on this theme. Someday, there may be more, but for now, it will be just one.
A few questions for our readers:
1. The pirate ship I worked on previously is a side view, basically a profile view of the ship, with a few masts and the like. For THIS map, I was considering a straight-on view of the battling ships. I was thinking this would be a better PLAYING view since it allows players to rely more on accurate offence since the ship itself will be a bit "leaner". Also, the straight-on view would be, I think, a more realistic battle. I want to emphasize the hectic nature of the gun room in this map. I want easy access to slots in the side of the vessel where worms can spew forth bazookas and receive incoming missiles. I also wanted to reduce the amount of sails that I would have to navigate over if I wanted to get a worm to the "front lines". The sail problem would also tend to lead to a more tedious match as each player tries to slowly carve a hole to their targets through 3 gigantic sails. Not fun. I think the pace of this map should be quick and calculated. So... I guess the first question is, what is YOUR take on the view choice? Any other benefits of the straight-on view that you can think of? Cons? Don't understand what the heck I am talking about???
I did have another question, but it will have to wait till the next time I can post. I have somewere to be, and have to go.
But please ponder this one, and let's see if all you geniuses out there can help me make this one come to life.