jonis
20 Mar 2009, 02:05
Hi!
I've been thinking a lot about how an iPhone version of the lovely Worms would look and feel. (So glad to stumble across a thread below here with a confirmation that it's coming!)
Now what I was thinking was to use the *tilt* function of the iPhone (the accelerometer) to control downfall of the napalm and other "wind" affected weapons. This would remove the, sometimes, random factor causing certain weapons to be less useful when your turn comes up.
So in short: Instead of having the random wind, use the accelerometer to allow the player to control it! Should add another fun layer to the game and also make the iPhone edition more unique. :)
What do you think?
I've been thinking a lot about how an iPhone version of the lovely Worms would look and feel. (So glad to stumble across a thread below here with a confirmation that it's coming!)
Now what I was thinking was to use the *tilt* function of the iPhone (the accelerometer) to control downfall of the napalm and other "wind" affected weapons. This would remove the, sometimes, random factor causing certain weapons to be less useful when your turn comes up.
So in short: Instead of having the random wind, use the accelerometer to allow the player to control it! Should add another fun layer to the game and also make the iPhone edition more unique. :)
What do you think?