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Vader
31 Jan 2009, 03:47
I don't know whether this has been done before - and quite frankly if it hasn't it should have been - but I have made a scheme as follows:

You teleport your worms onto a big funnel type map. This map will be littered with mines and your only weapon will be the Earthquake. Use Earthquakes to rattle the mines into the little hole at the bottom of the funnel. The player who gets the last mine into the pit in the middle is the winner; the following player is the loser and must teleport their worm into the pit.

You can play with as many teams as you like but if you play with more than 2 then the game won't end itself. You'll have to teleport your worms into any remaining mines or into the water or whatever. No big deal, really, and to be fair it's probably a more fun game with as many as possible.

Below you can see the map. It's not clearly marked but the notches at the top left and top right are where you should teleport your worms to at the start of the match.

Have fun :)

Download (http://forum.team17.co.uk/attachment.php?attachmentid=32244&d=1233803774) - minepit.rar 2.4KB

robowurmz
31 Jan 2009, 14:07
Ohoho! Awesome!

Plasma
31 Jan 2009, 14:37
Question though: what's the point? From what I can see, it's all luck and no skill whatsoever.

robowurmz
31 Jan 2009, 14:52
Still fun. :D

Vader
31 Jan 2009, 15:48
Exactly. It's not a game for testing your skill, it's just a laugh. :)

It's the sort of game you can throw into a worming session full of skill based games and get a giggle out of.

Malevol3nt
2 Feb 2009, 14:53
Why not make it even more fun?

For example, use jetpack, 1 sec mines and a long retreat time. Activate jetpack, activate earthquake and manouver your worm untill you reach the bottom of the map (or some sort of finnish area). It should be pretty hard when you have to worry about all the mines falling everywhere.

But this would need a more complicated map tho.

Vader
2 Feb 2009, 14:57
I have a similar scheme on the go called prodwars. You have low grav, jetpacks and prods (oh, and a baseball bat for the end-game) and it's played on a map similar to those old pinball machines (also I believe a bit like a BnA map) with 250 mines and anchored worms.

Your only movement option is the jetpack. You have an infinite number of them but using anchoring prevents people from prodding someone and then walking right against a wall. A little bit, anyway... you can still jetpack right up to a wall but the chances of doing so and being able to prod someone is much slimmer.

It's still WIP but believe me, jetpacking around a map densely populated with mines is something I'm dabbling with. Oh, and the above explanation isn't hugely accurate, either.

Roboslob
5 Feb 2009, 01:29
Umm, when I tried to download it from your link, I discovered that your website is broken. If I were you, I would fix it.

Vader
5 Feb 2009, 03:14
My website is undergoing a move, so my links from vader.wurmz.net won't work for now. :(

I've attached it to this post and fixed the first post.

Roboslob
5 Feb 2009, 03:20
oic. well thanx for repost.

Roboslob
5 Feb 2009, 04:52
Question though: what's the point? From what I can see, it's all luck and no skill whatsoever.

So I take it you don't like comet dodger either?

Vader
6 Feb 2009, 13:54
It's surprising how few people are willing to play a game of chance. I'm sure there's a psychobabble term for this but it's as though, because there's no skill involved and they therefore have no control over whether they win or lose, they would rather not play and not risk losing. Some people have a very hard time dealing with losing, even if it's not a reflection of their ability - those people usually lack self-confidence or have control issues.

bonz
6 Feb 2009, 14:04
I'm sure there's a psychobabble term for this
Yes, the terminus of this psychotic disorder is called "Wimpy Wussiness".
(Until the late 19th century it was called "Wussy Wimpiness" though, but Sigmund Freud used the current term throughout his work, so it got stuck in the scientific community.)

Vader
6 Feb 2009, 14:08
Ah yes, I should have known. It's one of the 12 branches of Plasmism, as examined and documented by Freud.

GreeN
6 Feb 2009, 23:21
It's surprising how few people are willing to play a game of chance.

The problem I see with a scheme like this is that there is no real human interaction towards the outcome. It is like two people flipping a coin to see who gets a head first; it just doesn't sound entertaining. Roulette is a game of chance but the player has a significant, variable input towards the outcome. This scheme could be tweaked by using a jet pack to push the mines or something

Plasma
7 Feb 2009, 01:12
It's surprising how few people are willing to play a game of chance. I'm sure there's a psychobabble term for this but it's as though, because there's no skill involved and they therefore have no control over whether they win or lose, they would rather not play and not risk losing. Some people have a very hard time dealing with losing, even if it's not a reflection of their ability - those people usually lack self-confidence or have control issues.
That's a low blow, considering you know well that some people just have no interest in a game requiring no effort and has no challenge. I'm insulted.

Plutonic
7 Feb 2009, 01:20
I'm sorry, but... what input does the player have towards the outcome in roulette? They get to place a bet. That doesn't change the out come.
At the end of it, they have a result that is required for them to win, then an action performed by someone else randomly dictates if that result happens. I don't see the difference.
There are plentoy of games that are only dependant on luck that people enjoy, I see no reason why this should be any different.

Vader
7 Feb 2009, 01:32
I'm insulted.

That's good.

I'm sorry, but... what input does the player have towards the outcome in roulette? They get to place a bet. That doesn't change the out come.
At the end of it, they have a result that is required for them to win, then an action performed by someone else randomly dictates if that result happens. I don't see the difference.
There are plentoy of games that are only dependant on luck that people enjoy, I see no reason why this should be any different.

That's exactly what I was going to say, more or less.

Metal Alex
7 Feb 2009, 02:13
If my copy of WA wasn't found totally scratched and unreadable... I'd try this out. Meanwhile, it looks fun. I don't care what Plasma thinks: If you want to play it, it's because you'll have fun with it.

Vader
7 Feb 2009, 15:59
Repair the CD with a microwave. (http://www.metacafe.com/watch/895809/repair_cds_with_a_microwave/)

bonz
7 Feb 2009, 20:09
Repair the CD with a microwave. (http://www.metacafe.com/watch/895809/repair_cds_with_a_microwave/)
Wow! That really worked for me.
Even when leaving out the egg (danger of salmonellae infection).

Squirminator2k
7 Feb 2009, 20:53
That's a low blow, considering you know well that some people just have no interest in a game requiring no effort and has no challenge. I'm insulted.
Ever play pinball? That's probably 10% skill and 90% luck.

bonz
7 Feb 2009, 21:40
Ever play pinball? That's probably 10% skill and 90% luck.
It's 100% skill if you're deaf, dumb and blind...
http://www.youtube.com/watch?v=CRR-WlLVj74
:D

Vader
7 Feb 2009, 21:46
Coincidentally, Minepit is too.

Plasma, would you like me to stab your eyes, detach your ear drums and cut out your tongue so you can play? I'm happy to oblige.

GreeN
7 Feb 2009, 23:32
I'm sorry, but... what input does the player have towards the outcome in roulette? They get to place a bet. That doesn't change the out come.
At the end of it, they have a result that is required for them to win, then an action performed by someone else randomly dictates if that result happens. I don't see the difference.
There are plentoy of games that are only dependant on luck that people enjoy, I see no reason why this should be any different.

The players input in the game roulette is a bet of endless variations that can be switched and/or altered numerous times during a period of games.

My "coin flipping" analogy was quite correct in the fact that this scheme lacks any variety at all, when considering the players input - I will try to say it as plainly as possible; Selecting a weapon and pressing space, expecting the same thing to happen every time you do so, does not sound fun.

In fact, thinking further on the subject of consistent weapon use, this scheme could become increasingly predictable towards the end of the game, defeating any element of surprise that defines this as a "scheme" all together.

I apologise for the rather indirect approach I have taken, but I merely point out these issues to suggest some tweaks for the scheme. I'm sure it could easily be formed into something great to play :)

Vader
8 Feb 2009, 00:07
Trying to push mines into the pit with a jetpack would set the mines off. Another option would be to give the players jetpacks and handguns, though. Shooting mines into the pit, rather than pushing them.

This was never intended as a serious scheme, the likes of BnG et al; it was created at about 3am to see how much damage would be done if a worm hit every mine on a map full of mines. I found it mildly entertaining seeing who won each time, so I uploaded it to here.

If you think it has some real potential as a "great" scheme then perhaps it deserves more thought but as it stands it isn't bad for breaking up a session of hour-long sheepBnG games. :)

GreeN
8 Feb 2009, 00:42
From the amount of effort you put into the schemes introduction and defence, you were rather misleading if you didn't feel strongly about its expandability.

If your sole intention was to see how high a worm could fly, then sure, it's always good for a giggle, but I doubt many people would see this as a "scheme".

Your handgun suggestion was good! - I'm sure many people would be grateful for something new to arise from these kind of ideas :)

Vader
8 Feb 2009, 15:04
From the amount of effort you put into the schemes introduction and defence, you were rather misleading if you didn't feel strongly about its expandability.

Sometimes people change their minds. :)

If your sole intention was to see how high a worm could fly, then sure, it's always good for a giggle, but I doubt many people would see this as a "scheme".

With a few payers it becomes slightly more than just "how high a worm could fly", it becomes "whose worm will fly and how high will it go?"


Your handgun suggestion was good! - I'm sure many people would be grateful for something new to arise from these kind of ideas :)

I agree. I will play around with it next week and see what comes of it. For now, perhaps people could post map ideas - the current thinking calls for 3 fundamental elements in the maps, from what I can think of off the top of my head:

A safe zone for the worms to start on/retreat to.
A hole/pit for the players to aim the mines into.
A layout which makes it difficult for mines to get stuck in nooks/crannies/corners/crevices.

Metal Alex
8 Feb 2009, 15:26
Repair the CD with a microwave. (http://www.metacafe.com/watch/895809/repair_cds_with_a_microwave/)

Thanks for giving me false hopes before opening the link :(

Vader
8 Feb 2009, 15:44
You can repair the CD, just not with a microwave:
Here is a genuine example of how. (http://www.gizoo.co.uk/Products/HomeGarden/Home/CDRepair.htm)

bonz
8 Feb 2009, 16:37
Using toothpaste supposedly works too. Only slightly though, so it can fill up the scratches.
And not the type with micro granula obviously.

GreeN
8 Feb 2009, 18:34
I'll vouch for that toothpaste method! "Fixed" a couple of disks in my time with a quick squeeze and a rub of toothpaste, then a rinse down with some warm water. Not tested it on any deep scratches though

Vader
8 Feb 2009, 19:22
I've updated the scheme and made a first-draft map. I've only tried it on my own to see if it basically works so it will need a lot of playtesting and refining.

The rules and things are as follows:
At the start of the match, teleport your worms into the launch area. This map seems to put 2 mines in the launch pad, so whoever's first should teleport their worm directly above the left-most mine. This will clear the way for 'player 2' and cause no harm to 'player 1'.

You are anchored, so your only methods of movement are with the jetpack (lots of fuel and infinite) or a teleport (also infinite, see below). This means that if you jetpack somewhere, land in slightly the wrong place and shoot the longbow without realising, you own't be able to just walk a bit to correct your position. It requires precision landing (or at least deliberate landing).

You have infinite longbows, jetpacks, teleports and hand guns right off the bat. The teleports are there so you can deposit your worm on the death shelf at the bottom-right when you've failed to hit the last mine into the pit. I have put infinity in so that if someone uses theirs to move it doesn't prevent them from making the aforementioned deposit.

You also have 1 laser sight and 1 low gravity straight away.

You have some shotguns (1 maybe?) and dragonballs (also 1 maybe?) after a few turns.

Worms and terrain are indestructible. You are NOT allowed to aim weapons at other worms, but you can knock mines into them if you like. If someone seems to have a good camping spot (on this map, the floor), knock a mine into them. Be careful though, if you knock a worm into the minepit you'll lose by default. That includes your own worm!

: : Download Scheme (http://vader.wurmz.net/schemes/minepit/minepit.wsc) : : Download .BIT Map (http://vader.wurmz.net/schemes/minepit/minepit2.BIT) : : View PNG Map (http://vader.wurmz.net/schemes/minepit/minepit2b.png) : :
http://vader.wurmz.net/schemes/minepit/minepit2bthumb.png

Metal Alex
8 Feb 2009, 19:30
Using toothpaste supposedly works too. Only slightly though, so it can fill up the scratches.
And not the type with micro granula obviously.

I believe it would have worked... I even tried, and all, but meanwhile, I noticed a HAIR, that somehow managed to get between the plastic and the reading surface...

I think I'm better off with a new copy :p

I hope I find it anywhere...

bonz
9 Feb 2009, 11:31
I noticed a HAIR, that somehow managed to get between the plastic and the reading surface...
Normally, only mould manages to do that.
What did you do with/to the CD? :eek::eek::eek:

franpa
9 Feb 2009, 11:48
plastic expands when warm and shirnks when cool? leave the disc in some sunlight on a bit of hair and... you got hair!?

bonz
9 Feb 2009, 13:00
plastic expands when warm and shirnks when cool? leave the disc in some sunlight on a bit of hair and... you got hair!?
Ehrm, I was actually joking, trying to allude that Metal Alex has somehow got a pubic hair between that CD's layers by doing something sleazy (and edgy).

The layers probably have degraded before and detached from each other, allowing the hair to slip in. Sleazily.

Metal Alex
9 Feb 2009, 15:05
Ehrm, I was actually joking, trying to allude that Metal Alex has somehow got a pubic hair between that CD's layers by doing something sleazy (and edgy).

D:

Actually, it was a short hair, that somehow got trapped in there. And I simply left it somewhere... And around a year later, I decided to try the game again. Bad choice, I guess :p

EDIT: Upon closer examination, I have just noticed it's actually a crack in the reading surface... Looked awfully like a hair. :p

Vader
9 Feb 2009, 16:23
This is great, two threads for the price of one! Shame the CD gubbins is more interesting than Minepit v2. :D

Metal Alex
9 Feb 2009, 20:29
This is great, two threads for the price of one! Shame the CD gubbins is more interesting than Minepit v2. :D

Hey, not my fault! Talking about my CD is the closest I have to playing Worms Armageddon at the moment :(

Vader
9 Feb 2009, 20:45
Ahh, I'm only messing around. Does it count as piracy if you download a game you've paid for when the disc breaks?

Vader
12 Feb 2009, 18:18
Sorry for the double-post:

A friend of mine and I played Minepit v2 a few times last night and it underwent some refinement.

The scheme has been updated to include bigger guns, mainly to speed the game up a bit and the map took a steeper hill on board to accomodate for some of the new rules. Of course, if people enjoy this scheme they are welcome to make their own maps. Maps should have the following features:


Pit for mines to fall in.
Shelf next to pit to teleport worm onto.


Everything else is down to preference, really.

The new rules:

You cannot shoot from the floor (i.e. not on a floating blob of land). This is to prevent people getting in the way of the pit. If you get knocked onto the floor then that's too bad but you should never shoot from the floor directly.

Mines on the floor are out of play. You cannot aim at them, but if through a chain reaction some of these mines go in the pit, they still count towards your score.

You must go for the left-most mine on the screen.


You now have infinite miniguns, shotguns, dynamite, uzis, longbows and handguns. Maybe more, it went through a few changes yesterday. The dynamite is pretty useless.

Anyway, I've attached the new scheme and map. It's been renamed Minesweeper.

: : Download Scheme (http://vader.wurmz.net/schemes/minesweeper/minesweeper.wsc) : : Download .BIT Map (http://vader.wurmz.net/maps/files/minesweeper.BIT) : : View .PNG Map (http://vader.wurmz.net/maps/images/minesweeper.png) : :
http://vader.wurmz.net/schemes/minesweeper/minesweeperthumb.png