View Full Version : Hosting with not entering IP manually
Petrucci11
19 Jan 2009, 22:58
Hello everybody!
Is there any chance to make Worms Armageddon detect my IP automatically?
I think I heard someone say that turn of "force IP..." would do that, but it doesnt work for me.
Thanks
CyberShadow
19 Jan 2009, 23:03
W:A versions since 3.6.28.0 will correctly auto-detect your external IP, even if you're behind a router or firewall. There is an option to disable auto-detection and override your IP address, but this is only required in very exotic network configurations. If you read somewhere that you need to enable Force IP, ignore that guide as it is very outdated.
See the Hosting Guide (http://worms2d.info/Hosting_Guide) for more information.
Petrucci11
19 Jan 2009, 23:18
See the Hosting Guide (http://worms2d.info/Hosting_Guide) for more information.
"If you read somewhere that you need to enable Force IP, ignore that guide as it is very outdated...."
Hmm, the manual does not really help me.
Even the IP which shows up when I press "test network" right before the Wormnet login is not correct. I just use a Router, no firewalls.
Did you install the latest beta?
CyberShadow
20 Jan 2009, 13:50
Even the IP which shows up when I press "test network" right before the Wormnet login is not correct. Who said that it should be?
It didn't work for me either during 3.6.28 (now it does). No big deal, just takes about 5 seconds to copy and paste the correct external IP.
CyberShadow
20 Jan 2009, 15:39
It must work, if you're connecting to the official Team17 WormNET server and your "Force IP" checkbox is unchecked. W:A must also be able to write to win.ini, as that's where the address is saved...
Petrucci11
21 Jan 2009, 19:09
Did you install the latest beta?
Yes Im using the newest beta...3.6.29 I guess
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