View Full Version : Map Idea
Roboslob
18 Jan 2009, 05:51
I am just posting a map that is based on a game I created for WO:W2. I myself am no great artist so its really basic, but I thought some would like the idea behind the map. Too bad in W:A you can't control where each worms spawns like in WO:W2. Anyway here is the map.
http://img158.imageshack.us/img158/3082/helidropqh0.th.png (http://img158.imageshack.us/my.php?image=helidropqh0.png)
I still haven't found a good scheme setup.
hundreds
20 Jan 2009, 02:19
Personally, I have never made a map in this style before. It is not a horrible idea.
Roboslob
20 Jan 2009, 03:44
Personally, I have never made a map in this style before. It is not a horrible idea.
Well, the biggest problem with bringing it over to W:A from Wo:w2, is i can't control where the worms spawn. Basicaly in WO:w2 crates dropped like mad, each player had 4 worms which spawned in the heli, and started with enough parachutes to get each worm out safely and unlimited uzi/grenades to be like paratroopers dropping from an actual heli. Then to get a leg up on the enemy collect as many crates as possible. Another problem with it is I can't control where the crates spawn, so often they ended up on top of heli. I think it would be a neat feature to give to map makers to create a no drop zone, or a drop only here zone for crates.
I think it would be a neat feature to give to map makers to create a no drop zone, or a drop only here zone for crates.
Already planned at some point.
hundreds
20 Jan 2009, 16:52
Yeahhhh... that would require me to totally revisit my scheme files to further fine tune them. Having specific crates at certain points and times would be great too!
To Rob:
I will be designing a paratrooper-style map in the near future - actually two of them. It is referenced in this thread:
http://forum.team17.co.uk/showthread.php?t=37970
Roboslob
20 Jan 2009, 22:28
The map idea behind the my map was to create my favorite style of game, a fort shopper hybrid with some starting weapons, usualy weak. The paratrooper idea worked good because uzi has big spread limiting its potenial dmg (60 was to much) and i thought jumping from a heli would be neat way to start the game. most likley use bungee instead of para mow.
Would it not be enough to use manual placement?
You can explain to your opponent(s) where they must place their worms at the start of a match. It's no different to, say, forts.
add text on each helicopter, one saying RED, the other saying BLUE. should make it extremely obvious it is a CTF and where the start points are.
Roboslob
22 Jan 2009, 07:40
Each time i play i enjoy simple black and white enviro more, thanks for tips btw. Of course when its fine tuned I'll post. Hundreds your maps have inspired me to bring out the (considerably less artisticaly skilled) map designer in me.
hundreds
22 Jan 2009, 17:17
Each time i play i enjoy simple black and white enviro more, thanks for tips btw. Of course when its fine tuned I'll post. Hundreds your maps have inspired me to bring out the (considerably less artisticaly skilled) map designer in me.
Roboslob: Art is only one aspect of a map. If you are determined to do something that results in an enjoyable experience, it was worth it. But thank you and I hope we inspire even more mappers to get back on the wagon.
Roboslob
22 Jan 2009, 18:09
Roboslob: Art is only one aspect of a map. If you are determined to do something that results in an enjoyable experience, it was worth it.
I realize that. That is why I`ve decided to use a much less detailed art style and opt for simplism (if thats a word). The simpleness reminds me of the training in Splinter Cell: Chaos Theroy.
hundreds
22 Jan 2009, 18:25
And I wish you well at it Rob.
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