View Full Version : Worms Evolved 2 : Now much less complicated!
Who remembers this forum game? Oh that's right, no-one, because it was unplayably complicated and so no-one played it.
NOT ANY MORE!
The rules have undergone an overhaul, and now it's far less complicated so people might actually be able to get their heads around it!
So what is this?
Imagine Worms meets Final Fantasy Tactics/Disgaea. Wait, come back!
Basically, players take a team of worms, and beat the stuffing out of each other by moving and firing across a 15x15 grid. If blow up the land enough, you even end up with water to drown your enemies with! It's uncannily like the real worms games, except totally different. It even has a "massive" arsenal of 24 weapons and 6 utilities!
Do I need to put hours of work into this?
Not at all. As long as you can log in to the forum almost once every day, you should be fine. Playing your turn will take about 5 minutes once you've got the hang of it, and even then your turn might not come round for a few days.
So how do you play?
SIMPLE GUIDE TO PLAYING (http://forum.team17.co.uk/showpost.php?p=671926&postcount=13)
SIMPLE WEAPON GUIDE (http://forum.team17.co.uk/showpost.php?p=672096&postcount=24)
MORE DETAILED GUIDE (http://www.kieranmillar.com/wormsevolved/)
So how do I sign up?
Post in here! I need to get a rough idea of how many people might be interested before we can start a game, as certain things depend on the number of people playing.
I've played this before. What's changed from the last version?
Hi Plasma and Aku!
The major change is that height has gone completely. It was too complicated because of the way it altered movement and weapon use. Instead, the grid is effectively flat, and grid squares have "damage" to dictate how close they are to becoming water rather than having height values.
A bunch of utilities and weapons have gone because they are now useless as a result (firepunch), or were crap (I'm looking at you Scales of Justice). Also, goodbye complicated invisibility!
The ninja rope is now the jet pack, and it gives a bonus to the range of certain weapons because otherwise it would be a bit pointless. Also, bubble trouble only lasts until your next turn, rather than 3 turns.
All projectile and gun weapons are now standardised, with certain things kept similar to make it simpler. This means holy hand grenades and super banana bombs now have the same range as grenades and bazookas, so you're more likely to hurt yourself. Nerf nerf nerf. The minigun is the only exception (small range for a gun-type), but that's for balance.
robowurmz
10 Oct 2008, 21:46
Sounds much better than the old one. You know, if you feel up to it, (or maybe I could do this in my spare time as practice) program an actual game of this, where it sends data via servers. It would also allow "play by mail" gameplay. Which would be pretty neat.
It's funny you mention that, because I was thinking the same thing.
I can't code for toffee though, I couldn't do it in a million years.
Woo, new game! Now to, once again, abuse the heck out of the system granting me an instant win over anyone who didn't read the fine print in the rules!
Aka: yes, I'm signing up.
I can't code for toffee though, I couldn't do it in a million years.
...I think I know someone who'll code for fudge, if it helps.
Also, I'll give it a shot if it works out. Not online though, but by email could work.
Also also, are we sticking to the old rule of that each person starts with one sigworm and a certain amount of other standard characters, and can add one custom character per win? Because I'm still up for custom spriting.
Also also also, can I still have three custom characters, as I won both games in the old version?
Shockdude
10 Oct 2008, 22:44
...
uh sure
:p
SHOCKDUUUUDE! Been a while, eh?
Also also, are we sticking to the old rule of that each person starts with one sigworm and a certain amount of other standard characters, and can add one custom character per win? Because I'm still up for custom spriting.
Sure why not? You need to draw them yourself though. This is quite a time sink for me anyway.
Also also also, can I still have three custom characters, as I won both games in the old version?
This is a brand new age of.... uh.... evolved worming. You'll have to re-earn them, because I'm a jerk ;)
By the way, last game I ran some "spectator" thing where people not playing could be kept up to date of behind the scenes goings on via PMs as the game was going on. I'm not doing that this time, as it's just extra hassle that I don't want to put up with (I need to keep this fun for me too, not just you guys). I'll be a bit better about getting those game replays up instead, so you can see all the fun after the game.
by the way, last game i ran some "spectator" thing where people not playing could be kept up to date of behind the scenes goings on via pms as the game was going on. I'm not doing that this time, as it's just extra hassle that i don't want to put up with (i need to keep this fun for me too, not just you guys). I'll be a bit better about getting those game replays up instead, so you can see all the fun after the game.
:( .
I'll play, never played such before but I doubt it will be hard to master.
Right. So that's:
1: Me
2: Shockdude
3: Franpa
And currently, that means it's 155 points per team, just so you lot know.
Robowurmz? Muzer? You two don't want to try give it a shot?
Akuryou13
11 Oct 2008, 01:42
HI MELON!
I am, of course, interested in playing again. lack of height should make things far easier though I regret the lack of invisibility and the nerf of the bubble.
we doing T17 sprites for the character again, I assume?
Paul.Power
11 Oct 2008, 15:35
I'm up for it.
In addition to this I've got a quick weapons guide, which you can find here (http://forum.team17.co.uk/showpost.php?p=672096&postcount=24).
A short guide to playing Worms Evolved
Setting up
Once the number of players for the next match has been determined, each player gets a number of points to spend on weapons depending on the amount of players. This works exactly like WWPs Points for Weapons mode. The shopping list can be found in the weapons guide. The number of worms each player has on his team will also change depending on the number of players. You also need to pick the colour for your team. Important: In this game, each player's weapons are hidden from each other. That means that you'll need to PM your selected weapons to me. When the game begins, a game board is randomly generated, and you worms are randomly placed on it. Turn order is also random.
The Game Board
Here's an example:
http://www.kieranmillar.com/wormsevolved/sample3.png
You should be able to spot the following: Weapon crates, utility crates, health crates, donor card, oil drums, mines, a poisoned worm (has a green spot in his health bar) and a worm inside a bubble trouble. The squares are colour coded to show "land damage". Each time an explosion occurs, the land is damaged, and these values decrease. When it reaches 0, it turns to water. Notice how multiple mines may occupy the same square.
Playing your turns
When your turn comes round, I'll send you a PM with your current weapons as a reminder. During your turn, a maximum of 3 of your worms are allowed to act. So if you have 5 worms, at least two of them are not allowed to do anything at all (move, use utilities and weapons, etc.). Each worm that acts is allowed to move 3 squares (Can only move in the 4 main directions, not diagonally). They are allowed to use as many of the 3 storable utilities as they like during this turn (bear in mind that each only affects the worm that uses it), and are allowed to fire a single weapon. Please note that if a worm only moves 2 squares, he is allowed to fire a weapon and then move 1 more square to "retreat". You are allowed to do things such as : move, fire a shotgun shot, move again, fire a second shotgun shot, move again, use a bubble trouble. The order in which you move, fire and use utilities does not matter.
When you submit a turn, you may either send it to my by PM, or post it in this thread. If you submit an invalid turn for whatever reason, I'll let you know why, and you'll need to change it. Therefore if you're unsure about whether a turn is valid or not, PM it to me or you may give away details about what weapons you have if you post it in this thread. Remember that the grid squares can be stated as F12, for example, if it makes it easier to describe what you want to do. If you wish to pick up a crate, it may be easier to let me know first, so that I can tell you what's inside so you can then use it that turn if you wish.
Other stuff
If your worm drowns or uses a Kamikaze, he dies, but nothing else happens. If he is killed by losing all of his health, then he explodes and drops a donor card. When a donor card is created, 2 of your weapons (individual ammo) will be removed from your inventory and placed inside the donor card. Whoever gets to the donor card first gets the weapons. You will also be PMed to let you know what weapons you lost to the donor card. Note that it is possible for you to produce a donor card, only for it to immediately sink because the land is destroyed when you explode. In this case you will lose those 2 weapons forever. When shot, donor cards do not explode, unlike crates and oil drums, but they will still be destroyed.
Note that poisoned worms will slowly be reduced to 1 health by the poison, but the poison itself will not kill them. Health crates not only restore 30 health to the worm that collects them, but they will also un-poison all of that worm's team mates.
Depending on the number of players, Sudden Death will occur after a set number of rounds. When Sudden Death activates, health crates no longer fall and the land will slowly become more damaged (think of the water rising, you get the idea).
Worms will be thrown around by explosions and pushed by some weapons. Use this to your advantage.
By the way, when picking your weapons, it'll generally help if you have a strategy in mind that you want to use.
Not that you should pick now, as the amount of points you can spend depends on the number of players.
Eg:
-A combination of push weapons and land-damaging weapons to drown your opponents instead of weakening them.
-Fast walks with close-range weapons.
-High-damage long-range weapons, with short-range push weapons for when the opponent is too close. IIRC, that's what I used in the last games.
-A combo of jetpacks, mines, land-damaging weapons and long-range weapons to make yourself a moat and shoot from there.
Btw, Melon, do mines still have instant fuses?
Also, next game, why not add in a Ninja Rope that works like a Jetpack, only that it doesn't boost range for weapons and it can push/pull barrels around like in Worms4?
we doing T17 sprites for the character again, I assume?
Yup, same as last time, I've still got that team with the grey colour scheme if you want to use it again.
Btw, Melon, do mines still have instant fuses?
Sort of. If you try to walk over them or a worm lands on them, then yes. If you drop a mine, it won't go off until you retreat. If a worm slides into a mine (longbow or mingun), then he'll push the mine with him and it won't explode until he comes to rest. Inconsistent, maybe.
Also, next game, why not add in a Ninja Rope that works like a Jetpack, only that it doesn't boost range for weapons and it can push/pull barrels around like in Worms4?
Nah, a bit pointless. If you want to move a barrel, prod it. ;) (No seriously, it won't explode. Same goes with mines).
robowurmz
11 Oct 2008, 19:02
I would rather just watch this one in the thread.
Looks fun.
I would rather just watch this one in the thread.
Looks fun.
Honestly, that's probably a much better idea. You sucked badly in your last game (http://www.kieranmillar.com/wormsevolved/game1.html)!
I mean, c'mon, even when you're told you can have 240 pts worth of weapons, you only went with 58 pts worth!
Akuryou13
12 Oct 2008, 01:40
Yup, same as last time, I've still got that team with the grey colour scheme if you want to use it again.oh absolutely! I'd intended to go sift through my pictures and see if I could find it myself :p
edit: damn this game and its lack of infinite weapons......don't suppose that's changed this time around?
Erm, I can't make art that others would consider art... so, I can't...Also, are we sticking to the old rule of that each person starts with one sigworm and a certain amount of other standard characters, and can add one custom character per win? Because I'm still up for custom spriting.
Another words, what will happen if I can't provide custom sprites? default ones are provided or something?
I'll stick with the team I had for the very first match in the other game!
Another words, what will happen if I can't provide custom sprites? default ones are provided or something?
Yeah, there's a few pre-made sprites for all teams.
And when I said "I'm still up for custom spriting", I mean that I'm still up for making one sprite sigworm for anyone who plays.
Incidentally, you don't have a sigworm. I can't make a custom sprite for you.
edit: damn this game and its lack of infinite weapons......don't suppose that's changed this time around?
Hahaha! Of course not. It would be outstandingly overpowered if you could!
Another words, what will happen if I can't provide custom sprites? default ones are provided or something?
Yup, there's default ones for 6 team colours. People can make they're own if they want to as a little bit of extra fun.
Anyway, I'll write up a quick weapon guide later today, and then we can get this started. Looks like we have 5 people!
Anyway, I'll write up a quick weapon guide later today,
Don't forget, some of us haven't played at all, just keep that in mind while writing the guide.
A guide to using the weapons
Most of the weapons can be classed into a few categories; projectiles, guns, homing/strike, close range, animals, and other. The weapons in each category (except the last) act very similarly, but with a few key differences to make each weapon unique.
Projectiles
Projectile weapons are shot or thrown into the air at the target. They have a small range but they also ignore any objects or obstacles in the way, such as oil drums or other worms. Look at the following diagram:
http://www.kieranmillar.com/wormsevolved/bazookahit1.png
This worm can fire a projectile weapon onto any of the pink squares. (Note that this diagram shows the same shape that the worms can move in, assuming that no obstacles are in the way).
Guns
Guns have a much longer range, all except the minigun can fire at a worm 8 squares away, but they may only fire in a straight line:
http://www.kieranmillar.com/wormsevolved/gunhit1.png
Note that the yellow worm cannot hit the red worm in this example, as the green worm is blocking his line of sight (unlike a projectile weapon where you can fire over other obstacles). The line of sight for gun weapons is blocked by crates, oil drums, and other worms.
Homing/Strike
A worm may fire a homing or strike weapon onto any other square on the board. Strike weapons affect multiple squares in a line, rather than a single square.
Close Range
Close range weapons can only be dropped/used on the 4 squares directly next to the worm using them. Mines and dynamites will also give the user an extra 2 squares of movement so that they can safely retreat from the resulting explosion. This doubles to 4 with the fast walk utility active.
Animals
Like guns, animals move in a straight line only, but each one acts differently and moves a different number of squares. All animal weapons can pick up crates and donor cards, the contents of which go to the worm that "fired" the animal. They can also safely move over mines.
-------------------
Standard Weapons
PROD
Type : Close combat
The prod weapon does no damage and will push enemy worms, mines and barrels one square away. It does no damage, and is primarily used for bringing shame onto your opponent. When prodded, oil drums will move but not explode, whereas mines will explode once they have stopped moving. Each player is given an infinite number of this weapon.
HANDGUN
Type : Gun
The handgun does a meagre 20 damage. Each player is given an infinite number of this weapon.
BAZOOKA
Type : Projectile
The bazooka deals 40-50 damage on a single opponent. It is also the only weapon affected by the wind. When the wind is blowing, imagine your worm is standing a number of squares away in the direction the wind is pointing. For example:
http://www.kieranmillar.com/wormsevolved/bazookahit2.png
In this case, the wind is blowing South at a strength of 2, so the range you can fire in is shifted south 2 squares.
GRENADE
Type : Projectile
Identical to a Bazooka that is never affected by the wind. 40-50 damage.
SHOTGUN
Type : Gun
The Shotgun allows 2 shots, each doing 25 points of damage. You may move between shots provided you have enough "movement turns" available. Worms are not pushed when hit by the shotgun.
LONGBOW
Type : Gun
Like the shotgun, you get 2 shots. Each shot only does 15 points of damage, but worms hit will slide 2 squares away. Useful for pushing enemies into water and mines, or just getting them away from you.
KAMIKAZE
Type : Other
The user of this weapon will DIE, but not drop a donor card. The worm will travel in a straight line, and explode once they have traveled 7 squares or when they reach the edge of the board. Any worms/mines hit will receive 30 damage and be thrown 3 squares away. If they are on the final square when your worm explodes, they will receive 40-50 damage. A kamikazieing worm can even pick up crates/donor cards for his team mates to use!
MINE
Type : Close combat
There are 3 mine types in this game. The randomly placed mines that begin on the map are randomly chosen, but when a player drops a mine himself, he may choose which mine type he wishes to drop.
Damage - Explodes, dealing 40-50 damage
Shockwave - This does no damage, but will push a worm 4 squares away. It will also push worms/mines on the surrounding 8 squares 2 squares away. Crates/oil drums/donor cards will not be moved.
Poison - These also do no damage, but will poison worms on the square and 8 surrounding squares.
A worm dropping a mine will get an extra 2 "movement turns". This will double to 4 with fast walk.
DYNAMITE
Type : Close combat
Does 60-75 damage on the square the dynamite is placed on, and 35 damage to worms on the surrounding 8 squares.
A worm dropping a dynamite will get an extra 2 "movement turns". This will double to 4 with fast walk.
SHEEP
Type : Animal
Sheep explode like a dynamite, but they can move 15 squares in a straight line, excluding any squares they jump over. They will jump over single squares of water. If a sheep reaches a worm or oil drum, they have an 80% chance of exploding, otherwise they will jump over them. They will turn around if they reach the edge of the board, and automatically explode when they have moved too far.
AIR STRIKE
Type : Homing/Strike
This weapon will cause 35 damage to worms. It affects an area of 5 squares next to each other in a straight line.
HOMING MISSILE
Type : Homing/Strike
Effectively a bazooka that can hit anywhere on the board. 40-50 damage.
GAS GRENADE
Type : Projectile
Like poison mines that you can throw, this weapon will poison worms on the target square and 8 surrounding squares.
TELEPORT
Type : Other
Not strictly a weapon, but using it will end your turn, so it is classed as a weapon. This will allow the user to move to any square on the board. Note that extras are found in weapon crates rather than utility crates.
Team Weapons (You cannot buy these, but are allowed to choose one for free when buying weapons)
SUPER SHEEP
Type : Homing/Strike
A dynamite crossed with a homing missile, this effectively acts as a dynamite that can be placed anywhere on the board (but not inside a bubble trouble, unlike standard dynamites). Deals 60-75 or 35 damage.
MAD COW
Type : Animal
Mad cows run in a straight line and will explode on contact with a worm, oil drum, or the edge of the board. Not as powerful as a dynamite, they do 48-60 damage and 20 to the surrounding 8 squares. They will drown rather than explode if they reach water. The major part of mad cows are that they can be released in herds, so you can use up to 4 in one turn, and you can move and turn around between releasing each cow (similar to using extra shotgun shots, except using multiple costs you multiple ammo).
OLD WOMAN
Type : Animal
These act like a mad cow, but may only move a maximum of 5 squares before exploding and deal the full 60-75 damage (35 to the surrounding squares). In addition to this, the Old Woman will STEAL 3 weapons/utilities from your opponent before exploding, transferring the weapons to you.
MINIGUN
Type : Gun
Unlike other guns, the minigun can only fire a maximum of 3 squares away as it's terribly innacurate. It makes up for this in sheer power, doing a guaranteed 125 damage and making a worm 4 slide squares away.
HOLY HAND-GRENADE
Type : Projectile
This weapon has a huge area of effect. It will deal a whopping 70-100 damage on the target square, 35-50 damage on the surrounding 8 squares and 15 damage on the 16 squares surrounding that, affecting a 5x5 area of the board! Be careful about hurting yourself though.
Super Weapons (Rarely found in crates)
NUCLEAR BOMB
Type : Other
Using this will poison every worm on the board except the one using it (it will poison his team mates though). It will also cause 2 land damage to each square on the board (imagine the water rising, it's the same result).
ARMAGEDDON
Type : Other
25 Meteorites rain from the skies, exploding like dynamites. As the user has no control over the outcome of this weapon, it can be just as deadly for them as every other team.
CONCRETE DONKEY
Type : Homing/Strike
The Concrete Donkey will obliterate a 3x3 square, turning them into water and blowing up any crates and oil drums. Every thing else hit will drown. The ultimate instant kill!
SUPER BANANA BOMB
Type : Projectile
Imagine throwing a dynamite, only for it to split into an extra 4 dynamites after it explodes! These 4 extra bananas will explode randomly on the surrounding 8 squares. Try not to hurt yourself in the process!
SHEEP STRIKE
Type : Homing/Strike
Drop 5 Sheep from the sky! Unlike the Airstrike, these sheep will drop with a gap of 1 square between them, so they will fall in a line covering 9 squares. They explode like a dynamite, but the explosions do not stack for simplicities' sake (so, if a worm has a sheep drop either side of him, he will only receive 35 damage, rather than 2 lots of 35 damage).
Collectible Utilities (You may buy these and use as many of them during your turn as you like, but each only affects the worm that uses them)
JET PACK
This allows the worm to move over water/oil drums/worms and mines without restriction (they will still pick up crates/donor cards), but they may not end their turn on top of a worm or oil drum). In addition, all projectile and gun weapons are allowed to fire 1 extra square away (projectiles get a larger diamond shape in which to fire, guns can still only fire in a straight line)
FAST WALK
Doubles the number of squares that worm may move from 3 to 6. Similarly, the worm will gain 4 squares of movement when they drop a mine or dynamite instead of 2.
BUBBLE TROUBLE
This will put a defensive shield around the worm until his next turn which renders him and the ground he is standing on immune to all attacks except close combat attacks, drowning from Sudden Death/Nuclear bombs and the concrete donkey. Worms in bubbles are also safe from being poisoned, but already poisoned worms will still continue to lose health.
Instant Effect Utilities (May only be collected in utility crates and activate immediately. Affect the entire team, rather than just the worm that collects it)
DOUBLE DAMAGE
Doubles the pushing distance and damage of all weapons, including poison dealt by weapons that turn. The area of effect of weapons remains unchanged though.
CRATE SPY
A player with this active will be PMed the contents of all crates and donor cards every time one appears. This will last until the end of the game.
CRATE SHOWER
Randomly generates 5 crates. The crates generated will never contain another Crate Shower.
Right, let's get this show on the road!
We have 5 players:
Plasma
Shockdude
Franpa
Aku
Paul.Power
This means that you each get 3 worms each, and have 130 points to spend on weapons as follows:
You get an infinite number of the following for free (you never lose these to donor cards/old women either):
Prod
Handgun
You get to choose ONE of the following for FREE:
Super Sheep
Mad Cow x2
Old Woman
Minigun
Holy Hand Grenade
You then spend your 130 points on these:
2pts - BAZOOKA
3pts - GRENADE
4pts - SHOTGUN
6pts - LONGBOW
7pts - KAMIKAZE
4pts - MINE
10pts - DYNAMITE
12pts - SHEEP
10pts - AIRSTRIKE
8pts - HOMING MISSILE
6pts - GAS GRENADE
5pts - TELEPORT
4pts - JET PACK
8pts - FAST WALK
8pts - BUBBLE TROUBLE
DO NOT POST YOUR CHOICES HERE
Seriously. Send them to me by PM. You're supposed to all have secret weapon inventories.
Oh, and I'll need you to choose a team colour, which you should post in this thread. Choose from the following, or make your own (ignore the Plasma section at the bottom, I can't be bothered to edit that out):
http://www.kieranmillar.com/wormsevolved/CharList.PNG
Note that Plasma has already stated he wants the yellow team, and Aku's getting a grey team that he made in the previous game. You may even choose which of the hats you want to compromise your team if you want. We give each worm a different hat because it's easier to reference them that way.
Have fun!
*Splinter*
12 Oct 2008, 19:01
That grid is the wrong way round... unless A is meant to be a column
I think I noticed that sometime during one of the later games of the last version, but I realised that I didn't really care.
I still don't.
No point leaving out Aku's things too! For simplicities sake, you can call them something like
7: Punk Worm
8: Afro Worm
9: Sunglasses Worm
10: Goggles Worm
11: Masked Worm
Also, I made the sprites for Paul and Game&Worm, and edited mine so that the cape has a slight tint now.
Paul.Power
12 Oct 2008, 20:57
I guess I'll be purple/magenta or something. With me, Baseball Bat Worm and Goggles Worm
Akuryou13
13 Oct 2008, 00:52
weapons sent. you DO have my full team from before, right?
also, seriously. someone needs to figure out a way to make this into a real game :p
cool, I'll be the blue team, no customizations. I guess this will play out like a much more complex version of Solar Vengeance v1.0 ;)
also, seriously. someone needs to figure out a way to make this into a real game :p
Well, I'm in the process of making a VG version, whicl'll be just about the same except faster and playable between people online via manual filesharing (no server, sorry), if that's what you mean.
I think I've already got the coding planned out. It's a fairly simple game, and I have the experience because I got rather far the last time (before I abandoned it when Melon abandoned his game, and didn't back it up when I formatted the compy).
Possibly something like Gazillionaire and its "Email Game" mode?
Akuryou13
13 Oct 2008, 14:29
Well, I'm in the process of making a VG version, whicl'll be just about the same except faster and playable between people online via manual filesharing (no server, sorry), if that's what you mean.
I think I've already got the coding planned out. It's a fairly simple game, and I have the experience because I got rather far the last time (before I abandoned it when Melon abandoned his game, and didn't back it up when I formatted the compy).any chance of an in-game mail checking sort of thing so that you can play in pseudo-real-time? or is it going to be just save the file, send it, open the file, repeat?
any chance of an in-game mail checking sort of thing so that you can play in pseudo-real-time? or is it going to be just save the file, send it, open the file, repeat?
Err...
Sendsave file, place in folder, press continue in-game.
The alternative is that the game will generate a short code per turn, that can be sent via IM program or chatroom or anything like that, and just needs to be copypasted in. But that'll be more work than I'd like to give.
Unless I get bored and implement it later.
Akuryou13
13 Oct 2008, 15:09
we need one of those programmers who sit there and program random full games for no reason at all. like that gang garrison 2 guy.....or pretty much everyone who has an account for newgrounds... :p
No point leaving out Aku's things too!
Also, I made the sprites for Paul and Game&Worm, and edited mine so that the cape has a slight tint now.
Oh yeah, Aku's sprites. I'll add them to the list.
weapons sent. you DO have my full team from before, right
I do. I didn't have the other sprites, just the team, but Plasma's unearthed them anyway.
I'm still waiting for Paul, Shockdude and Franpa to PM me their weapon lists when they're ready. The sooner they do that, the sooner we can start. It's basically all we're waiting on.
Question: how many mines and barrels are generated per map? And do the number of worms per team follow the same as W:A standard? (aka: 16 divided by number of teams, rounded down if not an integer?)
robowurmz
15 Oct 2008, 09:33
I'm thinking that this would be like the "Play-By-Mail" feature of Laser Squad Nemesis.
In fact, in terms of the way it works, I suppose it is, really.
Well I started yesterday anyway.
And finished the generating stuff in one day.
So yes, the program so far just generates pre-game stuff for you. The only thing missing is that mines don't overlap.
Download Alpha.zip (http://host-a.net/Plasma/Alpha.zip)
SupSuper
16 Oct 2008, 01:01
Fancy that, I just did the same thing. (http://supsuper.wurmz.net/we/)
Fancy that, I just did the same thing. (http://supsuper.wurmz.net/we/)
Looking at that, why does your one have a tendancy to generate weak land a lot more than strong land?
I mean, did you assign that on purpose, or is there some other reason that happens?
Also, it likes spawning water squares in the top left corner, when the surrounding squares are 6s or 7s.
Hey looking pretty good you two. Your little map generators are quite neat!
Shockdude hasn't logged in since he said he'd play. Just waiting on Franpa to finish submitting his weapons list and we can get this moving. I'm going to boot Shockdude from the game and bump you all up to 4 worms, but I'm not going to increase the points you get because that will just make this whole thing take longer because you'll all need to submit ANOTHER list. And because I'm mean. :D
just hangon a bit more, i struggle with choosing weapons that will work well!
SupSuper
16 Oct 2008, 21:51
Looking at that, why does your one have a tendancy to generate weak land a lot more than strong land?
I mean, did you assign that on purpose, or is there some other reason that happens?Well the algorithm goes over a map a few times to smooth it out, which tends to make it "lower". But it's easy enough to tweak, I might end up making it an option.
Also, it likes spawning water squares in the top left corner, when the surrounding squares are 6s or 7s.It was a bug, I've fixed it now and added support for overlapping mines, so now I can actually focus on the game. :p
Franpa, I just can't understand why this is taking you so long. I think we've all waited long enough.
You have 24 hours.
Game 1 has begun!
The order of the teams is as follows:
Aku (grey)
Paul (purple)
Plasma (yellow)
Franpa (blue)
I've chosen a 4th worm for you all that I felt fitted the rest of your team well. Sorry if you don't like it.
Aku's turn
http://www.kieranmillar.com/wormsevolved/map4rnd1a.png
A weapon crate falls onto F15. The wind is blowing East at a strength of 1.
Sudden Death will occur in 7 "rounds" (that means full cycles of player's turns)
Akuryou13
18 Oct 2008, 16:02
for the record. the yellow viking looks rather grey :p
not sure how much you can do about it, but I actually thought it was mine at first glance. the yellow text should be enough to avoid serious confusion, but I thought to let you know anyway.
Lol yea, i cant tell the difference (except from name display)
Shockdude
18 Oct 2008, 16:16
i sent my weapon list, and then realized i forgot to read the following post...
plasma: nice sprites :p
edit: i sent a new weapon list, and i choose red
edit2: i was booted?
Yeah sorry Shockdude, your weapons list came a little too late. I'm sure you can join in next time though.
------------------------
Aku moves to F15 and picks up the weapons crate.
The grey beanie worm then fires an old woman westwards towards the yellow crown worm. She steals some weapons before exploding, sending the crown worm flying onto A3 and dealing 65 damage, reducing his health to 85. The grey beanie worm retreats to F2.
The yellow crown worm lands on a mine, which explodes, dealing 43 damage and sends him flying onto B3, reducing his health to 42.
Aku then launches a homing missile at the yellow crown worm, which sends him flying onto C3 and deals 44 points of damage, killing him.
The yellow crown worm is dead!
He explodes, dropping a donor card!
The grey archer worm moves to J13 and fires a bazooka at the purple goggles worm, who goes flying onto N13 and suffers 40 points of damage. Reducing his health to 110.
The wind blows Westward at a strength of 1. A weapons crate falls onto B10.
Paul's Turn
http://www.kieranmillar.com/wormsevolved/map4rnd1b.png
The purple sunglasses worm moves to C10 and picks up the weapons crate. He then launches an airstrike between O6 and O10.
The yellow bandana worm goes flying northwards to O5 and suffers 35 points of damage, reducing his health to 115.
Plasma goes flying northwards to O6 and suffers 35 points of damage, reducing his health to 115.
The purple baseball cap worm moves to M14 and then fires a bazooka at the grey archer worm, who goes flying onto I13 and suffers 42 points of damage, reducing his health to 108.
The mine on I13 lets out a force of energy, sending the grey archer worm flying through the air. He flies southwards and rebounds off of the border before landing on I14.
A mine on H13 is thrown onto F13.
A mine on J12 is thrown onto K11.
The purple goggles worm moves to K13 and launches an airstrike between J08 and N08.
The blue baseball cap worm goes flying northwards onto L7 and suffers 35 points of damage, reducing his health to 115.
The wind is blowing Eastward at a strength of 1. A wepons crate falls onto E9.
Plasma's turn
http://www.kieranmillar.com/wormsevolved/map4rnd1c.png
---------------------
Seriously, what's with all these weapons crates falling right next to people on their turns?
Also, I never mentioned it in the quick guide as I didn't want to bog people down with too much information, but worms go flying from explosive weapons, and the direction they fly in is random for strike/homing weapons and mines and dynamites. So now you know.
Hmm, five weapons gone and severe team damage, not a good start for me. In fact, I'm not sure what to...
Wait...
Got it!
First off, Viking worm moves to E9, smashes open the crate, uses the longbow on the mine at E10, moves to F9, uses the longbow on the mine at F13, returns to E9 to clean up crate debris. (If either the mine at F13 is gone, or you have a rule that I can't hit it because of the mine at F12, hit the barrel at F7 instead)
Bandana worm to M4. Use homing missile on empty square L8. Incidentally, these coordinates make me laugh.
Plasma equips a jetpack. Moves to L6. Uses... prod, to drown baseball worm. Laughs hysterically.
Err, that's laughing at the coordinate names. Totally not a taunt!
Akuryou13
19 Oct 2008, 01:59
*******s! :Pwhat? baren't anything's been done to you so far :p
I am blue, am i not? baseball bat guy is dieing :(
Paul.Power
19 Oct 2008, 10:13
I am blue, am i not? baseball bat guy is dieing :(Eh, you've got a pretty good revenge. If Plasma's standing on L8, you can shotgun him with whatever-type-of-hat-that-is worm standing on I6. Might drown because of the holed waterline, might get knocked onto the M6 motorway mine. Question is though, what do you do with your second shot? I wonder if Melon can tell you the outcome of the first before you take your second. It would be logical.
*******s! :P
Blame Aku. If he didn't kill off my worm, you wouldn't be the only target I could do a good bit of damage to.
And just be glad he's not leaving behind a donor card. I've already lost five of my weapons so far...
Paul.Power
19 Oct 2008, 11:00
Blame Aku. If he didn't kill off my worm, you wouldn't be the only target I could do a good bit of damage to.
The outcome is that Plasma loses 25 health and stays at L8.
The shotgun doesn't have any push factor, remember?Fair enough then, drowning it is. Hit with both barrels to clear the land, if necessary.
Also, whoops, for some reason I read L8 as L6. Oh no wait, I see where I went wrong there. I said "If Plasma's standing on L8" when I meant "If Plasma's standing on L6"
Yeah, in this game shotguns don't push worms or destroy the landscape, just pure damage. I left a lot of this land damage and pushing business out of the simple weapon guide to prevent confusion.
I wonder if Melon can tell you the outcome of the first before you take your second. It would be logical.I can, in the same way that I'll tell you the contents of a crate as soon as you've picked it up. Of course, if I half-process your turn to do this, you can't undo anything you've done up to that point.
By the way, the mine the yellow viking worm was going to shoot at got moved, so I consulted Plasma and he fired at the oil drum instead, for anyone who's wondering why this appears different to what Plasma wrote above.
----------------------------------------
The yellow viking worm moves to E9 and picks up the crate. He then fires a longbow shot at the mine on E10. The mine rolls onto E12 and lets out a blast of energy!
The blue bandana worm goes flying southwards and hits the border, falling onto E15.
The mine on D12 is thrown onto B12.
The mine on F12 is thrown onto H12.
The mine on F13 is thrown onto G14.
The mine on E15 releases a cloud of noxious gas, poisoning the blue bandana worm and Aku!
The yellow viking worm then moves to F9 and shoots the oil drum at F7 with his second arrow, before retreating back to E9.
Paul gets hit bu the explosion and goes flying onto F5, suffering 65 points of damage, reducing his health to 85.
The yellow bandana worm moves to M4 and fires a homing missile at L8, creating water.
Plasma straps a jetpack to his back and flies to L6. He then prods the blue baseball cap worm gently on the back of the head, who tumbles into the water on L8. Plasma videotapes it, sends it in to "You've Been Framed", and wins the top prize (not really).
The blue baseball cap worm has drowned!
Poison reduces the blue bandana worm's health to 145.
Poison reduces Aku's health to 145.
The wind is blowing Northwards at a strength of 2. A health crate falls onto M13.
Franpa's turn
http://www.kieranmillar.com/wormsevolved/map4rnd1d.png
Whoo, that shockwave/poison combo was really friggin' lucky!
But sweet: 190 damage and two poisoned, using fairly low-level weapons!
By the way, the mine the yellow viking worm was going to shoot at got moved, so I consulted Plasma and he fired at the oil drum instead, for anyone who's wondering why this appears different to what Plasma wrote above.
I take it then you missed the "If either the mine at F13 is gone, or you have a rule that I can't hit it because of the mine at F12, hit the barrel at F7 instead" part of my post then.
I take it then you missed the "If either the mine at F13 is goneOh I didn't see this bit, but I saw the "if it's against the rules" bit (it isn't by the way), so I thought I'd check with you anyway.
blue beanie (I 06) moves right 2 spaces to 'K 06' and fires A bow and arrow at the mine to the south (K 11) knocking it into the purple worm at 'L 13' and then finishes his attack with the yellow worm to his right at 'L 06'. He will remain at 'K 06'.
The blue Viking Worm (E 05) prods the purple worm to his right, onto the mine. He then retreats to 'D 04'.
The blue bandana worm (E 15) fires an arrow to his right at the gray worm located at 'F 15' then walks up 1 square to 'E 14' and fires at the mine to his right at 'G 14' sending it into the gray worm, he then retreats to D '13'.
--------------------------------------------
I hope the above makes sense and works out fine :)
Akuryou13
19 Oct 2008, 14:59
blue beanie (I 06) moves right 2 spaces to 'K 06' and fires A bow and arrow at the mine to the south (K 11) knocking it into the purple worm at 'L 13', retreats left 2 spaces back to 'I 06'
..........
I hope the above makes sense and works out fine :)you only have 3 squares to move, so you'll have to settle for being at J6 instead of I6 at the end of that turn, but the rest seems to work.
except that now I have to KILL YOU! :mad:
See Melon, this is why I disapprove of having a buttload of mines at the start.
Your turn's invalid Franpa. Check you PMs.
SHUSH! fine, I will figure something less awesome out then :(
GAWSCH! Franpa doesn't have two longbows!
*sneak*
Viking guy moves 2 spaces to the left, bazookas E 07 and does not retreat.
Bandanna guy moves to D 14 and lobs a grenade at G 14 then retreats to D 13.
Beanie guy moves to I 05 and throws a grenade at L 05 then retreats to H 06
---------------------------
better? :)
Viking guy moves 2 spaces to the left, bazookas E 07 and does not retreat.
---------------------------
better? :)
Alas not. The wind is blowing 2 North, so you can't hit E 07, not even before you move. You can hit it with a grenade though, before you move. (Assuming, of course, you have an extra grenade, which you may or may not, but only you know that and not the other players).
See, I'm good at not giving anything away.
I of course took the wind into account and the zook will hit 2 squares above what i said, knocking that worm into the mine :) the Detailed guide says it will work.
EDIT: I see now, you would rather I already take into account the wind when mentioning where I want to hit and to also mention where i want to hit instead of where I aim??
I of course took the wind into account and the zook will hit 2 squares above what i said, knocking that worm into the mine :) the Detailed guide says it will work.
EDIT: I see now, you would rather I already take into account the wind when mentioning where I aim?
That would be preferable, but also, bazookas only affect the square they hit. Dynamites and other large explosions hit the surrounding squares, but not bazookas, grenades, homing missiles, and standard mines,etc. so you won't ACTUALLY hit anyone.
P.S. This means it's OK to shoot Paul in the face at point blank range where you are. You won't get hurt.
oh my gawd, I am like sucking badly, its like midnight here, >.>
~~Viking guy moves to C 06 and zooks E 07.~~
is THAT everything??
EDIT: WAIT, so the zook does not do splash damage? it must hit spot on? it knocks worms in a random direction, is that correct?
so the zook does not do splash damage? it must hit spot on? it knocks worms in a random direction, is that correct? same with nades then! ok, I will ponder a bit.
That's right. It must hit them directly.
Bazookas and grenades will throw people in the direction you hit them though.
EDIT: Geez. We keep catching each other in the middle of edits, so I deleted my last post so I could post it again so it would show up as a new post, and now it looks like you've double posted. What a mess.
Viking guy moves left 2 squares and assaults the purple guy on his right with a grenade. He then retreats north a square.
Bandanna guy moves right 3 squares and lobs a grenade at the grey guy to his left
Beanie shoots a grenade at L 06 and does not retreat.
------------------------
Maybe TomasAP can help clean up the thread once i work out my turn?
Akuryou13
19 Oct 2008, 16:16
Maybe TomasAP can help clean up the thread once i work out my turn?maybe in the future you should do all this in PMs, so he wouldn't HAVE to....:rolleyes:
True, I've learnt my lesson. I have never partaken in a Forum game as complex as this before and the fact that it is after midnight, does not make it any better.
True, I've learnt my lesson. I have never partaken in a Forum game as complex as this before and the fact that it is after midnight, does not make it any better.
Don't worry about it. I know it's complicated. But look on the bright side, this is the LESS complicated version! Imagine what Aku and Plasma had to go through in the original game!
----------------------------------------
The blue crown worm throws a grenade at Paul and retreats to C4. Paul gets flung onto G5 and suffers 46 points of damage, reducing his health to 39.
The mine on G5 explodes, throwing Paul onto F5 and dealing 49 points of damage, killing him.
Paul is dead!
He explodes in a shower of gore and SCIENCE, leaving behind a donor card.
The blue bandana worm throws a grenade at Aku and then runs off to B15, giggling like a little schoolgirl. Aku is flung onto G15 and suffers 48 points of damage, reducing his health to 97.
The blue beanie worm throws a grenade at Plasma, who is flung onto M6 and suffers 47 points of damage, reducing his health to 68.
A side compartment on the mine on M6 opens up and a strange green cloud is released, poisoning Plasma.
Poison reduces the blue bandana worm's health to 140.
Poison reduces Aku's health to 92.
Poison reduces Plasma's health to 63.
The wind is blowing South at a strength of 1. A weapons crate falls onto I2.
Aku's turn
http://www.kieranmillar.com/wormsevolved/map4rnd2a.png
Paul.Power
19 Oct 2008, 18:59
Well dayum.
I do like how we're turning the central-east quadrant (thank you, SimCopter dispatch announcer) into a giant water park though.
Owch dude, that smarts.
Don't worry about it. I know it's complicated. But look on the bright side, this is the LESS complicated version! Imagine what Aku and Plasma had to go through in the original game!
Nope. He beat my longest combo of invalid turns by one. Sorry.
Metal Alex
19 Oct 2008, 21:26
Uhm... I think I like this thingy. I'll try on the next one.
Hopefully using this one: 31937
Akuryou13
20 Oct 2008, 01:55
Uhm... I think I like this thingy. I'll try on the next one.
Hopefully using this one: 31937I demand your whole team be badly drawn worms :p
Wait Akuryou, I have asked melon some questions regarding my turn and I would like it if you waited until they are answered before you make your turn. For instance, the bandanna worm moved LEFT instead of RIGHT.
I never saw the edit to your turn up there, which is surprising because it seems to have been editted within 5 minutes after you posted it. I guess I could move the crown worm up north another square, providing no-one else has any problems with changing this now.
Regarding the bandana worm, he can't move right because you can't move through other worms. I assumed you'd mixed up your left and right because the grey worm is to his RIGHT and he can only move LEFT, so when you said you wanted to shoot LEFT and move RIGHT, I thought it was a simple mistake and corrected it.
central-east quadrant
Quadrant? But surely having a name such as central-east would make it at least an octant?
the bandanna worm is fine, he can stay where he is, just fix the crown worm up if possible please.
Paul.Power
20 Oct 2008, 12:56
Quadrant? But surely having a name such as central-east would make it at least an octant?
While this is true (technically I guess it would be a nonant given there are nine of them), it was a SimCopter reference, and in SimCopter they refer to them all as quadrants.
(technically I guess it would be a nonant given there are nine of them)
I was thinking of eight triangles with a shared point in the center, rather than nine squares in a grid fashion.
Paul.Power
20 Oct 2008, 13:05
I was thinking of eight triangles with a shared point in the center, rather than nine squares in a grid fashion.That's not really a logical way to split a 15x15 grid, though.
Akuryou13
20 Oct 2008, 14:29
so.....did that effect my turn at ALL, melon? if not, I'd like a reply to the PM, please.
I've updated Franpa's turn so that the crown worm is now at C4 instead of C5. You might need to refresh the page to show the new image.
so.....did that effect my turn at ALL, melon? if not, I'd like a reply to the PM, please.
Done. I was waiting to see if there was any problems that might have arisen for whatever reason, but there wasn't.
Akuryou13
21 Oct 2008, 08:32
any further advancement on the playable game version of this? plasma? sups?
Not too much. I've got health in an nearly have movement in, but work is being slowed by Geno.
Akuryou13
21 Oct 2008, 08:42
Geno ?
Geno ?
Geno (http://en.wikipedia.org/wiki/SMRPG) .
Akuryou13
21 Oct 2008, 11:40
Geno (http://en.wikipedia.org/wiki/SMRPG) .kinda figured that's what you meant, but wanted to be sure
The grey beanie worm moves to F5 and picks up the donor card. He then teleports to C3, picking up a second donor card. Finally, he uses a Bubble Trouble and a protective bubble surrounds him.
The grey sunglasses worm moves to I2 and picks up the weapons crate. He fires a bazooka at the blue beanie worm, who goes flying onto I6 and suffers 47 points of damage, reducing his health to 103. The grey sunglasses worm casually strolls back up to I1.
Aku teleports onto the health crate on M13, which unpoisons him and grants him 30 health, bringing his total up to 122. He also uses a Bubble trouble.
Poison reduces the blue bandana worm's health to 135.
Poison reduces Plasma's health to 58.
The wind is not blowing this turn. A utility crate falls onto B1.
Paul's Turn
http://www.kieranmillar.com/wormsevolved/map4rnd2b.png
Wow! That Aku-worm is one dead dude! I really don't know what he was thinking, teleporting him right next to a low-level land with a barrel nearby.
Heck, I'd be able to drown him myself, if Paul were to just prod him northwards.
The purple baseball cap worm moves to N13 and reaches through the bubble, dropping a dynamite! He runs for cover, stopping at M14 to admire the explosions.
The dynamite explodes, detonating the oil drum with it. The bubble absorbs the blast from the oil drum, but Aku is still sent flying Eastwards from the dynamite. He hits the mysterious border around the game board and falls onto O12, drowning as the land crumbles beneath him.
Aku has drowned!
The purple goggles worm moves to J14 and drops a dynamite on the grey archer worm, and then runs off screaming to K15. Wuss.
The dynamite explodes, sending the grey archer worm Northwards onto I12 whilst dealing 65 points of damage. His total health is reduced to 43.
The purple sunglasses worm moves to A9 and pumps two shotgun shots into the yellow viking worm, dealing a combined 50 damage. He then retreats to A8. The yellow viking worm's health is reduced to 100.
Poison reduces the blue bandana worm's health to 130.
Poison reduces Plasma's health to 53.
The wind is blowing West at a strength of 1. A weapons crate falls onto L7.
Plasma's turn
http://www.kieranmillar.com/wormsevolved/map4rnd2c.png
---------------------------------
For those interested in the mechanics here, Aku was protected from the oil drum blast because it detonated at the same time as the dynamite, therefore Aku was still safely inside the bubble at the time. If he hadn't put up the bubble, the combined force from the explosions would have sent him onto the dry land on O11 instead. This wouldn't have been favourable though, because he'd have died anyway, so he'd have lost all his health, exploded, and lost 2 weapons as a donor card would have been created and then immediately sunk.
So there you go.
The empty bubble is up for claiming too, but it'll still disappear on Aku's next turn, and given it's position I don't think anyone will want to go in it :p
Paul.Power
21 Oct 2008, 19:30
That went pretty well.
....or you could do that.
Sorry about that whole 'I can kill you from here' think Aku. I just don't like darksider tactics.
Oh right, my go.
To start, Plasma moves to 7K, picking up the crate. And, continuing with his pacifist tendancies, pokes the nearby mine. After that, I haven't really got much to do, so I'll wait for Melon to update as to what happened to that little guy before continuing.
On another note, I can't help but notice that everything my sigworm touches, dies. First the worm, now the mine.
(fun fact: there is a 1 in 144 chance that that move will make that worm automatically drown. PLACE BETS NOW!)
Edit: also, I find it funny that dynamite, while it does hurt the worm in the bubble, won't damage the land underneath...
So I hooked up with Plasma (no, not like that, I'm not from Canada) on MSN, and gave feedback on there. Here's the full finished turn.
---------------------------------------
Plasma moves to L7 and collects the weapons crate, then continues walking (squirming?) to K7. He prods the mine on J7, which rolls harmlessly towards the blue beanie worm.
Considerably less harmlessly, it explodes, sending the blue beanie worm flying onto I8 and dealing 43 points of damage, reducing his health to 60.
The yellow bandana worm moves to O5 and launches a homing missile at the grey archer worm. He gets thrown onto J12 and suffers 44 damage, killing him.
The grey archer worm has died!
He recites a long and boring speech that makes his team mates wish he'd died sooner. His body can't take the boredom, and in an effort to save wormkind from the horrors of his speech, he violently combusts, dropping a donor card.
A mine on I11 gets pushed onto H11 by the explosion.
A mine on K11 gets pushed onto L11 by the explosion.
The yellow viking worm uses a fast walk and begins to twitch uncontrollably. He zooms over to E14 and whips out a longbow, then fires an arrow at the purple baseball cap worm. He goes sliding backwards and falls into the water on O14.
The purple baseball cap worm has drowned!
The yellow viking worm then carries on running to E15, and fires his second arrow at the purple goggles worm, who slides onto M15. He suffers 15 points of damage, reducing his health to 95.
Poison reduces the blue bandana worm's health to 125.
Poison reduces Plasma's health to 48.
The wind is not blowing this turn. A utility crate falls onto B3.
Franpa's turn
http://www.kieranmillar.com/wormsevolved/map4rnd2d.png
Paul.Power
21 Oct 2008, 22:47
First to last in one turn? Figures.
SupSuper
22 Oct 2008, 01:29
any further advancement on the playable game version of this? plasma? sups?University work (multithreaded programming is terribly complicated) has been keeping me from hobby work.
I've got the basic interface down and I'm planning on implementing loading/saving game state and movement next. You can kinda keep track if you check the last link, as long as you don't break anything. :p
Akuryou13
22 Oct 2008, 03:02
....or you could do that.
Sorry about that whole 'I can kill you from here' think Aku. I just don't like darksider tactics.greysider, thank you very much :p granted, that move was decidedly dark :p
either way I overlooked the dynamite from paul option. didn't particularly think about it. would've moved the beanie worm regardless, but aku not so much....ah well. c'est la vie.
Edit: also, I find it funny that dynamite, while it does hurt the worm in the bubble, won't damage the land underneath...the bubble contains the mighty explosion within itsself? :confused:
the bubble contains the mighty explosion within itsself? :confused:
Well, technically no, because it destroys the land around it. It's just an oddity with the rules at the moment.
-------------------------------------
The blue beanie worm moves to I7 and fires two shotgun shells at Plasma, who suffers a combined 50 damage, killing him.
Plasma has died!
Something incredibly funny yet unspecified happens, and he explodes, dropping a donor card.
The blue beanie worm then moves to K7 and picks up the new donor card.
The blue bandana worm moves to D15 and drops a dynamite on the yellow viking worm, before running away to C15. The dynamite explodes, sending the yellow viking worm flying onto E13 and dealing 63 points of damage, reducing his health to 37.
The blue crown worm moves onto B3 and picks up the utility crate. He then reaches through the grey beanie worm's bubble and drops a dynamite before retreating to B1, picking up the utility crate.
The dynamite explodes with a much larger force than usual, doing double the damage! The grey beanie worm goes flying Eastwards onto G3 and suffers 122 points of damage, reducing his total health to 28.
The mine on G3 explodes, sending the grey beanie worm flying southwards onto G5. He suffers 94 points of damage and dies.
The grey beanie worm has died!
He explodes extra violently and produces a donor card, only for the ground beneath it to be destroyed by the extra violent explosion. The donor card sinks and is lost forever.
Poison reduces the blue bandana worm's health to 120.
The bubbles on C3 and N12 disappear.
Yet again, the wind is not blowing this turn. A weapons crate falls onto L15.
Aku's turn
http://www.kieranmillar.com/wormsevolved/map4rnd3a.png
Smooth Franpa, killing off the pacifist. What the heck did he ever do to you?
Aside from doing quite an amount of damage against you with the move made to mock.
Also, Aku's in a spot of trouble there. He's only got a single worm now. He's also the only one who can stop Paul from getting that crate there.
Also also: I spy with my little eye, something beginning with 'a very dead blue bandana worm if nobody kills off my Viking worm there'.
Edit: Actually, that was a very risky move of you there Franpa, taking a break by the sea shore. All it would take is one nudge from Paul to send you in.
Edit again: forgot to mention, I found out I'm able to install GameMaker on the Uni shared drive. Expect progress to skyrocket now.
Also, added in turns and movement. Download Worms Evolved Alpha2.zip (http://host-a.net/Plasma/Worms%20Evolved%20Alpha2.zip). Note that only some worms are movable. Not a bug though, I just haven't included that part yet because I'm not finished with the worm code.
Also, this is all done in the non-pro edition because the damn thing doesn't seem to want to re-send my code to me! Blarg! Not that it matters really, I haven't needed to use any Pro functions yet.
Edit: Actually, that was a very risky move of you there Franpa, taking a break by the sea shore. All it would take is one nudge from Paul to send you in.
No one can move near him to nudge him that way though o_O he should be safe until my next turn.
edit: ah, i see what you mean now :P the crate was worth it though.
Akuryou13
23 Oct 2008, 03:13
:mad::mad: DONKEY OF WRATH!!! :mad::mad:
What colour is everyone? o_o
EDIT: Plasma = Yellow
Blue = Franpa
Gray = ?
Purple = ?
Metal Alex
23 Oct 2008, 05:17
What colour is everyone? o_o
I CALL FOR WHITE ON THE NEXT TIME I PLAY.
there. :p
:mad::mad: DONKEY OF WRATH!!! :mad::mad:
Most people would take their go instead of shouting for the next guy to kill a player.
Paul.Power
23 Oct 2008, 10:11
What colour is everyone? o_o
EDIT: Plasma = Yellow
Blue = Franpa
Gray = ?
Purple = ?How about you read the thread and find out.
:sigh: fine, you are purple right?
Yellow = Plasma
Blue = Franpa
Gray = Akuryou13
Purple = Paul.Power
That's right Franpa. It was easier to tell who was who when they all had their sigworms on the team, but they're all dead now
--------------
The grey sunglasses worm moves to G1 and begins to pray. He throws his hands into the air and chants. "Oh great Concrete Donkey of concretiness and.... er..... donkiness. You owe me a favour mate."
A dark foreboding shadow appears over the blue crown worm and it quickly gets larger and larger. Suddenly, a large garden ornament comes crashing down on his head! Even asprin won't sort this headache. It goes smashing through the ground and falls into the briny deeps, taking the crown worm along with it.
The blue crown worm has drowned!
Poison reduces the blue bandana worm's health to 115.
The wind is blowing North at a strength of 2. A health crate falls onto D5.
Paul's turn
http://www.kieranmillar.com/wormsevolved/map4rnd3b.png
Oh.
Ooooh, that's what you were talking about Aku. I thought you meant Franpa picked one up or something.
Y'know, I'm surprised you didn't use it on D14, where you could kill two worms with one stoneconcrete.
Hmm...
Y'know, if Paul has a longbow, we could potentially kill off Franpa already.
Paul.Power
23 Oct 2008, 11:12
Unfortunately, I don't. Still, I can always see what's in that crate.
The purple goggles worm picks up the weapons crate on L15 and then continues walking to K15. He whips out a shotgun and fires one shot at the blue bandana worm, who suffers 25 points of damage, reducing his health to 90. He then fires the second shot at the blue beanie worm, who suffers 25 damage, reducing his health to 35. The goggles worm then retreats to J15.
The purple sunglasses worm uses a fast walk and runs to C7, pulls out a shotgun, and fires both shots at the blue beanie worm. He suffers a total of 50 points of damage, killing him.
The blue beanie worm has died!
He explodes, dropping a donor card, but the land beneath him crumbles away at the donor card sinks, being lost forever.
The purple sunglasses worm then runs back to A8.
Poison reduces the blue bandana worm's health to 85.
The wind is not blowing this turn. A health crate falls onto M3.
Plasma's turn
http://www.kieranmillar.com/wormsevolved/map4rnd3c.png
Oops. The purple goggles worm should have ended his turn on J15. Edited.
damn your donkey, damn it to hell! (since it wont stop falling >.>")
is there a way to make worm health appear bigger? I find it a bit hard to read >.> if not then i can use the magnifier (Windows Key + U).
Hmm... originally, I was planning on killing off Franpa here and have one team out of the way. But on closer inspection, it's become apparent that Paul's gotten too powerful, and I'm outta tricks. So, I'm going to do something risky and not kill him off, on the hope that he helps level Paul's team instead of paying back the favours I did him with my prodding.
First move, bandana worm to O4, fires a homing missile at the goggles worm. See how that goes first.
Metal Alex
23 Oct 2008, 14:43
STOP!
Ok, terrain recount: This was the battlefield before you started to break it...
http://img381.imageshack.us/img381/1122/terrainbeforemr6.png
And this was AFTER.
http://img293.imageshack.us/img293/1757/terrainafterdg8.png
Yeah, got bored blah blah blah :p
Akuryou13
23 Oct 2008, 14:54
turn that into a disgaea-like game and you have yourself a fan. :D
also, height is no longer an issue, but rather it's health of the land.
Added in the ability to choose colour and worms this time:
Download Worms Evolved Alpha3.zip (http://host-a.net/Plasma/Worms%20Evolved%20Alpha3.zip)
Again, limited to certain worms because I'm not done.
Next up is shotgun and handgun.
is there a way to make worm health appear bigger? I find it a bit hard to read >.> if not then i can use the magnifier (Windows Key + U).
You're not actually the first to wonder why it's so small. It's this size because originally there was a second grid showing the specific height values of the land, but this got removed and I could never be bothered to up the size. I might make the grid bigger for the next game.
Awesome pics
That's pretty sweet!
Added in the ability to choose colour and worms this time:
Download Worms Evolved Alpha3.zip (http://host-a.net/Plasma/Worms%20Evolved%20Alpha3.zip)
Again, limited to certain worms because I'm not done.
Next up is shotgun and handgun.
Some worms stand there and cycle between hats. WTF?
----------------------------
Interim report for Plasma's turn:
The yellow bandana worm moves to O4 and fires a homing missile at the pruple goggles worm, who flies Northwards onto J14 and suffers 44 points of damage, reducing his health to 51.
http://www.kieranmillar.com/wormsevolved/map4rnd3d.png
Metal Alex
23 Oct 2008, 18:31
I've been thinking about a particular post in particular for whatever reason it was...
I demand your whole team be badly drawn worms :p
OK, even with other colors :p
31959
The 5th one is a half erased worm, and that's not an afro on the 6th, it's an ink drop. :p Also, I'm seeing potencial into Plasma's thingy...
Oooh, 51hp. That's gotta suck for shotgunning.
Move to H13, use a bubble trouble, use a homing missile on the purple sunglasses worm.
Some worms stand there and cycle between hats. WTF?
Oh yeah, forgot to mention that. As those worms haven't been programmed and are just placeholders, their sprites don't stop cycling through frames in the Gif, unlike the programmed ones.
Damn, why does it use Direct3D?
Damn, why does it use Direct3D?
Because it's Game Maker (I'm assuming you're talking about Plasma's game)
Anyway, here's the FULL turn from Plasma (you may need to refresh to get the new image)
-------------------------------
The yellow bandana worm moves to O4 and fires a homing missile at the purple goggles worm, who flies Northwards onto J14 and suffers 44 points of damage, reducing his health to 51.
The yellow viking worm moves to H13 and fires a homing missile at the purple sunglasses worm. He then puts up a bubble trouble.
The homing missile explodes on the purple sunglasses worm, sending him flying Eastwards onto B8, suffering 47 points of damage and reducing his total health to 103.
Poison reduces the blue bandana worm's health to 80.
The wind is blowing South at a strength of 1. A weapons crate falls onto M10.
Franpa's turn
http://www.kieranmillar.com/wormsevolved/map4rnd3d.png
Does jetpack increase movement? or just allows you to avoid collisions with objects? (I am aware it increases your firing range)
edit: if i bubble trouble then teleport, it stays with me right? :O
bandanna worm moves up 1 and uses a bubble trouble + 2x shotgun on the purple worm then retreats south west.
bandanna worm moves up 1 and uses a bubble trouble + 2x shotgun on the purple worm then retreats south west.
I presume you meant to move, shoot, and then use the Bubble, right?
so, bubbles don't follow you? if that is the case then of course activate it after i retreat.
so, bubbles don't follow you?
Nope. Like in the Worms series, they stay on the ground and can be walked in and out of at will.
Akuryou13
24 Oct 2008, 14:05
bubble and jetpack are utilities anyway. can we use more than one per turn?
Download Worms Evolved Alpha4.zip (http://host-a.net/Plasma/Worms%20Evolved%20Alpha4.zip)
Did a lot. Shotgun (that second target icon that appears when you pick a weapon), Bazooka, worm deaths, barrels, pushing. And that little number in the second screen is a damage multiplier.
I think I'll take a break for the weekend.
Also, PM me with any bugs.
bubble and jetpack are utilities anyway. can we use more than one per turn?
Yes.
Does jetpack increase movement? or just allows you to avoid collisions with objects? (I am aware it increases your firing range)
The jetpack only lets you move over objects and increases your firing range. You need to use a fast walk if you want extra moving distance.
bubble and jetpack are utilities anyway. can we use more than one per turn?
You can use as many utilities as you like during your turn. Even AFTER you've finished moving and firing (which is the main idea behind bubble troubles, you move THEN use them)
---------------------
The blue bandana worm moves to C14 and fires two shotgun shells at the purple goggles worm, then retreats to B15 and puts up a bubble trouble.
The purple goggles worm suffers 50 points of damage, reducing his health to 1.
Poison reduces the blue bandana worm's health to 75.
The wind is blowing East at a strength of 3. A health crate falls onto I7.
Aku's turn
http://www.kieranmillar.com/wormsevolved/map4rnd4a.png
*Splinter*
24 Oct 2008, 16:48
Heh... the map is almost torn in two :p
The grey sunglasses worm moves to F1 and launches a super sheep! It flies through the air wearing it's underwear outside it's wool, and heads towards the yellow bandana worm. It explodes, sending him flying Eastwards! He rebounds off of the border and falls onto N4, suffering 72 points of damage. His health is reduced to 43.
Poison reduces the blue bandana worm's health to 70.
The wind is blowing East at a strength of 1. A health crate falls onto E9.
Paul's turn
http://www.kieranmillar.com/wormsevolved/map4rnd4b.png
-----------------
In case you were wondering, health crates have a 20% chance of dropping. The fact that we've had a string of them is just chance.
Ow. Bummer.
Still, for the first time in the entire game, I was coming first there.
And a reminder that that bubble goes down at the end of this go.
The purple goggles worm moves to I13 and drops a mine inside the yellow viking worm's bubble trouble, and then retreats to J12 to pick up the donor card.
The mine explodes, sending the yellow viking worm flying Eastwards onto I13 and dealing 50 points of damage, killing him.
The yellow viking worm has died!
He explodes, dropping a donor card, but the ground crumbles beneath it and it is lost forever in the water.
The explosion sends the purple goggles worm flying onto K12 and deals 35 points of damage, killing him.
The purple goggles worm has died!
He explodes too, also dropping a donor card!
The purple sunglasses worm moves to A8 and uses a bubble trouble. He then fires a homing missile at the yellow bandana worm, who goes flying into the water on O4.
The yellow bandana worm has drowned!
The yellow team has been eliminated!
Poison reduces the blue bandana worm's health to 65.
The bubbles on B15 and H13 disappear.
The wind is not blowing this turn. A utility crate falls onto L10.
Franpa's turn
http://www.kieranmillar.com/wormsevolved/map4rnd4c.png
Paul.Power
24 Oct 2008, 23:26
The purple goggles worm has died!
Karma at its finest, folks.
Metal Alex
25 Oct 2008, 00:26
AGH! I hope the next round starts on sunday... after I come back. Being away for the weekend, to the countryside, where the internets are an act of black magics.
So, yeah :p Start without me if you feel like it, though.
The purple goggles worm moves to I13 and drops a donor card inside the yellow...
donor card???
I think you meant 'mine'
EDIT: theres not much i can do here >.>" except lose another 5 health or take a risk.
Awwwww crud! And I had another Bubble waiting too!
Well, at least I got one last kill in my death!
heh all 3 worms beaten and pulverized into pulp in the space of 1 turn.
Akuryou13
25 Oct 2008, 02:39
MAN that's a lot of red on one turn! nicely done, paul!
donor card???
I think you meant 'mine'
DOH! Fixed.
------------------------------
The blue bandana worm moves to E15 and launches a super sheep at the grey sungalsses worm. It sends him flying Northwards, and he rebounds off of the border before landing onto F2 and deals 64 points of damage, reducing his health to 86.
Poison reduces the blue bandana worm's health to 60.
The wind is blowing Eastwards at a strength of 2. A utility crate falls onto K15.
Sudden Death will trigger in 3 rounds. (That's 3 whole cycles of turns, so it won't trigger until 3 more Aku turns, not on his next turn (assuming everyone lasts that long)).
Aku's turn
http://www.kieranmillar.com/wormsevolved/map4rnd5a.png
MEXICAN STANDOFF!!
Pity I'm not in it.
I hate you all
Come closer Aku, so I can KILL YOU!
Paul.Power
25 Oct 2008, 13:54
See, this is the sort of situation you want to save up your Bubble Trouble for.
Akuryou13
25 Oct 2008, 14:22
See, this is the sort of situation you want to save up your Bubble Trouble for.yes, and I'm sorely regretting that bubble I wasted on aku worm....
See, this is the sort of situation you want to save up your Bubble Trouble for.
Yup. I had one bubble left and a pack of Homing Missiles (I got nine different missiles throughout the whole match; and Aku knocked three of them out of me) left for this point in the game.
Thinking back, I'd still be alive now if I didn't miscalculate how far I had to be away to be safe of Paul's attack.
Paul.Power
25 Oct 2008, 14:51
I only packed one bubble. I just waited until the best moment to use it (i.e. when no-one could walk up to me and drop a dynamite in, and also when it would set up a truel situation where franpa could only attack Aku, and Aku franpa).
I only packed one bubble.
There are some things you should only mention after you've already lost.
Akuryou13
25 Oct 2008, 15:43
There are some things you should only mention after you've already lost.unless it was a skillful manipulation of wording to confuse people into thinking something is true that isn't actually true :p
lord knows I've said and not said things for specific reasons a few times in this thread :p
The grey sunglasses worm fires a homing missile at the blue bandana worm, who goes flying onto G15 and suffers 48 points of damage, reducing his health to 12.
Poison reduces the blue bandana worm's health to 7.
The bubble on A8 disappears.
The wind is not blowing this turn. A utility crate falls onto M6.
Paul's turn
http://www.kieranmillar.com/wormsevolved/map4rnd5b.png
The purple sunglasses worm moves to B9 and launches a super sheep at the grey sunglasses worm, who gets thrown onto F4 and suffers 68 points of damage, reducing his health to 18.
Poison reduces the blue bandana worm's health to 2.
The wind is not blowing this turn. A weapons crate falls onto I15.
Franpa's turn
http://www.kieranmillar.com/wormsevolved/map4rnd5c.png
----------------------------
For those wondering, Franpa won't be killed by the poison. Like the worms games, it'll reduce him to 1 point of health and then stop.
I'll take the easy kill :\ sorry Aku.
My guy moves east 3 and uses Air Strike on Aku (gray worm >.>").
Akuryou13
26 Oct 2008, 02:03
aww. didn't think you had anything to use over long range.
oh well. should've bubbled.
I hate to be picky, but exactly where would you like to fire the airstrike? You get to choose a row of 5 squares (horizontally or vertically). It probably doesn't matter this late in the game, but I should ask anyway, because you never know......
I conclude that Paul has no airstrikes, fast walks, or homing missiles left
The blue bandana worm moves to I15 and picks up the weapons crate. He then fires an Airstrike between D4 and H4.
The grey sunglasses is knocked into on F5 and drowns.
The grey sunglasses worm has drowned!
The grey team has been eliminated!
Poison reduces the blue bandana worm's health to 1.
The wind is blowing West at a strength of 3. A weapons crate falls onto I3.
Sudden Death will trigger in 2 rounds.
Paul's turn
http://www.kieranmillar.com/wormsevolved/map4rnd6a.png
Paul.Power
26 Oct 2008, 12:16
Short answer, no.
Long answer, "Purple goggles worm launches an air strike centre I15 (blue bandana worm), horizontal orientation."
I'd say Franpa made the mistake of killing off Aku, making him the sole target for Paul's attack, rather than attacking Paul, and hope that him and Aku fight each other. Very likely, considering the only other team they could attack had 1 hp total.
Paul.Power
26 Oct 2008, 12:24
I'd say they both made the mistake of fighting each other while I was in the Bubble Trouble, instead of making a temporary alliance and just sitting on their hands for that turn (with bonus points for saying "they'd run out of homing/strike weapons" to try and lull me into a false sense of security).
Incidentally, the contents of the three crates I picked up were two air strikes and homing missile, plus I had an air strike and a super sheep to start with. Just in case you were wondering where all these air strikes were coming from. I'll concede that this was pretty damn jammy.
i was moving to a double damage :| i shoulda teleported instead of attacking :P
The purple sunglasses worm launches an airstrike between G15 and K15.
The utility crate on K15 explodes!
The blue bandana worm goes flying onto J15 and suffers 35 points of damage, killing him!
The blue bandana worm has died!
He explodes, dropping a donor card, but the ground crumbles due to the explosion and the card sinks.
The blue team has been eliminated!
The purple team wins!
http://www.kieranmillar.com/wormsevolved/map4end.png
Congratulations Paul! You're winner!
Game Replay (http://www.kieranmillar.com/wormsevolved/game4.html)
That link there is a replay of the whole game in all it's spoileriffic and full-of-typos glory! There's no post match awards just yet.
So, signups for the next game have begun! Let's see how many people are interested in the next game.
The grey team has been eliminated!
make that the blue team, and all is well :) well, kinda... :|
Paul.Power
26 Oct 2008, 13:34
I'd like to thank my friends, my family, my fans (should they exist :p) and those brave worms on my team who carried out my plans with courage and fearlessness. Concrete Donkey rest their souls.
Also, sure I'll be up for a new game.
edit: oh yes. GG, all :).
I'll stay for the next game, was pretty fun, simple and better then expected.
Akuryou13
26 Oct 2008, 15:22
I, of course, am absolutely up for the next game.
and good game there, paul.
edit: and as for bonus awards: I nominate myself for bonehead move of the game
I'm game. I've got an... experimental strategy I want to try out.
edit: and as for bonus awards: I nominate myself for bonehead move of the game
Which move was that?
Metal Alex
26 Oct 2008, 20:02
I'm IN! I'll edit this again to get a team... Even though you know my team, probably :p
EDIT:
31998
There, I enter as the badly drawn team, with color WHITE. Simply remove from the right until you get the number of worms I need.
EDIT2:
Managed to brutally murder my image. Oh well, not even going to use that 8th one, so not even editing it out :p Also, the worm's white is slightly darker from 100% white. Useful for copy-pasting.
Akuryou13
27 Oct 2008, 00:41
Which move was that?the one where I ported my worms to grab crates, bubbled, and promptly lost both worms.
btw Melon, what was in my Donor card at the end? :)
Yesterday was a bank holiday here.
Download Worms Evolved Alpha5.zip (http://host-a.net/Plasma/Worms%20Evolved%20Alpha5.zip) - Now includes ammo and donor cards. And that took a surpringly long time to do, for some reason.
The following is blatantly not a copy/paste from before the last game.
We have 5 players:
Plasma
Shockdude Metal Alex
Franpa
Aku
Paul.Power
This means that you each get 3 worms each, and have 130 points to spend on weapons as follows:
You get an infinite number of the following for free (you never lose these to donor cards/old women either):
Prod
Handgun
You get to choose ONE of the following for FREE:
Super Sheep
Mad Cow x2
Old Woman
Minigun
Holy Hand Grenade
You then spend your 130 points on these:
2pts - BAZOOKA
3pts - GRENADE
4pts - SHOTGUN
6pts - LONGBOW
7pts - KAMIKAZE
4pts - MINE
10pts - DYNAMITE
12pts - SHEEP
10pts - AIRSTRIKE
8pts - HOMING MISSILE
6pts - GAS GRENADE
5pts - TELEPORT
4pts - JET PACK
8pts - FAST WALK
8pts - BUBBLE TROUBLE
DO NOT POST YOUR CHOICES HERE
Seriously. Send them to me by PM. You're supposed to all have secret weapon inventories.
I'll assume same teams as last time (and Alex's custom team, of course)
I've just been hit with my Maths "dissertation", so apologies if this game gets a bit slow on my end at times. The awards for the last match might be a while for the same reasons.
----------------------------------------
As usual, if something seems off-balanced during previous games, you can help me fix it. I won't change anything for this upcoming game because it's too late now, but if you've got any concerns or ideas, let me know.
For one, someone in particular who shan't be named *cough*Plasma*cough* thinks that there are too many mines. Now I like the number of mines, as it creates obstacles in an otherwise barren land, but I suppose they can be a bit too powerful at times to get an instant kill on the first turn maybe (you'll notice that games do not start with water to prevent instant cheap deaths most of the time). One solution to this problem that doesn't involve removing the mines is before the game starts, after the worms are generated, everyone gets to move each of their worms (but not use weapons or utilities) to help move them out of a particularly nasty start. Anyone think this is a good idea.
Another suggestion was a girder utility that lets you repair a bit of the land or block holes of water. I'm not really sure about this, but it sounds interesting.
Finally, your donor card was a bazooka and mine Franpa, but I didn't bother to generate it because there was no need.
woot, lets get the show on the road! I think it is fine as is, the game. reducing the mines will make us too dependent on our inventory.
SupSuper
29 Oct 2008, 01:42
I've finally finished the basic framework for the game. This is probably gonna sound like a lot of technical gibberish. :p
Basically, to support all the gameplay, there need to be actual games and players. Players can log in, host games, join games, pick weapons, take turns, etc. Games can be generated, displayed, loaded, saved, etc. Games can contain various mines, crates, barrels, worms, all with their own little properties. All the data structures that are needed to support all the content are now implemented, so now I can easily manipulate them to code actual gameplay.
As usual, you can have a look here: http://supsuper.wurmz.net/we/ (although you can't see much without logging in, but I'll open that up when it's ready)
Metal Alex
29 Oct 2008, 15:51
http://supsuper.wurmz.net/we/
That is fantastic. Really. Specially the room names.
Specially the room names.
Why thank you ;)
Hey Franpa! Let's play a little game called GUESS THE SENTENCE!
I'm thinking of a sentence that begins with an 'S' and ends with an 'ubmit your weapons list'.
Can you guess what it is?
*Splinter*
31 Oct 2008, 18:26
Hey Franpa! Let's play a little game called GUESS THE SENTENCE!
I'm thinking of a sentence that begins with an 'S' and ends with an 'ubmit your weapons list'.
Can you guess what it is?
"Say fran! Thanks for that! You were fastest to submit your weapons list!"
Metal Alex
31 Oct 2008, 19:38
Hey Franpa! Let's play a little game called GUESS THE SENTENCE!
I'm thinking of a sentence that begins with an 'S' and ends with an 'ubmit your weapons list'.
Can you guess what it is?
My vote is on kicking him if he takes too much time... OR getting him use his last weapon set :p (penalty?)
Paul.Power
31 Oct 2008, 20:51
Hey Franpa! Let's play a little game called GUESS THE SENTENCE!
I'm thinking of a sentence that begins with an 'S' and ends with an 'ubmit your weapons list'.
Can you guess what it is?"Shockdude, why didn't you resubmit your weapons list?"
"hit franpa! Why on earth do you still have to submit your weapons list"
Paul.Power
31 Oct 2008, 22:03
So, Sally can wait, she knows it's too late as we're walking on by,
Her soul slides away, but don't look back in anger, you still need to submit your weapons list...
http://img224.imageshack.us/img224/174/melonfillerhd5.png
So, Sally can wait, she knows it's too late as we're walking on by,
Her soul slides away, but don't look back in anger, you still need to submit your weapons list...
*Shudder*
Really now, I think we've dragged this joke to the ground. It's gotten to the point where it's pretty much stopped being fubmit your weapons list.
Paul.Power
31 Oct 2008, 22:22
*Shudder*
She's electric, she's in a family full of eccentrics,
She's done things I've never expected,
And I need more time to submit your weapons list.
Edit:
... story, Morning Glory?
Weeeeeell, need a little time to submit your weapons list?
Edit:
Some might say, you need to submit your weapons list...
Metal Alex
31 Oct 2008, 22:33
I'm missing something here...
Paul.Power
31 Oct 2008, 22:38
I'm missing something here...
'Sa combination of Oasis lyrics and Filler cartoonsubmit your weapons list.
(sub-mit-your-weapons-list-minal messaging!)
Metal Alex
31 Oct 2008, 22:48
OH, I see... I thought a bit you were mocking me, for a second, there :p
However, yeah, putting it on the table, I shouldn't have doubted of you guys. My apologies.
Wow, worst excuse ever to do this lame bold thing...
I was watching this thread, from Online Orgy and it was never marked as new for the last few days o_o you should have PM'd me! anyways, I will get onto it a.s.a.p. sorry for the delay!
btw, I simply forgot about the weapons list, I do not know why! blame Metroid Prime 2!
Akuryou13
1 Nov 2008, 15:42
I was watching this thread, from Online Orgy and it was never marked as new for the last few days o_o you should have PM'd me! anyways, I will get onto it a.s.a.p. sorry for the delay!no. you should check your User CP. it's there for a reason.
also. reload buttons are made to be used.
So, all of the weapons lists have been submitted, and so we can get this started!
...or we could, if I'd gotten around to making the map bigger like I said I would and started generating everything. I blame Halloween + late night + booze for the lateness, and so should youbmit your weapons list.
if I'd gotten around to making the map bigger like I said I would
If I hadn't programmed my game to be able to cope with adjustable map sizes, I'd be in a bit of a pickle here!
Y'know, I could just change it now if you told me how many grid spaces you want.
I don't mean more grid squares, I just mean make it LOOK bigger so Franpa doesn't have to squint.
I don't mean more grid squares, I just mean make it LOOK bigger so Franpa doesn't have to squint.
Oh right.
Y'know, it'd probably be easier to just scale the images. Or tell Franpa to just use the zoom function on his browser.
So why do you need to generate the map then? There's already a program that does that. *cough*ahem*
Don't worry about it Melon, Firefox 3 scales images with it's zoom function.
Hey, sorry for the huge delay everyone, but I'm ready now. As you've probably guessed, lots of real-life work is getting in the way (Uni isn't supposed to involve doing work!!!) and so this game might update more slowly. I'll still try to update once every 24 hours, but I'm certain there won't be the "multiple updates per day" anywhere near as often as last time.
Fortunately, Franpa is happy squinting so I don't need to make a bigger grid!
Game 2 has begun!
The order of the teams is as follows:
Franpa (blue)
Aku (grey)
Plasma (yellow)
Paul (purple)
Metal Alex (white)
Seeing how funny Alex's team is, I've decided to let everyone just add as many unique "sigworms" as they like into this game, provided they can be bothered to draw them. For this reason I thought it would be fair to add in Plasma's Mech Plasma from Worms Evolved 1. If anyone wants to replace some of their worms with unique ones that they've drawn, let me know ASAP and I can add them in now, or into the next game.
Also Alex, your afro worm was kinda too big, and I didn't like the look of the erased one, so I've gone for the amusing unhappy looking guy. Also also, curse you for having a white health bar against a white background! *shakes fist*
Franpa's turn
http://www.kieranmillar.com/wormsevolved/map5rnd1a.png
A weapon crate falls onto I3. The wind is blowing East at a strength of 3.
Sudden Death will occur in 7 "rounds" (that means full cycles of player's turns)
Here's a fun fact.
Aside from the mandatory team weapon, I chose to have no weapons whatsoever! This is gonna be a very interesting match for me.
Metal Alex
3 Nov 2008, 23:28
I'm happy you picked my "D:" worm. I loved how it turned out.
Ok, unless someone knows how to magnify the whole screen, then a bigger grid would be awesome, the firefox scaling blur's the image as it is increased and the Windows Magnifier only shows what the mouse points at, unless I go to an obscene resolution it ends up useless >.> anyways, ill make my first turn.
Akuryou13
4 Nov 2008, 06:15
Ok, unless someone knows how to magnify the whole screen, then a bigger grid would be awesome, the firefox scaling blur's the image as it is increased and the Windows Magnifier only shows what the mouse points at, unless I go to an obscene resolution it ends up useless >.> anyways, ill make my first turn.download Opera. the scaling on opera maintains the legibility of the text while zooming in.
alternatively: get a better monitor cause yours is apparently crap-tastic in the most violent sense of the term.
http://i63.photobucket.com/albums/h133/franpa/untitled-25.png
Opera 9.61 looks just like Firefox 3.0.3. the Windows Magnifier enlarges without the blur, but i can't see everything unless I use a high resolution (higher then 1280x960).
Sure I could lower my resolution, but that would be annoying.
Akuryou13
4 Nov 2008, 07:22
http://i63.photobucket.com/albums/h133/franpa/untitled-25.png
Opera 9.61 looks just like Firefox 3.0.3. the Windows Magnifier enlarges without the blur, but i can't see everything unless I use a high resolution (higher then 1280x960).
Sure I could lower my resolution, but that would be annoying.......you're trying to read health, aren't you? it's PERFECTLY LEGIBLE! if you can't read that text it's no fault of the browser or Melon....
It is perfectly readable with the magnifier, I will make a comparison for you. If a mod wants me to resize the pictures or link to them instead, then ok.
http://i63.photobucket.com/albums/h133/franpa/untitled-25.png
http://i63.photobucket.com/albums/h133/franpa/untitled-26.png
Franpa, how on earth can you not read that?!
such as? does IE, SeaMonkey, or something do proper scaling?
such as? does IE, SeaMonkey, or something do proper scaling?
Edited my post. I didn't see that new page there.
I am aware it is legible in a browser, but it is substantially more legible with proper scaling.
Akuryou13
4 Nov 2008, 08:20
I am aware it is legible in a browser, but it is substantially more legible with proper scaling.get the hell over it. no one else is having problems reading anything, if you are it's an issue with your eye sight, not the game.
It is not my fault I don't have perfect 20/20 vidion with 0 colour deficiencies. I am still after something that will zoom on things and allow interaction within the zoomed window. desktopzoom 3.1 zooms but i can't interact with anything within the zoomed window, it is also slow.
either 1) melon makes the game bigger 2) someone provides some good software or 3) I use a lower resolution.
Akuryou13
4 Nov 2008, 08:51
It is not my fault I don't have perfect 20/20 vidion with 0 colour deficiencies....the monitor is like 3 feet from your face in most situations. I wear glasses and even without them I only have to move my head about 2 inches to be able to read the numbers. the only number that's even slightly hard to read is your teams' and that one was your own choosing. if you can't read the numbers in the game then I'd think you would NEED to change your resolution so that everything would be bigger and easier for you to read. I think there are programs on the net somewhere for handicap computer users. perhaps you should go find one of those? aside from that, if you want some fancy program to use, go use MS Paint. the zoom function just makes the pixels bigger. it'd work fine for your purposes.
So, why do you have to be a ***** about my eye sight problems and the lack of tolerance for blurred text?
Akuryou13
4 Nov 2008, 09:28
So, why do you have to be a ***** about my eye sight problems and the lack of tolerance for blurred text?because you're making such a huge deal about nothing.
if you can't read it, get something to help you. they have programs for that, as I mentioned before. go find one. if you don't want to do that, use MS Paint.
you're coming into this thread, asking for everyone else to go out of their way to change the game for you or find a program to help you or whatever else, when you're the only person who's ever had a problem. I mean, I don't have a problem with asking about it, and until the last few posts it's not been a big deal, but now you're turning a simple magnification problem in to a whole ordeal rather than just searching on google for something to fix your problem.
if you need glasses, get glasses. if you need a program that makes stuff bigger, go download a program that makes stuff bigger. if you need your monitor to be on a lower resolution then set your monitor on a lower resolution. what the hell do you want everyone else to do about it? feel bad for you?
if you're not willing to fix a problem yourself then you shouldn't expect anyone else to fix the problem for you. you've been given FAR more than you should need to fix a problem as simple as this, now stop whining about it and go fix the damn problem!
If YOU also searched on google, you would know it is not easy finding a decent free magnification program.
Akuryou13
4 Nov 2008, 10:23
if you also searched on google, you would know it is not easy finding a decent free magnification program.MS PAINT!
Stop complaining!
Paul.Power
4 Nov 2008, 14:47
Two of my worms standing right next to each other. Joy.
Oh well, guess I won last time.
Here's a fun fact.
Aside from the mandatory team weapon, I chose to have no weapons whatsoever! This is gonna be a very interesting match for me. And infinite handguns and prods, presumably.
SupSuper
4 Nov 2008, 16:21
It is perfectly readable with the magnifier, I will make a comparison for you. If a mod wants me to resize the pictures or link to them instead, then ok.
http://i63.photobucket.com/albums/h133/franpa/untitled-25.png
http://i63.photobucket.com/albums/h133/franpa/untitled-26.pngThe difference is that the magnifier doesn't anti-alias the image, while browsers do, which in this case makes it "blurrier". Unless Melon changes his template, your best option is to just resize the image yourself with any image editing program (to prevent anti-alias use multiples like 2x, 3x, etc.).
melon said he will make them larger at some point, I can survive until that time.
Metal Alex
5 Nov 2008, 13:50
If your problem is about the colors, I have an idea: Open the file in paint, and use the fill tool, to turn the black grid into white, filling the square containing the health, or any other color. Should help.
Man, I had a day off today and thought I'd have some free time. Apparently not. Still, here's a 2AM update. Because I love you all.
-----------------------
The blue crown worm moves to F13.
The blue baseball cap worm fires a longbow arrow at the mine on K15. It rolls into the purple goggles worm on M15 and releases a poisonous cloud of gas. The purple goggles worm and purple baseball cap worm are poisoned!
The blue baseball cap worm then fires a second shot at the white D: worm on I15, who slides onto the mine on H15 and suffers 15 points of damage, reducing his health to 135.
The mine explodes, sending him flying Southwards. He hits the border and falls back down onto H15. He suffers 42 points of damage, reducing his health to 93.
The blue bandana worm moves to F5 and fires a longbow arrow at the geeky badly drawn worm. He goes sliding into the mine on C5 and suffers 15 points of damage, reducing his health to 135.
The mine lets out a noxious poison cloud, poisoning the geeky badly drawn worm.
The blue bandana worm then fires his second arrow shot at the worm, who slides onto A5 and suffers another 15 points of damage, reducing his health to 120.
Back to the blue crown worm, who throws a grenade at the white D: worm. He hits the border and so doesn't move, but suffers 46 points of damage, reducing his health to 47.
Poison reduces the purple goggle worm's health to 145.
Poison reduces the purple baseball cap worm's health to 145.
Poison reduces the white geeky worm's health to 115.
The wind is blowing West at a strength of 1. A weapons crate falls onto E4.
Aku's turn
http://www.kieranmillar.com/wormsevolved/map5rnd1b.png
I'll try to update these images into bigger versions tomorrow even if it kills me.
-------------------------------
Aku collects the weapons crate on I3.
The grey beanie worm moves to L5 and fires two shotgun shells at the blue bandana worm. He suffers 50 points of damage, reducing his total health to 100.
The grey archer worm moves to C5 and throws a grenade at the blue bandana worm. He gets thrown onto G5 and suffers 50 points of damage, reducing his total helath to 50.
The mine on G5 les off a poisonous cloud and the blue bandana worm is poisoned.
Aku continues moving to J2 and fires a homing missile at the blue bandana worm. He gets thrown onto H5 and suffers 42 poits of damage, reducing his total helath to 8.
Poison reduces the purple goggle worm's health to 140.
Poison reduces the purple baseball cap worm's health to 140.
Poison reduces the white geeky worm's health to 110.
Poison reduces the blue bandana worm's health to 3.
The wind is blowing South at a strength of 2. A weapons crate falls onto B1.
Plasma's turn
http://www.kieranmillar.com/wormsevolved/map5rnd1c.png
Akuryou13
7 Nov 2008, 01:39
OMFG! ARE YOU SERIOUS?! LOL!
3 hp.......damn you franpa, damn you to hell. :p
Lol, now everyone should stop picking on him please :/ what did he do to you anyways?? ;)
Telprot Plasma to E4 and Yellow Crown Worm to B1. I shall decide what to do then.
Jumping's the.
Jumping's the. ?
Duud (http://www.bobandgeorge.com/paint/index.php?comic=95&num=5)
pretty freaky comic, but funny.
To add to that:
Plasma moves to F2, Crown moves to A1, Mech moves to N10 and uses an old lady on the Pink Baseball worm. End my go there.
Note that this post is not Plasma's turn. (Just in case anyone is confused because there's a map in the post).
I've updated the map size. The following is the very first turn of this game in BIG-O-VISION. Let me know if it's better, because if there's any problems then I'd rather sort them out now so I don't have to update all the images a second time. I've also swapped the numbers and letters around to shut Splinter up, and I'll change the co-ordinates of the previous posts accordingly.
http://www.kieranmillar.com/wormsevolved/map5rnd1abig.png
Akuryou13
8 Nov 2008, 00:30
the worms look a little silly next to the gigantor numbers :p
I do think it looks a bit weird with the larger numbers while retaining the same size worms but unless you can increase the size of the worms I will consider it perfect, thanks very much Melon :)
(I am aware you would need to make the grid bigger, again to accommodate larger worms.)
*Splinter*
8 Nov 2008, 14:52
I've also dont stuff to shut Splinter up
D:
I think you meant someone else, I haven't said anything :p
If someone was pedantic enough to complain about the numbers and letters being the wrong way round on a grid, it was probably Plasma
D:
I think you meant someone else, I haven't said anything :p
If someone was pedantic enough to complain about the numbers and letters being the wrong way round on a grid, it was probably Plasma
Nope. It was, in fact, Muzer (http://forum.team17.co.uk/showthread.php?p=567179#post567179).
D:
I think you meant someone else, I haven't said anything :p
If someone was pedantic enough to complain about the numbers and letters being the wrong way round on a grid, it was probably Plasma
I was only kidding, but you did indeed moan in this very thread.
That grid is the wrong way round... unless A is meant to be a column
*Splinter*
8 Nov 2008, 18:49
Nope. It was, in fact, Muzer (http://forum.team17.co.uk/showthread.php?p=567179#post567179).
Oh... guess I owe an apology then...
*doesnt apologize*
I was only kidding, but you did indeed moan in this very thread.
Oh right. Actually I was talking about the worm grid. You had team red, yellow, etc. in columns and team Plasma in a row.
EDIT: And I know you were kidding :rolleyes:
SupSuper
8 Nov 2008, 19:33
Does it matter? I've seen it done both ways.
Now that test season has cooled down, here's what I've added to Worms Evolved II:
- Movement range
- Weapon range
- Crate generation
- Poison support
- Actual moving!
- PRODDING! :eek:
Edit: While you can't try it out yourselves, here's a screenie:
http://i6.photobucket.com/albums/y237/supsuper/th_we2.png (http://i6.photobucket.com/albums/y237/supsuper/we2.png)
How do you move worms in that? dragging or clicking one then using arrow keys?
Paul.Power
9 Nov 2008, 01:05
I imagine it's very similar to AWBW. Click the worm, click where you want it to go.
Plasma's finished turn will have to come tomorrow unfortunately. Job applications are eating up my spare time at the moment.
Akuryou13
9 Nov 2008, 01:32
Plasma's finished turn will have to come tomorrow unfortunately. Job applications are eating up my spare time at the moment.GET A JOB, YA BUM! :mad:
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