View Full Version : LittleBigPlanet™
http://www.youtube.com/watch?v=MuoRp32W5l0
I would say that this game is an inspiration for your next Worms game.
This is a 2D game with great graphics and with plenty physics calculations.
This is a really new improved game engine, but this is the future of gaming, not everything is about graphics but about making it realistic. :)
robowurmz
21 Jul 2008, 18:35
1. This is not a 2D game.
2. This doesn't have realistic physics.
3. Since when has Worms needed to be realistic?
4. The game engines are entirely different; and do you think a small coompany based in Yorkshire in the UK is going to be able to spend enough time to produce that?
5. Worms is turn-based, don't forget that.
6. How on Earth does LBP apply to Worms in any way?
7. Their premise isn't to have realistic gameplay either; instead, they focus on the community aspect. Have you ever watched their presentations?
SpartnWorm
4 Aug 2008, 13:38
well, at least I think he's got a point. Not that LBP really is anywhere near to how a worms game should be, but LBP has got some real sweet graphics, and even though it's 2D it's considered a next-gen game. If the next worms game will look like that atleast I will be happy.
and about team17 not being able to produce an engine like that, I think they only need some money and they can atleast buy an existing one. My dad works at a small team in sweden called MindArk, which hardly anyone knows of, and they've bought the Crytek engine not so long ago.
Akuryou13
4 Aug 2008, 14:37
1. This is not a 2D game.yes it is. the characters are done in 3D, but the gameplay and interactions of everything are done on a 2D plane.
2. This doesn't have realistic physics.realistic enough, and worms could benefit from a look at this sort of physics.
3. Since when has Worms needed to be realistic?since it's creation. all games need to be somewhat realistic. only about as realistic as a plumber who shoots fireballs at walking mushroom demons, but still somewhat realistic.
4. The game engines are entirely different; and do you think a small coompany based in Yorkshire in the UK is going to be able to spend enough time to produce that?which is why he didn't say they should copy the engine. obviously the LBP engine isn't going to work for worms, but something that yields a similar result would definitely be welcome in the worms universe.
5. Worms is turn-based, don't forget that.what does that have to do with anything here?
6. How on Earth does LBP apply to Worms in any way?obviously you don't get it. the graphics and character interaction with the environment is what he was suggesting for a worms game. something that looks great and takes the 3D worms graphics and puts that into a 2D game, so that we can retain the 3D graphics, still get a publisher for the game, and still retain the 2D gameplay that is, for the most part, agreed to be the better style of play among hardcore worms fans.
7. Their premise isn't to have realistic gameplay either; instead, they focus on the community aspect. Have you ever watched their presentations?what are you even talking about here and what does it have to do with worms?!
Even after all the previews and videos to LBP, I still don't undertand the point of it. It seems really stupid to me, unless it is just for puzle type gameplay. Otherwise, I would much rather see a new Worms title.
quakerworm
4 Aug 2008, 21:01
Even after all the previews and videos to LBP, I still don't undertand the point of it. It seems really stupid to me, unless it is just for puzle type gameplay. Otherwise, I would much rather see a new Worms title.
have you ever played garry's mod for hl2? try it for 10 minutes, and you'll start getting the point of lbp.
robowurmz
5 Aug 2008, 17:25
have you ever played garry's mod for hl2? try it for 10 minutes, and you'll start getting the point of lbp.
GMod is so awesome. I mean, no other game provides that level of sandbox fun (except spore, probably).
quakerworm
5 Aug 2008, 21:38
GMod is so awesome. I mean, no other game provides that level of sandbox fun (except spore, probably).
spore is a different kind of a sandbox. the thing i really like aboug gmod is that it gives you sandbox that works on rules very similar to real physics*. so the kinds of things you can build in gmod are the kinds of things that you could almost build in real life. if i can only get my hands on some of these float balls...
for spore to do this, you'd have to put elements of gene splicing into the game, which would bring up the challenge level beyond grasp of common player, which is entirely not the point of spore. spore is supposed to be simple and fun. it is supposed to give you freedom of creativity while imposing very few rules on you.
lbp is somewhat of a middle ground. it has the simplicity and, i don't know, naive? just like spore does. but at the same time, it has very familiar rules for building things. things can fall, bump into each other, rotate around axis, all based on the same principals that newton got famous for. another thing they get from gmod is the multiplayer aspect and ability to set up games around your creation.
i don't think lbp will have quite the same kick for me as i got from gmod or that i expect from spore, but it should be a lot of fun nonetheless.
* i say similar, because some of the inconsistensies in gmod make me cringe.
for spore to do this, you'd have to put elements of gene splicing into the game, which would bring up the challenge level beyond grasp of common player
Ah! Gene splicing.
That reminds me of the old Creatures games.
Nice memories!
quakerworm
6 Aug 2008, 00:58
yeah, there are a few games out there with simplified gene splicing that you can get your mind around.
but picture a game where you have to control phenotype of the creature by varying expression of different proteins. yeikes. maybe you'll be able to get the stripes you want on the fur. maybe.
personally, i have no thoughts on how to create a game where gnetics mimics real world, yet make it so that a normal person can understand and play it.
robowurmz
6 Aug 2008, 10:04
Ah! Gene splicing.
That reminds me of the old Creatures games.
Nice memories!
I loved those games! I managed to breed a race that was resistant to cyanide by finding the gene that caused heart failure in contact with cyanide.
Therefore they could eat some of the stranger mushrooms! :D
I loved those games! I managed to breed a race that was resistant to cyanide by finding the gene that caused heart failure in contact with cyanide.
Therefore they could eat some of the stranger mushrooms! :D
I loved to cross-breed my creatures with those ugly Grendels. :D
robowurmz
7 Aug 2008, 11:41
I loved to cross-breed my creatures with those ugly Grendels. :D
I once did that but it caused heart failure in the freakshow, mainly because the arteries were in the wrong place.
That game was really deep, and the older you got and understood more, the more of the game there was; when you're like 8 or so, you play around with them as if it were one of the Petz games. Now, I know how to do genetic splicing and DNA modification! :D
StoneFrog
9 Aug 2008, 21:59
1. This is not a 2D game.
2. This doesn't have realistic physics.
3. Since when has Worms needed to be realistic?
4. The game engines are entirely different; and do you think a small coompany based in Yorkshire in the UK is going to be able to spend enough time to produce that?
5. Worms is turn-based, don't forget that.
6. How on Earth does LBP apply to Worms in any way?
7. Their premise isn't to have realistic gameplay either; instead, they focus on the community aspect. Have you ever watched their presentations?
At least be glad he's not suggesting GunBound. I HATE YOU SOUTH KOREAN ONLINE MULTIPLAYER MARKET!
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