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Tiyuri
17 May 2008, 18:27
I thought I'd let the W:A community know about the progress in Hedgewars.

Whilst I'm aware this isn't a Worms Armageddon thread as such, I'm hoping it's OK in this forum, as I'm wanting to speak to the W:A community, get their criticisms and insights.


Hedgewars 0.9.3 was released recently, this version adds a complete graphics overhaul, it comes with a snow and nature theme, network play works but is buggy (much better in current internal test verisons/SVN versions). It also comes with voice acting and new sound effects.

You can obtain 0.9.3 at www.hedgewars.org


Since 0.9.3 we've added a mortar and a "whip" weapon. I've also drawn a bunch of new maps, and two new themes. So let me show off some media.

Hedgewars is becoming quite feature packed, we've got fort mode, random land generation, various map compatibilities, netplay, lots of weapons, great physics, weapon sets and more. We'd love to take on board any suggestions you might have.



The completion of the island theme
http://i26.tinypic.com/6zn8ug.png
Dogfight map
http://img396.imageshack.us/img396/2756/planes2ua7.png
The nature theme
http://i29.tinypic.com/hu3ac0.jpg
Rain!
http://i28.tinypic.com/2nm2kv5.png
Hydrant Map
http://i32.tinypic.com/9kxkw8.png

Some additional shots:

Beginnings of a city theme
http://i28.tinypic.com/20ksppw.png
The snow theme
http://i29.tinypic.com/28thvko.jpg
Shameless self promotion map
http://i32.tinypic.com/1125pu0.png
The beginnings of the island theme
http://i28.tinypic.com/2cpsvwg.png

Muzer
17 May 2008, 18:39
Looks really nice. Is the engine easy to get used to after Worms?

Tiyuri
17 May 2008, 18:47
Looks really nice. Is the engine easy to get used to after Worms?

It's not too bad, the physics are a little different, and we're not going to change them to fit worms exactly, but they're well produced, if you're a good shot in worms, you'll be a good shot in hedgewars.

Run
17 May 2008, 19:47
The most impressive clone I've seen by far.

But what can it do that WA can't?

Also, is there a weapon list or guide? I can't find anything on the website...

Tiyuri
17 May 2008, 20:13
The most impressive clone I've seen by far.

But what can it do that WA can't?

Also, is there a weapon list or guide? I can't find anything on the website...

As yet, not too much. There are differences as I say. But the main thing is that its still in development! So it could go anywhere, and you can influence that.

No weapons guide, everything currently in game works pretty much the way you'd expect it to, the UFO is a homing rocket.

franpa
18 May 2008, 02:16
the UFO is a homing rocket.

AWwwwwwwwwwwwwwww, I was hoping it would fly down and ZAP! your opponents :(

Muzer
18 May 2008, 08:40
Like **SPACEMAN**^H in Worms 2?

Hands up if you remember that...

(The ^H being the backspace character for those who are incompetent)

robowurmz
18 May 2008, 09:07
*raises hand*

I tried it many times. Oh, the cruelty of April Fools Jokes.

Anyway, this looks great! Is that rain I spy there?

Muzer
18 May 2008, 09:48
But what can it do that WA can't?
Correct me if I'm wrong, it appears to have native Linux support

Shirdel
18 May 2008, 10:34
*raises hand*
Sounds, and looks, good. This could be intresting... *downloads*
EDIT: Found it's first glitch. Dissappointly early: And annoying. (and dangerous)
Glitch is: When you use the Baseball Bat, the Hedgehog you use it with gets thrown by it.

MadEwokHerd
18 May 2008, 17:39
It's never too early for a bug.

You're just used to commercial products where the QA process irons many of them out before release.

Tiyuri
18 May 2008, 18:31
*raises hand*
Sounds, and looks, good. This could be intresting... *downloads*
EDIT: Found it's first glitch. Dissappointly early: And annoying. (and dangerous)
Glitch is: When you use the Baseball Bat, the Hedgehog you use it with gets thrown by it.

It's already been fixed in internal build, but it happens very rarely, and usually when the hedgehog you're batting is on a steep curve, the physics seem to wack out and it bounces back into you, sending you up. It's very very rare, and doesn't happen at all in newer builds :)

These are early betas though, so they are going to have bugs. But it's very playable!

Correct me if I'm wrong, it appears to have native Linux support


Well there is that :P

Plasma
18 May 2008, 23:43
Hands up if you remember that...
A lot of people will since they made an entry on it in WWP's Wormapedia.

I miss those little info books...

Shirdel
19 May 2008, 14:22
It's already been fixed in internal build, but it happens very rarely, and usually when the hedgehog you're batting is on a steep curve, the physics seem to wack out and it bounces back into you, sending you up. It's very very rare, and doesn't happen at all in newer builds :)

Then how come it happened to me: Twice.
And I find it quite boring, as there's lack of new weapons.

Melon
19 May 2008, 14:47
I know you're trying to be a Worms clone, but looking at the screenshots, some of the landscapes look almost identical in style to the ones in Worms and I find that a bit.... unsettling. I think maybe you should aim for a look that's a bit more distinct, but that's just me.

robowurmz
20 May 2008, 14:35
If you could implement water rising along with the rain effect, I think that'd look very nice.

Perhaps you could include a flood weapon, similar to the one in Worms 4.

KORAS
20 May 2008, 17:33
This game sux:p WA/WWP are much better^^

Tiyuri
20 May 2008, 18:39
This game sux:p WA/WWP are much better^^

A game made by a development team consisting of three people, working on a game for fun in their spare time, isn't as good as a commercial game, made by a large team of professionals, as their job?

Well shock horror.

I don't mind people having an opinion, even if it's a negative one, but let's try to use some common sense, and attempt some constructive criticism.

If you could implement water rising along with the rain effect, I think that'd look very nice.

Perhaps you could include a flood weapon, similar to the one in Worms 4.



I'll pass this idea on :)

tehceech
21 May 2008, 00:12
This game sux:p WA/WWP are much better^^
I hate you and you should kill yourself.

Tiyuri
21 May 2008, 01:08
Ok guys, on the subject of new weapons. Does anyone have anything cool in mind? I'm looking for both "fun"/insane weapons, and skill based weapons that could be used in a more serious game, so any suggestions are welcome.

balver
21 May 2008, 01:16
Ok guys, on the subject of new weapons. Does anyone have anything cool in mind? I'm looking for both "fun"/insane weapons, and skill based weapons that could be used in a more serious game, so any suggestions are welcome.

Any of those listed here (http://worms2d.info/Weapons_%28Worms_Unlimited%29) will be OK :)

CyberShadow
21 May 2008, 03:00
Worms Unlimited (http://worms2d.info/Worms_Unlimited) itself is a gold mine of ideas. Maybe you'll get around to them before we do ;)

franpa
21 May 2008, 03:14
instead of a petrol bomb, have a lava bomb? it acts like a liquid so it rolls down curves and stuff and eventually dries up into new terrain?

robowurmz
21 May 2008, 08:15
That's a great idea!

How about a banana tree? Over the turns, it gets bigger, and eventually drops a bunch of nanas everywhere.

balver
21 May 2008, 12:42
instead of a petrol bomb, have a lava bomb? it acts like a liquid so it rolls down curves and stuff and eventually dries up into new terrain?

Yeah, like napalm in Scorched Earth :)

TeDdywoRm
21 May 2008, 13:02
Just downloaded this game, and I like it!:) Still, you may wanna make the hedgehogs' eyes move.

..:p

robowurmz
21 May 2008, 15:50
I really hope DC and CS implement some of those Worms Ultimate ideas. They are really awesome.

Tiyuri
21 May 2008, 18:11
Great website guys, going to talk through some of these ideas.

In the mean time I've been messing with animations to give the hedgehogs some more personality, what do you think?

http://i32.tinypic.com/m7s1g3.gif - - http://i28.tinypic.com/21awunk.gif

Criticism welcome

Plasma
21 May 2008, 18:50
The first image is too stop-start. The 'Hog goes from facing the side to facing the camera in a single frame. In other words, it needs a few framed(aka, about 1 or 2) where it's turning to the camera.
Alternatively, you could try make it curl into a ball without turning to face the camera at all.

Also, while I haven't had a chance to try out the game to check myself, it looks like you haven't got an animation for the 'Hogs standing still, such as the Worms' breathing sprites. If you haven't, I'd strongly suggest you do that before any other animations so that the game doesn't feel too solid and lifeless.

Tiyuri
21 May 2008, 19:10
The first image is too stop-start. The 'Hog goes from facing the side to facing the camera in a single frame. In other words, it needs a few framed(aka, about 1 or 2) where it's turning to the camera.
Alternatively, you could try make it curl into a ball without turning to face the camera at all.

Also, while I haven't had a chance to try out the game to check myself, it looks like you haven't got an animation for the 'Hogs standing still, such as the Worms' breathing sprites. If you haven't, I'd strongly suggest you do that before any other animations so that the game doesn't feel too solid and lifeless.

Any better?

http://i29.tinypic.com/16lfn6p.gif -- http://i30.tinypic.com/ayojn7.gif

Also do you prefer the thinner or thicker mouth on the wave image?



As for breathing sprites, I'll look into that, I'm not really an animator so this is pretty difficult for me.

Tiyuri
21 May 2008, 19:22
why on earth can't I click on page two?

Also I just realized they were playing too fast in internet explorer


http://i31.tinypic.com/2z71njt.gif -- http://i29.tinypic.com/14mykk2.gif

Plasma
21 May 2008, 20:19
why on earth can't I click on page two?
A bug in the system, there wasn't really a page two.

Also, the thicker mouthes are far better!

Tiyuri
21 May 2008, 20:36
A bug in the system, there wasn't really a page two.

Also, the thicker mouthes are far better!

Thanks :)


A couple of people have suggested customization in the form of hats/accessories, what do you guys think of this? And if we add it, should it be per hedgehog, or per team?

Plasma
21 May 2008, 20:53
A couple of people have suggested customization in the form of hats/accessories, what do you guys think of this? And if we add it, should it be per hedgehog, or per team?
If you ask me, large details (eg: suits, skin colours, etc) should be applied to the whole team, while smaller details (eg: gloves, glasses, etc) can be done on a per 'Hog basis. It allows for a good deal of customisability while still being able to recognise an opponent very easily (since Worms4 and sequels, I rarely look at the colour of the worms name to identify which team they're on)

Tiyuri
21 May 2008, 21:00
If you ask me, large details (eg: suits, skin colours, etc) should be applied to the whole team, while smaller details (eg: gloves, glasses, etc) can be done on a per 'Hog basis. It allows for a good deal of customisability while still being able to recognise an opponent very easily (since Worms4 and sequels, I rarely look at the colour of the worms name to identify which team they're on)

I like this, however, for obvious reasons we can't have those customizations "follow" the hedgehogs around, in that, when moving the customizations would have to disappear, with thats etc I think this'll be fine. We can have the hats pop back in ala the hats in worms world party. But would it still look ok with non hat accessories? What are your thoughts?

Plasma
21 May 2008, 21:56
I like this, however, for obvious reasons we can't have those customizations "follow" the hedgehogs around, in that, when moving the customizations would have to disappear, with thats etc I think this'll be fine. We can have the hats pop back in ala the hats in worms world party. But would it still look ok with non hat accessories? What are your thoughts?
Hmm, yes, I didn't think about that.
Well anyway, things like gloves, spike colours and skin colours should be easily possible, because it simply requires just a re-colour of the regular sprites.

Although are you sure you can't have things like glasses, just by having two sprites each (one when the Hog is looking to the side, and one when it's looking at the screen), and for each one of those animations having a script to go with it that tells the game where the glasses should be centered?
I can show you what I mean in a short animation if you're confused at what I mean.

Tiyuri
21 May 2008, 22:49
Hmm, yes, I didn't think about that.
Well anyway, things like gloves, spike colours and skin colours should be easily possible, because it simply requires just a re-colour of the regular sprites.

Although are you sure you can't have things like glasses, just by having two sprites each (one when the Hog is looking to the side, and one when it's looking at the screen), and for each one of those animations having a script to go with it that tells the game where the glasses should be centered?
I can show you what I mean in a short animation if you're confused at what I mean.

I think I know what you mean, the problem is, if we stick the hats to particular places in each animation, some animations just won't look right without a change of angle to the hat, which leaves us with lots of problems obviously.

I've made these quickly to mess around with in the engine though, so we'll see what works best

http://i29.tinypic.com/9uazis.png

anbisnismn
21 May 2008, 23:11
How do i see weapons and make map?

Tiyuri
22 May 2008, 22:01
I made an idle animation as you suggested, I can't decide if I like it? what do you think?

http://i29.tinypic.com/1q4svk.gif


Ignore the speed, it's impossible to get the speed right because firefox plays gifs like a retarded child

Also note, whilst its a bit repetitive, there are going to be other, randomly occurring animations, that play over the idle animation.

TeDdywoRm
26 May 2008, 20:48
They're okay, just don't make the hands move(It makes it look like a fighting stance.).:)
Anyway, I can change my own forts!:)
31423
I'm just experimenting with it a little, when I tried this.:D
(Just don't mind the floating hedgehog.:p)

MtlAngelus
28 May 2008, 06:11
I shall give this a try later.

The truer reason behind this post, tho, is because I want to see if I can start a real second page because that ghost second page on this thread is really bugging me. :p

edit: Hurray! It worked!

Tiyuri
27 Jun 2008, 15:47
Haven't posted for a while, lots of updates.

0.9.4 has been released, this version is much improved from the last, it contains lots of new maps, new themes, new animations (including wonderful "damaged" animation!) new features. In game chat.

Video here:

http://www.viddler.com/explore/Tiyuri/videos/3/


We're already working on 0.9.5

The major feature we're looking to include in this version is taunting, when it's your turn you'll be able to taunt your enemies by typing various commands. For example, typing /wave will make your hedgehog stand up and wave goodbye, perfect to use before baseball batting an opponent off of a cliff!

There will be lots of various taunts, including this one:

http://i31.tinypic.com/oupqo1.gif

See some others here:

http://i25.tinypic.com/2i6nl8o.jpg
http://i28.tinypic.com/2dqj321.jpg
http://i30.tinypic.com/2ymc1fd.jpg
http://i25.tinypic.com/2zjfgnl.jpg
http://i28.tinypic.com/2n8ykn9.jpg


I've also been drawing graphics for the menu system, here is a current mockup of how the in game menu will look soon:

http://i30.tinypic.com/2m48xgz.png


Other additions will be new weapons, new themes, new maps. Many of the new weapons will be brand new, never seen before!

Victor TH
28 Jun 2008, 22:31
That's really good. Oh, and if a mine explodes in an area where the rope is attached, the rope keeps there, hanging on "nothing".

before we do ;)

..?:confused:

bloopy
30 Jun 2008, 03:36
firefox plays gifs like a retarded child

I guess a retarded child could play a gif using a zoetrope? :p

Tiyuri
22 Jan 2009, 22:39
Just to let you guys know, Hedgewars has come a long long way since I posted this thread.

We now have a completely reworked game GUI,
An official server with a reasonably large number of players (increasing all the time!)
Lots and lots of new features and weapons, many of which are unseen in any other game.


The Hedgewars website has been completely revamped
www.hedgewars.org

http://uk.youtube.com/watch?v=RIkuF9wxzhk

Here's the trailer for you, this trailer is from 0.9.7, we're now on 0.9.9
So even since this was taken, we've progressed a lot.

Thanks guys

Shirdel
23 Jan 2009, 18:39
I have completely forgotten about this.
EDIT: Like the new update, has a couple of flaws, but I really like the new weapons, espically the Ballgun.
The most important problem for me though, is that you can't change the delays on weapons.

Tiyuri
23 Jan 2009, 19:40
I have completely forgotten about this.
EDIT: Like the new update, has a couple of flaws, but I really like the new weapons, espically the Ballgun.
The most important problem for me though, is that you can't change the delays on weapons.

This feature will come for sure, there's only two of us working on the game and the todo list is huge :) so it's hard for us to pick tasks.

What do you think of the RC plane? I'm curious. Also try hitting enter whilst flying it for fun and games!

Diablo vt
23 Jan 2009, 20:49
This feature will come for sure, there's only two of us working on the game and the todo list is huge :) so it's hard for us to pick tasks.

What do you think of the RC plane? I'm curious. Also try hitting enter whilst flying it for fun and games!

The RC plane is awesome. I like the way you can drop bombs and crash it into something. :) The ball gun is just great. When I make a shot though, the framerate drops a lot - I'd say until all the flames have disappeared. Has anyone else experienced this?
All in all, the game's great. It's just the framerate what's a problem (unless it's my computer) but the previous build didn't do that.

Tiyuri
23 Jan 2009, 20:59
The RC plane is awesome. I like the way you can drop bombs and crash it into something. :) The ball gun is just great. When I make a shot though, the framerate drops a lot - I'd say until all the flames have disappeared. Has anyone else experienced this?
All in all, the game's great. It's just the framerate what's a problem (unless it's my computer) but the previous build didn't do that.

I've only heard of frame rate issues with EEE mobile pcs, which are obviously very low spec. What's the spec of the machine you're playing on?

Diablo vt
23 Jan 2009, 21:40
I've only heard of frame rate issues with EEE mobile pcs, which are obviously very low spec. What's the spec of the machine you're playing on?

For a start, the OS is Windows Vista. I have an Intel dual core processor (1.46Ghz) and 2GB of SDRAM. My processor is fast enough, so I'm confused why execution times can be slow at times.. :confused: Perhaps I'll have to kill a few more processes such as MSN etc..

Tiyuri
23 Jan 2009, 22:28
Is it a laptop?
If so, integrated graphics?

Diablo vt
23 Jan 2009, 22:58
Is it a laptop?
If so, integrated graphics?

Yes and yes... Mobile Intel chipset. :/

Tiyuri
24 Jan 2009, 00:01
Yes and yes... Mobile Intel chipset. :/

it's a combination of vista and integrated graphics :( I have the same issue on my laptop. Fullscreening can help, but as long as its playable when lots of explosions arent going off!

Shirdel
26 Jan 2009, 08:28
What do you think of the RC plane? I'm curious. Also try hitting enter whilst flying it for fun and games!

Yeah, I didn't know you could control it with the arrows though.
I still prefer the Ballgun. When you aim it straight down, it's like a less powerful version of the Concrete Donkey.

Vader
26 Jan 2009, 16:30
1.) Frisbee. A worm hedgehog can throw the frisbee, at which point the timer pauses. If it hits one of his team mates he catches it and the timer continues. The frisbee can be thrown between team mates for as long as the timer is still going. If it hits an enemy worm hedgehog, the enemy is 'prodded' (maybe more similar to longbow than prod, actually).

2.) If you need any animations done I might be able to help.

Shirdel
26 Jan 2009, 21:15
1.) Frisbee. A worm hedgehog can throw the frisbee, at which point the timer pauses. If it hits one of his team mates he catches it and the timer continues. The frisbee can be thrown between team mates for as long as the timer is still going. If it hits an enemy worm hedgehog, the enemy is 'prodded' (maybe more similar to longbow than prod, actually).

2.) If you need any animations done I might be able to help.

Hey, don't worry about more weapons. Tinyuri has enough weapons to last him at least another 10 Updates.
How? Where? Here is the answer: Click. (http://worms2d.info/Weapons_%28Worms_Unlimited%29)

Vader
28 Jan 2009, 13:05
You click here (http://worms2d.info/Talk:Frisbee). I am reiterating my idea becuase I think it would be great.

franpa
28 Jan 2009, 13:45
have the frisbee act like a bow'n'arrow? you can be as close as you want and deal damage to the enemy safely. Have the frisbee knock the enemy away like the bow'n'arrow or baseball bat.

Vader
28 Jan 2009, 14:14
have the frisbee act like a bow'n'arrow? you can be as close as you want and deal damage to the enemy safely. Have the frisbee knock the enemy away like the bow'n'arrow or baseball bat.

The differences would be the Frisbee would be wind-affected and hitting a team mate would continue your turn. This could allow some interesting tactics to unfold, I'm sure of it. Of course, it might just be really impractical and ultimately useless.

Shirdel
28 Jan 2009, 20:13
No disrespect, but I think the latter.
What I'd like to see in Hedgewars is a really, really powerful SuperWeapon. Like the Concrete Donkey.

Vader
28 Jan 2009, 21:30
Super weapons take no skill, that's why they don't appear in many modern schemes.

PixelP
29 Jan 2009, 05:04
I think the frisbee sounds like an interesting idea.

Also, I'll have to check out this game.

Shirdel
1 Feb 2009, 08:59
Super weapons take no skill, that's why they don't appear in many modern schemes.

Yes, but unfortantly, I don't see Hedgewars getting even a tenth as many schemes as Worms: Armageddon, which is STILL getting new ones today.
So, the more crazy weapons there are, the more likely Hedgewars is going to get some attention.
And when Hedgewars gets attention, you can add the skill weapons in.
Also, I think your idea is slightly copying the Boomerang from Worms: Open Warfare 2.

Vader
1 Feb 2009, 14:49
Also, I think your idea is slightly copying the Boomerang from Worms: Open Warfare 2.

You might be right if W:OW2 hadn't come out long after I had thought of this idea.

Furthermore, I would be inclined to say that the average Worms player is after a skill-based game and would rather see some skill-based weapons in a clone, otherwise it's not as much fun.

franpa
2 Feb 2009, 01:01
yes, you should focus on skill based weapons before focusing on less skill based ones ...

Shirdel
6 Feb 2009, 09:16
Mmh. Outvoted.
Well, basically, the word "Skill-Based Weapons" Basically means a better Ninja Rope. If a W:A Pro (Not you, Franpa) can confirm that the Ninja Rope in Hedgewars is good, it will get the Wormers in.

Vader
6 Feb 2009, 12:34
Well, basically, the word "Skill-Based Weapons" Basically means a better Ninja Rope.

No it doesn't. It also means weapons like grenades, bazookas, petrol bombs, and so forth - the weapons you have to gauge the trajectory, velocity, wind, timing, etc into account as opposed to weapons you simply click on the map to unleash.

One of the important things to remember about W:A is that it's not the weapons it has which make it so great, it's the schemes people can make. Shoppers, for example, take skill but the weapons therein might not necessarily be skill based weapons.

doubletime
6 Feb 2009, 12:44
I have an idea for a weopen. How about having shirdel instead of sheep and a brittish accent. Muuuhehehehe. Muuuhehehe. And when you detone him he stop jumping and says. I just wet my pats. BOOOM. allso make sure There will not be any urin left afterwards. It is kinda annoying to step into a yellow unknown substance

I think for a more serius note you should have some diffrent suicide weopens than the difrent. Allso you can have super cide were youre worm detonates and takes 200 hp allso shaking the area around

Or maybe a dark hole muppet That starts a dark hole that sucks in all the landscape to close: And all the hedhis or objects anyway near.

Or maybe have a DoubleTime weopen that manipulates reality so every hedgi gets random positions

robowurmz
6 Feb 2009, 16:56
Or maybe a "slap doubletime in his annoying pimply face" weapon, where a little respresentation of doubletime floats down and is repeatedly slapped in the face - it doesn't do any damage to anybody, but it's FUNNY.

yakuza
6 Feb 2009, 18:50
I have an idea for a weapon too. It gives down syndrome, you use it to make posts in forums. It's called the DT cannon and its side effects are getting banned.

Vader
6 Feb 2009, 19:02
Stop giving him attention and he'll go away.

yakuza
6 Feb 2009, 19:16
you missed the part were he's already gone

Vader
6 Feb 2009, 19:20
You think? He's probably searching the forum for his name to see how many mentions he's getting just to inflate his ego.

For him, a fate worse than name-calling and flaming is most likely being forgotten.

Shirdel
6 Feb 2009, 19:35
Yes, I completely agree. And Doubletime, when I find your XBL Gamertag, I'm going to File in a Compliant for Tampering the Console, User-Created Content, etc.
Anyway, back on the subject. Vader: I was being sarcastic about the Ninja Rope thing. Partially.

jsgnext
8 Feb 2009, 00:47
Nice work man!,nice work....the best worms clone i have ever played so far.
My 2 cents:
*The maps looks preety kool and the custom weapons either.
*It needs more sounds and animations (EX: the "ouch" sound when a hedge get hurt)
*The rope requires no skill (how about changing rope movement speed?)
*It needs more funny stuff (wht about adding a "carmina burana" to the devil bomb? xD)
*It needs more custom weapons (i loved the cake bomb,seduccion and the ball launcher btw)

My rating is 8.5/10
And i know my english scks =P

Tiyuri
14 Apr 2009, 12:19
Hello

It's been a long time since I've posted here. Mainly because I recieved some pretty rude emails from team17 and some less than polite PMs.

But I looked up this thread again recently and it seems some great people are still interested. So I'd like to tell you how progress on hedgewars is going.

We've just released 0.9.10, which you can find over at hedgewars.org
This version is a massive improvement over 0.9.9 (which was a pretty big improvement over 0.9.8 :P which is what I presented to you here).

Some things i'd like to mention that were added in previous versions, because they might interest worms players in particular are not included in this changelog, for example we have a remote controlled airstrike, that allows you to fly a plane (super sheep style) and control when it drops bombs. But to find out everything I guess you're going to have to play :P

Here's the changelog for 0.9.10




Many many more terrain generation options, maps can be huge, very small, caverns, caves, stepping stones.. you name it.

To accompany these new terrain generation options there are new themes and musical tracks


On top of this there are a ton of brand new preset maps, have your hogs fight on city scapes and lazy old men in hammocks!

Lots of new hats (total of 79 now!) and to add to the hats, some new voice work

A new type of weapon called a utility has been added, these weapons drop in utiltiy crates and boost your hedgehogs abilities, low gravity, laser sight, extra time, extra damage, forcefield

Alongside weaponsets we now have "scheme sets", this means you can save gameplay options into a scheme for later use. We've also added a whole load more options for you to use in your schemes, you can add borders to any map, disable mines, enable low gravity, make all hogs invincible, divide teams on the map, multiply damage and more

The server has been given a major upgrade, you can now reserve your name with your hedgewars.org account. At the moment there are no stats in game, but we may already begin tracking them to display them later, so remember to log in! We are also integrating the game with the website.

A new Despeckling gameplay feature removes stray pixels from the terrain after fires/big explosions

Graphics updates, language updates, music and sound updates across the board

Demos can now be played without the frontend, so you can save replays and watch them back.

Weapons and hogs can now bounce off of the water if they hit it at the right speed/angle.. this can be used in a very interesting way with the rope ;)

Hedgewars can now generate your team for you if you're feeling lazy, it also generates random teams for "quick play" mode, and even uses appropriate hats. I.e. it will generate a ninja team, with ninja names/hats!

The game now officially works on windows, linux and mac!

Changed girder functionality completely to make it a much more interesting and fun weapon!

lots more




http://i43.tinypic.com/33062w8.png

http://i39.tinypic.com/a4vqkn.png

http://i43.tinypic.com/30rxiwx.png

http://i44.tinypic.com/qqehdf.png

Tiyuri
14 Apr 2009, 12:21
http://i42.tinypic.com/2100tco.png

http://i41.tinypic.com/34yzeyo.png



We've also been running hedgewars tournaments, with some small real world prizes. Which have been a great success.

We also have an official server now, with a lobby players can chat in, and host their own games on.. this server often has lots of players on it, especially on weekends during euro hours, we're seeing up to 60 players at one time now. So the game is growing :)

The game can already do a lot of things you can't do in W:A, and we're not looking to copy worms or any worms game, this is our own project, not a clone project. And though obviously the genre is the same, and the art style is similar, we're going in our own direction here. The game contains many unique weapons, our own spin on weapons classic to this genre (bazooka etc) and we'd love to hear more ideas from you.


0.9.11 will contain a construction mode, where both teams are alloted a portion of the map to actually construct a fort in.. during play, using girders, and other map objects from a "build menu". Players take it in turns to construct their forts with a limited number of pieces, and then fight eachother similar to fort mode.

You can see a development shot of this here:

http://i39.tinypic.com/2qtwb9x.png

The game is also completely open source, it runs on linux, mac and windows.
And if anyone wants to talk to me for any reason, or feels like helping out with development. There is a "Live chat" link to our irc channel on the hedgewars.org homepage. Top right.



Cheers guys

Wormetti
14 Apr 2009, 13:17
You guys are going a great job. There is room for Hedgewars and Worms to exist. Team17, please be kind.

Plasma
14 Apr 2009, 18:25
VERY nicely coming along!

Incidentally, what language are you programming it in again?

Tiyuri
14 Apr 2009, 19:09
the engine is written in pascal, of all things.
And the frontend is in Qt

jsgnext
15 Apr 2009, 03:00
I like the fort idea...i think u and ur team are doing a nice work.

robowurmz
15 Apr 2009, 11:58
"Rude emails from Team17"?

I think somebody was pretending to be Team17, the Teamsters wouldn't send offensive mail.
If it was from Team17, it's be from the Team17 domain:
blahblahblah@team17.com sort of thing.

Muzer
15 Apr 2009, 13:27
"Rude emails from Team17"?

I think somebody was pretending to be Team17, the Teamsters wouldn't send offensive mail.
If it was from Team17, it's be from the Team17 domain:
blahblahblah@team17.com sort of thing.
Wouldn't they? Evil corporations can be really rude, and Team17 are certainly getting that way with the lack of solid, relatively bug-free games recently.

Tiyuri
15 Apr 2009, 13:54
"Rude emails from Team17"?

I think somebody was pretending to be Team17, the Teamsters wouldn't send offensive mail.
If it was from Team17, it's be from the Team17 domain:
blahblahblah@team17.com sort of thing.


They were definitely from team17, I got into contact first.
Also, I wouldn't call the mails offensive, just needlessly rude.

If you're really interested in what went on, come find me on IRC :P Let's not drama this thread up.

It's no big deal either way.