wfus
27 Apr 2008, 17:44
This is the description that's on the "Worms: Armageddon" website for the mission, "Water Surprise".
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Go 1 :: Stand on top of your other Worm's head and fire right, without changing your aim. Then move to the left, and come down very slightly from the top of the pyramid until the tip of your tail just touches the thick dark blue line which goes down the middle of the pyramid. Aim as high as you can to the right, and fire. The top Mine will bounce at you, so you have to move right slightly; right next to your other worm.
Go 2 :: Don't move, but aim as high as you can and fire. Now move up to the top of the pyramid to collect the health crate.
Go 3 :: Move worm to the join between the pyramid and the tree. You want to be facing right and be at the first location where your tail is flat on the tree rather than sloping up the pyramid. Fire, and the second mine will land on you, killing you. Don't bother trying to move, you can't get away. It doesn't matter though.
Go 4 :: Move your other Worm to the tree/pyramid area, and fire twice with the same max. height aim as last go.
Go 5 :: Scale the tower using backflips until you're on your topmost arrow. Face left, and select Girder. Rotate the Girder until it's double length, and nearly vertical top-left to bottom-right. Place it so that the right hand tip touches your hard hat.
Go 6 :: Turn round and jump backwards. Go to the top of the Girder, and fire twice horizontally at the topmost light grey small line inside the tower. Get hit by the air strike and pray to the god of worms that you do not die.
Go 7 :: Climb all the way back up (since the air strike probably made you fall) then jump onto the arrows, turn round, backflip to get the crate, then let loose the Sheep of war. Get the Sheep flying as soon as possible and get it into the water quickly - I usually go to the left. Obviously, you then just need to fly it up to the general and kill him.
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Go 1 :: Stand on top of your other Worm's head and fire right, without changing your aim. Then move to the left, and come down very slightly from the top of the pyramid until the tip of your tail just touches the thick dark blue line which goes down the middle of the pyramid. Aim as high as you can to the right, and fire. The top Mine will bounce at you, so you have to move right slightly; right next to your other worm.
Go 2 :: Don't move, but aim as high as you can and fire. Now move up to the top of the pyramid to collect the health crate.
Go 3 :: Move worm to the join between the pyramid and the tree. You want to be facing right and be at the first location where your tail is flat on the tree rather than sloping up the pyramid. Fire, and the second mine will land on you, killing you. Don't bother trying to move, you can't get away. It doesn't matter though.
Go 4 :: Move your other Worm to the tree/pyramid area, and fire twice with the same max. height aim as last go.
Go 5 :: Scale the tower using backflips until you're on your topmost arrow. Face left, and select Girder. Rotate the Girder until it's double length, and nearly vertical top-left to bottom-right. Place it so that the right hand tip touches your hard hat.
Go 6 :: Turn round and jump backwards. Go to the top of the Girder, and fire twice horizontally at the topmost light grey small line inside the tower. Get hit by the air strike and pray to the god of worms that you do not die.
Go 7 :: Climb all the way back up (since the air strike probably made you fall) then jump onto the arrows, turn round, backflip to get the crate, then let loose the Sheep of war. Get the Sheep flying as soon as possible and get it into the water quickly - I usually go to the left. Obviously, you then just need to fly it up to the general and kill him.