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CrimDeLa
24 Feb 2008, 00:56
Do you think there will be a sequel to worms open warfare two? I think they could patch up the problems and make a great game. I miss not being able to propel myself up with a rope. Also two of the best weapons ever, the ming vase and the baseball bat. Online could be fix with the good ideas on this forum and the dreaded aimer aligned. If made it could be one of the best psp titles out there. I also miss the little films of the worms blowing each other up for the treasure (from Worms 2 p.c)

CrimDeLa
24 Feb 2008, 01:26
Sorry for the double post but also the feature to choose what worm you are on your turn adds more aggression or defense. More over all strategy. Also It would make the slow matches finish a little faster. You could choose to dig in or attack with out the fear of it being four more turn until you can use the worm that you were on the offensive with or digging a hole with. I think it is stupid that you have a worm right by a guy and you end up being the worm on the other side of the map.

Squirminator2k
24 Feb 2008, 03:18
It's not stupid at all - it's a little thing called "Strategy". Perhaps you've heard of it?

CrimDeLa
24 Feb 2008, 04:48
This post is about what you want to see if there is a Worms 3. My opinion is it would be more strategic if you could choose your worms therefor you having to make a decision on what worm is more important or more useful. You may not feel this way but I just stating that I would like to be able to choose my worms if there is a worms 3

Shadowmoon
24 Feb 2008, 08:26
In case you don't know, there's a lot of arguments on this board that happen everyday.

If there is a Worms 3 open warfare, it should be for DS and PSP as well.

But i doubt there will be one for a while, because Team 17 are working on other projects.:)

Muzer
24 Feb 2008, 08:42
And in a lot of other Worms games, including the original, WOW1, I think one of the 3D ones, have worm rotation forced in order, and all have that option. Why would it exist if no-one liked it? And it does add strategy, as you have to think of what to do with all of your worms should it be their go, rather than just one.

Shadowmoon
24 Feb 2008, 08:53
Sorry for the double post

You could have easily edited your first one.

Squirminator2k
24 Feb 2008, 09:07
Do you just want to have arguments on this board.

Nope. I just feel, personally, that Worm Select makes the game far too easy and strips out a lot of the challenge. I wouldn't object to seeing the option return in later games, but I don't morn its demise in the current ones.

KRD
24 Feb 2008, 18:11
And in a lot of other Worms games, including the original, WOW1, I think one of the 3D ones, have worm rotation forced in order, and all have that option. Why would it exist if no-one liked it? And it does add strategy, as you have to think of what to do with all of your worms should it be their go, rather than just one.

Forcing people to think ahead adds even more strategy, as the default schemes on WA's WormNet prove. But yeah, variety is good and if the option didn't have such an excellent potential of being blindly overused [set schemes you can't modify, perhaps], I wouldn't mind it returning in future Worms games.

In short, I'd say Team17 took the option out because too many people liked it. They can do that!

Plasma
25 Feb 2008, 18:17
I liked the option too. It was fun for the less serious matches, when you're too tired to think hard.

Squirminator2k
25 Feb 2008, 19:23
I thought you were always too tired to think hard, Plasma :p

Plasma
25 Feb 2008, 21:51
I thought you were always too tired to think hard, Plasma :p
No, I'm hardly thinking I'm too tired for that.

[Wormz]
25 Feb 2008, 22:46
Santa...I Mean Plasma! thinks hard? i need to get closer to the ppl on this forum http://www.sheepie26.com/forum/images/smilies/smiley1os5.gif.

but the 'worm select', i only use it when i'm messing around (like turning all the CPU teams to human teams) other than that it's just something that sits there.

Squirminator2k
25 Feb 2008, 22:49
;638761']but the 'worm select', i only use it when i'm messing around (like turning all the CPU teams to human teams)

...

What?

[Wormz]
25 Feb 2008, 23:15
...

What?

oh wait, i do that on Worms forts...
...can you change Cpu teams to human teams on anyother worms?

Squirminator2k
25 Feb 2008, 23:15
...

What?

[Wormz]
25 Feb 2008, 23:22
you don't give up do you?

i can only guess your gonna say:

"...

what?"

but your gonna do it anyways but right now i'm just building up the excitement until the next time that you say it, which, infact be the next one after this post, but all the things i say are just being drained into the next time that you say what, but riddle me this fido, won't that make it quite comical? so go on ahead and say it

Squirminator2k
25 Feb 2008, 23:25
I don't give up because you're not making any bloody sense. "Worm Select", i.e. the ability to choose which worm you're using at the start of a turn, doesn't give you the option of changing a CPU-controlled team to a Human-controlled team.

[Wormz]
25 Feb 2008, 23:35
jebus chriselyer building!

the "Select Worm" Tool in the game that let's you select a different worm!
it probably only in Worms forts i have sed earler

Squirminator2k
25 Feb 2008, 23:37
Actually it's also in Worms Reinforcements, Worms 2, Worms Armageddon, Worms World party, Worms 3D, and Worms 4: Mayhem.

The poitn I'm trying to make is that you suggested that you'd used Worm Select to change an AI team into a Human controlled team, which isn't possible.

MtlAngelus
26 Feb 2008, 09:05
I think he meant that he uses it only when he sets all teams as player controlled, not that he uses it to set all teams as player controlled.

Squirminator2k
26 Feb 2008, 16:54
Oh.

Well he could've been a tad clearer about it, then.

CrimDeLa
28 Feb 2008, 20:16
I also like to specify my reasons why I don't like the rope. I hate it that people can be like Tarzan and swing across whole level. I can tolerate a few jetpacks but this new rope takes away the need for long bazooka shots or granade throws. I think it takes away for the people who are skilled at bazookas or granades by just being the other guy being able to rope over to you and drop a dynamite for more damage. The solution is to take the re shots off and make it one rope that you can easily use. (ex- the ability to go up using the rope) Another solution is to make the round time shorter, to make things more intense and make yourself plan more. I know you can change the time in the schemes but there should be a universal time for at least point matches so the other guy doesn't get an hour to move across the level or take a lot of time moving and putting the dynamite in the exact spot.

Squirminator2k
28 Feb 2008, 20:41
I also like to specify my reasons why I don't like the rope. I hate it that people can be like Tarzan and swing across whole level. I can tolerate a few jetpacks but this new rope takes away the need for long bazooka shots or granade throws. I think it takes away for the people who are skilled at bazookas or granades by just being the other guy being able to rope over to you and drop a dynamite for more damage. The solution is to take the re shots off and make it one rope that you can easily use. (ex- the ability to go up using the rope)

Or limit the number of ropes a user has in the game overall - I tend to keep the limit to five, as that's perfect for people who seldom use the rope, but is quickly exhaustedb y people who use it constantly.

Another solution is to make the round time shorter, to make things more intense and make yourself plan more. I know you can change the time in the schemes but there should be a universal time for at least point matches so the other guy doesn't get an hour to move across the level or take a lot of time moving and putting the dynamite in the exact spot.

...Not sure I follow you, here.

CrimDeLa
28 Feb 2008, 23:24
I'm saying they can't get across the map in a short time, also you have to plan your shots before you go. And for those people who are skilled and can shoot long rang it shows becuse the guys who just drop dynamite will not make the long ranged shots. Also one more thing they could add in the next game or you could do is with your sheme is delay every wepon for eight turns so everyone can move their worms and there would not be any cheap push into the water kills.

Squirminator2k
28 Feb 2008, 23:56
There is just as much strategy in a longer turn time as there is in a short time. It seems the best solution to your little problem is to set a limit to the number of Ninja Ropes that can be used in a round, or to set an overall total and turn on Anti-Stockpiling.

kikumbob
3 Mar 2008, 00:24
The solution is to take the re shots off and make it one rope that you can easily use. (ex- the ability to go up using the rope) Ive never player WOW2. Is it possible to change the number and types of weapons that you start with in a scheme like in WA? If so, can you set power options for your weapons? I think you'll find that setting the ninja rope to power "1" will mean that you can't repeat swing with the rope. I think that was the effect that you were looking for.

If you cant change the weapons like that, then I'm pretty suprised at how limited WOW2 is.

And seriously, baseball bat isn't in WOW2?? Thats just...batty.

Squirminator2k
3 Mar 2008, 00:26
You can't adjust weapon power in WOW2, if I recall correctly.

kikumbob
3 Mar 2008, 00:41
Is it even possible to edit and create your own schemes, or am I just deluding myself into thinking team17 have kept anything but the basics in this port?

Muzer
3 Mar 2008, 07:22
Course you can. There was no Worms game ever (well, maybe except some rubbish ports such as WA PS1) where you couldn't create a scheme (simplification there, please don't go correcting me S2K or anyone else)

Squirminator2k
3 Mar 2008, 14:36
Well actually...

CrimDeLa
5 Mar 2008, 20:06
Another thing I would change is in point matches have a set scheme. If you are the host you can obviously tilt the game to your favor with the scheme. Also it takes out all the chances you get a host that give you no weapon to start and it takes an hour to get the game done. Also it takes alway the hosts that give you 5 banana bombs and you get to go once before your dead. A set scheme is needed for competitive players. I know that you could always host a game but then you or at least I feel I'm kind of feel like Im cheating the other people by adding more of the weapons Im good at. Just like many other game there needs to be a set game play/ scheme.

Squirminator2k
5 Mar 2008, 20:09
Another thing I would change is in point matches have a set scheme. If you are the host you can obviously tilt the game to your favor with the scheme.

...No you can't. It's not like you can set your team to have a hojillion Banana Bombs, and everyone else only have a handgun which doesn't work.

CrimDeLa
5 Mar 2008, 20:56
I think you have misunderstood me. I said that there should be one set scheme. The disadvantage is that the host gets to pick the weapons for everyone. While everyone still have the same scheme, you are at a disadvantage because the host picked the weapons to help him the most(give him an edge). I think in the next game there should be a set scheme for the point matches so there is no edge.

Squirminator2k
5 Mar 2008, 21:05
I still don't see how the host being able to set his/her own scheme gives them an edge. Everyone has the same stuff. This isn't Hogs of War.

CrimDeLa
5 Mar 2008, 21:18
Everyone doesn't have the same weapons. Yesterday I played a guy who didn't have any ropes in his schemes. This was difficult because I usually use the rope. Also I play a guy who had 5 turrets and place them all down while I tried to blow them up. The thing is the host can take out what ever he isn't good at, thus giving him an edge. Also the host could put in infinite of his best weapon and get a edge. To make things fair I think there should be a set scheme which every point game is played under to make sure the host can't tilt the game to his favor.

Muzer
5 Mar 2008, 21:28
That is a good point. And like he said, they could also give everyone loads of 'nanas and gamble that he will be first (is the host always first?) so he can blow up the enemy instantly.

kikumbob
5 Mar 2008, 21:36
in theory its a good point. In practice very few people do that because blowing everyone up on nanas on the first turn is just plain boring. There are no leader boards for worms so there is no point on rigging up a boring game just to gain a win.

With regard to the less extreme theory that people can take out weapons they arn't very good with, it may give them some advantage, but all it is actually doing is changing the strategy required to take out your enemy. If theres a scheme without ropes in then you have to make do without ropes. Of course the scheme is to the host's discretion because thats generally what being a host is about. And if you really dont want to play without, for example, ropes then you can tell the host to put ropes in beforehand. If he refuses find another game.

A scheme varied from the "normal" set means you need to vary your strategy. Its what worms is about.

Muzer
5 Mar 2008, 21:45
There are no leader boards for worms

!!!

WOW2

kikumbob
5 Mar 2008, 21:49
You're kidding! I havn't played WOW2, I just assumed they wouldn't have done that because of the reason we've mentioned.

CrimDeLa
6 Mar 2008, 03:02
Also I would like to see new weapons. The weapon that I have been thinking would be cool is a sniper. When you used it you would be able to use a scope first person style. Head shot equals 40 body equals 20. But a more practical sniper would just have a red line from the gun to where your aiming. Also mini games could be grenade golf, puzzles,king of the hill,time d target shooting. The psp is great for mini games. Second new weapon that would be sweet to use is eye lazier beams. It would be so funny if the worm put glasses on then shot a beam. Doesn't have to do that much damage. maybe it could be used to push a worm

kikumbob
6 Mar 2008, 17:45
Also I would like to see new weapons. The weapon that I have been thinking would be cool is a sniper. When you used it you would be able to use a scope first person style. Head shot equals 40 body equals 20. I would LOVE to hear Squirminator's response to this.

But a more practical sniper would just have a red line from the gun to where your aiming. You mean laser sight? Its already been done in worms. I wouldn't know if they have added it to WOW2.

Second new weapon that would be sweet to use is eye lazier beams. It would be so funny if the worm put glasses on then shot a beam. Doesn't have to do that much damage. maybe it could be used to push a worm The shotgun does pretty much the same thing I'm afraid. Although you might be able to make it unique enough if it had the power to push enemies really hard without doing much, if any, damage.

Muzer
6 Mar 2008, 18:31
You mean laser sight? Its already been done in worms. I wouldn't know if they have added it to WOW2.

No, they haven't

Squirminator2k
6 Mar 2008, 21:30
Also I would like to see new weapons. The weapon that I have been thinking would be cool is a sniper. When you used it you would be able to use a scope first person style. Head shot equals 40 body equals 20.
I would LOVE to hear Squirminator's response to this.

My response is nice 'n' simple: You can't have a first-person view in a 2D game.

CrimDeLa
6 Mar 2008, 21:52
Thats why I went to the lazier sight thing because i knew it couldn't be done

CrimDeLa
10 Mar 2008, 00:55
And is it just me or does Kamikazie not do enough damage. I might use it if I had a worm with >10 hit points if it did 50 hitpoint damage.

Squirminator2k
10 Mar 2008, 04:47
It's just you.