View Full Version : OD Worms Compo 2 SIGN UP THREAD
Hopefully nobody will miss the sign up thread this time.
I'm open to scheme suggestions and the like. Discuss away. And make sure to say ME if you want to join in this time.
Sign up will close whenever.
Akuryou13
16 Jan 2008, 16:25
ME if you want to join in this time.
Star Worms
16 Jan 2008, 17:08
Me .
Edit: Although due to my graphics card problems, it may not be possible.
Alien King
16 Jan 2008, 17:56
ME
This could be fun, despite my tendancy towards failure and epic stupidity.
worMatty
16 Jan 2008, 18:21
Me.
_____________
Paul.Power
16 Jan 2008, 19:04
Windows ME
FutureWorm
16 Jan 2008, 20:29
ME but i can't get started anytime this week or next because of semester exams
ME
It might be good to use a different scheme than last time, just for a change. Team17 perhaps. Though Intermediate would be good too.
www.signmeupplease.me
(Official Montenegrenian Sign-Up page)
Akuryou13
17 Jan 2008, 15:43
www.signmeupplease.me
(Official Montenegrenian Sign-Up page)yep, site doesn't work. even copy/pasted
yep, site doesn't work. even copy/pasted
Well, obviously not. :rolleyes:
yep, site doesn't work. even copy/pasted
Well, obviously not. :rolleyes:
It was a rather lame attempt at posting the "ME" in a funny way.
Akuryou13
17 Jan 2008, 16:50
Well, obviously not. :rolleyes:
It was a rather lame attempt at posting the "ME" in a funny way.wow, then that was either the best or the worst attempt at that ever
SupSuper
17 Jan 2008, 18:58
I'm happy with Intermediate.
ME but i can't get started anytime this week or next because of semester exams
No problem. Let me know when they're finished. I'll just keep the sign up period open until you're done, or we can just start and wait for your battle whenever.
ME
It might be good to use a different scheme than last time, just for a change. Team17 perhaps. Though Intermediate would be good too.I do like the Team17 scheme. If somebody here doesn't know what it is, there's a fantastic tutorial here (http://www.angelfire.com/nd2/worms/team17tut.htm) which is what I used to learn to be good at it.
I know last time Plutonic wanted to do Elite, but I don't know if everybody here is ready for it. Hell, if someone wants to come up with a custom scheme or something I'll be happy to take a look at it.
Current players:
1. Melon
2. Akuryou 13
3. Star Worms (maybe)
4. Alien King
5. worMatty
6. Paul Power
7. FutureWorm
8. Bloopy
9. Bonz
10. SupSuper
Alien King
17 Jan 2008, 20:09
Oh god, I'm terrible at T17. Far too much thinking required for one such as me. :D
Squirminator2k
17 Jan 2008, 21:02
I'd be happy with Intermediate. Count ME in.
MrBunsy
17 Jan 2008, 22:39
I'd be happy with any scheme I think, I'm not particularly good at any of 'em.
Count me in please. :)
Plutonic
17 Jan 2008, 23:43
Me! I would like Elite but I've not played it in an age either, T17 is always a good choice too.
Akuryou13
18 Jan 2008, 01:20
never played a Team17 game, but the weapons provided look far less restrictive than an old scheme I came up with a while back, so that seems good to me.
also, any other scheme works too.
Yeah, T17 scheme!
Since the advent of Hysteria, I've rarely played it.
I used to play several games daily about a year ago.
a fantastic tutorial here (http://www.angelfire.com/nd2/worms/team17tut.htm)
Yes, it is.
Especially the chapter about drop zones and how to secure them.
Paul.Power
18 Jan 2008, 13:41
I haven't played Team17 either, but from what I've read about it it strikes me as a fun and very strategic scheme, so I'd be happy to play it.
Although, we need to use a T17 scheme with reduced girder count.
3 or 5 girders are enough. It originally was infinite girders which leads to constant blocking of each others worms.
Akuryou13
18 Jan 2008, 14:10
Although, we need to use a T17 scheme with reduced girder count.
3 or 5 girders are enough. It originally was infinite girders which leads to constant blocking of each others worms.yes, but that begs the question: do I really want to just block him for a turn when I could hurt him instead?
yes, but that begs the question: do I really want to just block him for a turn when I could hurt him instead?
Yes, because he then can not hurt you with that worm.
Also, he can't get a crate in a drop zone, except by teleporting (which most likely will only give him one crate) and may leave him open for an ambush.
I think it's more tactical to use the girders to secure drop zones by sealing off small passages.
The main killer point with Team17 that makes it so tactical is that if you're looking to do any sort of damage at all, you NEED to pick up crates that drop every turn, while preventing your enemies from getting them, in fact it's usually more beneficial to prevent your enemies getting a crate than it is to collect them yourself.
Due to the structure of the dual-layered caverns that Team17 games must be played on, you tend to find crates are more likely to drop in specific areas, turning the match into a vicious territory war. Coupled with super weapons that actually end up serving an extremely tactical purpose rather than a "big bang", you end up with a scheme that I personally find the most tactical game type out there.
It's kind of ironic that deep down it's a shopping scheme and still tactical. If anybody ever saw my Trench Warfare map and scheme, I tried to combine the drop zone and territory war idea to create a new sort of tactical scheme, but due to necessary restritions it didn't turn out that great.
Run plays this scheme a lot. I'd imagine he has tweaked the scheme down to perfection, I find he tends to do that sort of thing. If he'd get his ass on here I'd ask him and see if he's got a good variation of it.
Actually, I believe that all Shopper derivates derived from the T17 scheme by simple switching to infinite ropes instead of just one.
About the drop zones:
Using super weapons on your enemy can actually backfire onto you.
If you blow a large hole in your opponents area, it's much more probable that most of the crates will drop there.
(BTW, I do believe that since the implementation of the large maps & increased mines/barrels the algorithm for dropping crates has been affected somehow. A lot of times I have seem crates spawning next to worms or next to each other.)
SupSuper
19 Jan 2008, 02:11
I imagine playing T17 on a large map must be pure murder.
Current players:
1. Melon
2. Akuryou 13
3. Star Worms (maybe)
4. Alien King
5. worMatty
6. Paul Power
7. FutureWorm
8. Bloopy
9. Bonz
10. SupSuper
11. Squirminator2k
12. Mr Bunsy
13. Plutonic
14. ?
15. ?
16. ?
This is still going, but I remember FutureWorm saying he had exams or something, so I'm holding it back. If we can get 3 more people, we'll have a nice rounded number for a knockout competition.
worMatty
31 Jan 2008, 22:04
Anyone in #worms interested?
No doubt Dario would be. Like I said in the other thread, the compo can just alias as Melon's Super Secret Tourney for Friends.
Star Worms
1 Feb 2008, 12:08
Current players:
1. Melon
2. Akuryou 13
3. Star Worms (maybe)
4. Alien King
5. worMatty
6. Paul Power
7. FutureWorm
8. Bloopy
9. Bonz
10. SupSuper
11. Squirminator2k
12. Mr Bunsy
13. Plutonic
14. ?
15. ?
16. ?
This is still going, but I remember FutureWorm saying he had exams or something, so I'm holding it back. If we can get 3 more people, we'll have a nice rounded number for a knockout competition.You can still do a knockout even if the numbers aren't perfect - just give a few random people byes to the next round.
FutureWorm
11 Feb 2008, 04:24
This is still going, but I remember FutureWorm saying he had exams or something, so I'm holding it back. If we can get 3 more people, we'll have a nice rounded number for a knockout competition.
exams are done and i will probably be available for whatever after next weekend
You can still do a knockout even if the numbers aren't perfect - just give a few random people byes to the next round.
yeah, seed the folks who did well in the last tournament
me
i'm a god at t17 so i've got this one in the bag
If somebody here doesn't know what it is, there's a fantastic tutorial here (http://www.angelfire.com/nd2/worms/team17tut.htm) which is what I used to learn to be good at it.
I found that useful too the first time I came across it but since then I found it to be quite inadequate (http://www.nanacide.com/wahelp/scheme-team17.php)
Run plays this scheme a lot. I'd imagine he has tweaked the scheme down to perfection, I find he tends to do that sort of thing. If he'd get his ass on here I'd ask him and see if he's got a good variation of it.
The version I use has 5 girders, with girders in crates, and kamikazes in crates too
I don't claim it to be better than any other t17 scheme but it works for the circle of friends I play it with
Current players:
1. Melon
2. Akuryou 13
3. Star Worms (maybe)
4. Alien King
5. worMatty
6. Paul Power
7. FutureWorm
8. Bloopy
9. Bonz
10. SupSuper
11. Squirminator2k
12. Mr Bunsy
13. Plutonic
14. Run
Your version sounds good Run. I don't want infinite girders, and limiting it to few girders plus ones in crates sounds good to me. I might make one and put it up tomorrow so everyone can look at it.
Anyway, it seems that 14 is the most we'll get in here. I don't really want to add in people from outside OD because it'll be a bit of hassle organising with them, and also it's more of an OD exclusive thing. The exclusivity makes it a bit cooler.
So we haven't got enough for a straight knockout to work correctly. Also, 14 is a bit of a sucky number. What I might do is make 2 groups of 7 each. Each player plays the others in their group once, and the winner of each group goes through to a knockout final. The group games are only 1 round, so each player gets to play 6 times in a 1 vs 1. Any draw for the top spot in a final will result in a one off knockout match between the players. Sound good?
Squirminator2k
11 Feb 2008, 22:38
Oh Glod, not T17. I'm not going to do very well.
Babylon
12 Feb 2008, 04:32
Aw heck, add me to the list if I'm not too late. Just need to see if I can get WA installed and running again. I took part in the last one, I know my WA disc must be hiding somewhere :confused:
Paul.Power
12 Feb 2008, 09:32
Oh Glod, not T17. I'm not going to do very well.I've never played it. I mean, I want to play it, but every time I suggest it the conversation gets steered around to Clockworm Orange.
sounds good melon
I've never played it. I mean, I want to play it, but every time I suggest it the conversation gets steered around to Clockworm Orange.
oh great now look what you've done
So we haven't got enough for a straight knockout to work correctly. Also, 14 is a bit of a sucky number. What I might do is make 2 groups of 7 each. Each player plays the others in their group once, and the winner of each group goes through to a knockout final. The group games are only 1 round, so each player gets to play 6 times in a 1 vs 1. Any draw for the top spot in a final will result in a one off knockout match between the players. Sound good?
Babylon has joined, so we're 15 now.
I like your group idea.
Although, a 16th player would be perfect:
4 groups, the 2 best of each continue in a knockout round.
SupSuper
12 Feb 2008, 16:06
I've never played it. I mean, I want to play it, but every time I suggest it the conversation gets steered around to Clockworm Orange.You lucky lucky man.
Squirminator2k
12 Feb 2008, 16:22
What? I like Clockworm Orange.
Current players:
1. Melon
2. Akuryou 13
3. Star Worms (maybe)
4. Alien King
5. worMatty
6. Paul Power
7. FutureWorm
8. Bloopy
9. Bonz
10. SupSuper
11. Squirminator2k
12. Mr Bunsy
13. Plutonic
14. Run
15. Babylon
Right, I've made a scheme, you can practice with it if you wish, or suggset changes. The most important details are that girders and kamikaze's are avialable in crates, and you start with 5 girders only.
www.kieranmillar.com/wa/OD_Team17.wsc
Remember, all matches need to be played in random dual layered caverns, those are the ones with the strip of land running through the middle.
We can still do this with 15 people. We could have 2 groups, one with 7, one with 8, or even 3 groups of 5, and then have the winners go into a small winners group that decides the winner, or maybe even the top 2 go into a group, with a knockout between the top 2 of that? So many choices!!!
Star Worms
12 Feb 2008, 19:23
I still think a bye sounds easier, assuming the games to be played are 1v1. You can just generate a random number from 1 to 15 and that person automatically goes to the second round.
I'm free most evenings, apart from Thursdays. Can't play a game until Friday this week though because I have work to do for Friday (yes, I realise I am on here, but that is besides the point!)
SupSuper
13 Feb 2008, 18:15
What? I like Clockworm Orange.I'm not a big fan of either (I suck) specially since #worms obsesses over them, though I'll admit Clockworm Orange often leads to hilarity.
I'd prefer a basic "everyone plays everyone" grid. The numbers are just too awkward for anything else, really.
But that only works if people are happy with 15 games each.
Or 14 games each, as it stand currently. :p That would be epic.
Or 14 games each, as it stand currently. :p That would be epic.
Well, if we go for the 2 group version, then everybody plays a minimum of 6 or 7 games. (Games are decided in one round). If we go for the knockout, we could do best of 3, and then everybody plays at least 2 games. Maybe 6 or 7 games is too much considering few of us really play often anyway. I think another knockout with one person going through automatically would be the best. At least this time we'd have 4 stages of knockouts.
well whatever the system is, make a decision
what i'll do is stick some sort of table on my user page at worms2d.info, that way anyone here can update it when results come along
I like Run's idea with the 14 games grid.
It'll take longer, but it would be some sort of championship where you can watch the current standings in a table.
Star Worms
16 Feb 2008, 02:50
We'll need to set some guidelines for when to play the games, or we'll have some people finished very early, and some with half a dozen games left. I think one game once every one or two weeks would be ok.
Oops. Sorry. I'll get right on it now.
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