View Full Version : "Comet Rain"?
hey im new here....i would appreciate if someone kinda gave me some info about tweaking worms 4....i already saw hot gravy's guide.....and does anyone know how the Comet Rain wepon works? ................................................. wow im confused:confused:
TeDdywoRm
26 Dec 2007, 14:23
I can help you and I know how to do it, but I can't because I have windows vista.
Just let me borrow your local.xml and I'll try to modify it to make it work.
thanks! and for it to take effect....do i just paste the file back in its place?
TeDdywoRm
27 Dec 2007, 04:10
Of course yes! But before doing all of that, make sure you have a back-up copy of it IF
my tweak does'nt work.
(OR)
Check this site.
www.w4tweaking.forum5.com
The admin of this forum is the one who created the "Comet Rain" , "Annihilation" , etc.
i couldnt post it because its more than 100KB...
TeDdywoRm
28 Dec 2007, 02:33
I told you, check the site I just posted.
It's here! (www.w4tweaking.forum5.com)
If you have eyes like a hawk, you'll find it in here.:p
i looked at the video and the site and everything but it didnt say exactly how to do it or the code...
TeDdywoRm
28 Dec 2007, 03:10
<Name>Annihilation</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>100000</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-100000</FuseTime>
<CameraId>FloodCamera</CameraId>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_Skulls_GasCloud</LaunchFX>
<ArielFX>WXP_Alien_ABD_Grnd_Effect</ArielFX>
<DetonationFX>WXP_Skulls_GasCloud</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>2</ProjectileNumClusters>
<ProjectileMaxPower>4</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
<ClusterMaxSpeed>20</ClusterMaxSpeed>
</WeaponFactoryContainer>
(Second Line)
Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>10000</RetreatTime>
<WormDamageRadius>5</WormDamageRadius>
<WormDamageMagnitude>30</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>2</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
Okay now here it is, in the forum I just told you...
so that for "anahillation" and the second line if for comet rain?
and its still not in the forums u said
(sorry if im being annoying)
TeDdywoRm
30 Dec 2007, 06:05
Uhh..No.
If you can't post the file yourself, I'll just do it.
No, no, it's okay if you are annoying. (I'm used to it)
What you have to do first is that read this Section. (http://w4tweaking.forum5.com/viewforum.php?f=3&mforum=w4tweaking)
Secondly, wait, you did'nt register there did'nt you?!
Did'nt you?!?!:p
______________________
Okay secondly, try to look for the custom weaps in the local.xml.
It's kinda hard to learn, but that should do.
_Kilburn
31 Dec 2007, 16:56
Another tweaking website ? Duh, I want to add an English section to my website so badly, but that would require translating all the tutorials (someone made a very complete reference guide for team weapon tweaking), and I'm way too lazy to do that. :(
TeDdywoRm
31 Dec 2007, 17:08
Well it is a tweaking website, but it looks like its only for tweaking factory weapons.
Another tweaking website ? Duh, I want to add an English section to my website so badly, but that would require translating all the tutorials (someone made a very complete reference guide for team weapon tweaking), and I'm way too lazy to do that. :(
I might be able to help, as I know a bit of French, and I already have a good grasp on tweaking.
GeneralTNT
2 Jan 2008, 19:30
For some reason it did not work, do I make a weapon in the game then Modify it in Local.xml?
_Kilburn
2 Jan 2008, 20:03
The weapons you make in-game do NOT appear in Local.xml. Don't ask where they are, you won't be able to edit them out of the game anyway.
GeneralTNT
4 Jan 2008, 01:59
it worked! And it is cool I played it on network play I destroyed everyone! muhahahaha!
_Kilburn
4 Jan 2008, 08:31
Cool. Now we have one more lame cheater online.
GrimOswald
4 Jan 2008, 09:57
Cool. Now we have one more lame cheater online.
Right. Because you have never done that. :p
TeDdywoRm
4 Jan 2008, 09:59
it worked! And it is cool I played it on network play I destroyed everyone! muhahahaha!
Awww...You should'nt have done that.
_Kilburn
4 Jan 2008, 15:38
Right. Because you have never done that. :p
Well, I used to do that sometimes before, but I don't do it anymore. AND MY WEAPONS WERE GREAT AND MADE BY MYSELF. :mad::mad::cool:
Seriously, there are a lot of people complaining on my forum, because there are way too many cheaters online now. And because of me. :(
GeneralTNT
4 Jan 2008, 21:23
I also like to play with my worms in multiplayer, it's super fun even if you have barrels Muhahaha! It will be great for getting high altitude!
_Kilburn
4 Jan 2008, 21:33
Cool. Now read this. http://forum.team17.co.uk/showthread.php?t=25887
ok i have an idea!! can i email one of u guys ( killburn or teddyworm) my local.xml?
i tried it many times but i always do something wrong......my nickname should be klutz
dude kilburn.....ur like famous...people call u the almighty kilburn....u should have ur own like...game company.....lol
sorry but i have another question.....u know how there are like 5 spaces before each line on the local.xml? is it neccessary for me to put them? and how many spaces does each line need?
i did it!!......................im not an idiot!!!!!
how do u do comet rain? LOL......sorry if i was annoying to anyone
TeDdywoRm
6 Jan 2008, 10:20
So now you know how to do that then, try this.;)
Firstly, open PartTwk.xml.(using notepad...)
In PartTwk.xml you can see effects names.
Some of them are single effects like "WXP_HomingMissileGlow", but some are combinations like "WXP_StormDarken".
StormDarken contains within effects of dark sky, rain and storm clouds.
We can modify that combinations.
Here a is script of the Bonfire effect.
<EffectDetailsContainer id='WXP_Bonfire-0'>
<EffectNames>WXP_BonfireBase</EffectNames>
<EffectNames>WXP_BonfireTall</EffectNames>
<EffectNames>WXP_BonfireBase_SmallFlames</EffectNames>
</EffectDetailsContainer>
We see here some single effects which gives us a full bonfire effect.
Now try add some for example:
<EffectDetailsContainer id='WXP_Bonfire-0'>
<EffectNames>WXP_BonfireBase</EffectNames>
<EffectNames>WXP_BonfireTall</EffectNames>
<EffectNames>WXP_BonfireBase_SmallFlames</EffectNames>
<EffectNames>WXPL_WormGhost</EffectNames>
<EffectNames>WXP_FE_Ghost</EffectNames>
<EffectNames>WXP_StormDarken</EffectNames>
<EffectNames>WXP_StormDarken</EffectNames>
<EffectNames>WXP_Rainfall</EffectNames>
<EffectNames>WXPL_WormGhost</EffectNames>
<EffectNames>WXP_FE_Ghost</EffectNames>
<EffectNames>WXPL_WormGhost</EffectNames>
<EffectNames>WXP_FE_Ghost</EffectNames>
<EffectNames>WXPL_WormGhost</EffectNames>
<EffectNames>WXP_FE_Ghost</EffectNames>
<EffectNames>WXP_Skulls_GasCloud</EffectNames>
<EffectNames>WXP_Skulls_GasCloud</EffectNames>
<EffectNames>WXP_RainfallBG</EffectNames>
</EffectDetailsContainer>
__________________________________________________ _______________
And so if you want to do this, open note pad, press (Ctrl)+(F) and type bonfire on the text box. Then do all of the instructions given.
Then open local.xml and place the name.
EXAMPLE:
<ArielFX>WXP_Alien_ABD_Grnd_Effect</ArielFX>
TO
<ArielFX>WXP_Bonfire</ArielFX>
(_Kilburn, I think I have an idea for your background :p.No seriously.)
__________________________________________________ ______________
Okay now, before doing all this, make sure you have a back-up ready in case you make mistakes.
Oh and that's from the "Fatal Day" weapon.
Right. Because you have never done that. :p
Wait, sorry. I didn't notice that we had similar posts.(I didn't read yours.Will you forgive me?:eek:)
cool thanks! what is the code for fatal day and for COMET RAIN? LOL
finally i got the effects part down
TeDdywoRm
8 Jan 2008, 10:37
Hmm.. Oh yeah!Sorry if I forgot about that :p
But that Comet Rain is a little easy.
Anyway here it is!
<Name>Comet Rain</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>100000</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-100000</FuseTime>
<CameraId>FloodCamera</CameraId>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_Skulls_GasCloud</LaunchFX>
<ArielFX>WXP_Alien_ABD_Grnd_Effect</ArielFX>
<DetonationFX>WXP_Skulls_GasCloud</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>18</ProjectileNumClusters>
<ProjectileMaxPower>4</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
<ClusterMaxSpeed>20</ClusterMaxSpeed>
</WeaponFactoryContainer>
(Clusters Editor)
Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>10000</RetreatTime>
<WormDamageRadius>5</WormDamageRadius>
<WormDamageMagnitude>30</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<ArielFX>WXP_AlienWarpGate</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
where do u keep the scripts for your weapons? and do u know any other cool weapons like these?
its weird because when i try to add another weapon, i do it right and everything but the weapon deosnt show up on the game....
sorry dude but this isnt the comet rain from the video....
TeDdywoRm
10 Jan 2008, 13:44
Meh I know.
I made it myself....:(
what are the effects from the video? is it a plasma glow?
TeDdywoRm
11 Jan 2008, 05:26
Bleh.
I think I'll just guess it.
WXP_StormDarken (maybe)
WXP_HomingMissileGlow
WXP_StormCloud
WXP_Skulls_GasCloud
WXP_AlienWarpGate
WXP_Alien_ABD_Grnd_Effect
sorry dude but this isnt the comet rain from the video....
Ooops! I forgot to change it. '-.-
Here it is!
<Name>Comet Rain</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>100000</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-100000</FuseTime>
<CameraId>FloodCamera</CameraId>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX></LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_HomingMissileGlow</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>18</ProjectileNumClusters>
<ProjectileMaxPower>4</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
<ClusterMaxSpeed>20</ClusterMaxSpeed>
</WeaponFactoryContainer>
(Clusters Editor)
Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>10000</RetreatTime>
<WormDamageRadius>5</WormDamageRadius>
<WormDamageMagnitude>30</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
btw can homing missles be used as clusters?
TeDdywoRm
13 Jan 2008, 12:45
Well, yes you can.
If you meant the factory weapon,swapping the .xom files is done.
but will the homing missles just drop or will they home in on a worm?
TeDdywoRm
14 Jan 2008, 10:17
Obviously, just drop.
oh...it would be cool if it homed in on someone
TeDdywoRm
15 Jan 2008, 16:04
Eheheh....:(
You can explode this weapon in the air by pressing the left mouse button.
(It's the same weapon with an added code actually.)
<Name>Comet Rain</Name>
<Type>0</Type>
<Detonate>2</Detonate>
<DetonatesOnFirePress>true</DetonatesOnFirePress>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>100000</RetreatTime>
<WormDamageRadius>1</WormDamageRadius>
<WormDamageMagnitude>1</WormDamageMagnitude>
<LandDamageRadius>0</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>0</Push>
<FuseTime>-100000</FuseTime>
<CameraId>FloodCamera</CameraId>
<GraphicalResourceID>Factory.RayGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunBarrel</GraphicalResourceID>
<GraphicalResourceID>Factory.RevolverGunButt</GraphicalResourceID>
<GraphicalResourceID>Factory.RayGunSight</GraphicalResourceID>
<GraphicalLocatorID>RAY_GUN_body_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>RAY_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX></LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_HomingMissileGlow</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>18</ProjectileNumClusters>
<ProjectileMaxPower>4</ProjectileMaxPower>
<ClusterSpread>1</ClusterSpread>
<ClusterMaxSpeed>20</ClusterMaxSpeed>
</WeaponFactoryContainer>
(Clusters Editor)
Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>false</Poison>
<RetreatTime>10000</RetreatTime>
<WormDamageRadius>5</WormDamageRadius>
<WormDamageMagnitude>30</WormDamageMagnitude>
<LandDamageRadius>5</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXP_AlienWarpGate</LaunchFX>
<ArielFX>WXP_HomingMissileGlow</ArielFX>
<DetonationFX>WXP_AlienWarpGate</DetonationFX>
<PayloadResourceId>56</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
thanks!.....btw do u know the weapon murk calamity?
TeDdywoRm
16 Jan 2008, 10:34
I did one myself, but instead of WXPA_Night, I used WXPL_ElectricSpark.(Name: God's Wrath.)
===================
This may not work because of PartTwk.
===================
<Name>Murk Calamity</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<DetonatesOnFirePress>true</DetonatesOnFirePress>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>9</WormDamageRadius>
<WormDamageMagnitude>9</WormDamageMagnitude>
<LandDamageRadius>9</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.BlasterGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunSight1</GraphicalResourceID>
<GraphicalLocatorID>BLASTER_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_StormCloud</LaunchFX>
<ArielFX>WXP_StormCloud</ArielFX>
<DetonationFX>WXPA_Night</DetonationFX>
<PayloadResourceId>54</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>18</ProjectileNumClusters>
<ProjectileMaxPower>3</ProjectileMaxPower>
<ClusterSpread>0.3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
Clusters Editor
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>9</WormDamageRadius>
<WormDamageMagnitude>9</WormDamageMagnitude>
<LandDamageRadius>9</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>4</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXPA_Night</LaunchFX>
<ArielFX>WXP_StormCloud</ArielFX>
<DetonationFX>WXP_StormCloud</DetonationFX>
<PayloadResourceId>54</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0.5</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
is this the official one or the one u made?
I did one myself
is this the official one or the one u made?
*Bangs head against desk*
_Kilburn
17 Jan 2008, 00:57
WXPA_Night
What the hell does WXPA_Night do here ? It's the particle effect I created myself for one of my weapon (not team weapon) tweaks. :p
*Bangs head against desk*
sorry for the stupid question
TeDdywoRm
17 Jan 2008, 01:30
What the hell does WXPA_Night do here ? It's the particle effect I created myself for one of my weapon (not team weapon) tweaks. :p
Hmmm... Maybe Hells used your particle effect?
It's quite a possibility. Try watching the video.
your like famous dude so its possible
shadowww
19 Jan 2008, 13:39
I did one myself, but instead of WXPA_Night, I used WXPL_ElectricSpark.(Name: God's Wrath.)
===================
This may not work because of PartTwk.
===================
<Name>Murk Calamity</Name>
<Type>0</Type>
<Detonate>0</Detonate>
<DetonatesOnFirePress>true</DetonatesOnFirePress>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>false</FireOnGround>
<Poison>true</Poison>
<RetreatTime>-1</RetreatTime>
<WormDamageRadius>9</WormDamageRadius>
<WormDamageMagnitude>9</WormDamageMagnitude>
<LandDamageRadius>9</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>5</Push>
<FuseTime>-1</FuseTime>
<GraphicalResourceID>Factory.BlasterGunBody1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunBarrel1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunButt1</GraphicalResourceID>
<GraphicalResourceID>Factory.BlasterGunSight1</GraphicalResourceID>
<GraphicalLocatorID>BLASTER_GUN_body_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_barrel_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_butt_root_locator</GraphicalLocatorID>
<GraphicalLocatorID>BLASTER_GUN_sight_root_locator</GraphicalLocatorID>
<LaunchFX>WXP_StormCloud</LaunchFX>
<ArielFX>WXP_StormCloud</ArielFX>
<DetonationFX>WXPA_Night</DetonationFX>
<PayloadResourceId>54</PayloadResourceId>
<ProjectileLaunchType>1</ProjectileLaunchType>
<ProjectilePowersUp>true</ProjectilePowersUp>
<ProjectileNumClusters>18</ProjectileNumClusters>
<ProjectileMaxPower>3</ProjectileMaxPower>
<ClusterSpread>0.3</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
Clusters Editor
<Name></Name>
<Type>1</Type>
<Detonate>0</Detonate>
<Homing>false</Homing>
<HomingAvoidLand>false</HomingAvoidLand>
<EffectedByWind>false</EffectedByWind>
<FireOnGround>true</FireOnGround>
<Poison>false</Poison>
<RetreatTime>0</RetreatTime>
<WormDamageRadius>9</WormDamageRadius>
<WormDamageMagnitude>9</WormDamageMagnitude>
<LandDamageRadius>9</LandDamageRadius>
<ProjectileCollisionRadius>1</ProjectileCollisionRadius>
<Push>4</Push>
<FuseTime>-1</FuseTime>
<LaunchFX>WXPA_Night</LaunchFX>
<ArielFX>WXP_StormCloud</ArielFX>
<DetonationFX>WXP_StormCloud</DetonationFX>
<PayloadResourceId>54</PayloadResourceId>
<ProjectileLaunchType>2</ProjectileLaunchType>
<ProjectilePowersUp>false</ProjectilePowersUp>
<ProjectileNumClusters>0</ProjectileNumClusters>
<ProjectileMaxPower>0</ProjectileMaxPower>
<ClusterSpread>0.5</ClusterSpread>
<ClusterMaxSpeed>0</ClusterMaxSpeed>
</WeaponFactoryContainer>
im not en expert tweaker but im pretty sure that bolded and underlined txt does not give any effect.
_Kilburn
19 Jan 2008, 16:04
Agree. DetonationFX and LaunchFX never worked.
shadowww
19 Jan 2008, 17:15
Agree. DetonationFX and ArielFX never worked.
correction: launchFX :D
_Kilburn
19 Jan 2008, 19:33
Whoops, fixed. :p
TeDdywoRm
20 Jan 2008, 09:17
I don't want to ruin your conversation there but:
31105
What the hell-
what the hells an ehud?!?!?
what the hells an ehud?!?!?
what the hells an eud_?!?!?
TeDdywoRm
21 Jan 2008, 09:28
Edu_99, did you create another account?
Maybe it's an impostor.
_Kilburn
21 Jan 2008, 10:04
I don't get it. This could just be someone else, and "Edu" is quite different from "ehud" after all.
i didnt make a new one......btw speaking off topic....do u guys know any other computer games like worms? or mabye not like worms but that its still very good?
Wow?Worms 3d?and about that ehud even if edu_ made new account so what?
and about that ehud even if edu_ made new account so what?
Well, it's against forum rules, really.
That is to say, if it can't be proven that they're the same member at all, then nothing can be done about it, regardless of how alike they might be.
i didnt make a new one......btw speaking off topic....do u guys know any other computer games like worms? or mabye not like worms but that its still very good?
You might wanna check out Scorched Earth, it's pretty alike to basic worms.
But if you're looking for games in general, I'd reccomend looking through this site. (http://www.realvg.org/search.php?table=reviews&sortby=score&startat=60&count=30)
TeDdywoRm
22 Jan 2008, 00:21
i didnt make a new one......btw speaking off topic....do u guys know any other computer games like worms? or mabye not like worms but that its still very good?
know TeeWars? (http://www.teewars.com/)
;)
they all look cool........thx
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