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View Full Version : Hosting Nightmares vol. 3 ?


Morgoth
1 Dec 2007, 10:05
Okay folks. Every once in a while, I make a post about not being able to host .

>>This problem includes W:A, W3D and W4M<<

I spent hours yesterday, doing many things discribed on the threads, and even my own thread . While they should help, they didn't, as I switched my router to a Linksys AM200 and disabled its use as a firewall (using a software firewall for that purpose, Comodo firewall Pro) .

So please bear with me. I am experienced with PCs but this thing is frustrating to a fault .

First of all I wanted to perform the famed port forwarding .
The thought of doing it is lame, as I turned off the firewall on my router as you can see here .
http://i42.photobucket.com/albums/e310/Morgoth_Bauglir/0001.jpg

I tried playing while having the router firewall off and still do, but I cannot host . I can only play other people's games . My comodo firewall allows TCP/IP connections as you can see here.
http://i42.photobucket.com/albums/e310/Morgoth_Bauglir/0002.jpg

The problem , as I can understand, is that my router still acts as a darned firewall even with the option turned off. So I tried doing a static IP (having turned off DHCP ) and it still doesn't work . I currently have a static IP as you can see here .
http://i42.photobucket.com/albums/e310/Morgoth_Bauglir/0003.jpg

I have turned off DHCP as you can see here .
http://i42.photobucket.com/albums/e310/Morgoth_Bauglir/0004.jpg
I know the port needed for W:A is 17011 TCP and I have turned it on here
http://i42.photobucket.com/albums/e310/Morgoth_Bauglir/0005.jpg
This router has "Port Range Forwarding" and also "port triggering" I tried using both (not at the same time) none worked.
Heres a pic from it
http://i42.photobucket.com/albums/e310/Morgoth_Bauglir/0006.jpg
So please help me solve this with W:A first, and then with W4 and W3D.
Also if you would, tell me which ports are needed for W3D and W4 .

Thanks to everybody that wants to help .

CyberShadow
1 Dec 2007, 19:12
In the screen in the last picture, enter 9 in the last edit field (to make the IP as 192.168.1.9).

Port forwarding is necessary because routing involves NAT (Network Address Translation (http://en.wikipedia.org/wiki/Network_address_translation)), which hides your computer from the Internet (and by default makes it impossible to connect to your computer directly from the Internet). This gives your computer a different IP address (in your case 192.168.1.9). If you don't want that behavior and have only one computer behind the router, you can forward all incoming connections by specifying a range such as 1-65535 in the last screen. Make sure to enter your LAN static IP (192.168.1.9) in the "IP Address" column.

Morgoth
1 Dec 2007, 19:21
i can host thanks but i still haev the problem with Worms 3D and I dunno what ports are needed for ORMS4. Can you provide me with a safe service pack 2 for the W3D game? Or do i have to put both ? I did both before but none worked, see my other post. thanks

CyberShadow
2 Dec 2007, 06:51
I don't know what ports do 3D Worms game use. The only thing I could recommend is an all-port forward (1-65535).

Muzer
2 Dec 2007, 09:12
Check on their respective websites in the support section, http://worms3.com and http://wormsmayhem.com

EDIT: because I'm nice...

Worms 3D:
What is the revised port information for Internet connections and firewalls?
To ensure successful Internet usage the following port information is provided.
- In game : TCP : 5911
- Front end : UDP : 5911
- GS IRC : TCP : 6667
- GS Search Manager : TCP : 29901
- GS Custom Ping : UDP : 13139
- GS List Request : TCP : 28900
- GS Incoming : UDP : 6500
- GS Heart Beat : UDP : 27900
- GS Connect Manager : TCP : 29900
- Outgoing only: HTTP : TCP : 80

Worms 4 Mayhem:
The ports that the game requires to be open are as follows:

TCP Ports
TCP 80 (outgoing data only)
TCP 5911
TCP 6667
TCP 28900
TCP 29900
TCP 29901

And for UDP
UDP 5911
UDP 6500
UDP 13139
UDP 27900

Morgoth
2 Dec 2007, 10:01
thanks for the trouble dude :D
But I still cant make my worms 3d work . After I patch it it tells me C++ error as u can see in my other thread .:confused: