View Full Version : Advanced Techniques for DS version
This thread is for the posting of advanced techniques by myself and other veteran, seasoned, and professional players to help newcomers sharpen their skills and think outside the box in terms of uses for tools, weapons, environment, and strategies not originally illustrated in the tutorials and instructional manuals. Please only submit posts that pertain to the subject and don't flame, spam, or go off topic, thank you.
A ninja rope can be used multiple times to cross surfaces without using more than one in your inventory. Say your suspended mid-air to a overhead roof in a open spaced cavern, if you press the button to let go and press it again before you go out of rope length or hit a surface, you will connect the rope again without using another one. How to make use of this? If you are swinging, let go, and rope again, you will fire it in a horizontal inverted angle, such as from swinging to the right "\" let go and fire and it will be in the opposite angle "/" so you can use this to swing like Tarzan. Even if you are in the tall tower level and use the rope underneath to push yourself up the side up a cliff, if you fire it again, hoping you are high enough above the edge with a surface overhead, it will automatically aim up at the horizontal inverted angle, Keep practicing and experiment.
The magnet has many more uses than what has been intended for it. It is obvious that repelling can be used to detour metallic weapons but it can also be used offensively. When you and a enemy are quite a distance away from each other with only simple ranged and thrown weapons to bridge the gap a repelling magnet can be used to amplify the launch power of metallic weapons to shoot clear across the map in a straight line regardless of wind, just make sure to position yourself at the center of the magnet and aim true with no obstacles to obscure the flight path. Experiment and keep practicing.
Usually a girder is used for making platforms to cross gaps and gain height, but it can also be used as a defense in multiple ways. In maps that earthquakes take place they can be used to make a slanted, I wouldn't recommend vertical, wall to keep yourself from falling into the drink. Usually a good last ditch effort to protect yourself, trap your enemies to drown or to set them up for a attack, or to just peeve them off you can use them to enclose a small space around your enemy, just make sure you don't fall for it yourself. Also more noticeably, they can be used to make a wall to keep your enemies at bay or to make a shield from either ground or air assaults. Experiment and keep practicing.
The magnet has many more uses than what has been intended for it. It is obvious that repelling can be used to detour metallic weapons but it can also be used offensively. When you and a enemy are quite a distance away from each other with only simple ranged and thrown weapons to bridge the gap a repelling magnet can be used to amplify the launch power of metallic weapons to shoot clear across the map in a straight line regardless of wind, just make sure to position yourself at the center of the magnet and aim true with no obstacles to obscure the flight path. Experiment and keep practicing.
Also, the magnet lasts 2 turns. Dropping a magnet on repel buys you 2 turns. This may be enough to let you break through a wall, or get another worm in to help you. Of course, it wont protect from non metal weapons, but for most players, grenades + bazooka is their bread and butter, so they will be forced to try something different.
Usually a girder is used for making platforms to cross gaps and gain height, but it can also be used as a defense in multiple ways. In maps that earthquakes take place they can be used to make a slanted, I wouldn't recommend vertical, wall to keep yourself from falling into the drink. Usually a good last ditch effort to protect yourself, trap your enemies to drown or to set them up for a attack, or to just peeve them off you can use them to enclose a small space around your enemy, just make sure you don't fall for it yourself. Also more noticeably, they can be used to make a wall to keep your enemies at bay or to make a shield from either ground or air assaults. Experiment and keep practicing.
Use vertical girders directly above your worm to help protect against bunker busters. You will need to be under at least a bit of ground, but often, it can be enough to stop the bomb.
To protect another worm against suspected blowtorch attack, do not block yourself in with the girder. Instead, place the girder horizontal and just below the edge where you would expect to get burnt off/through. The blowtorch will push you off but you will land on the girder and the blow-torch will end, as it cannot burn off a ledge, even a small one.
If you cannot get a clean shot off, always try to girder lock an opponent in. You may just waste their turn as well. (or at least, a teleport)
To get first shot at an opponent under a girder, either use the shotgun on the edge of the girder, then shoot them, giving you at least the first 25 damage. Otherwise, lay a mine slightly away from girder. next turn, detonate mine, advance through hole, get first attack.
GhostToast
8 Oct 2007, 12:47
Advanced Technique #127
Read the manual. Lightning is not a weapon to be used on your opponent.
Use lightning strike to trigger a mine if the mine is next to opponent. Also, while hanging from ninja rope, select another weapon and press 'b' to drop it and then make a quick escape. Furthermmore, use fire punch and dragonball to knock opponents off edges of landscapes. hope this helps!
thanks, i know how to use ninja rope well already( i race) but some tactics ive seen, but never considered, like the magnet
and i didnt even know about lightning strike setting mines
thank you, keep this up
^_^
gizmo_worm
8 Oct 2007, 17:49
This move is a bit tough b/c of the control scheme...
If you're using the ninja rope and get stunned (hit wall/landscape) and are falling, quickly pick the parachute. The parachute will deploy and you can save your worm from fall damage. You'll also have the rest of your turn to do something.
In previous worms installments you could connect your rope and choose the parachute even before getting stunned. :cool:
Use lightning strike to trigger a mine if the mine is next to opponent. Also, while hanging from ninja rope, select another weapon and press 'b' to drop it and then make a quick escape. Furthermmore, use fire punch and dragonball to knock opponents off edges of landscapes. hope this helps!
Fire punch at the peak of a backflip (b,b) gets double height, and can pass through earth. But on the space level, you get MASSIVE height. You can quite easily hit an opponent on your top screen with it. And due to low gravity, you can send them flying a long way.
if theyre are lots of mines 2 or 3 and a opponent is near them use electromagnet and set it to attract next to them. u will do ALOT of damage. also, if u dont have any ropes or jetpacks then u can use boomerang to get it on a wall and backflip on to that and backflip up on to the wall. Thirdly, if a worm is next to a oil barrel use shotgun. it works miracles. and finally if u have buffalo of lies and there is a gap in the landscape. go close to gap, backflip and at the highest point of jump let the buffalo go.
As u can tell im a strategic player and im in the top 10 for most strategic.
Did a bad jump leave you next to a mine about to go off and not enough time to run?
Don't panic. Try waiting for the bomb to just about go off, and do a backflip. Off level footing with the mine, you are likely to get hit. But if you are even a little bit higher than the mine, you can often miss the damage from the explosion. You are trying to be at the jumps highest point when the mine detonates.
zang-zag
8 Oct 2007, 21:16
a good technique i use for darksiding is that i use a bunker buster to make a hole.
i go into it and place a vertical girder above the whole
I've done that before to dodge a dynamite or reduce damage.
Don't forget, worms that have been blasted off can still slide(twice as far on cold war) into other worms, sometimes knocking them both off.
Grenade positioning.
Placing a grenade right next to a worm will send it flying up and in the opposite direction - if there is a hole or an edge, you should try to send them flying off. Also, if a worm is on a thin piece of earth, stand on their head, point your cursor downwards and drop the grenade. This will ensure they do not fly away, and should drop straight into the water if the earth was thin enough.
The holy hand grenade seems to detonate as soon as it stops?? its very dangerous. Stand on a worms head, aim directly upwards and give it a good throw. This will give you a good chance to get away, while making sure you get a good clean hit. Lobbing from a distance can miss, and dropping at their feet can kill you as well.
cluster bombs are an amazing finisher for low health worms, who are too far away to easily hit with a grenade or bazooka.
I usually set fuse to 1 second, give it lots of power and throw. the shrapnel rains down and should get at least 1 hit.
this is really powerful on vertical maps where you are trying to hit a low health worm below you, without leaving your advantage point. Just use ordinary grenades to get your angle/power pretty close, then switch to cluster bomb on 1 second fuse (maybe 2) and watch the shards rain down on them. I have finished off a lot of low health worms with this, so save them until the end, they are very powerful finishers!
GhostToast
8 Oct 2007, 22:51
if you've been girdered in a tight spot and dont have any digging tools (including firepunches), and most weapons you're too close to to avoid taking damage, the cluster bomb works very well. put it in the lowest spot you can, trying to tuck it into a crevice. chances are, all the clusters will detonate without harming you, giving you some room to maneuver if you're trapped.
MrAlBobo
9 Oct 2007, 02:00
can't believe anyone hasn't said this...
if you hit a barrel with lightning it will explode and deal a good amount of damage if any worms are around, ive seen over 75 when the worm was standing on the barrel
A sentry gun's usual purpose is to pin down a enemy or guard a perimeter, but I will take it a step further with many very useful techniques and how to evade it easily. First off it can not aim down, less than 90 dgrs considering the base and gun itself, it cannot fire while it is in motion, it does on average 50 damage if it goes through it's entire firing sequence, and it has to have time to rotate the turrent before it can fire. With these in mind, if a sentry gun is placed right next to you with the turrent aiming at you a couple of ways to avoid it is to blowtorch it into the ground, prod, dragonball, and firepunch it, but do not teleport if it is facing you because it will shoot you before you can phase out. If the turrent is facing the other way then you can use the jetpack and ninja rope, but once you fire the rope the sentry will sense you so make sure you connect it on the first try and quickly escape. Now for the offensive. When it is placed down make sure it is facing toward the worm on level ground with no lower ground behind him and about two or three worm lengths between so the worm cannot attack the gun quick enough and make sure that all of your worms are far away so the enemy can't launch a sheep. A favorite offensive technique of mine is one that can cause 150 damage to one worm in one turn but requires two turns to set it up and activate. Set a sentry next to a enemy worm that isn't going to have a turn next, then on your next turn use a shotgun on him which when the enemy recoils from the 25 damage shot the sentry will shoot him for a additional 50 and do it again with the second and the enemy will accumulate 150 damage, 25+50+25+50=150, uzi's, prods, and other low recoil weapons work well too. Experiment and keep practicing.
Super Elk
9 Oct 2007, 04:49
One thing I've found useful is that while shooting the uzi, you can still change where you're aiming. This could be useful for pushing a worm off the edge, shooting multipule worms with low health, or fixing a missed, difficult shot, but my favorite is used in combination with a barrel. If an enemy is close to a barrel, or close enough to be shot with the uzi towards one, you can start off by ripping into your opponent with the uzi. The uzi can do up to 50 damage from what I've seen. But instead of unloading it all into one worm, use the last few shots to blow up the barrel, doing extra damage. While this may or may not be more effective than a simple grenade or bazooka, you won't always have that option if you play online.
GhostToast
9 Oct 2007, 13:03
if you and an opponent are near a ledge (but not near enough to use - or perhaps you dont have blowtorch/punch/drill etc), and you've got bazookas...a pretty good tactic if you have plenty of health to spare is to stand right next to your opponent and fire the bazooka straight down.
this will keep your worm from moving horizontally, and the other worm should go flying off to the side. good for those difficult situations when your enemy is down to one worm and is trying to use "im hiding on your dude" tactics.
also, dont be afraid to kill your own guy sometimes, so that his death bomb will help finish off an enemy.
810Damage
9 Oct 2007, 13:24
These are some good tips cause Im a run-N-Gun type of player when it come to worms....... thanks:cool: 4 the tips I cant wait to play this on the ds and or psp when I get one. I play on 360. real good stuff
wet_knife
16 Oct 2007, 07:52
A sentry gun's usual purpose is to pin down a enemy or guard a perimeter, but I will take it a step further with many very useful techniques and how to evade it easily. First off it can not aim down, less than 90 dgrs considering the base and gun itself, it cannot fire while it is in motion, it does on average 50 damage if it goes through it's entire firing sequence, and it has to have time to rotate the turrent before it can fire. With these in mind, if a sentry gun is placed right next to you with the turrent aiming at you a couple of ways to avoid it is to blowtorch it into the ground, prod, dragonball, and firepunch it, but do not teleport if it is facing you because it will shoot you before you can phase out. If the turrent is facing the other way then you can use the jetpack and ninja rope, but once you fire the rope the sentry will sense you so make sure you connect it on the first try and quickly escape. Now for the offensive. When it is placed down make sure it is facing toward the worm on level ground with no lower ground behind him and about two or three worm lengths between so the worm cannot attack the gun quick enough and make sure that all of your worms are far away so the enemy can't launch a sheep. A favorite offensive technique of mine is one that can cause 150 damage to one worm in one turn but requires two turns to set it up and activate. Set a sentry next to a enemy worm that isn't going to have a turn next, then on your next turn use a shotgun on him which when the enemy recoils from the 25 damage shot the sentry will shoot him for a additional 50 and do it again with the second and the enemy will accumulate 150 damage, 25+50+25+50=150, uzi's, prods, and other low recoil weapons work well too. Experiment and keep practicing.
Even if the sentry is facing you, backflip and then use the rope in mid-air (make sure to position it facing straight up first). The gun will start aiming at you but you can quickly pull yourself up and then you're free. All you have to worry about is if you have something for the ninja rope to cling on to. This also especially works in the space levels because of the gravity, you don't really need the ninja rope!
Being Evil
When a worm is near the edge and is in front of a barrel so fire punching wouldn't work, prod! Prod does no damage at all so the barrel doesn't blow up!
mreuvers
16 Oct 2007, 17:06
can't believe anyone hasn't said this...
if you hit a barrel with lightning it will explode and deal a good amount of damage if any worms are around, ive seen over 75 when the worm was standing on the barrel
Yup... that's a good one. Besides using it to respawn dead worms or increase energy of living worms you can, in effect, use the lightning as a weapon by triggering mines or hitting barrels.
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