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JSMCAG
6 Oct 2007, 15:48
Hi!!!

I was exploring the files from Worms 4 Mayhem when i found this two reels that are not in the game (at least not for the PC)... Do you know what they do and why aren't in the game??? Just coriosity... :)

http://i126.photobucket.com/albums/p84/jsmcag/Worms/WP33.jpg (WP33)
http://i126.photobucket.com/albums/p84/jsmcag/Worms/WP34.jpg (WP34)

yakuza
6 Oct 2007, 16:01
I'm pretty sure the first one is a donor card, which means that when the last worm of a team is killed he drops one of these, by getting it you get all the weapons that team had. This was in WA.
The second is a girder but not sure what it would do.

JSMCAG
6 Oct 2007, 16:05
:eek: The first one is cool... :eek:
What a pity it isn't in the game... It should be funny... :D

pieman280
6 Oct 2007, 16:44
The girder picture could be what used to be the picture for multiple girders, but they might have changed it to what it is now.

_Kilburn
6 Oct 2007, 17:33
Or maybe some kind of "Girders only" gamemode. Like in Worms 2, WA or WWP, where you had no land and only girders floating in the air.

JSMCAG
6 Oct 2007, 18:27
:eek:
I wish i could have them in this game... :(
It world be sooooo funny... :D

Well, maybe in another Worms game they will exist... :D


But does someone know why they aren't in the game??? :-/

robowurmz
9 Oct 2007, 18:27
They probably left them out due to time cuts.
EDIT: In the "/scripts/" folder, there is a Wormpot.lua.

The code for the Sticky Mode is usually a 1 or a 0, but they multiplied it by 20 to get a better result! I wonder what interesting effect multiplying it by 200 could have...

EDIT: Even further investigation shows that 3 weapons were originally intended, but then removed, and all instances of them were commented out;

WormContainer.AllowBazooka = 0;
WormContainer.AllowGrenade = 0;
WormContainer.AllowClusterGrenade = 0;
WormContainer.AllowAirstrike = 0;
WormContainer.AllowDynamite = 0;
WormContainer.AllowHolyHandGrenade = 0;
WormContainer.AllowBananaBomb = 0;
WormContainer.AllowLandmine = 0;
WormContainer.AllowShotgun = 0;
WormContainer.AllowBaseballBat = 0;
WormContainer.AllowProd = 0;
WormContainer.AllowFirePunch = 0;
WormContainer.AllowHomingMissile = 0;
WormContainer.AllowSheep = 0;
WormContainer.AllowGasCanister = 0;
WormContainer.AllowOldWoman = 0;
WormContainer.AllowConcreteDonkey = 0;
WormContainer.AllowSuperSheep = 0;
WormContainer.AllowGirder = 0;
-- WormContainer.AllowBridgeKit = 0;
WormContainer.AllowNinjaRope = 0;
WormContainer.AllowParachute = 0;
WormContainer.AllowLowGravity = 0;
-- WormContainer.AllowTeleport = 0;
WormContainer.AllowJetpack = 0;
WormContainer.AllowSkipGo = 1;
WormContainer.AllowSurrender = 1;
WormContainer.AllowChangeWorm = 0;
WormContainer.AllowRedbull = 0;
WormContainer.AllowArmour = 0;
WormContainer.AllowStarburst = 0;
WormContainer.AllowWeaponFactoryWeapon = 0;
WormContainer.AllowAlienAbduction = 0;
WormContainer.AllowFatkins = 0;
WormContainer.AllowScouser = 0;
WormContainer.AllowNoMoreNails = 0;
-- WormContainer.AllowPipe = 0;
WormContainer.AllowPoisonArrow = 0;
WormContainer.AllowSentryGun = 0;
WormContainer.AllowSniperRifle = 0;
WormContainer.AllowSuperAirstrike = 0;
WormContainer.AllowBubbleTrouble = 0;
WormContainer.AllowFlood = 0;

Plasma
9 Oct 2007, 20:54
The 'bridgekit' would have been the Girdir Starter Pack, I presume. The 'pipe' was the pipegun. And the 'teleport' was fairly self-explanatory.

JSMCAG
9 Oct 2007, 21:43
And what's the Super Airstrike??? And "WeaponFactoryWeapon"??? And Low Gravity???
I don't remember any of them in the game... :p

_Kilburn
9 Oct 2007, 22:35
SuperAirstrike = Bovine Blitz
Well, the WeaponFactoryWeapon is your team weapon.
And you can get Low Gravity in mystery crates.

JSMCAG
9 Oct 2007, 23:03
Oh... I haven't fought of that... :o

jsgnext
31 Oct 2007, 21:10
If u have the 100% of the game,and find a gun/mode in the worms 4 files that are not in the game,that means that team17 delete that mode or gun before launching the game(pipegun,teleport,armaggedon,napalmstrike,petr olbomb,donorcards,etc)

_Kilburn
1 Nov 2007, 12:42
Seriously, why do you come here to bump old threads for such pointless and stupid answers ?