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kikko84pt
14 Sep 2007, 11:08
Hi, i have the newest version of w:a (3.6.28) but i can't see colours in my w:a maps..... why?!?

CyberShadow
14 Sep 2007, 11:27
Please elaborate.

kikko84pt
14 Sep 2007, 11:39
Please elaborate.

what have i to elaborate? the question?? it's simple.. i play w:a with the same map colours of wwp...

AbdelioR
14 Sep 2007, 12:15
Try to import it from "import" folder.

CyberShadow
14 Sep 2007, 13:35
Is the map originally coloured? How do you load it in W:A? What file format are you using?

kikko84pt
15 Sep 2007, 18:29
Try to import it from "import" folder.

import what?

kikko84pt
15 Sep 2007, 18:31
Is the map originally coloured? How do you load it in W:A? What file format are you using?

Yeah, it is
i've downloaded maps from www.blamethepixel.com
maps are *.bit

Muzer
15 Sep 2007, 21:47
Bit maps are not coloured

PNGS are.

franpa
15 Sep 2007, 23:16
Bit maps are not coloured

PNGS are.

PNG files are.

Muzer
16 Sep 2007, 09:22
Yeah, I was on my Wii, so it takes ages to type.

kikko84pt
17 Sep 2007, 20:01
Bit maps are not coloured

PNGS are.


do you know how to convert BIT files in PNG files?

kikko84pt
17 Sep 2007, 20:16
and do you know where i can find and download TestStuff for w:a?

franpa
17 Sep 2007, 23:50
when hosting a game type the command /TS or /TestStuff (case insensitive)

no, i doubt bit files can be changed to PNG files due to there nature. you could open them in W:A at a really high resolution and take a screen shot if it fills your screen lol.

KRD
18 Sep 2007, 04:28
BIT files can't directly be converted to PNG, but there's a better way to colour them and basically make them look pretty than that which Franpa suggested.

There's a third party utility called BIT Monkey that allows you to export BIT maps to the BMP format. Once you've done that, you open the file in Photoshop, edit it to your heart's content, then save it as a PNG file that abides the restrictions listed on the page linked to below and put it in your \User\SavedLevels\ folder.

http://worms2d.info/Colour_map

And here's the worms2d.info article about BIT Monkey with a handy download link under the picture:

http://worms2d.info/BITMonkey

kikko84pt
19 Sep 2007, 14:02
ty for all... but i have 1 last question.. i can't play map i've created, because w:a tell me that it must be divisible 8x8... what does it mean??

DaKing
19 Sep 2007, 14:29
That the map's size must be a multiple of 8: Whenever you divide a map by 8, you should get an integral (did I write it right?) number.
For example, if you've made a 2000x700 (700:8=87.5) pixels map, you should increase the size to 2000x704 (704/8=88) so it would work.

franpa
19 Sep 2007, 15:21
make sure its height and width are each able to divide by 8.

kikko84pt
19 Sep 2007, 20:44
i made it!! ty all very very much!! now my maps will be on the web!! ty a lot again.. :D :D :D