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View Full Version : Can you limit move time < round time?


FatJoeM
9 Sep 2007, 23:37
Is there any way (tweaking maybe) to limit the time a player has to move his worm to be shorter than the time he has to fire a weapon?

For example say he has 90 seconds total for firing a weapon, but he may move the first 10 seconds only.

FatJoeM
10 Sep 2007, 00:17
Is there a way to modify what happens if the time is up for a worm? It would be nice if he is not allowed to move and change weapon anymore, but he should be able to shoot the previously chosen weapon.

WormMayhem
10 Sep 2007, 08:49
That only happen if you tweak my friend.. Ask Kilburn for this one

FatJoeM
10 Sep 2007, 10:51
Who or what is Kilburn? How can I ask him?

McMaster
10 Sep 2007, 11:00
Who or what is Kilburn? How can I ask him

Send him a PM, or he may just read this thread.

To find him, search in Member List for _Kilburn. You'll find his profile, and a way to contact him.

WormMayhem
16 Sep 2007, 12:39
Meh... Ever wonder. _kilburn make kinda W4M Hacking staff xD
You can google it to W4M scheme Editor :o;)..

Plasma
16 Sep 2007, 12:44
No, I don't think those two things are possible at all, even through hacking.

_Kilburn
17 Sep 2007, 12:27
It is possible. You can even manipulate the Lua scripts, and even create new gamemodes (I've already made a simple grenade training with targets spawning randomly on the map). Theorically, you can manipulate the events and modify what happens when some time has elapsed, or when time is up.

But it's a bit tricky, and as Worms 4 doesn't work on my laptop, I can't tweak anymore until the next holidays.