Gnork
29 Aug 2007, 16:06
I tried to make a map as big as possible without my photoshop bugging me about memory problems :) With it, a new type of game evolved - I call it FLYandD!E (http://rapidshare.com/files/52052847/2007-08-29_09.58.06__Online___xDMxGnork__xSoSxSkunkofant.W Agame.html) for the moment. Check out the replay or find map / scheme at blamethepixel. During this game we were halted by the jetpack bug after a few minutes, so no winners. Just have a look to get an impression of the idea ;)
Basically, pump your way through the map as shown, use low grav if ya like to fly higher.
Be sure to check out the distance meter under the floor. It makes it easier for you to see how far your worm still has to fly untill reaching a side. Also fun to check how far one flew or got blown away xD
Get it here: FLYandD!E (http://www.blamethepixel.com/file.php?id=2882)
map size: 28408 x 2400 pixels in 64 colors - 1Mb.
Memory usage: 100 - 200Mb.
When hosting this map, DON'T turn on crate spawn, as it will take ages for a crate to appear. Really ages ;)
ALSO be sure to place your worm IN TIME on the eagle. If you let the time run out it will again - take ages - for the worm to spawn at the place where your mousecursor is. And if you dare to move your mouse while this happens, the worm might get dropped on a totally different spot also, depending on the parkinson fx u gave to the mouse.
Just use the scheme I put for it on btp, and all will be fine.
edit: wohoo! Thread number 3000 in this forum!
Basically, pump your way through the map as shown, use low grav if ya like to fly higher.
Be sure to check out the distance meter under the floor. It makes it easier for you to see how far your worm still has to fly untill reaching a side. Also fun to check how far one flew or got blown away xD
Get it here: FLYandD!E (http://www.blamethepixel.com/file.php?id=2882)
map size: 28408 x 2400 pixels in 64 colors - 1Mb.
Memory usage: 100 - 200Mb.
When hosting this map, DON'T turn on crate spawn, as it will take ages for a crate to appear. Really ages ;)
ALSO be sure to place your worm IN TIME on the eagle. If you let the time run out it will again - take ages - for the worm to spawn at the place where your mousecursor is. And if you dare to move your mouse while this happens, the worm might get dropped on a totally different spot also, depending on the parkinson fx u gave to the mouse.
Just use the scheme I put for it on btp, and all will be fine.
edit: wohoo! Thread number 3000 in this forum!