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View Full Version : How about a 3D worms with vehicles


pieman280
6 Aug 2007, 22:36
Wouldn't it be great to have a worm do stunts in cars or freefall out of an airplane. I would Love to see all of that in action think of the possibillities.
I know my idea's have been rejected like my idea for a movie but i'm sure this one is good.

wfus
7 Aug 2007, 14:54
Wouldn't it be great to have a worm do stunts in cars or freefall out of an airplane. I would Love to see all of that in action think of the possibillities.
I know my idea's have been rejected like my idea for a movie but i'm sure this one is good.


i don't think they should do stunts, but instead of the 'teleport', you could board a plane to fly to somewhere else.

thomasp
7 Aug 2007, 15:17
Worms with vehicles comes up almost as often as real-time worms and is usually dismissed as quickly. It would be quite hard (and be processor-intensive) to code the game so that the terrain was constantly assessed to determine what would happen if a vehicle drove into a hole created by a weapon.

pieman280
7 Aug 2007, 17:32
Worms with vehicles comes up almost as often as real-time worms and is usually dismissed as quickly. It would be quite hard (and be processor-intensive) to code the game so that the terrain was constantly assessed to determine what would happen if a vehicle drove into a hole created by a weapon.

Yeah it would take lots of work but that would be cool if a worm in a sports car drives into a hole real fast and fly out of the car and goes Splat right on the wall

thomasp
7 Aug 2007, 18:38
Yeah it would take lots of work but that would be cool if a worm in a sports car drives into a hole real fast and fly out of the car and goes Splat right on the wall
It's not so much the work that it would take, but would a decent proportion of the world's computers actually be able to run the game at a playable speed, while the game calculates all the required parameters.

pieman280
9 Aug 2007, 01:51
What type of vehicles do you think team17 would put in if they did make a game with vehicles, I think they would put in stuff like army jeeps and tanks I guess it depends on what theme they had it in.

Plasma
9 Aug 2007, 01:58
Actually, they were trying to make a worms driving spin-off, something similar to Mario Kart. But then they cancelled the project before they announced anything.
So yeah, I'd say they'd be vehicles similar to Mario Kart ones.

robowurmz
9 Aug 2007, 09:12
I would think it would be fun to have a couple of little worm-sized jeeps or go-karts on the map. Or little mini-tanks. Jump in the top and roll around, click to fire the cannon and end your turn, or jump to get out.

Squirminator2k
16 Aug 2007, 20:53
No.

Worms with Vehicles wouldn't work. This isn't a first-person shoot 'em up like TimeSplitters or Serious Sam. This isn't a RTS like Cannon Fodder. This is a turn-based strategy. Vehicles just wouldn't work.

Navy Seal
16 Aug 2007, 21:15
I think not only vehicles, buttons, landscape weapons etc. can usable in 3d worms

Squirminator2k
16 Aug 2007, 21:24
Two things:

1.) Learn to form sentences.
The grammar and sentence construction used there was less than perfect. People should be able to understand the point you're trying to put across.

2.) No, Vehicles, Buttons, Landscape Weapons Etc. Can Not Usable in 3d Worms
They don't appear. Hopefully they won't appear, either. Team17 have toyed witht he idea of landscape objects before, such as moveable boulders, and while it sounded like a good idea on paper it wasn't quite so practical in play, so it was scrubbed.

People on the forum, heed my words: You may think your idea is fantastic. But remember that Team17 have been developing Worms games for the past twelve years. It's safe to assume that they've spent some of that time investigating and trying out new ideas that might improve or add to the gameplay, so they've probably already considered your idea, tried it, and decided it didn't work. If it isn't there, it's not there for a reason.

Except for the Sheep-on-a-Rope. No one - not Team17 staff nor Andy Davidson nor anyone in between - seems to know how that got lost in the transition between WormsDC and Worms 2.

Plasma
17 Aug 2007, 00:08
Except for the Sheep-on-a-Rope. No one - not Team17 staff nor Andy Davidson nor anyone in between - seems to know how that got lost in the transition between WormsDC and Worms 2.
Oh lordy, not this again...

Squirminator2k
17 Aug 2007, 00:29
What? It was a brief mention. If a man likes waffles and he mentions syrup in passing during a conversation, does that make him an obsessive?

Navy Seal
17 Aug 2007, 21:34
Uuuhhh c'mon why not? I know and it will uses large capacity of hard drive!

Squirminator2k
17 Aug 2007, 21:44
It has nothing to do with hard drive capacity. It also has nothing to do with polygon counts, framerates, data transfers, or coding difficulty. It just wouldn't add anything to the gameplay. It wouldn't work. That's why it hasn't happened yet.

Navy Seal
17 Aug 2007, 21:47
Oh really? Sorry about it