shatows
9 Jul 2007, 10:15
well since i couldnt find another thread for this, i decided to make one.
anyone have any awesome ideas for weapons??
Remote Magic Bullet
Magic bullet but with the same function as a super sheep, and alot slower and easier to control. obviously a very rare item
Acid Rain
works in the same way as napalm strike, but as opposed to fire it drops small green dots, which are not affected by wind and cause anyone who comes in contact with them to become sick. they stay on the surface for 3 turns
Golden Girder
A girder that cannot be broken but after 5 turns becomes a normal girder
Missle Launcher
Works like the bazooka with one difference, it is not affected by wind or gravity, the damage is the same but the ground damage is double
Super Worm Injection
When a worm shoots a worm of the opposite team with this gun, the two worms combine, becoming a worm with health equal to the sum of the two worms that joined. the worm is twice the normal size, and deals 1.2 times normal damage. this ability ends your turn.
Zoo Strike
Drops a sheep, skunk, mole and mad cow
Super Mole
a Mole bomb, but 2 times the size, and makes a tunnel where it burrows 2 times the size of a worm, also, u can turn it as it burrows to create a tunnel.
Creates an explosion like that of a bazooka.
Blazing Statue
drops a statue that lasts until destoyed, which spits a stream of fire up wards as far as possible.. worms take 25 damage if they come into contact with the fire, the fire shoots up every 3 seconds. when destroyed it explodes in the same way as an oil drum
samuri sword
worms hit with this are taken to 1 hp, after using the sword the worm stabs himself dealing 50% damage, and losing 5 hp per turn due to bleeding.
Monkey Strike
Super Weapon. Drops a monkey who lands and walks along the land, throwing a banana bomb once every second for 3 seconds in random direction. the bananas explode when the monkey dissappears after he throws his bananas.
Magic Potion
When used either regains 25, 50, 100 hp or makes you ill
Super Magic Potion
When used regains 50, 150 or 200 hp. on the other hand it can make you terminaly ill, causing you to die after your next turn, unless you seek aid from a medical kit.
Liquid Flames
Napalm strike which rains with blue fire which lasts for 5 turns.
please add to the list
anyone have any awesome ideas for weapons??
Remote Magic Bullet
Magic bullet but with the same function as a super sheep, and alot slower and easier to control. obviously a very rare item
Acid Rain
works in the same way as napalm strike, but as opposed to fire it drops small green dots, which are not affected by wind and cause anyone who comes in contact with them to become sick. they stay on the surface for 3 turns
Golden Girder
A girder that cannot be broken but after 5 turns becomes a normal girder
Missle Launcher
Works like the bazooka with one difference, it is not affected by wind or gravity, the damage is the same but the ground damage is double
Super Worm Injection
When a worm shoots a worm of the opposite team with this gun, the two worms combine, becoming a worm with health equal to the sum of the two worms that joined. the worm is twice the normal size, and deals 1.2 times normal damage. this ability ends your turn.
Zoo Strike
Drops a sheep, skunk, mole and mad cow
Super Mole
a Mole bomb, but 2 times the size, and makes a tunnel where it burrows 2 times the size of a worm, also, u can turn it as it burrows to create a tunnel.
Creates an explosion like that of a bazooka.
Blazing Statue
drops a statue that lasts until destoyed, which spits a stream of fire up wards as far as possible.. worms take 25 damage if they come into contact with the fire, the fire shoots up every 3 seconds. when destroyed it explodes in the same way as an oil drum
samuri sword
worms hit with this are taken to 1 hp, after using the sword the worm stabs himself dealing 50% damage, and losing 5 hp per turn due to bleeding.
Monkey Strike
Super Weapon. Drops a monkey who lands and walks along the land, throwing a banana bomb once every second for 3 seconds in random direction. the bananas explode when the monkey dissappears after he throws his bananas.
Magic Potion
When used either regains 25, 50, 100 hp or makes you ill
Super Magic Potion
When used regains 50, 150 or 200 hp. on the other hand it can make you terminaly ill, causing you to die after your next turn, unless you seek aid from a medical kit.
Liquid Flames
Napalm strike which rains with blue fire which lasts for 5 turns.
please add to the list