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pisto
15 Jun 2007, 15:31
Hi! i've worked on a "snooper" that can activate older version of the game, like teststuff1/2/3, BATTYROPES1/2/3/5, 1,5 speed and all the others (less interesting:cool: )

it only works with direct tcp-ipgames, my private version works also on wormnet (see the rest of the discussion to know why this version is private). it doesnt work for offline games, cos it would involve some disassembly i think, and i know only java programming language (for the same reason this program is 100% legal, i used only infos from cybershadow's (thx) wiki and wireshark). anyway, there's a "team" command, that allow to put in a fake team: just put other 2 teams (not allied), and you will be able to start the game.

_______________________________________
EDIT

debugging phase took longer time than what i expected.
here is new version:
new features: passworded game support, automatization, remote control.
bugfix: it shouldnt longer randomly crash when you open wa, cos it autominimize when you click on autojoin button.
known limitations: still ovg have to join before other players... but now it's simplier because autojoin takes care of all, also connecting as soon as you host.

prerequisites: java runtime enviroment 6 (http://java.sun.com/javase/downloads/index.jsp)
usage: download and change extension to jar. double click on it.
select the version you may want to use, the password, and if ovg will put a team when it joins (put team checkbox). click on start autojoin: it will minimize.

open wa, host, ovg should join. now do all the stuff about schemes and maps.
remote commands: to control ovg, send a private message to it.
available commands:
"rejoin [version byte in hexdecimal format, or version name]". Available version names: "ts#" (teststuff number #), "br#" (battyropes number #), "1.5" (1.5 speed version 2).
"team": put a team (if not already done)
"light": lights ovg.

finally, start game. ovg will immediatly disconnect.

thx Muzer for version list!
thx to xNaNxPaolus for help during tests and foir the first game XD

NJOY http://forum.team17.co.uk/showpost.php?p=586399&postcount=116

P.S.
version numbering is quite arbitrary XD
complete (except wormnet support) source code inside the zip.

Muzer
15 Jun 2007, 17:06
Nice!
I'll download before the mods delete this (I assume they won't approve)

MadEwokHerd
15 Jun 2007, 17:32
This sounds perfectly harmless to me. I can think of no reason the mods wouldn't approve.

yakuza
15 Jun 2007, 18:11
Well, why haven't they released all the gameplay enhancing patches to the public, then?

pisto
15 Jun 2007, 20:13
that doesnt break any copyright. there's no leaked version to share. no reasons to delete. btw, next versions will have in order:
wormnet support
passworded game support (i hope)
more automatization
GUI

soon i'll go on holyday, so you wont see updates for a long time

robowurmz
15 Jun 2007, 20:40
By the way, could you write out a tutorial? I'm a little confused as how to even initiate this thing...

MrBunsy
15 Jun 2007, 20:55
Well, why haven't they released all the gameplay enhancing patches to the public, then?

Because they're buggy I presume.

franpa
16 Jun 2007, 11:45
Because they're buggy I presume.

this enables the same stuff, so if this is allowed then why arnt the proper things allowed to be released? if the proper stuff is buggy then this would be buggy as well would it not?

[UFP]Ghost
16 Jun 2007, 12:30
anyone wanna explain how to work this to a stupid person, a little more deep that he did?

edit: wait, may have gotten it i'll have to test it.

edit: didn't work :(, someone explain.

_ValdikSS_
16 Jun 2007, 12:41
I can rewrite prog it u give me srcs. And I can disassemble game, 1.5 trick i did many time ago. But 0.5 is cooler =)

[UFP]Ghost
16 Jun 2007, 13:05
the window keep closing itself after i entered the command so i can't read what it says. after i try.

BigBilly
16 Jun 2007, 13:25
Why you guys bring it to the puplic?
...it rly sux...

yakuza
16 Jun 2007, 13:28
Shouldn't you be happy you get to use it? Tell me why you aren't?

MrBunsy
16 Jun 2007, 13:32
this enables the same stuff, so if this is allowed then why arnt the proper things allowed to be released? if the proper stuff is buggy then this would be buggy as well would it not?

What do you mean by not allowed? Cybershadow doesn't have to release anything if he doesn't want to.

yakuza
16 Jun 2007, 13:42
What franpa is concerned about is, if Cybershadow doesn't want to release those things why doesn't he delete this thread?

[UFP]Ghost
16 Jun 2007, 13:44
What franpa is concerned about is, if Cybershadow doesn't want to release those things why doesn't he delete this thread?

because it can't be put on wormnet :?(yet at least)

yakuza
16 Jun 2007, 13:48
Ghost;585233']because it can't be put on wormnet :?(yet at least)

I doubt that's the main concern. Either way does this patch do what it claims? Or is it only the old leaked battyropes?

[UFP]Ghost
16 Jun 2007, 13:55
well they did shoot the rope down which i don't remember is a part of the old battyropes and then didn't really do much else.

yakuza
16 Jun 2007, 14:03
Bad memory then.

So I'm right to say this is just an over complicated way of running the old leaked batty ropes that everyone should have access to by now.

[UFP]Ghost
16 Jun 2007, 14:17
Bad memory then.

So I'm right to say this is just an over complicated way of running the old leaked batty ropes that everyone should have access to by now.

Why don't you just try it yourself then talk, it's much faster and much easier.

yakuza
16 Jun 2007, 14:28
Ghost;585244']Why don't you just try it yourself then talk, it's much faster and much easier.

Clearly not easier is it?

Ghost"]I'm pretty sure you understand but i can't get it to work and every time i type in: joid ... then the window closes before i can read it. besides i don't want to disrupt the thread during a discussion.

That's a pm you sent me, by mistake I assume.

Why would I want to try it myself to then be able to talk? I never claimed I did try it, the things I posted didn't require me to try the thing. I'm just seeking for some answers, I just want to know why this isn't deleted if it does include all the test stuffs, and it doesn't include them, why does the author claim it does? I'm pretty sure most people wouldn't bother getting it to work if they knew beforehand its just batty ropes from years ago.

[UFP]Ghost
16 Jun 2007, 14:36
That's a pm you sent me, by mistake I assume.

Why would I want to try it myself to then be able to talk? I never claimed I did try it, the things I posted didn't require me to try the thing. I'm just seeking for some answers, I just want to know why this isn't deleted if it does include all the test stuffs, and it doesn't include them, why does the author claim it does? I'm pretty sure most people wouldn't bother getting it to work if they knew beforehand its just batty ropes from years ago. You tried answering my questions and I just corrected you.

Yes wrong person...
and i didn't say you ever said you tried it, i just said it was easier and simpler to do something instead of ask others to do it and tell you. you would have known by now what exactly it did, had you tried it.

yakuza
16 Jun 2007, 14:38
Like I said, I have no intentions of trying, all I asked is why this is allowed and leaking the patches isn't. Also, then I figured out (out of assumption) that this was only batty ropes so I thought I'd let people know, seeing as he gives no instructions on how to navigate between battyropes, 1.5 speed and teststuff patches, I posted that because it's handy information for those who want to download this for the teststuff patches alone (MOST PEOPLE), because they're just not there. You told me it would be easier to try this myself, you=wrong.

Now stop.

MrBunsy
16 Jun 2007, 14:58
The patches were made by Cybershadow or Deadcode, if they don't want them released, then they stop them from being released. This was made by someone else, and if it conforms to the rules then why would Cyber stop it? (presuming this does abide by the rules)

yakuza
16 Jun 2007, 15:14
The patches were made by Cybershadow or Deadcode, if they don't want them released, then they stop them from being released. This was made by someone else, and if it conforms to the rules then why would Cyber stop it? (presuming this does abide by the rules)

This isn't made by someone else, this is just a program that turns battyropes ON. Battyropes was made by cybershadow/deadcode (not sure anymore) and it was NEVER released to the public.

Sigh

[UFP]Ghost
16 Jun 2007, 15:17
Also, then I figured out (out of assumption) that this was only batty ropes so I thought I'd let people know.

Well i wasn't wrong you'd actually be helping people if you didn't assume and actually told people what it was. Unfortunately the way to do that is to try it...

And part of it maybe like i said before, that this cannot be activated of wormnet, meaning you can't go out publicly and host with teststuff (if it's really in there).

MrBunsy
16 Jun 2007, 15:19
This isn't made by someone else, this is just a program that turns battyropes ON. Battyropes was made by cybershadow/deadcode (not sure anymore) and it was NEVER released to the public.

Sigh

And? :confused: what's the problem with that? Battyropes wasn't intended to be released to the public then.

yakuza
16 Jun 2007, 15:29
And? :confused: what's the problem with that? Battyropes wasn't intended to be released to the public then.

Dude, what is so hard to understand?

Deadcode made battyropes, Deadcode didn't release battyropes to the public, only to a selected few because some issues with the security, bugs, whatever.

pisto makes a program that includes and allows the use of battyropes to the public.

if this thread is not deleted/closed then why was trippenz's?

Do I really need to keep rephrasing myself?

[UFP]Ghost
16 Jun 2007, 15:33
trippenz was completely different all the thread was, was a place to bash him. Hee didn't release anything and had no claim to his accomplishments. If somebody will work this, then we'll know if it works. Trippenz and this guy are very different matters...go read the thread.

yakuza
16 Jun 2007, 15:41
Same thing in the sense they're releasing ways to play with leaked programs.

Look, stop arguing with me because you want to play with testuff or whatever, it's getting old.

MrBunsy
16 Jun 2007, 15:48
Dude, what is so hard to understand?I'm asking you the same...

Deadcode made battyropes, Deadcode didn't release battyropes to the public, only to a selected few because some issues with the security, bugs, whatever.
I know, and he's fine to do that.
pisto makes a program that includes and allows the use of battyropes to the public.

if this thread is not deleted/closed then why was trippenz's?I was pretty sure Trippenz tried to pass off one of Deadcodes/Cybers patches as his own, I've seen no proof whatsoever that trippenz knows how to code.

This is completely different. It's a third party hack to activate stuff in WA, but doesn't (I don't think) remove the need for a CD or come with any copywrited content that isn't the authors - which is why so many other threads recently have been deleted

[UFP]Ghost
16 Jun 2007, 15:49
I'm not arguing with you because i want to play with teststuff. I'm arguing with you because your wrong. It is not the same, if you remember trippenz claimed to recode the game, which did not mean releasing cybershadow or deadcode's stuff. sure, he released the other version of batty ropes and claimed he had recoded it to prove he had recoded the game. Then again not the same issue as here. And if cybershadow did care, seeing as hes been in the forum today, he probably would have locked the thread or deleted it, if he cared. Now do something useful like try it or stop posting here.



I know, and he's fine to do that.
I was pretty sure Trippenz, tried to pass off one of Deadcodes/Cybers patches as his own, I've seen no proof whatsoever that trippenz knows how to code.

This is completely different.
Somebody has some sense here.

CyberShadow
16 Jun 2007, 15:51
Stop arguing. Me and DC don't mind the way this works now, though it could become a bit of a problem if this became WormNET-compatible. This won't work in the next beta by DC's decision. Maybe some time later we'll provide means of activating test versions offline.

[UFP]Ghost
16 Jun 2007, 15:52
Me and DC don't mind the way this works now, though it could become a bit of a problem if this became WormNET-compatible.

Now yakuza...who was right?

yakuza
16 Jun 2007, 16:43
Ghost;585288']Now yakuza...who was right?

Look, quote me were I said it wasn't okay for him to release this... I only used common sense, something that you might be unable to apply.

As a matter of fact, my comparison to trippenz's is logical, try making a thread with a direct download to the leaked alpha giving credit were credit is due and watch it get deleted.

It isn't FINE to allow the use of leaked material. Whether DC/CS mind or not changes over time, they never did release the battyropes and I've had the argument loads of times, they even went through all the trouble of making unique versions for each of their selected users, and now, it's fine if it's distributed, you see, I was talking generally, only because CS doesn't mind in this moment in time (he probably has his reasons) doesn't mean my arguments were logical and you were talking total pish.

And I repeat, try releasing the leaked alpha and see what happens.

[UFP]Ghost
16 Jun 2007, 16:46
And I repeat, try releasing the leaked alpha and see what happens.

This is not the same, as i said long ago int he thread it doesn't have wormnet availabliity. very very different. it's not like ti's coded not to work online just doesn't.

MrBunsy
16 Jun 2007, 16:49
And I repeat, try releasing the leaked alpha and see what happens.
That's a completely different kettle of fish. The author of the alpha doesn't want it released to the public.

This was written by someone else, and doesn't break any rules, hence it's fine.

yakuza
16 Jun 2007, 16:51
Ghost;585300']This is not the same, as i said long ago int he thread it doesn't have wormnet availabliity. very very different. it's not like ti's coded not to work online just doesn't.

In that case it's only the old leaked battyropes, catch my drift already or what?

It was either a) or b), you jumped at me for making assumptions, now who was right?

If this program only purpose is to play battyropes offline then duh, the old leaked battyropes already does that and is 10 times easier to use.

If it did include the testversions etc (which DO work online), I'm pretty certain this thread would be deleted.

MrBunsy, what exactly do you mean by someone else? Because both battyropes and the alpha are written by the same person. Do you understand what Pisto's program does? Please stop repeating yourself until you answer those two questions.

It's pointless though, Cybershadow has said its fine, however you are still not understanding.

All this does is make a virtual player join your game with battyropes on, he activates it for the whole game then leaves. Same thing as copying the battyropes exe to your worms folder instead of going through all this trouble.

pisto
16 Jun 2007, 16:53
I doubt that's the main concern. Either way does this patch do what it claims? Or is it only the old leaked battyropes?

definitely not the old battyropes. have a look inside the third archive, you'll find a .class (the java program) and 3 files .bin (just some dumps of a connection between host and client, that the program uses to react like wa.exe).

proofs that it works are the 2 replays i've made and you can find in the first archive.

yakuza
16 Jun 2007, 16:59
But this battyropes doesn't work on wormnet by default installation does it? Therefore I'm pretty sure it's outdated.

I could be wrong though, and maybe this is allowed because it's like a virtual alpha tester that joins tcp/ip games to show the test programs to the people that request it through the program, which I would admit is a great idea. As the players don't have any access to the programs.

MrBunsy
16 Jun 2007, 17:00
MrBunsy, what exactly do you mean by someone else? Because both battyropes and the alpha are written by the same person. Do you understand what Pisto's program does? Please stop repeating yourself until you answer those two questions.

This, programme, java class, call it what you will was written byt pisto.

It activates something which is available in every standard copy of the WA patch.

It is not a leaked alpha patch, it does not circumvent copy protection, and it doesn't include anything owned by T17 / Deadcode / Cyber, which they don't want released.

yakuza
16 Jun 2007, 17:03
This, programme, java class, call it what you will was written byt pisto.

It activates something which is available in every standard copy of the WA patch.

It is not a leaked alpha patch, it does not circumvent copy protection, and it doesn't include anything owned by T17 / Deadcode / Cyber, which they don't want released.

Right, you must live in a world were battyropes comes included with every WA patch, dude, you're wasting my time.

*edit*: I misunderstood the word aviable, I thought it also implied it was usable without the needing of hacking.

You are right though dc/cs don't mind it being released, but we only got this information recently (you were making the same claims even before we knew their stance), they used to make a big deal about battyropes back then. Like I already said.

pisto
16 Jun 2007, 17:07
Right, you must live in a world were battyropes comes included with every WA patch, dude, you're wasting my time.

BIG SURPRISE! batty ropes IS in the official public beta. and even teststuff 1/2/3 and the version that allow playing at 1.5 speed. if it wasnt so, how could you replay this (http://forum.team17.co.uk/attachment.php?attachmentid=23937&d=1124773433)?


like MrBunsy said (and my opinion about everything is all explained by him, i dont waste time to repeat):
This is completely different. It's a third party hack to activate stuff in WA, but doesn't (I don't think) remove the need for a CD or come with any copywrited content that isn't the authors - which is why so many other threads recently have been deleted

yakuza
16 Jun 2007, 17:13
Yeah, but that stuff shouldn't be activated unless you have permission.

The only reason they allow it is because it doesn't work on wormnet, the moment it does say bye.

You see, battyropes threads got deleted in the past, so your argument about copyright and stuff is not really relevant to the case, I think it has more to do with the fact it doesn't work on wormnet, like Ghost said.

pisto
16 Jun 2007, 17:15
to make it clear: this third party program uses some dumps of a real conversation between the host and the client who join. so, with "joid" command you join your host itself (creating a socket that point to 127.0.0.1:17011, the loopback address at the port where wa waits for joins) and send the dumps with only 1 byte changed, the one that tells o the hoster the version of the client. when you start the game my program with command "esci" closes the socket, WA disconnect the fake client, and starts the game normally. later i will add a way to put in a fake team, so you can have completely offline games.

MrBunsy
16 Jun 2007, 17:16
Heh, thanks pisto.

Give it a rest yakuza, Deadcode has already decided to stop this from happening in the next patch. My argument is correct, Cybershadow did actually say why he'd deleted some of the threads.

AndrewTaylor
16 Jun 2007, 17:17
It is not a leaked alpha patch, it does not circumvent copy protection, and it doesn't include anything owned by T17 / Deadcode / Cyber, which they don't want released.
This is true. Although please don't imagine it means we can't delete all your threads and ban people for talking about it.

But since it can't be used on Wormnet, it's not considered a problem.

yakuza
16 Jun 2007, 17:18
Nah mate, your argument is not correct.

Your argument:

This is completely different. It's a third party hack to activate stuff in WA, but doesn't (I don't think) remove the need for a CD or come with any copywrited content that isn't the authors - which is why so many other threads recently have been deleted

However if this program worked online it would ***probably*** be deleted. And it's still okay according to your argument.

edit: Not trying to echo AndrewTaylor here, I was typing when he made his response.

pisto
16 Jun 2007, 17:20
i will sure make a version that will work on wormnet. it surely works, because the first time i was able to join a game with my snooper it was on wormnet. i'd like to know why it would be a problem if i'll release the program, plz explain me cybershadow. anyway, i wont release it.

MrBunsy
16 Jun 2007, 17:33
However if this program worked online it would ***probably*** be deleted. And it's still okay according to your argument.Quite possibly, but that would be a rather different situation to the current one.

robowurmz
16 Jun 2007, 17:57
Yeah, but that stuff shouldn't be activated unless you have permission.

The only reason they allow it is because it doesn't work on wormnet, the moment it does say bye.

...and say hello to the new beta, probably, because the length of time it's going to take to get a java thing to work on wormnet (typically an IRC protocol) will give us enough time to finish downloading 4.0 when it comes out.

There's no point arguing, yazuka...and anyway, DC and Cyber said they don't CARE about that stuff shouldn't... being activated. Just so long as it's not on wormnet.

You do argue about the most trivial things, dude.

pisto
16 Jun 2007, 18:00
...and say hello to the new beta, probably, because the length of time it's going to take to get a java thing to work on wormnet (typically an IRC protocol) will give us enough time to finish downloading 4.0 when it comes out.

it's not necessary to login in wormnet and write an irc client to make this java class working online. trust me and cybershadow's wiki.

CyberShadow
17 Jun 2007, 00:50
This program isn't based on leaked material and doesn't violate any copyright laws or license agreements. The program was made as a result of simple reverse-engineering of the W:A peer-to-peer protocol by snooping the traffic and writing a program to immitate W:A's network behavior. I've noticed that the source code (.java) is included in the .jar file, for the curious.

The reason test versions are hidden in the first place is because they have some engine options binded to them that, as you may know/have heard, are still buggy. The removed speed limit has severe playability issues, and "batty ropes" still have a number of bugs (such as crates spawning above worms on ropes). Enabling these options hasn't been available for the main reason that a client shouldn't be able to force these options on an unsuspecting host (or perhaps even vice-versa). Direct IP games are unlikely to happen between people who haven't previously agreed to have a game.

Also, using this program becomes pretty obvious - it appears as an extra player that doesn't say anything and doesn't team in. Since the host will pick from the lowest version of all players when all lights have lit up, this "bot' is only necessary to keep the minimum version to the one selected by the bot's user.

[UFP]Ghost
17 Jun 2007, 04:43
i was out all day and unable to argue any points and won't continue as i see i missed it all. I was just wondering what i am able to do in test version 1,2,3. assuming it works.

pisto
17 Jun 2007, 09:56
This program isn't based on leaked material and doesn't violate any copyright laws or license agreements.
i hope nobody will still argue about that.

The program was made as a result of simple reverse-engineering of the W:A
nah. as i said i dont have disassembly knoweledge, i used only wireshark and info from the wiki. i just recorded some connection between latest version (i knew the version number is 0x30, again from wiki) and older beta patch, and looked for changes in the connection packet data.

damn, i didnt want to release the src now:confused: ..... so silly..... btw the final version will include complete source code (without wormnet support, obviously)

pisto
17 Jun 2007, 10:26
this morning I've coded the part that allow joining a wormnet game. i'm sorry but i dont want this thread get closed, so i wont release it. i feel free to use it anyway, because i'm not breaking any law.
The reason test versions are hidden in the first place is because they have some engine options binded to them that, as you may know/have heard, are still buggy. The removed speed limit has severe playability issues, and "batty ropes" still have a number of bugs (such as crates spawning above worms on ropes). Enabling these options hasn't been available for the main reason that a client shouldn't be able to force these options on an unsuspecting host (or perhaps even vice-versa). Direct IP games are unlikely to happen between people who haven't previously agreed to have a game.
i dont understand the point. unless there are serious security flaw (are there in older versions?) a bug is completely harmless, it's also fun. why shouldnt host force other users to activate # version? i think it's like sending a scheme that has some weap power above the normal setting, and triggers some bugs (like zooks that dont explode).

currently i'm working on a little gui, so people will stop having trouble with the command line

franpa
17 Jun 2007, 11:13
exactly, the only bugs that cybershadow mentioned that can be deemed not suitable would be security bugs and the fact it is forced on the hoster even tho i hear that test stuff 3 allows it to be disabled by a button of sorts.

edit: i PM'd you pisto.

pisto
18 Jun 2007, 11:09
view first post. wormnet disabled. srcs included. plz dont try to compile and force the "wormnet" checkbox to be enabled, it wouldnt work anyway XD

franpa
18 Jun 2007, 11:43
theres no point in this for me then ;\ i already know what happens, what is the point if you can only play your bro?

pisto
18 Jun 2007, 11:50
theres no point in this for me then ;\ i already know what happens, what is the point if you can only play your bro?
the point is that afaik 1.5 speed patch, teststuff and battyrope (latest version, 5, not the leaked one 3, if i remember well) have never been leaked. this is the only way (public available) to activate them.

franpa
18 Jun 2007, 12:02
yes, but it is pointless to practice anything in a environment not built for sharing.

pisto
18 Jun 2007, 12:14
yes, but it is pointless to practice anything in a environment not built for sharing.

yes, but this version has gui, much more userfriendly, and team support (coming today i think)

pisto
18 Jun 2007, 16:41
0.4: now you can put a team in, for offline games. NJOY

attachment: check out teststuff3!!!

Muzer
18 Jun 2007, 17:53
Aw, can you PM me a wormnet enabled GUI version? Please?

pisto
18 Jun 2007, 18:02
Aw, can you PM me a wormnet enabled GUI version? Please?

maybe later.

so feedback? any bug in this version?

Muzer
18 Jun 2007, 18:11
I'll try now

pisto
18 Jun 2007, 18:17
stop asking me for the wormnet version, i wont answer to such PMs.

Muzer
18 Jun 2007, 18:31
I'd sent that ages before, if you're talking about me

kopaka649
18 Jun 2007, 18:39
maybe later.

so feedback? any bug in this version?

The fake player won't finish "downloading" the map, so lighting up doesn't work. This is with an offline game.

Edit: Never mind, gobble fixes it. Great work!

pisto
18 Jun 2007, 18:45
I'd sent that ages before, if you're talking about me

you're not the only one.

Muzer
18 Jun 2007, 19:24
So wait, how do you do offline games? I can insert a team for the phantom player with team, but then the phantom obviously has to disconnect and therefore the game ends. How do you do this?


EDIT: Nvm, figured it out

Now, with mine the program keeps randomly quitting. How can I stop this?

pisto
18 Jun 2007, 19:44
Now, with mine the program keeps randomly quitting. How can I stop this?
if you mean that the window closes randomly, i fear i cant fiz that bug: i'm not sure, but i think it happened also here. i guess it's a conflict between w:a and OVG, when w:a forces it to minimize.
btw, next version will have again command line, but via w:a messages, and automatic login, so you dont have to minimize.

about the wormnet support: since CS said this program wont work with next update, i'll release when it comes out, because people who will still use 3.6.26.5 are supposed to want to use OVG.

Muzer
18 Jun 2007, 19:45
OK, I'm starting a list of versions. It will take some time. I will update this post with all versions and stuff.
I'm putting them exactly as displayed by WA
I'm not gonna bother going into the game: This is literally making both parties light and checking the version according to WA
I've boldened the matters of interest
My notes I put in (brackets)
All other types of brackets are produced by WA

Currently done:
00: Error in java console when attempting to light
01: 3.5 ßeta 3pre3
02: 3.5 ßeta 3pre4
03: 3.5 ßeta 3pre8
04: 3.5 ßeta 3pre9
05: 3.5 ßeta 3pre10
06: 3.5 ßeta 3pre11
07: 3.5 ßeta 3pre12
08: 3.5 ßeta 3pre13
09: 3.5 ßeta 3pre14
0A: 3.5 ßeta 3pre15
0B: 3.5 ßeta 3pre15[BATTYROPE1] (Yay, something interesting!)
0C: 3.5 ßeta 3pre15[BATTYROPE2]
0D: 3.5 ßeta 3pre16
0E: 3.5 ßeta 3pre17
0F: 3.5 ßeta 3pre17[BATTYROPE3]
10: 3.6.18
11: 3.6.19.1-7
12: 3.6.19.10
13: 3.6.19.11
14: 3.6.19.12
15: 3.6.19.13
16: 3.6.19.14
17: 3.6.19.15
18: 3.6.19.16
19: 3.6.19.16[1.5x speed]
1A: 3.6.19.17
1B: 3.6.19.17[1.5x speed]
1C: 3.6.19.18-19
1D: 3.6.20.1
1E: 3.6.20.2-3
1F: 3.6.21.0
20: 3.6.21.1-3
21: 3.6.22.0
22: 3.6.22.1
23: 3.6.23.0
24: 3.6.23.0[BATTYROPE5] (Hey, what happened to BR4?)
25: 3.6.23.0-1
26: 3.6.23.2-3.6.24.1
27: 3.6.24.1[teststuff1] (So that's where TS1 is)
28: 3.6.24.1[teststuff2]
29: 3.6.24.2
2A: 3.6.25.1 (getting closer!)
2B: 3.6.26.1
2C: 3.6.26.4 (very close no... wait a minute. What happened to .2 and .3?)
2D: 3.6.26.4c
2E: 3.6.26.4c[teststuff3] (So what's 2F gonna be...?)
2F: 3.6.26.4c (dejavu here... will investigate tomorrow)
30: 3.6.26.5 (Horrah! We're there!)




Will post the results of later versions later.

pisto
18 Jun 2007, 19:49
OK, I'm starting a list of versions. It will take some time. I will update this post with all versions and stuff.
I'm putting them exactly as displayed by WA

Currently done:
00: Error in java console when attempting to light
01: 3.5ßeta 3pre3

ok, thx, but..... how much time does it take to check 48 versions (latest, 3.6.26.5 is 0x30)?? XD

OK, I'm starting a list of versions. It will take some time. I will update this post with all versions and stuff.
I'm putting them exactly as displayed by WA
I'm not gonna bother going into the game: This is literally making both parties light and checking the version according to WA

Currently done:
00: Error in java console when attempting to light
01: 3.5 ßeta 3pre3
02: 3.5 ßeta 3pre4
03: 3.5 ßeta 3pre8
04: 3.5 ßeta 3pre9
version 00 is "Unkonwn", so IDA says

Muzer
18 Jun 2007, 19:57
I have a lot of time on my hands

OK, We can all see the pattern ATM :p

EDIT: Finally, something interesting

pisto
18 Jun 2007, 20:37
sum1 can write what does those interesting version do? we can get an idea just playing, but we may miss something

Muzer
18 Jun 2007, 20:40
I've finished the list! See post #75!


EDIT: What, you mean all the BR's and the TS ones, as well as the mystery repeat of 3.6.25.4c? I'll do those tomorrow.

Anyway, I don't remember us ever having x.x.x.0 versions. Can someone confirm or deny this?

pisto
18 Jun 2007, 20:45
i've had a look at the assembly, there's a list of version, there's not such a repetiotion there. now i test
you have a pm muzer

hum... seems there's really this repetition....

Muzer
18 Jun 2007, 21:06
Very weird. Yeah, I'll test both versions tomorrow.

Also, I'll do some extensive testing, and see the results of 31 --> FF, strange things could happen...

pisto
18 Jun 2007, 21:17
Very weird. Yeah, I'll test both versions tomorrow.

Also, I'll do some extensive testing, and see the results of 31 --> FF, strange things could happen...

nah, once i joined an alpha tester's host (whose version is of course >0x30), it just showed "game will emulate 3.6.26.5, latest version" etc...

Muzer
18 Jun 2007, 21:18
Pisto, you can put the details in your first post if you haven't done so already, as long as you credit me.

EDIT: Oh wait, you have, nvm

I think you should edit your 1st post, since BR4 isn't avaliable.

How would you get it to emulate 1.0/prebeta/whatever? Would it be to make the version data null (value not given)?

Also, minor gramatical error, in the console output it should read "lit" instead of "lighted", because IIRC (correct me if I'm wrong, I have a strange feeling I am) lighted isn't at all a word.

pisto
18 Jun 2007, 21:30
How would you get it to emulate 1.0/prebeta/whatever? Would it be to make the version data null (value not given)?

Also, minor gramatical error, in the console output it should read "lit" instead of "lighted", because IIRC (correct me if I'm wrong, I have a strange feeling I am) lighted isn't at all a word.
the code of wormnet has been recoded from 0 whit the 3.0 patch. in the readme of the patch you can read "all players must install this patch to join wormnet" or something like that.

hum.... didnt my english teacher say something about the verb light, that it's irregular but people say lighted anyway? bah....

edit: from wiktionary:"Verb
to light (third-person singular simple present lights, present participle lighting, simple past lit or lighted, past participle lit or lighted)". in ovg i mean "light" (imperative) and "lighted" past participle

Muzer
18 Jun 2007, 21:46
Ah, thanks ;) I had a funny feeling lighted was OK, it just doesn't sound right. You've done better than me, considering I am English... wait, shouldn't that be considering that I am English... Meh :p

But yeah, this is a really nice program, a must have for enthusiastic batty-ropers.

If only we could find a way to get the TAS versions... Calling TonY and Squiffel, do you have those? (tony and squiff leaked Battyropes and WA alpha respectively.) (j/k of course)


Oh and guys, pisto has very nicely sent me the WN version for all the hard work I have done and am going to do. (take that yakuza!) I will not share it under the instruction of pisto, but I will be on WN hopefully tomorrow 17:00 GMT. If anyone wants a game with BR/TS/WHATEVER be in #ag at that time. I will only be letting people from the forum in, so if you use a different alias tell me on here first.

pisto
18 Jun 2007, 21:57
If only we could find a way to get the TAS versions... Calling TonY and Squiffel, do you have those?

hey, ovg CAN activate them!!! watch my replay i've post before

edit: assuming you meant TS (teststuff)...

yakuza
18 Jun 2007, 22:10
Oh and guys, pisto has very nicely sent me the WN version for all the hard work I have done and am going to do. (take that yakuza!)

A noob with a patch, nothing new these days in ag anyway.

Muzer
18 Jun 2007, 22:12
hey, ovg CAN activate them!!! watch my replay i've post before

edit: assuming you meant TS (teststuff)...

I meant tool assisted speedruns ie the tools that DC uses to make those super fast missions


And forgot to mention, if that time's not OK for anyone post here

I'll allow five minutes for late entries

Oh, and is it vital that OVG is player 2?



I may also be doing some hosting tests at the last minute, please bear with me.

Metal Alex
18 Jun 2007, 22:13
A noob with a patch, nothing new these days in ag anyway.

I smell jealousy

pisto
18 Jun 2007, 22:14
A noob with a patch, nothing new these days in ag anyway.

i'm not sure you like this, you only make me rofl!

yakuza
18 Jun 2007, 22:14
I smell jealousy

That'd be assuming too much. He called me for some reason so I felt like replying. Also Tool Assistance, as far as I know is not something you can activate.

Muzer
18 Jun 2007, 22:24
Your PM to pisto made us both rofl, btw yakuza!

I smell jealousy

So alex, you gonna be there?

yakuza
18 Jun 2007, 22:26
Your PM to pisto made us both rofl, btw yakuza!

The one were I warned him about beggars?

Answering your one word reply: Don't see what's so funny about it myself, let's just all pray the new beta is released before this thing is leaked to 99% of wormnet. Note this has a much higher chances of leaking than the alpha judging by the people in possession, and the Alpha is already causing problems, even in leagues (girder bug amongst other things). Definitely not a good thing in my book.

Muzer
18 Jun 2007, 22:32
Yep .

M3ntal
18 Jun 2007, 23:40
I meant tool assisted speedruns ie the tools that DC uses to make those super fast missionsThe public betas don't have any of the tool assisted code compiled into them, hence it is impossible to activate.

pisto
19 Jun 2007, 03:09
The public betas don't have any of the tool assisted code compiled into them, hence it is impossible to activate.

can you explain what differences are there between battyropes version/teststuff version?



damn, i cant sleep tonight......

franpa
19 Jun 2007, 05:14
The one were I warned him about beggars?

Answering your one word reply: Don't see what's so funny about it myself, let's just all pray the new beta is released before this thing is leaked to 99% of wormnet. Note this has a much higher chances of leaking than the alpha judging by the people in possession, and the Alpha is already causing problems, even in leagues (girder bug amongst other things). Definitely not a good thing in my book.

well there fault for using very buggy versions of the program in leagues.

Etho
19 Jun 2007, 06:31
You are at fault if you use a program in a way that causes problems. You are at greater fault if you distribute a program to several people, who then proceed to use it to cause problems. You are at greatest fault if you create a program and carelessly distribute it even though it has potential to cause problems. There is plenty of fault to go around in these situations.

pisto has put himself into a position of being blamed. He has lost control of his program and it will likely spread quickly. The primary reason you should not have distributed this program is because it has the potential to disrupt a lot of games.

The thing that really bothers me is you were told not to release it, you were told it had the potential to cause problems; and yet, you released it anyways. Not only did you disrespect Deadcode & CyberShadow by doing this, but you also disrespected the entire worming community.

Muzer
19 Jun 2007, 06:44
Um, why is it likely to be leaked? Despite what yakuza says, I don't leak things I was told not to. I haven't even downloaded it yet from the e-mail!


Yakuza and I hate each other, so you can see where this is coming from.



EDIT: And who said I'm gonna use it to cause problems? I'm just gonna set up a passworded game or two every now and then with people from the forum, with batty ropes or whatever. Why is that causing a problem?

franpa
19 Jun 2007, 07:01
valdikSS, can you enable emails? i wish to email you but can't because you have that feature disabled.

yakuza
19 Jun 2007, 11:45
Um, why is it likely to be leaked? Despite what yakuza says, I don't leak things I was told not to. I haven't even downloaded it yet from the e-mail!


Yakuza and I hate each other, so you can see where this is coming from.



EDIT: And who said I'm gonna use it to cause problems? I'm just gonna set up a passworded game or two every now and then with people from the forum, with batty ropes or whatever. Why is that causing a problem?

I do not hate you, that's giving yourself too much importance. You might not leak it, but please allow me to think otherwise, these things get leaked. You begged for the program and now you're hosting daily show offs (call it like you want), so it's bound to get leaked, although, I hope you prove me wrong. But it doesn't solely depend on you Muzer.

Also, I don't doubt Pisto's skill with Java but I do doubt his judgment, I did warn him about beggars and he did tell me not to worry, next thing I know is he "rofl'ed" at my PM and distributed the program (wasn't it obvious you were only helping him to take advantage?). Anyway, enough of the rant.

With worm's history on leaks, franpa on his way to beg valdkiss to give him "proggiez" this thing is bound to cause problems like Etho said.

bonz
19 Jun 2007, 11:51
This thread bores me. *Yawn*

pisto
19 Jun 2007, 11:57
You are at fault if you use a program in a way that causes problems. You are at greater fault if you distribute a program to several people, who then proceed to use it to cause problems. You are at greatest fault if you create a program and carelessly distribute it even though it has potential to cause problems. There is plenty of fault to go around in these situations.

rhetoric doesnt make your argument better. how does this program cause problems? the snooper can be just not used or kicked (yes, it can join other's host), like a normal client; you may say "well, sum1 can modify it to join continuously the host", but this would work even for a normal client, so it's not ovg's fault. I suggest a new feture in the next beta, to an user to join your host.

pisto has put himself into a position of being blamed. He has lost control of his program and it will likely spread quickly. The primary reason you should not have distributed this program is because it has the potential to disrupt a lot of games.

i havent lost control of my program. Muzer helped me, and will help me again testing some version to have some details about what can they do. it's a co-developer now. shouldnt he have access to the developer version?
and then, why you say this program can disrupt lot of games? as said before, it can be kicked. i know that teststuff3 is perfectly unplayable, but it's fun. when you wanna have a decent game, you just choose another host. this is not a mail bomber, a dos attack or wathever harmful. people will continue to enjoy latest version due to the "latest feature and bugfixes".

The thing that really bothers me is you were told not to release it, you were told it had the potential to cause problems; and yet, you released it anyways. Not only did you disrespect Deadcode & CyberShadow by doing this, but you also disrespected the entire worming community.
can you call it a "release" if i've just sent a copy to 1 person? when i sent the wormnet version to muzer, in the pm i said him to not make it public, cos i REPESCT cs&dc work, and even if i dont agree with their opinion about ovg, i dont make it public.
the entire community isnt here to blame me like you, and if it was here it should be less conservative.

and, last thing: since this program is 100% legal, i may do whatever i want. remember this.

I do not hate you, that's giving yourself too much importance. You might not leak it, but please allow me to think otherwise, these things get leaked. You begged for the program and now you're hosting daily show offs (call it like you want), so it's bound to get leaked, although, I hope you prove me wrong. But it doesn't solely depend on you Muzer.

Also, I don't doubt Pisto's skill with Java but I do doubt his judgment, I did warn him about beggars and he did tell me not to worry, next thing I know is he "rofl'ed" at my PM and distributed the program (wasn't it obvious you were only helping him to take advantage?). Anyway, enough of the rant.

With worm's history on leaks, franpa on his way to beg valdkiss to give him "proggiez" this thing is bound to cause problems like Etho said.
i trust in my judgment. many ppl has asked me to give them the hack, but i gave it only to the one who can help me in some tests. yesterday Mr.Bad contacted me, pretending he wanted the srcs to give them to valkidss, who can write an executable. i dont release the srcs for wormnet so easily, so dont worry.

franpa
19 Jun 2007, 13:42
With worm's history on leaks, franpa on his way to beg valdkiss to give him "proggiez" this thing is bound to cause problems like Etho said.

i DON'T beg ValdikSS, i merely ask and receive because he is a cool guy :) i DO however beg people to share a copy of test stuff 3 yet no one does :P who cares? me and only me ! so stop shouting at me about it, go whine to your mom and ONLY your mom about me and my begging.

no one else here has openly and rather constantly complained (except maybe cybershadow/deadcode) about me and my er leaking and begging except for you.

you swore at me for getting that thread you want to marry locked, i doubt it was JUST me that got it locked, i rather that thread locked because a) it was only spam (well 85% of it was) and b) the developers focus more on developing.

if the developers dont want something like this being released (the wormnet version) they can simply remove it from the next patch they release, surely cant be that hard to remove...

thomasp
19 Jun 2007, 16:27
People, the edit button is there for a reason - it's not just to look pretty. Please use it and don't double post.

MadEwokHerd
19 Jun 2007, 17:10
Denial of Service attacks are not an important risk, simply because someone who wants to cause damage on wormnet can already do it in enough ways that are probably much easier than using this program.

Removing engine versions from the game would mean breaking replay/netplay compatibility. I assume that's why they were left in to begin with. :/

Muzer
19 Jun 2007, 17:14
you swore at me for getting that thread you want to marry locked, i doubt it was JUST me that got it locked, i rather that thread locked because a) it was only spam (well 85% of it was) and b) the developers focus more on developing.

What the hell has that got to do with things.
No-one has shown up, so I assume people aren't interested in it or I haven't given enough notice or it's a bad time.

Etho
19 Jun 2007, 17:29
i'd like to know why it would be a problem if i'll release the program, plz explain me cybershadow. anyway, i wont release it.
The reason test versions are hidden in the first place is because they have some engine options binded to them that, as you may know/have heard, are still buggy. The removed speed limit has severe playability issues, and "batty ropes" still have a number of bugs (such as crates spawning above worms on ropes). Enabling these options hasn't been available for the main reason that a client shouldn't be able to force these options on an unsuspecting host (or perhaps even vice-versa).
Aw, can you PM me a wormnet enabled GUI version? Please?
maybe later. (15 minutes later -->) stop asking me for the wormnet version, i wont answer to such PMs.
Oh and guys, pisto has very nicely sent me the WN version for all the hard work I have done and am going to do. (take that yakuza!)

The impression I have is that you don't really know what you are doing and you are not really concerned about the problems you may cause. Yes, you have lost total control of your program because if Muzer decides he wants to share it with a few of his friends, there will be nothing you can do to stop him. I never said a leak would occur. I said one would likely occur, so it seems, by the way things were going in this thread. I really don't mind if you prove me wrong about this.

The problem of concern is that your program has the potential to ruin games. Anybody with it can join a game and force the game to emulate a test version that makes it difficult or impossible to play the scheme originally intended. Very few hosts actually look at that green line of text that appears before the game starts because it usually always says the same thing.

skunkofant
19 Jun 2007, 19:18
I cant seem to get it to light, even if i follow all the steps

Metal Alex
19 Jun 2007, 19:41
So alex, you gonna be there?

what? where? ACK... didn't read THAT post D:

oh well, missed... Also exams and stuff :p

Muzer
19 Jun 2007, 19:55
I'll be there tomorrow


Oh, yeah, bug report: Multiple games in a row do not work, you must rehost. Is there any way to force yourself into an already-hosted game? If so the program could use that.

Also, that randomly quitting bug is getting on my nerves. It's also very annoying that the thing must be player 2, does this restriction still apply? If so, I think it should use WA's reply to light the corresponding player.

Another one: the random crashes are caused by the following:
Lighting when you're already lit
Joining when you've already joined
There's still some times when it happens randomly.



Another: In the list of versions, instead of "ßeta", it is written "ßeta"
Instead of Unknow it should be Unknown
And when clicking join when you aren't in a game, the resulting error is not in English.

I haven't had time to check out the other stuff because I haven't been at home that much.


@Skunkofant:



Steps for an "offline" game:
1) Go into WA, create a Direct TCP/IP game
2) Put in two or more human teams and change the colours so they're not allied
3) go into the program, type the version in the box/select it from the list if he's got that version up yet (I haven't checked) (see the first post for a list). It doesn't matter if you type a capital or lower-case letter
4) Click "join"
5) Click "team"
6) Click "light"
7) Start the game!
8) When it loads, minimise and disconnect the java applet (click disconnect)

If anything goes wrong (won't download map, won't light etc etc) click the gobble button a few dozen times.
If the program randomly quits and the OVG player disconnects, just start it up again and follow the instructions from 3)










Oh, and what does the auto start button do when it works?





But yeah, since I was out when I didn't realise I would be, I haven't had time to do the thorough testing.

skunkofant
19 Jun 2007, 22:59
Much Thanks for that muzer, i was in a hurry so i couldnt really fill out what my problem was, but you solved it anyway thanks!

pisto
19 Jun 2007, 23:06
Yes, you have lost total control of your program because if Muzer decides he wants to share it with a few of his friends, there will be nothing you can do to stop him.
so if squiffel decides he wants to share the alpha for bigger maps with a few of his friends, there will be nothing CS can do to stop him. Uh, ops, wait, he's already done that! but CS still gives alpha to alpha testers.

The problem of concern is that your program has the potential to ruin games. Anybody with it can join a game and force the game to emulate a test version that makes it difficult or impossible to play the scheme originally intended. Very few hosts actually look at that green line of text that appears before the game starts because it usually always says the same thing.
1 public version doesnt have the ability to join other's hosts. (neither private one at the moment)
2 hosters may learn to kick players, and look to the green lines.




Oh, yeah, bug report: blablablabla....

all these bugs will be fixed in next release, coming tomorrow i think.
Multiple games in a row do not work, you must rehost. Is there any way to force yourself into an already-hosted game? If so the program could use that.
not this one, since wa closes the socket for incoming joins after first game start.

Oh, and what does the auto start button do when it works?

i said when i sent you the wormnet version it was a part of a work in progress. in fact next version wont have all the buttons, but will automatically join your host, put a team if you desire, and light (or rejoin/put a team) when you send an aprropriate private message to the snoop, inside wa. i hope this will fix probs with random quitting, though i think it's a problem of wa when it changes the screen mode (will autominimize of ovg fix that?). thx for bug report

[UFP]Ghost
20 Jun 2007, 04:42
not this one, since wa closes the socket for incoming joins after first game start.

Could you make it that the game load fully and start and then surrender the team on it's first turn? That way you could play with it again.

skunkofant
20 Jun 2007, 07:41
When do i change settings, like scheme and maps? cause i can get it to light if i follow your steps muzer and dont change anything, but if i follow your steps and changes thing OVG will say that it has lighted but its not in the game, and Olderversionguy cant seem to load the map?

pisto
20 Jun 2007, 09:05
@[UFP]Ghost: yes, i thought about something like that, but i fear it could be a little difficult to implement. after passworded game i will work on that.

@skunkofant
you can change everytime the setting/maps/teams... with 0.4 version you only have to get the snooper to join before all the other player. then it should work (i tested) like a normal client. remember to use gobble command.

@muzer
here ovg quits if i open it before wa. sometime even wa main screen color become strange. tell me if appears a file in the same directory of the ovg jar like this: hs_err_pid2844.log

Muzer
20 Jun 2007, 17:30
Yeah, I've got a tonne of those. I'll attach them all, when I get my Windows partition working.

Sorry I wasn't on guys. My windows partition's internet connection has gone all ****ed up... methinks a reinstall is needed. I'm using Linux now, Muxh better,


Skunkofant: Change it any time before you click "light" in OVG. If the map doesn't download, minimizing and clicking "gobble" a few dozen times usually works. That will also fix most problems. For some reason, it doesn't work if I only press it once.

pisto
21 Jun 2007, 14:14
debugging phase took longer time than what i expected.
here is new version:
new features: passworded game support, automatization, remote control.
bugfix: it shouldnt longer randomly crash when you open wa, cos it autominimize when you click on autojoin button.
known limitations: still ovg have to join before other players... but now it's simplier because autojoin takes care of all, also connecting as soon as you host.

prerequisites: java runtime enviroment 6 (http://java.sun.com/javase/downloads/index.jsp)
usage: download. double click on it.
select the version you may want to use, the password, and if ovg will put a team when it joins (put team checkbox). click on start autojoin: it will minimize.

open wa, host, ovg should join. now do all the stuff about schemes and maps.
remote commands: to control ovg, send a private message to it.
available commands:
"rejoin [version byte in hexdecimal format, or version name]". Available version names: "ts#" (teststuff number #), "br#" (battyropes number #), "1.5" (1.5 speed version 2).
"team": put a team (if not already done)
"light": lights ovg.

finally, start game. ovg will immediatly disconnect.


NJOY

P.S.
version numbering is quite arbitrary XD


EDIT:
i noticed the wormnet checkbox is enabled.... after 2 minutes of panic I found it's only a bug... dont worry, this thread is still alive XD

http://www.mediafire.com/?41noldxdghj

Das BrÜce
25 Jun 2007, 13:12
I get this message in the Console:

java.lang.Exception: bad settings, host didnt accept your request: 39
at ovg.OlderVersionGuy$WAListener.joinHost(OlderVersi onGuy.java:266)
at ovg.OlderVersionGuy$WAListener.run(OlderVersionGuy .java:128)
at java.lang.Thread.run(Unknown Source)
bad settings, host didnt accept your request: 39

What do now?

And how does it work offline?

Muzer
25 Jun 2007, 17:06
Steps for an "offline" game:
1) Go into WA, create a Direct TCP/IP game
2) Put in two or more human teams and change the colours so they're not allied
3) go into the program, type the version in the box/select it from the list if he's got that version up yet (I haven't checked) (see the first post for a list). It doesn't matter if you type a capital or lower-case letter
4) Click "join"
5) Click "team"
6) Click "light"
7) Start the game!
8) When it loads, minimise and disconnect the java applet (click disconnect)

If anything goes wrong (won't download map, won't light etc etc) click the gobble button a few dozen times.
If the program randomly quits and the OVG player disconnects, just start it up again and follow the instructions from 3)





Learn to read.

Das BrÜce
25 Jun 2007, 17:17
Learn to read.

Sry my english is not good :D

Thx for the help!

Muzer
25 Jun 2007, 17:43
Oh, OK.

franpa
26 Jun 2007, 00:45
most likely only looked at the first page and didnt know that the 4th page had instructions on it.

kikumbob
27 Jun 2007, 15:58
When I click autojoin I get a "connect timeout error" in the app window. Have i forgotten anything?:confused:

pisto
28 Jun 2007, 09:31
When I click autojoin I get a "connect timeout error" in the app window. Have i forgotten anything?:confused:

check your firewall

pisto
10 Jul 2007, 23:22
just for curious... the wormnet code just gets the gameid of your game from the wormnet server and inserts it at 0x17 of the first pass of the connection process, that is data from client to hoster.