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poninja
28 May 2007, 04:20
worms game on Wii is a good idea , im imaginating the concrete donkey

robowurmz
28 May 2007, 07:37
Conserse?

Concrete Donkey.

Anyway, worms on Wii would be fun, but it's already being discussed elsewhere. Use the search function.

Bawb
29 May 2007, 01:49
Or, even better, you could look down a few pixels in the forum for the thread named "wii virtual console".

Muzer
29 May 2007, 09:53
Who says he's talking about Virtual Console? Get your facts straight before you post.

Bawb
29 May 2007, 13:22
Well in the thread they discuss Worms as a VC game and as a whole new Wii game.

Plasma
29 May 2007, 13:31
Well in the thread they discuss Worms as a VC game and as a whole new Wii game.
...and now we have a proper topic for that!

goodBEan
6 Jul 2007, 06:22
I wonder how a new worms game could take advantage of the controller. For concepts and for the boards we have to think up 2 games a worms 2d and a 3d game. To be honest I have never played any 3d worms game (I am still new to worms).

pieman280
8 Aug 2007, 00:24
I wonder how a new worms game could take advantage of the controller. For concepts and for the boards we have to think up 2 games a worms 2d and a 3d game. To be honest I have never played any 3d worms game (I am still new to worms).

You havn't lived till you try worms 4 mayhem, Try it it's the best worms game ever... in my opinion

Plasma
8 Aug 2007, 00:47
*sigh*
Do not post in threads that are over a month old!

Also, that guy is well gone by now.

goodBEan
9 Aug 2007, 21:41
at the very least they can put the n64 version of worms on the virtual console.

AndrewTaylor
9 Aug 2007, 23:32
at the very least they can put the n64 version of worms on the virtual console.

Was the N64 version not... well, a bit rubbish?

goodBEan
13 Aug 2007, 07:08
Was the N64 version not... well, a bit rubbish?

I only know of its existence and rarity. I almost won it on ebay but I got out bid. So I don't know how good it is.

Squirminator2k
14 Aug 2007, 19:56
I only know of its existence and rarity. I almost won it on ebay but I got out bid. So I don't know how good it is.

The N64 version is the worst home console version of WA, just as the SNES version (and the Mega Drive version, as they were identical) was the worst home console version of the original Worms, and the GameCube version was the worst home console version of Worms 3D. Nintendo seem to constantly draw the short straw when it comes to quality Worming. So the VC is right out.

I wouldn't mind a Wii update of Worms 4: Mayhem or Worms Armageddon, or even just a straight port of Worms XBLA. Ideally we'd be looking at a brand-spanking new 2D Worms title. I don't see the Wii as a viable platform for the future of the 3D branch of the series.

Starlover1
18 Aug 2007, 17:44
You havn't lived till you try worms 4 mayhem, Try it it's the best worms game ever... in my opinion


Worms 3D was the best in my book.

Plasma
18 Aug 2007, 18:04
I wouldn't mind a Wii update of Worms 4: Mayhem
Heheheh!

or Worms Armageddon,
AHAHAHAHAH!

or even just a straight port of Worms XBLA.
Oh stop, stop! You're killing me!


You weren't seriously thinking there'd be any way of any of those games actually coming out on the Wii, did you?
The only one there that has a small chance is W:A, and that's only the N64 version! But as you said, that version was rubbish!

Squirminator2k
18 Aug 2007, 21:02
Worms 3D was the best in my book.

Well there we are, then. That's you in a nutshell.

You weren't seriously thinking there'd be any way of any of those games actually coming out on the Wii, did you?

The only one there that has a small chance is W:A, and that's only the N64 version! But as you said, that version was rubbish!

What, exactly, is stopping Team17 from releasing any of the aforementioned games on the Wii? There's a market for them. I think, Plasma, that you're just being a twunt.

Plasma
18 Aug 2007, 21:21
What, exactly, is stopping Team17 from releasing any of the aforementioned games on the Wii? There's a market for them. I think, Plasma, that you're just being a twunt.
Firstly, there's the fact that they'd have to re-code everything so that it could run on the Wii. Then there's the fact that Team17 don't publish games anymore. Along with that, there isn't really a market for them, as they're neither up to next-gen standards, nor would they make good use of the Wiimote, especially for W:A.

Squirminator2k
18 Aug 2007, 21:27
Firstly, there's the fact that they'd have to re-code everything so that it could run on the Wii.
Just like they had to recode everything to make Worms Open Warfare run on the Xbox 360? Or like Feral had to recode everything to make Worms 3D run on the Mac? Use your head, man!

Then there's the fact that Team17 don't publish games anymore.
If we're talking about W4M, Codies still presumably have the publishing rights to it, so ultimately whetehr or not a Wii update is produced is up to them. But I can see Team17 self-publishing a 2D Worms game for online distribution. Nintendo are launching that new WiiWare service after all...

Along with that, there isn't really a market for them, as they're neither up to next-gen standards, nor would they make good use of the Wiimote, especially for W:A.

AHAHAHAHAH! Oh stop, stop! You're killing me!

The Wii Remote can be used in much the same manner as the mouse on the PC, which is much easier than, say, using an analog stick.

In closing, you're an idiot. Grow a brain.

FutureWorm
19 Aug 2007, 13:53
plasma you should join team17 because you have better programming skills than the whole lot of them

Plasma
19 Aug 2007, 14:20
Just like they had to recode everything to make Worms Open Warfare run on the Xbox 360?
I don't have any examples saying that that was easy!

Nintendo are launching that new WiiWare service after all...
Hmm... I don't know how all that is going to work though.

The Wii Remote can be used in much the same manner as the mouse on the PC, which is much easier than, say, using an analog stick.
I meant something more than just pointing!

AndrewTaylor
19 Aug 2007, 14:26
I meant something more than just pointing!

D-pad to move and aim, pointer where W:A used the mouse, A to jump, B to fire, + to bring up the weapons panel and - to bring up the pause menu -- if they scrolled on the same side of the screen as they did in W:A then that would be very intuitive. 1 and 2 could control weapons parameters like bounce and fuse time, if those were included. I think that's everything you need, isn't it?

Okay, so it doesn't use the motion sensors at all, but why should it? The aim is to make a good game with simple controls, not to show off the Wiimote.

Plasma
19 Aug 2007, 14:37
Okay, so it doesn't use the motion sensors at all, but why should it? The aim is to make a good game with simple controls, not to show off the Wiimote.
Well, my point was that most people who bought a Wii got it because of the motion sensor, and a game that doesn't use that won't be as appealing to them.

yakuza
19 Aug 2007, 15:08
The aiming and shooting with the wii would seem like a cool idea, but so does street fighter and there's no street fighter for the wii.

thomasp
19 Aug 2007, 15:18
Or like Feral had to recode everything to make Worms 3D run on the Mac?


Technically Zonic had to recode everything to make W3D (and Worms Blast for that matter) run on a Mac - Feral were just the publishers.


On the subject of Worms Blast - that might actually work quite well on a Wii, if the weapons were tweaked.

AndrewTaylor
19 Aug 2007, 15:56
Well, my point was that most people who bought a Wii got it because of the motion sensor, and a game that doesn't use that won't be as appealing to them.

Really? I think they bought it for playing games on.

Squirminator2k
19 Aug 2007, 18:22
I don't have any examples saying that that was easy!
Perhaps not easy, but doable. And they did it. Nothing, not a single thin g, is stopping them from doing it again.

Hmm... I don't know how all that is going to work though.
Well, in much the same way you download the Internet and Everybody Votes channels, or the Metroid Prime 3 Preview. Presumably in a similar fashion to how you download the Virtual Consoles games. Perhaps, just perhaps, the same way they've made every other sodding thing available to download. Perhaps they are consistent.

I meant something more than just pointing!

And, because I like to give idiots a fighting chance...

Well, my point was that most people who bought a Wii got it because of the motion sensor, and a game that doesn't use that won't be as appealing to them.

Super Smash Bros. Brawl isn't going to use the motion sensor. You can actually play the game using the Classic Controller or the GameCube controller if you like. There is a huge amount of publicity going on for this game, lots of people are really looking forward to it. This is evidence enough that a popular franchise doesn't need poorly thought out, tacked on motion sensor modes for people to want it.

Plasma
19 Aug 2007, 19:06
Perhaps not easy, but doable. And they did it. Nothing, not a single thin g, is stopping them from doing it again.
Doable, yes. But in terms of money gained per time and recources used, not so much.

Super Smash Bros. Brawl isn't going to use the motion sensor. You can actually play the game using the Classic Controller or the GameCube controller if you like. There is a huge amount of publicity going on for this game, lots of people are really looking forward to it. This is evidence enough that a popular franchise doesn't need poorly thought out, tacked on motion sensor modes for people to want it.
For such a popular game, yes. But for a non-exclusive game with less-than-modern graphics, not so much.

Squirminator2k
19 Aug 2007, 19:17
Doable, yes. But in terms of money gained per time and recources used, not so much.
You could use the same argument against Team17 having ported WOW to XBLA, but they did it anyway and it was in the top ten most played Xbox Live titles for quite a while after it was released. They broke even on the first day of sale. I don't doubt that the same would be true of a Wii potential Wii version.

For such a popular game, yes. But for a non-exclusive game with less-than-modern graphics, not so much.

Right, because graphics are the only reason anyone does anything with their consoles.

quakerworm
20 Aug 2007, 10:27
plasma, no, it should be relatively simple to port these games. w:a code might be messy, but it is likely to have few hardware dependent parts. w:xbla was ported once already, and w4 was multi-platform from start. this means that all the platform dependent parts of these games will be bunched together, unless t17 were just inventing extra work for themselves to do.

s2k, this doesn't make it easy to get these games out there, though. i don't know what kind of costs are involved in publishing games on-line, but there got to be some. otherwise, console on-line marketplaces would be as full of cheap and crappy games as newgrounds. so even if they can port these games for free, they still need a lot of sales to justify it.

Squirminator2k
20 Aug 2007, 18:10
s2k, this doesn't make it easy to get these games out there, though. i don't know what kind of costs are involved in publishing games on-line, but there got to be some. otherwise, console on-line marketplaces would be as full of cheap and crappy games as newgrounds. so even if they can port these games for free, they still need a lot of sales to justify it.

Can people actually read my posts before they type their replies? I've never said, at any point in any thread anywhere ever, in this Universe or any others, that porting any game to any system would be easy. It's not. It never is. Even if you start developing the game from the ground up with the intention of making it easy to port to other systems there will be other factors which need to be considered.

But just because it's not necessarily easy doesn't mean it can't be done. Worms Open Warfare was ported and significantly upscaled for the 360. Worms 3D was ported and, again, given a HUD and GUI facelift for the Mac. Worms Blast was ported to the Mac and the GameCube. None of these games were initially developed with porting to these systems in mind (although I'm not entirely sure about WOW). But it happened. It probably wasn't easy, but it was achievable.

And of course it would cost money. But if we're talking about a Wii version of Worms Open Warfare/Worms XBLA then Team17 will effectively be printing money, as has already been proven with the XBLA version where they recouped their expenses in the first day of sale. If we're tlaking about a Wii update of Worms 4: Mayhem (which, in my opinion, is the only way that 3D Worms will ever appear on the Wii due to its technical limitations) then ultimately that's dependent on Codemasters, or another publisher, stepping in and asking them to do it. I personally think W4M would work really well on the Wii, which is why I keep bringing it up.

So no, it's not easy. And yes, it would probably be expensive. But if you used these as excuses not to make a game then, well, no one would be making any games at all. So your entire argument is redundant.

quakerworm
27 Aug 2007, 03:20
s2k, before accusing someone of not reading your posts, try reading what you are quoting. first of all, i don't see where i imply that you think it's easy to port these games. in fact, all that paragraph talks about is how it doesn't really matter. we need to be considering publishing costs, not development costs.

from t17's perspective, the re-release of something like w4 might very well be comparable to printing money. how about whoever will be publishing it on wii? will their expenses be covered? you say that t17's expenses were covered on the first day of release of worms for 360. what about microsoft's?

i have no idea how much it costs for whichever company to put a game on their virtual marketplace. all i know is that i don't see any really cheap low-quality stuff there. that tells me that there are costs. not necessarily directly financial. maybe they are trying to keep just the games that would be in highest demand to maintain some sort of 'only good games' image for the place. maybe it's something else. either way, w4 wasn't exactly the most popular game world-wide. it came nowhere near the glory of w:a, which is what ultimately got worms onto 360.

Squirminator2k
27 Aug 2007, 03:39
s2k, before accusing someone of not reading your posts, try reading what you are quoting. first of all, i don't see where i imply that you think it's easy to port these games. in fact, all that paragraph talks about is how it doesn't really matter. we need to be considering publishing costs, not development costs.
Well you and Plasma have both referred to the "It's not easy!" argument, which is true. It isn't easy to port something designed with one console in mind to another. But you've both referenced it, so I assumed you thought I thought I was saying it was easy. Which I wasn't.

And yes, you do need to consider publishing costs. Which is why you need to remember that for every retail copy of a Team17 sold, at time of launch, Team17 are getting between £1 and £2. Per copy. The retail outlet get their cut, of course, but I assume that the publisher/distributors get the reast.

from t17's perspective, the re-release of something like w4 might very well be comparable to printing money. how about whoever will be publishing it on wii? will their expenses be covered? you say that t17's expenses were covered on the first day of release of worms for 360. what about microsoft's?
That's not a very fair statement to make, because Microsoft's Xbox Division hasn't turned over a profit since they opened up shop in 2000. For the game in question, though? I'd be inclined to say that as the publishers get just as much as if not more money than the developer that Microsoft would have broke even at least. As none of us have been given any information concerning Microsoft's stake, loss and/or profit from the release of Worms XBLA we can't say for certain, but it's a fair point to make that if Team17 turned over a profit when the game initially launched that Microsoft would have done so as well. Again though, unless Team17 and/or Microsoft share the financial breakdown of what percentage of the price of the game each party took (remember that the game itself cost approximately £6.80 using the UK pricing for points, which even though I am in the US I still have to go by) we can't answer that question definitively.

i have no idea how much it costs for whichever company to put a game on their virtual marketplace. all i know is that i don't see any really cheap low-quality stuff there. that tells me that there are costs.
Newsflash: making games costs money! Thanks for letting us know, Quaker.

not necessarily directly financial. maybe they are trying to keep just the games that would be in highest demand to maintain some sort of 'only good games' image for the place. maybe it's something else.

That's not the case with the Marketplace, so far as I'm aware. If it's on Xbox Live Arcade, it's there for the life of the 360 if not the service itself. I may be wrong but I'm not aware of any games which have been taken down from the Marketplace due to poor sales.

either way, w4 wasn't exactly the most popular game world-wide. it came nowhere near the glory of w:a, which is what ultimately got worms onto 360.

Yes, but W4M was still a popular game in its own right. You only have to look elsewhere on this very forum to see that there are people who enjoyed it. A special edition for the Wii (and keep in mind, I never said that this Wii version had to be distributed online - I was referring to a retail release for a potential Wii update of W4M and an online release for a port of Worms XBLA) might sell well. It depends on if there's a market for it.

I definitely think there's a market for a port of Worms XBLA, though. The Wii appeals to non-gamers, and Worms has quite a large "non-gamer" fanbase (at least among people I know).

quakerworm
27 Aug 2007, 03:52
if you look at newgrounds, you'll see that not all games take money to make. some of them are not even half bad. still, we don't see junk like that make it to the on-line marketplaces for 360 or ps3. i can't speak about wii, but i would imagine the situation is similar.

and of course you'll find a lot of people on this forum who enjoyed w4m. i enjoyed it. not nearly as much as some of the old 2d games, but i did enjoy it. but that is not a good measure of popularity. i have barely seen either w3d or w4m here, in united states, in gaming stores. i've seen wow for psp more than these games. so again, maybe in uk the sales were better, but in the states they were rather poor, and that's a big chunk of the market.

you might have a point on xbla, though. i really don't know why sony hasn't asked for a copy yet. they did get wow and wow2 on psp, after all. so clearly, they are interested. could there be some sort of a deal between microsoft and t17 for some sort of exclusivity?

AndrewTaylor
27 Aug 2007, 12:06
and of course you'll find a lot of people on this forum who enjoyed w4m. i enjoyed it. not nearly as much as some of the old 2d games, but i did enjoy it. but that is not a good measure of popularity. i have barely seen either w3d or w4m here, in united states, in gaming stores. i've seen wow for psp more than these games. so again, maybe in uk the sales were better, but in the states they were rather poor, and that's a big chunk of the market.

This is true, of course, but I think the "feel" of Worms matches the "feel" of the Wii pretty well -- it's got nice, simple rules, and plenty of time to take your go while the enemy combatants politely wait for you and refrain from attacking, and only one thing happens at a time so you can see what's going on. It's a great game for new gamers, without being shallow. There's probably a larger market than there was on the last generation of consoles.

Muzer
27 Aug 2007, 15:42
Read my post in the "Worms on virtusl console" thread. I'm too lazy to copy + Paste or link.

quakerworm
27 Aug 2007, 19:46
This is true, of course, but I think the "feel" of Worms matches the "feel" of the Wii pretty well -- it's got nice, simple rules, and plenty of time to take your go while the enemy combatants politely wait for you and refrain from attacking, and only one thing happens at a time so you can see what's going on. It's a great game for new gamers, without being shallow. There's probably a larger market than there was on the last generation of consoles.
this would probably be very true if w4m never happened before, and was just now being considered for release on wii. re-releases generally sell worse than original releases. there are some exceptions. i am fairly certain that gta lcs sold better on ps2, but that's for an extremely popular franchise being released on a relatively rare hardware and being re-released for one of the most popular (if not the most popular) system just 6 months later. even so, psp release without a doubt hindered the ps2 release. even if you think that general public wouldn't get such ideas, most of the reviews will drag the wii version through mud for being just a re-release of the older game.

considering the fact that w4m was not even released for ps2 in the us, do you really think it would sell enough for wii now to cover the publishing costs?

now, if t17 put together some completely new 3d worms game for wii (worms thwii dii?) it would probably sell reasonably well. but can't you just see nintendo twisting t17's arm to implement wiimote in some ridiculous fashion? i don't think the game would come out quite the same.