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Muzer
21 Feb 2007, 10:33
After playing a certain game with my blank teams, I realised something. You could create a game with NO NAMES OR COLOURS DISPLAYED EVER (like in the magical mystery tour cheat in Worms Director's Cut). So, I'd already worked out how to do it, but it may be slighly inconvinient, but it will be worth it.


This "scheme" works best with planned games


I put scheme in quotes because it isn't really a scheme.


There are two possible methods
1) is Slightly inconvinient as ou have to download a team file, and it has one limitation, that worms have to have infinate health, but it is much harder to cheat with. Use this one if you don't know whether the players would cheat or not.

2) is Very easy to do, but also very easy to cheat in, and if they do cheat it's undetectable. Not inconvinient, and no limitations.

~~~ METHOD 1 ~~~
1) Download the team file in th attachment. Unzip it, and put it in \user\teams
2) When you want to play, go to the folder, rename WG.WGT to WG_BACKUP.WGT. Then rename WG_nonames.WGT to WG.WGT. Make sure all the other players do this two.
3) Go into the game, tell all players without a blank team to download this file, and set it to any scheme that has or can have infinate health worms (normal works well). START!
4) At the end, if you want your old teams back simply do step two in reverse, or you could just leave them as they are.

~~~ METHOD 2 ~~~
1) Start any game
2) Tell all the players to press delete twice
3) Play!


Method two is really only for people you know wouldn't cheat, method one is for everyone else, but make sure you keep your game open for a while so people have a chance to follow the instructions. In the end, though, I hope to have everyone witht he scheme file so it's only a matter of renaming a few files. Even better, if deadcode puts this in as aceme option, it will be easier.



Yeah, so, it's a very fun "scheme"

Run
21 Feb 2007, 12:21
Good idea; I would imagine that an option along these lines will be implemented eventually though :)

Muzer
21 Feb 2007, 12:51
Yeah, that's what I'm hoping.

The people who are crazy about that WDC mode if they're really obsessed with it can do this, though.

bonz
21 Feb 2007, 14:47
I'll make sure that the "magical mystery tour" gets implemented. I have been pestering Deadcode for quite some time now. :D
It seems to me that it's a simple feature to implement, yet it can provide endless fun.

One thought though, if you use invisibility, you'll know which worms are yours.
Also, if a worm gets poisoned, you recognize him by his sickness and coughing.
And also the freeze.
You might want to leave those things out of the scheme. ;)

Will the game desync' if not everyone uses that very same team file?
Otherwise one could edit it and cheat that way.

BTW, where is the team file to download?

Muzer
21 Feb 2007, 16:45
Oh yeah, I forgot that. Attached.

And no they won't, but you'll see that their worms have names and you can disconnect. All it is my team file, with a few slight modifications. When I installed one of the updates, all my teams went like that. I created some more, but I still had loads of undeleteable blank teams. (The slight modifications are removing my teams).

Squirminator2k
21 Feb 2007, 20:58
Yeah, that's what I'm hoping.

The people who are crazy about that WDC mode if they're really obsessed with it can do this, though.
WormsDC = win.

Muzer
21 Feb 2007, 21:16
Seconded .

AndrewTaylor
21 Feb 2007, 21:19
Here's my idea:

1. Start an offline game.
2. While the pie is loading, turn off the monitor.
3. When you hear the drum beat signalling the start of play, press delete twice and then turn on the monitor.
4. Play with friends.

This ensures any cheating is eminently detectable and allows play with worms with finite health.


Edit: Have you looked into making a WormKit module? I've no idea how easy/difficult/nigh-on-impossible that is, but it'd solve all these problems pretty well.

Muzer
21 Feb 2007, 21:25
But it wouldn't work online unless you all have it, which would make it work exactly the same as method 1. Plus, all I know is a tiny bit of C++ and that's about it.

bonz
21 Feb 2007, 22:32
We just tested a game of MMT (magical mystery tour) online.

Muzer, your team file sucks. ;)
All teams had the same strings, so only one player could enter one of your teams. We made new ones with TeamED and use various amounts of alt-32 and alt-160 characters.
Only few games work well with god mode enabled. I can only think of holy war right now.
We were using different speechbanks & flags, which gave away the teams.
The team-colored arrows & aiming reticules still remain.

AndrewTaylor
21 Feb 2007, 22:42
The team-colored arrows & aiming reticules still remain.


So what? I mean, all that tells you is what team the worm moving is on -- and you know that anyway by who's at the controls when the worm is moving. You can't conduct a game where nobody knows whose turn it is. That would never work.

bonz
21 Feb 2007, 23:36
So what? I mean, all that tells you is what team the worm moving is on -- and you know that anyway by who's at the controls when the worm is moving. You can't conduct a game where nobody knows whose turn it is. That would never work.
That's how the Magical Mystery Tour in Worms DC works though.
Besides, you always know when it's your because the game tells you with a text message.

Instead of team names & worm names there is a question mark above every worms' head.
You can still see the health numbers above the worms' heads but all text is white.
Also, you can see every team's health bar, but they are always the same yellow in W:DC anyway.

EDIT:
Deadcode is working on recreating the "Magical Mystery Tour" (MMT) mode from Worms DC.
Also, he'll make various levels of strictness, with the highest removing any clue about what worm belongs to what team.

AndrewTaylor
22 Feb 2007, 14:35
That's how the Magical Mystery Tour in Worms DC works though.

Is this online?

Only, it's physically impossible in an offline game, and frankly it's not practical in an online game because if players chat you can pretty much work out whose go it is by who's remaining silent when.

bonz
22 Feb 2007, 17:05
Is this online?
No, WormsDC is offline only. And it is quite fun.
Only, it's physically impossible in an offline game
It is possible. All you get is the text message on the top to tell you it's your turn.
and frankly it's not practical in an online game because if players chat you can pretty much work out whose go it is by who's remaining silent when.
Yes, chatting can give you away. But DC even remove **whisper** messages in chat in level 4.
Level 3 is how MMT was in WormsDC.