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jsgnext
19 Feb 2007, 23:56
this game will be aunched for another consoles like ps2 or ps3 ,nintendo wii or gamecube ,PC ???
I wanna play it =(

quakerworm
20 Feb 2007, 00:41
this game is xbla exclusive. however, it is nearly identical to worms: open warfare, released on psp, so i would think that if t17 would be approached by sony/nintendo to make a game for their console, we'd get something rather similar. afaik, no plans for anything like that, though.

Sunnycool
20 Feb 2007, 18:18
Buy Worms Armageddon for PS1 if you want to. It is essentially the same!

EDIT - Or Worms Armageddon/Worms World Party for PC

AndrewTaylor
20 Feb 2007, 23:23
this game is xbla exclusive. however, it is nearly identical to worms: open warfare, released on psp, so i would think that if t17 would be approached by sony/nintendo to make a game for their console, we'd get something rather similar. afaik, no plans for anything like that, though.

True. The exact game released for XBLA will never be on another platform because it's a 50MB game and no other platform would look twice at a game that size. But the code, I hear, is all pretty portable, and it's not as if demaind for 2D Worms games ever went away.

This game will always be Live exclusive, but I for one would not be suprised to see one or two very similar Worms games cropping up on other platforms.

Edit: Don't but W:A on PS1 if you have a PC. That would be crazy.

Metal Alex
21 Feb 2007, 16:14
Buy Worms Armageddon for PS1 if you want to. It is essentially the same!

EDIT - Or Worms Armageddon/Worms World Party for PC

WRONG!

actually, the "port" is from the PSP game... Worms open warfare. Search for info about that game...

Anyways, I prefer WA, or WWP (for PC, obviously :p)

jsgnext
28 Feb 2007, 22:47
Buy Worms Armageddon for PS1 if you want to. It is essentially the same!

EDIT - Or Worms Armageddon/Worms World Party for PC

I already have them...but i want this one too XD

jsgnext
28 Feb 2007, 22:51
True. The exact game released for XBLA will never be on another platform because it's a 50MB game and no other platform would look twice at a game that size.

Its true...but they can make a better version of this game for the other plataforms.

Spadge
1 Mar 2007, 08:15
this game is xbla exclusive. however, it is nearly identical to worms: open warfare, released on psp, so i would think that if t17 would be approached by sony/nintendo to make a game for their console, we'd get something rather similar. afaik, no plans for anything like that, though.

The big plus for this edition is the live featureset (online play with voice support, ranked leaderboards, leaderboards even for the single player challenges). That's fairly cool, you could say... it's also widescreen and high-definition, played with wireless controllers in your living room - it really is a great way to play.

Currently other consoles do not offer quite the same experience (Wii is low-def and has limited online right now, PS3 likewise with online - although we expect wii/ps3 online to get there eventually).

quakerworm
1 Mar 2007, 09:39
just meant that similarities between games suggest that a lot of resources/code have been ported from psp to xbla, in turn suggesting that the same can be done to port to other platforms.

how much work did you have to do to make graphics hd-ready? it looks like a lot of sprites are vectored, or at least started out that way, so these should be easy enough to upsample. the backgrounds are 3d, so other than textures, they are already hd-ready. and if i remember right, background objects were blurred, so they'd look the same in hd, regardless of texture quality. that leaves terrain, water, fx sprites, and, perhaps, terrain objects. did i miss anything? that's still quite a bit, but a lot less than it could have been.

Spadge
1 Mar 2007, 10:38
just meant that similarities between games suggest that a lot of resources/code have been ported from psp to xbla, in turn suggesting that the same can be done to port to other platforms.

how much work did you have to do to make graphics hd-ready? it looks like a lot of sprites are vectored, or at least started out that way, so these should be easy enough to upsample. the backgrounds are 3d, so other than textures, they are already hd-ready. and if i remember right, background objects were blurred, so they'd look the same in hd, regardless of texture quality. that leaves terrain, water, fx sprites, and, perhaps, terrain objects. did i miss anything? that's still quite a bit, but a lot less than it could have been.

All the objects were re-done in HD, as were the textures. The 3d backgrounds were improved and textures/additional features/objects added since the existing backgrounds were shaded using geometry only - and whilst they work upscale to HD, they weren't HD ready as such.

All HUD elements, fonts, text support and Worm object textures re-done (they're created from multiple texture objects dynamically and are 3d "flat" objects, they aren't vectors or sprites as such). It helped that our code-based was widescreen to begin with but the largest section of work was involved with getting the game entwined with the 360's dashboard & live featureset. The art wasn't our major work, that's true - but there was still a fair bit to do - we popped the original art in there prior to it being re-made and I can assure you it looked rough as a gypsy-ladies chin - it now looks very slick.

AndrewTaylor
1 Mar 2007, 11:18
Did that prompt whinging from artists about how if you'd told them they'd be making an HD version to begin with they could have made all the textures HD ready in the first place and then downscaled them for the PSP?

quakerworm
1 Mar 2007, 11:51
unless artists did make all art in hd to begin with (they do often work in higher res, or so i'm told) and then used the, "we're too busy upscaling to hd," excuse to slack off and do nothing for a while.

AndrewTaylor
1 Mar 2007, 13:03
(they do often work in higher res, or so i'm told)

I would have thought they'd always do that, except for pixel art. As long as you have the RAM to do it, it's so much easier to work with it's just not funny. If you want to go back and make changes it's so much easier if you still have a high-resolution layered version. I think of it as the "source code" to an image.

But if you've worked in a higher resolution for the PSP, then for HD you'd need to work in a higher resolution again. Otherwise you're working at the final resolution and doing images designed to be subsampled. Often as not it'll look worse than just using the low-res image.

quakerworm
1 Mar 2007, 20:53
depends on how much higher resolution of the "source" images was. 1080p has ~4x the number of lines of a psp. how much higher, would you say, is the resolution of images at the design stage?

AndrewTaylor
4 Mar 2007, 14:11
Oh, I don't know. I only know what I do, and I'm no professional. But I'd have thought that if HD images are ~4x as big as PSP images then to make good HD textures you'd need a "source" image ~4x as big as you would for PSP graphics.

Boggy_B
4 Mar 2007, 18:05
...

It seems like the worms are also heavier... I saw one video of a deathmatch mission, and the only time I saw a worm flying was when he got pushed into the water by a landmine ;)